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Malgré la grosse déception de la durée de vie, on n'arrive pas à s'empêcher d'aimer le jeu. Après tout, le fait même que cela soit une "grosse déception" démontre bien à quel point l'expérience est plaisante et qu'on souhaiterait la voir continuer. The Goonies est simple techniquement, dans l'esprit fin 1985, début 1986, celui de Super Mario et Zelda, mais s'il manque l'envergure de ces deux jeux Nintendo, une lacune bien regrettable sans laquelle Konami aurait pu se placer d'emblée très haut, la finesse de sa réalisation tend à les surpasser. Les couleurs sont bien choisies, le graphisme est assez varié, joli malgré le fond noir, il évite le mauvais goût à l'inverse de sa suite qui s'y vautre, il n'y a aucun ralentissement, aucun clignotement, même le son n'apporte aucune discordance; c'est mignard comme un parfait petit jeu 8-bit.
It's weird how Konami can reference small things such as this, yet produce a game which, overall, has little to do with the movie other than the basic premise. Just like their 1989 arcade adaptation of the movie, Aliens, the game takes a lot of liberties with the source material - I certainly don't remember a scene in The Goonies where Mikey must kick giant rats to death in order to obtain bombs. But it doesn't matter one bit, as the game retains the spirit of the movie and is great fun to play, keeping you hooked until you master it enough to make your way through the relatively small number of stages unscathed. The visuals may be fairly primitive (being an early NES title, after all) but they are charming in their own way and still manage to convey a mysterious atmosphere. The chiptune music is exceptionally catchy and raises a smile, especially the rendition of Cyndi Lauper's The Goonies R Good Enough, which, surprisingly, never gets irritating.
This game is very fun and is a no-brainer for any fan of The Goonies II but will probably be appreciated by anyone who enjoys old-school action/adventure titles.
After all these years The Goonies remains a fun game. If you ever find a copy of the game, it's worth picking up. The more popular Famicom titles are getting harder and harder to find, though, so the chances of actually finding it are slim, but still possible. Every so often the game shows up on eBay, and according to Kurt Kalata it's one of the more common games on those pirate Famicom multicarts. So if you ever do find it, don't hesitate to grab it.
The action and adventure sequences are both undemanding, simplistic even, but the real challenge lies in discovering where everything is and then mapping a route around the game.
Gameplay grows tiring after a while and the only reason why you’ll come back to the game is due to the lack of a continue system. Once you’ve beaten it, you won’t want to play again, that is, unless your dream job is on an assembly line, then the tedium will be heaven – a black, brick filled heaven.