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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (29 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Apr 09, 2000)
This classic side-scrolling was extremely influential on the shooting genre. Gradius is a difficult space shooter, but also insanely addictive. One aspect that sets the game apart is its innovative power-up system. As you destroy enemies, they produce icons you can "cash in" for new weapons or abilities. The more you collect, the better the available power-up. But no matter how much firepower you've accumulated, once you crash, you lose everything. A well-designed shooter with superb graphics and audio, Gradius stands the test of time.
The Nintendo version moves along at a hectic pace and is actually faster than its MSX counterpart.
This latest Konami product is an intelligent conversion, tailoring the game to suit the console's capabilities (there are only two drones available, for instance). As a result, it's colourful, smooth and pretty much flicker-free. It's also very addictive! A definite must-buy.
As well as packaging in all the features of the coin-op, Konami have added plenty of their own in the form of cheats and hidden bonuses. On each level it's possible to get an extra man and 5000 bonus points by completing a set manoeuvre, and there are also a myriad of other secret bonuses and warps which I'll be revealing in Playmasters in the coming months. Nintendo blasters are rare beasts, so don't let this one escape.
1UP! (May 16, 2006)
Personnellement, je ne vous cacherai pas que ma préférence va à R-Type, et pas seulement à cause de la barre d'options. On ressent encore un peu l'influence des shoot'em up fondateurs dans Gradius, ceux de Namco, notamment dans les phases d'assaut qui tiennent parfois lieu de boss, où vous devez simplement survivre une suite d'attaque dans un écran immobile. Et puis il y a aussi le fond noir, encore et toujours, un vice de Konami sur NES. L'animation aussi souffre de clignotements et de ralentissements, mais elle demeure malgré tout saisissante de par le nombre d'objets qui se meuvent à l'écran. D'ailleurs les limitations techniques de la NES peuvent se révéler utiles par moments, pour rendre le jeu un petit peu moins dur. Par exemple certains ennemis sont littéralement absorbés par le bord gauche de l'écran avant d'avoir pu simplement disparaître.
Power Play (Mar, 1989)
Gradius machte vor einigen Jahren unter dem Namen "Nemesis" in den Spielhallen Furore. Das Programm ist zwar nicht mehr das allerfrischeste, spielt sich aber immer noch wie eine Eins. Die Version fürs Nintendo-Videospiel ist grafisch und spielerisch mit dem Automaten identisch. Sieben Levels voller verschiedener Gegner und Extrawaffen sorgen für Spannung. Gradius ist das erste reinrassige Weltraumballerspiel, das in Deutschland fürs Nintendo erscheint. Das Modul wandert in unserer Redaktion häufig in den Modulschacht.
Video Games (Mar, 1991)
Spielerisch und technisch ist Gradius ein unverwüstlicher Action-Leckerbissen.
The Video Game Critic (Mar 24, 2016)
I found myself exclaiming "you gotta be [expletive] kidding me!" all the time while playing Gradius. It's hard to put down though and over time its catchy musical score will fuse with your very soul.
Thanks to hectic gameplay, intense shooting action, detailed graphics, a lively musical score, and an ingenious power-up system, this is one of the best shooters of the era.
Quebec Gamers (Mar 07, 2007)
Bien qu'aujourd'hui il puisse paraître passé date pour certains, ceux qui savent apprécier un jeu dans son contexte, Gradius est tout simplement un classique intemporel qu'on peut apprécier encore et encore.
Nintendo owners have had to wait a long time for this conversion and Konami haven't disappointed them. Watch out for even better things in the Nemesis series when Salamander is released in late '89 under the name of Lifeforce.
70 (Jan 30, 2017)
There are very few games as influential as Gradius in their respective genre. Even after all these years it remains a solid game and one that is immediately accessible which is rare. While there are plenty of games I would recommend first that isn’t a mark against Gradius. It simply has way too much competition.
Retro Game Age (Feb 06, 2012)
While some facets of the game’s design have not stood the test of time Gradius still remains a retro gaming classic. The NES version is a very good recreation of the arcade game and even offers the Konami code if the challenge is too much. There are numerous ways to play the game nowadays so there is no excuse not to relive a little bit of gaming history.
Das Gameplay ist schnell und flüssig, einziges grafisches Manko ist, wie immer beim NES, das gelegentliche Flackern der Sprites. Auch in Sachen Sound hat man bei Konami nicht schlecht gearbeitet. Die Spielmusiken konnten durchweg gefallen und passen gut zum Gameplay. Action und Levels gibt es reichlich, so daß das Game auch etwas längerfristig interessant bleibt, denn schwierig ist es allemal. (…) Auf jeden Fall dürfte GRADIUS das beste Ballerspiel fürs NES derzeit sein, und ich kann nicht anders, als es allen NES-Action-Enthusiasten ans Herz zu legen.
Cubed3 (Nov 11, 2012)
Nevertheless, the original Gradius remains a good game for its time and one that any fan of shmups must have tried at least once.
70 (Dec 13, 2011)
If you enjoy relentlessly difficult space shooters, or if you just enjoy smashing spaceships into big rocks, Gradius should absolutely make its way into your Backloggery. Whether you play it long enough to discover every hidden 1-UP and warp zone or whether you’re totally lame and give up before making it to Stage 4, it’s a memorable experience thanks to the iconic enemies, the nifty scenery and sound effects, the pulse-pounding challenges, and the catchy, energy-filled soundtrack that I’m only just bringing up now in my concluding paragraph.
67 (Mar, 2012)
Needless to say, the game is ridiculously hard. It’s 3 lives, no continues, buddy, so enjoy those Easter Island heads while you can. This is space, not Halo.
Retro Archives (Nov 14, 2018)
Encore une très bonne adaptation de Nemesis, cette fois sur NES, qui n’a que peu à rougir de la comparaison avec la version arcade. Les limites techniques de la console de Nintendo impactent malgré tout le gameplay au point de rendre l’expérience sensiblement plus facile – ou plus accessible, selon le point de vue. Une sorte de version « débutant » de l’expérience de jeu originale, qui devrait néanmoins être largement assez exigeante pour vous occuper quelques semaines.
Defunct Games (Sep 20, 2009)
This doesn't necessarily mean that Gradius NES is terrible by any means. It's just very underwhelming when compared to its illustrious sequels. It's not even the best Gradius game on the NES as Europe and Japan received a commendable port of the spin-off game Parodius.