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||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
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||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (5 votes)
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Obo, uma terrível bruxa, manipula secretamente terríveis gangs experts nas artes marciais, e mantém todo o povo de uma distante cidade enclausurado em suas próprias casas. Kenchi, o ninja "Phantom Fighter", deve derrotá-la.
The game has a simple but satisfying feel to it and
has nice, straightforward action. While certainly not a lost classic,
this clever and fun title is definitely worth some play time.
This quirky game can best be described as part martial arts and part anime. For the most part Phantom Fighter is a Kung Fu, punch and kick 'em up game, but there's a strange twist. Instead of fighting human enemies, your opponents are bizarre Chinese ghosts called Kyonshies. The games designers placed a heavy emphasis on graphics, so fans of Japanimation will enjoy this game for the modeling alone. The background Chinese music keeps players in character for the length of the game. Best played with the lights out, Phantom Fighter is a welcome addition to the martial arts game library.
Martial arts and monsters aren't often mixed in comic books, television or movies, even though the combination is a pretty cool concept. If you don't believe the idea has potential, watch "Legend of the Seven Golden Vampires", starring Peter Cushing when it comes on the late show or play Phantom Fighter.
Phantom Fighter‘s complete strangeness lends it a certain freaky charm, but much like a Kyonshi’s brain cavity, it’s hollow inside.
Phantom Fighter intends to be a super looking kung-fu kick-em up and only succeeds half-way. The graphics are indeed well done, but the game itself is numbingly repetitive, with only a few text scenes thrown in to break up the action.
I don't exactly recommend this game but I don't hate it either. It's fun for awhile and may get fun again closer to the end when you get more new moves. The main problem is that it becomes more repetitive to get new moves as the game progresses. At the beginning you had to kill a couple of guys to get enough scrolls for a new move. At level 4 you have to kill about 30 guys. Keep in mind these guys are always the same and it gets quite boring to keep killing them over and over.
So, yeah, memories aren't always what you think they are. I'll always have fond memories of this game, and then I'll always wonder where the hell I got them from. Seriously, I want to create a hack of this game so I can fix the hit detection and make it much more bearable. Any takers?
I certainly wouldn’t call it a good game, but every now and then it’ll surprise you with something totally weird that leaps right out of the blue. Toss in the eccentric, B-movie vibe that hangs over the whole thing and you’ve got something that’s actually worth playing . . . once. I mean, come on – you use kung-fu to start a beating on the undead! If you don’t think that’s a bloody awesome idea for a video game, then you’re probably a lifeless bouncing zombie creature yourself. Someone desperately needs to resurrect this idea on a modern console, maybe something along the lines of Otogi melded with Ninja Gaiden’s crazysweet combat engine.