Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.1|
|Graphics||The visual quality of the game||3.7|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.9|
|Overall User Score (114 votes)||3.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Video Game Den (Jan 17, 2011)
All in all, Metroid is a true classic and, even to this day, decades after its original release, I still enjoy running around Zebes's intricate underground maze. A timeless masterpiece.
NES Archives (May 24, 2001)
Metroid is one of those games that you have to own. It was one of the greatest games ever made upon its release in 1987 and although graphically inferior it is still one of the most enjoyable games around.
All Game Guide (1998)
Yes, Metroid is exceedingly difficult, and even frustrating, but that's not a bad thing. The best players can beat it in under three hours, but the number of years it took them to reach that level of proficiency is probably higher. Metroid's not just a classic because of its astounding graphics, cinematic sound effects, accurate control and fresh gameplay, but also because of its staying power.
Questicle.net (Nov, 2012)
Metroid may not have drawn in the same audience as Super Mario Bros, but it’s a fantastic game in its own right. The atmosphere is haunting, the music spare and brilliant, and the exploratory gameplay continues to provoke and challenge even the most robust of gamers. Multiple endings and a plethora of optional passwords that provide unique game variations ensure an almost limitless replay value. Metroid is a classic, through and through.
Nintendo Land (2003)
Metroid is very very big with loads of hidden bonuses in the different rooms. The first game to use the MMC1 chip. Metroid is a big challenge to complete and to get the best ending sequence you have to complete in under 45 minutes and that isn´t easy! Metroid is game that I highly recomend to all serious NES-gamers.
This ground-breaking game requires exploration, backtracking, and even making a map in order to make it to the monster bosses Kraid, Ridley, and the final showdown with Mother Brain. Thankfully, a password system (new at the time) makes it possible for players to not have to complete this epic science fiction quest all in one sitting.
Gamestyle (Apr 05, 2008)
Whilst there are some who may disagree, Gamestyle believes that this is one of the greatest games of all time. We're glad of the opportunity to play this game again because Gamestyle had truly forgotten what a magnificent game this was. We feel sorry for those who have not experienced any of the Metroid games as yet, because they are truly classics, and Gamestyle strongly recommends them to this day. They sure don't make them like they used to, but hopefully they will.
Total! (Germany) (May, 1994)
Obwohl die schier endlosen Labyrinthe auf die Dauer recht eintönig wirken, braucht sich Metroid auch vor der aktuellen Konkurrenz nicht verstecken. Wer kein 16-Bit-Gerät besitzt und irgendwo noch ein Metroid auftreiben kann (und sich von der entsetzlichen Verpackung nicht abschrecken läßt, sollte ruhig mal Probespielen.
neXGam (Aug 30, 2010)
Metroid ist sicherlich eines der fesselndsten wie fordernsten Module auf dem NES. Wer dennoch vor einem anspruchvollen Schwierigkeitsgrad nicht kapituliert, findet hier genau das richtige für unzählige Stunden ungetrüben Retro Spielspaß!
Classic-games.net (Dec 18, 2017)
Metroid’s influence on the video game industry cannot be denied, especially in the last ten years. By today’s standards it might seem primitive but every great series has to start somewhere. Metroid is every bit the classic it has been hailed as and still worth playing today.
Power Play (Mar, 1988)
Obwohl ich kein Fan von Action-Adventures bin, hat mich Metroid einige Zeit vor das Joypad gebannt. Dieses Spiel ist genau das Richtige für alle, die große Labyrinthe lieben und gerne Karten zeichnen. Das Höhlensystem ist riesig und birgt einige Überraschungen. Um so viel Grafik in das Modul zu quetschen, mußte der Programmierer natürlich mit Tricks arbeiten. So setzt sich das Labyrinth aus vielen Szenen zusammen, die sich immer wiederholen. Da es genug verschiedene Aufgaben gibt, fällt das nicht sonderlich ins Gewicht. Doch gerade bei den Schächten zum Wechseln der Stockwerke mangelt es mir an Abwechslung. Ein dickes Lob gebührt übrigens der ausführlichen Anleitung. Die vielen Zeichnungen der Monster und der Extra-Waffen machen schon beim Durchblättern Appetit auf das Spiel.
