🕹️ New release: Lunar Lander Beyond

Rolling Thunder

aka: Arcade Archives: Rolling Thunder, RT, Rolling Thunder: Have you got what it takes?
Moby ID: 7373

[ All ] [ Amiga ] [ Amstrad CPC ] [ Antstream add ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ NES ] [ Nintendo Switch add ] [ PlayStation 4 add ] [ Wii add ] [ ZX Spectrum ]

NES screenshots

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Title screen
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Find bonus items behind doors
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Blasting bad guys
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Leila is in trouble!
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Look out, a bad guy is dropping explosives
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Dodging bullets
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Could be in trouble here
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Game over
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The game is structured into stories and areas
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Shooting bad guys
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You can jump to higher floor by pressing up+jump
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You can get machine gun (faster shooting speed) or regular bullets in specially marked doors
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It's better to dispose of any enemies you see, or they may corner you
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Enemies may pop out of these tires (I think these are tires), so beware
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Agent Albatross can't shoot while jumping or change the direction mid-air, so most likely he's jumping to his doom in this screenshot
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The bomber got me
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Area clear
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Two bombers. Their grenades fly quite fast
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Death in the warehouse
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Luckily, you can jump down these stairs, so this whole segment becomes easily manageable
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Three blue guys appear out of thin air
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Another scene with Leila
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A change of scenery. Now we're in some sort of cave
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This new type of enemy will jump at you and kill you quickly
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What could I do here?! Oh, I know. Shoot preemptively, and memorize all enemy patterns. Applies to the whole game.
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Another new enemy - panther
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Oh the birds, damn birds!
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The levels have more "techno" look as we approach the Geldra hideout
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New decoration element - jail bars
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Not just a decoration though - you can get behind the bars and avoid some enemies
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Oh, lasers and bombers
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Fire-man
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The lasers have a very fast pattern
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How am I supposed to get past it? Only manipulation with enemy patterns will help
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The enemies are shooting relentlessly. Agent Albatross pushes on
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Another change in scenery
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Geldra's hideout. Enemies pouring in from all sides
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Maboo, the leader of Geldra
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