User Reviews

The legendary difficulty of this title is balanced by great gameplay J. P. Gray (120) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (44 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Mar 10, 2000)
Let's face it, Ghosts and Goblins defies criticism. Not only is it fun and addicting, but it's spawned many fine sequels, including Maximo for the PS2. You play as an armored knight that can fire projectiles forward, backward, and straight up. Zombies and other creatures pour out of the woodwork as you forge through varied stages that include a graveyard, a burning village, mountains, and caverns. This is pure side-scrolling fun. The graphics provide plenty of variety, and the excellent background music plays a heroic refrain (much like the Genesis version). If there's one obvious complaint, that is that the game is too freakin' hard! The stages are short and you get unlimited continues, but it's still extremely difficult to make progress.
Zero (Jan, 1990)
A game that's going to keep you playing well into the (k)night time.
The graphics are a compact and fairly accurate representation of the coin-op, each level gaining more and more detail, leading up to a fiery and wonderfully-powerful climax. The cute original sprites combined with atmospheric music mean this is a good conversion. One small gripe. Does the map screen have to appear and scroll along EVERY time you die?
Un jeu assez difficile où persévérance et agileté seront récompensées par les superbes graphismes, les décors originaux, une musique et des bruitages parfaitement adaptés. Une option permet de reprendre le jeu là où l'on s'était fait tuer. Adaptation fidèle et particulièrement réussie du jeu d'arcade. Accrochez-vous !
NES Fanz (Dec 31, 2004)
A great piece of NES history and a great early effort by the boys at Capcom. The game was ported from the arcade and would later spawn a sequel, Ghouls 'n' Ghosts for the Sega Genesis and the SNES version, Super Ghouls 'n' Ghosts which would later see a release on the Game Boy Advance. A wicked game which despite the immense difficulty and other distractions, plays out to be a nice game to test out whether or not your one of the best NES gamers.
75 (Dec 28, 2011)
Ghosts'n Goblins véritable torture vidéoludique, parvient à immerger le joueur dans une ambiance vraiment unique puisant son inspiration dans l'univers médiéval-fantastique. Frustrant à souhait, ne vous laissant jamais la moindre chance de survivre, et n'aillant aucune pitié pour vous, le soft titille vos nerfs avec une rare efficacité et c'est certainement cela qui lui a permis de se hisser au rang des jeux cultes. Au final, le soft ne brille pas par son originalité mais bien par le challenge qu'il offre à ceux qui osent s'y frotter. N'en doutons plus, les bases d'une grande licence étaient posées, ne reste plus qu'aux opus suivants de corriger ses quelques petits défauts de jeunesse.
NES Times (Mar 27, 2006)
So overall Capcom managed to put together a game that's both frustrating and addiciting at the same time, but all in all Ghouls 'N' Ghosts is a great old-scholl arcade platformer. You'll find plenty of the exciting action that Capcom is famous for, and fans that enjoyed the later 16-bit versions will find much of the same great gameplay here. Had Capcom relented on the difficulty a little or made it so only one go-around was sufficient, this game would have scored higher. If you have a low frustration factor, then you might want to pass on this cart, but if you can stomach the very high difficulty, then you'll find Ghosts 'N' Goblins is another great NES classic.
Power Play (Mar, 1989)
Ghosts‘n Goblins gehört auch für mich zu den Spiele-Klassikern. Die gut zwei Jahre alte C 64-Version krame ich heule noch gerne hervor. Die neue Nintendo-Umsetzung macht auf den ersten Blick einen super Eindruck. Vom leicht ruckeligen Scrolling abgesehen kommt die Grafik dem Spielhallen-Vorblld sehr nahe. Immerhin sieben lange Levels wurden ins Modul gequetscht. Die Spielbarkeit ist aber leider nicht überragend; Ich finde die Nintendo-Version zu schwer. Schon im zweiten Level gibt es eine Reihe von Stellen, an denen man sehr viel Können beweisen oder schlichtweg Glück haben muß. Die “Continue“-Funktion ist da nur ein schwacher Trost. Sehr gute Action-Spieler werden Ghosts‘n Goblins lieben, doch wer kein Joypad-Könner ist, sei vor dem hohen Schwierigkeitsgrad gewarnt. Momentan gibt es so wenig Nintendo-Module, daß man für diese Neuerscheinung regelrecht dankbar sein muß.
Alles in allem ist die Aufbereitung der „bösen Geister“ für die Konsole ein guter Zug, auch wenn das Ganze doch ein wenig sehr spät und bis dato nur für das US-NINTENDO geschehen ist.
The DOS Spirit (Feb 02, 2012)
Det som skulle være en enkel, avslappende piknik for Arthur og hans kjære går fort over til å bli en katastrofe når en demon dukker opp fra ingensteds og kidnapper henne. En av spillhistoriens aller vanskeligste titler gjør kort prosess på de utålmodige og ufaglærte. Klarer du denne, takler du alt av hva moderne spill har å tilby!
VideoGame (May, 1991)
Você é Knight, e deve salvar uma bela princesa — por quem está apaixonado. E, para isso, deve conseguir passar pelos sete portais, muito bem guardados.
It’s a good thing that the controls are solid to accommodate the fast action. However, the difficulty is still so extreme in places that it will turn off all but the most experienced players. The final slap in the face is the fact that players have to run through the game twice to get the “true” ending, something that even the most hardened players will find daunting.
Video Game Den (Jun 03, 2010)
The insane difficulty and unforgiving nature of Makaimura doesn't need to be introduced anymore. The devilish game will consume many of your lives with little mercy and you'll see Arthur turn into a little bone pile so many times that you'll most certainly start feeling real, physical pain every time he does. To be honest, the original arcade game features the same hellish difficulty level and sparse checkpoints (and you have to complete the game twice!). On the conversion front, this Famicom port is (surprisingly) accurate and as close at it can possibly get to the arcade game - within the technical limitations, of course, of the hardware it's running on... I wish I could give Makaimura a better score (as it deserves it) but the incredibly difficulty level poises (I feel) this otherwise monumental and classic title.
1UP! (Dec 17, 2001)
Au milieu des défauts plus (graphismes) ou moins (maniabilité) handicapants, trône la difficulté, gueule de crocodile sur un corps de souris, elle est monstrueuse, disproportionnée, et à moins d'être un hardcore gamer tendance masochiste (un game over, oh oui, oh oui, encore !!), le jeu vous lassera bien rapidement. Ghosts'N Goblins initiait donc très mal cette saga de Capcom, les qualités y étaient tuées dans l'oeuf.
Retro Game Reviews (Oct 18, 2016)
I really like the concept and theme behind Ghosts 'n Goblins but the implementation is lousy. It reminds me of Kid Icarus (1987, NES) in that the core ideas are fun but the control issues and enemy placement result in some brutally hard (and unfair) gameplay that's not very appealing in the long run.
25 (Feb, 2012)
Yes, the game is beatable, thanks to unlimited continues and perhaps some Johnny Walker by your side. Yes, you will feel a sense of accomplishment when you beat it because it is so hard. But really, Ghosts and Goblins at its core, just isn’t very fun.