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User Reviews

A wannabe Metroid meets a wannabe Journey to Silius. Emanuel Zapata (3) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 3.1
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (12 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mean Machines (Dec, 1991)
Although Low-G Man fails to deliver anything decent in the graphics and sound stakes, it's surprisingly addictive and kept me playing far longer than I had anticipated (and now I've got to work late to finish this review - boo!). The action is fast and furious, and there's plenty of challenge, particularly when you start to take on the giant-sized end-of-level baddies! If you're after an enjoyable arcade-style game that'll keep you going for a good few weeks, check this out.
Really, if you take away the wacky multi-screen jumping ability (which is easy to do, considering how rarely you'll need it), this is a pretty fun little game that shows the designers at Taxan were fairly imaginative chaps. Not only is this a decent-sized game, but you get passwords after completing each level and can beat the game three times, getting an altered ending with each time through. When I started playing through Low G Man again for the first time in years, I figured it'd be one of those games I liked in the past, but no longer do. Instead, I still found it to be an enjoyable, engaging game.....even if I did occasionally leap right into the underside of an enemy that wasn't on the same screen as I was when I started my jump.
VideoGame (Jul, 1991)
O planeta de Low Gravity Man, o herói, foi invadido por robôs, que devem ser expulsos. Você pode recolher diversas armas e usar robôs vencidos pelo caminho.
70 (Apr 23, 2018)
Low G Man is a great game and under appreciated in the NES library. Some of its mechanics can be frustrating but are still executed well and it offers something different from most platformers. I’m glad I took a chance on it decades ago and can say that it has held up well since then. For the few bucks it goes for the game is more than worth it in my opinion.
Joystick (French) (Dec, 1991)
Même si l'on ferme les yeux sur ce scénario complètement bidon, on ne peut s'empêcher de faire la grimace en regardant le scrolling horizontal défiler par saccades. Les graphismes ne viennent pas relever le niveau car, hormis les titanesques boss de fin de niveaux présents sur plusieurs écrans de jeu, les créatures proposées sont inintéressantes et de plus les couleurs choisies sont d'un goût assez douteux. Low-G-Man est donc bien loin d'atteindre les sommets de la réussite.
Video Games (Aug, 1992)
Alles in allem ist Low G Man eine gute Mischung aus Geschicklichkeit , Action und Kampftaktik. Shoot'n'Jump-Fans werden viel Zeit mit dem Modul verbringen, die 100 Mark ist es wert.
Slightly above-average action game that could have been a rippin' cart if it wasn't plagued by choppy animation and tiny characters.
One of the more enjoyable aspects is that you can kill robot drivers to capture their vehicles, including Walker, which fires a machine gun, Spider, which kills enemies with a touch, and Hover, which drops bombs. For reasons unknown, the first level of the game is harder than some of the later levels (such as the ice area), giving the action something of an uneven feel.
The Video Game Critic (May 05, 2017)
Low G Man is no prize but it's unique and that vintage NES music has a way of getting under your skin. Maybe we'll just call this one Low C Man.
33 (Aug, 2012)
Taxan should have tightened Low G’s floaty controls and given the dude an actual gun. Low G Man would still be hard, but instead of dying repeatedly in frustrating bloody pools, victory would feel more achievable, less cheap. Victory would incite us to put our hands in the air, because we would be true players.