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No doubt ROB was a novelty, invented for the greater good of promoting the NES in America. In that sense, he was a resounding success, even if his skills as a video-game assistant will forever be in question. Gyromite, however, is a unique puzzle excursion that – praises be – doesn’t require ROB’s involvement to be enjoyed. On a system that would define the co-op experience in later years with games like Double Dragon II, Contra, and TMNT II, Gyromite is one of the most distinct two-player games on the system; especially since it was never intended to be.
The levels are not particularly long, but this is a game that you could come back to many times for the sheer enjoyment of watching the scientist go smush, or for the fun of teamwork. Who am I kidding, the game has more fun to it when Player 2 is trying to crush you than when he cooperates. If you have a friend to play NES games with, and you find this game for a relatively low price, I recommend picking it up.
Gyromite est un bon petit jeu de « plates-formes », où le robot est utilisé de façon intelligente.
Gyromite is a great action-puzzler with brilliant level design and a catchy soundtrack. Do yourself a massive favour though and play the game with two controllers yourself or with a friend as the action is simply too 'twitch-based' to rely on the slow moving R.O.B.
Ce n'est pas très facile à expliquer mais en pratique cela s'avère très simple. Il est cependant regrettable que ce robot soit si bruyant. A tel point que le joueur se passe de lui et enfonce, avec ses doigts, les boutons colorés... Et malgré une réalisation de grande qualité Gyromite perd tout son intérêt.
I have to repeat that Gyromite actually provides some decent fun, albeit it’s short-lived with only 40 bite-sized stages. There’s not a whole lot of replay value, but what is here, while far from great, is not bad. On the downside, I feel I do have to place it on the lower half of my grading scale, since playing the game “as it was intended” with R.O.B. would basically ruin the whole experience. Still, if you have a friend by your side, Gyromite provides some classic Nintendo charm.
The game also has a satisfying "squish factor", as it's possible to drop barriers on your bird-like adversaries. Gyromite features a catchy soundtrack and a handy stage select, but I wish your score remained displayed after the game ends. My friends were utterly mesmerized by ROB, but the novelty doesn't last. The robot moves very slowly and the action gets tedious over time. To compensate, it's a good idea to move him into position ahead of time in anticipation of your next move. But chances are you'll shut off Gyromite long before you exhaust that last life. As for ROB, he is well worth owning, but mainly to show off to friends and display on your shelf.
It’s a shallow
experience meant to showcase R.O.B., but there’s a little charm here
in visuals, sounds, and level theme. A second mode has the player
controlling R.O.B. to help a sleep-walking Hector through a level, a
semi-interesting diversion if you’d like to extend your play time with
your robotic pal.