NES Times (Jan 21, 2010)
So even though the first Metroid may have lost some of its luster over the past 20+ years it still proves to be a good solid title in the NES library. The atmosphere is good with decent graphics and great music, and it has that engaing gameplay many expect from Nintendo titles. It may not stand up well against its later sequels and remakes, but Metroid is still another Nintendo classic worth a playthrough or two.
NES Center (2000)
Fazit: Metroid ist ein Muss für alle Action-Adventure-Fans, die auch die klassischen Sidescroller von damals mögen. Für das NES ist es wohl eines der Genre-Referenzen, das durch seine Story, Spieltiefe und der passenden Musik absolut überzeugen kann!
The Video Game Critic (Apr 24, 2002)
The game features good graphics, memorable music, and creepy sound effects. I have a few minor gripes. Many of the areas look very similar, so backtracking can be confusing. Also, there's nothing worse than having to jump for your life out of the dreaded "sea of fire". A long password is provided after you die, and some of the letters are not English. The game's ending is regarded as of the more memorable ones in video game history. A highly acclaimed sequel, Super Metroid, was released for the SNES in 1994.
ASM (Aktueller Software Markt) (Oct, 1988)
Wer wie ich ein Fan von Action-Adventures ist, sollte sich unbedingt einen Nintendo kaufen, denn die momentan erhältlichen Module schlagen alles an Komplexität, Spielbarkeit, Benutzerfreundlichkeit und schließlich Grafik. In Sachen Action-Adventures kann im Moment kein Computer oder Videospiel dem Nintendo das Wasser reichen. Nach Adventure of Link und Legend of Zelda ist METROID das Beste seiner Art, das man in Deutschland für das NES kaufen kann. Trotzdem kann ich METROID keinen ASM-Hitstern verleihen, da noch ein ganz schönes Stückchen bis zur Klasse von Adventure of Link fehlt. Wer Legend of Zelda schon gelöst hat und sich die Wartezeit auf Adventure of Link verkürzen will, sollte zugreifen. Für die anderen gilt das Sprichwort: „Anschauen kostet nichts“.
Retro Game Reviews (Jun 01, 2019)
Metroid is a game that was well ahead of its time and its huge world and open-ended nature shows how developers were beginning to push the NES console in fresh and exciting ways. It's a shame then that it's not particularly accessible to new players today, and the lack of an in-game map is a real head scratcher.
Computer and Video Games (CVG) (Jul, 1988)
Again this game is hugely playable and is very gratifying to play. I really do think Nintendo is a match for Sega if it can continue producing software of such high standards.
The Games Machine (Italy) (Oct, 1988)
La qualità della grafica è come sempre buona, con alcuni tocchi notevoli nell'animazione dei Guardiani, mentre il sonoro è ridotto ad una serie di musichette piuttosto ripetitive che cambiano solo da una sezione all'altra e ad una piacevole musica introduttiva nello schermo dei titoli. La possibilità di usare una password per ricominciare il gioco nel punto dell'ultimo progresso si rivela particolarmente utile, date le dimensioni impressionanti della mappa di gioco, che fa di Metroid un programma interessante anche per gli avventurieri oltre che per i fanatici dell'ultraviolenza.
Family Friendly Gaming (Mar, 2017)
The core element of Metroid is exploration. Players must find the right way to get through the different areas. Once upgrades are found then other areas are opened up. Metroid gets more difficult as players progress through the game as well. I like being able to continue and keep the upgrades and missiles I previously had.
Tilt (Jan, 1988)
En conclusion, Metroid est un jeu correctement réalisé mais trop difficile ; même pour un joueur expérimenté.
The Game Hoard (Jun 13, 2018)
Metroid’s focus on exploration of a hostile environment and the gradual growth of your capabilities thanks to the fruits of your exploration are a fine foundation for an interesting title. However, Metroid’s elements undermine that core principle with an incredible amount of tedium imposed on the player by the poor implementation of health and missile pickups and most of the navigational challenge not coming from obstacles or enemies, but from the convoluted nature of repeated room designs and branching paths that have little or no reward. It all comes down to the fact that Metroid is built up as a game that is meant to make exploring an alien world thrilling, but enjoyment is hampered when you must slog through issues with the continue system and bad level layouts before you finally are equipped enough to overcome these design flaws and can finally engage the promise the atmosphere made to you.