Contra Force Reviews (NES)
There are no reviews for this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.4|
|Gameplay||How well the game mechanics work and the game plays.||3.7|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.3|
|Overall User Score (24 votes)||3.6|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
NES Fanz (Nov 30, 2004)
With all sorts of improvements over the last 2 Contra games and some downgrades, Contra Force is a game under some dispute-ness I guess. People probably would've understood and tolerated it better if this was a different game altogether and made by different company, and if it wasn't released in the 16-bit era. But this is a Contra game, and it doesn't live up to its namesake in any manner, sadly. It still was fun though.
Retro4Ever (Aug 21, 2013)
For your average gamer, the game has too many flaws to fetch the premium price. However, if you're looking for a rare game with an interesting back story attached to it, this one isn’t a bad one to invest in. Even if it's not really a Contra game, is still IS a Contra game in name, and that’s worth something for all you fans and collectors out there. Plus, the team-based gimmick works really well and adds an element of strategy. Will you power up Beans and save him for the boss? Will you use Smith to attack enemies from a distance? Or will you max out Burns’ machine gun and just light everything that stands in your way? The choice is yours, but of course the biggest choice will be whether you pay $85 and up to do so! Ultimately, it will depend on how much you’re willing to overlook.
Everything looks fine on paper but the gameplay could be better. Levels throw obstacles and new stage elements far too quickly at the player without giving the player time to adjust. There is also an unfortunate high amount of slowdown which occurs even when only a few different characters are on the screen at one time. It makes for a well-made but sluggish and unsmooth gaming experience.
Retro Game Reviews (Aug 11, 2015)
Contra Force is a mediocre run 'n' gun game but it's nowhere near as bad as some people would make you believe. It has some really interesting ideas but the spotty level design and severe slowdown prevent it from reaching its true potential.
The Review Busters (2011)
I still feel that Contra Force is the evil seedling of the series. It doesn’t fit too well and it is too hard at moments to even want to give it any credit as a Contra title. Contra titles are usually on the harder side, but dying if my character barely touches the top of some mechanical device that can only kill me with hits sledgehammer attack, shit is going to hit the fan. Contra Force isn’t the worst Nintendo game, it actually looks pretty good, but I still really don’t like it.
Classic-games.net (Jun 09, 2017)
It’s too bad this entire production suffers from so many flaws as there are some ideas buried under terrible execution. Don’t let your precious memories of the series be tarnished by this bad game. Contra Force is a terrible game and one that would have been better off cancelled. The sad part is this isn’t even the lowest the series falls, it gets much worse after this. But that is a story for another day.
GamePro (US) (Oct, 1992)
Konami had an awesome video game formula that worked in Contra and Super C. For whatever reason, Contra Force strays from the path and pays the price. The visuals and audios are passable, but the slow-moving, uninspired gameplay is the worst casualty of war.
Questicle.net (Aug, 2011)
The basic formula of Contra – run and shoot – should, in theory, be easy to repeat, but this game certainly feels “forced” (every inch of that pun intended). It’s cool that you can pick from four different homeboys, but I wish they didn’t look like drop-out frat jocktards. Each character plays the same, so pick the one that makes you feel like the least amount of choad. Since all you do is shoot guys and avoid obstacles, why does the game feel bland? No power-ups, your guns aren’t that good, and the game is way, way, way (way?… way) harder than the first one.
Random Access (May 07, 2018)
Whether or not you choose to actually play this game to completion, or even attempt to do so, will depend solely on your desire for punishment. Contra and Super C were difficult because the games threw difficult bosses, wave after wave of mindless drone enemies, and treacherous obstacles your way. Contra Force doesn't have even remotely the same number of enemies, but it more than makes up for the difficulty by impressively managing to kill you over and over with sluggish gameplay and unnerving platforming. There are fewer enemies, yes, and that means the game is less about blasting your way to victory and more about strategically traversing the environs as only a C-Force member can. But when the areas are poorly designed (how did I get myself physically stuck on a rowboat?), and it's often indecipherable what exactly needs to be done next without trial and error (or trial and error and death), there's little fun to be had.
The Video Game Critic (Jul 13, 2013)
I tried giving Contra Force the benefit of the doubt, treating it more like a strategy title than an action game. But even so, its infuriating technical deficiencies had me cursing in disgust. There's no use defending this atrocity.