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Grafika ładna, animacja też dobra. Irytuje tylko mała ilość "żyć"
Mais comment expliquer qu'Opération Wolf se révèle meilleur sur Master, alors que ces machines présentent des performances sensiblement équivalentes ? Enfin, ce n'est pas le ratage complet pour autant, et les fans de ce jeu apprécieront de retrouver ce grand classique sur leur console.
This was a big disappointment from the arcade to home - although many of the best features would be very hard to convert to the NES. It is, however, the best Zapper game, although, ironically, the joystick mode is better for rapid-fire action.
Taito certainly tried and succeeded somewhat in replicating what made Operation Wolf great. However it is painfully obvious that this should have stayed in the arcade. Pass on this one.
Unfortunately, the game is not
fully playable with a light gun, as automatic fire is required to be
successful, which the Zapper cannot do. Playing with a cross-hair
target using a controller, with adjustable speed, is more adequate,
but not as fulfilling as it would be using a controller that could
simulate a machine gun.
The action is very slow, with sprites nonchalantly strolling to their death. The graphics, while not completely disastrous, certainly do little to enhance the fast and furious theme of the game. The lack of attention to detail on the backdrops leaves them looking crab and the stuttering animation makes the whole scene look like an outing of cardboard cut-outs! Using the light gun is certainly preferable to the joypad, which proves fidgety and frustrating, but because the game is visually disappointing, things get very tedious all too quickly. I was hoping that at least the sound effects might save some face, but I'm afraid the machine gun sounds like a baby's rattle, and the explosions are reminiscent of someone munching on a bag of crisps!
Here's something you don't see everyday: a light gun game that's best played without a light gun! Strange but true, Operation Wolf is far more enjoyable when you mow down bad guys by moving a cursor around the screen. Each of the game's six stages is a war-torn battle zone, with locations including a jungle, command center, airport, and prison camp. One button is used to shoot, and the other throws grenades that inflict heavy damage. You'll have to constantly replenish you ammunition by shooting icons that appear in place of fallen soldiers. At any given moment there are plenty of vehicles and soldiers running across the screen to fire at. The action is frantic, but take care not to shoot the occasional prisoner or medic squad. So what's wrong with using the Zapper light gun? Well, besides the constant clicking noise, the gun causes too much flashing on the screen. Stick with a normal controller however and you'll definitely have a good time.
Il y a des adaptations réussies, et autant être clair d’entrée de jeu quant au fait qu’Operation Wolf sur NES n’en fait pas partie. Non seulement le titre se résume dorénavant à faire feu sur des cibles de deux centimètres de haut égarées dans des décors hideux, mais en plus la jouabilité au Zapper est si pénible qu’on finit par lui préférer la manette: bel exploit pour un jeu de tir. Reste un logiciel à peine passable, mais vous n’aurez aucune difficulté à trouver bien mieux sur la 8 bits de Nintendo.
If your finger trigger is quick, steady and true, perhaps you can get further than I. Just remember, you’re not getting any younger. Operation Wolf isn’t a good enough game to justify arthritis.