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User Reviews

Very, very strategic and engrossing! Oblio (108) 4 Stars4 Stars4 Stars4 Stars4 Stars
It wasn’t good then, and it isn’t good now. PCGamer77 (3232) 1.86 Stars1.86 Stars1.86 Stars1.86 Stars1.86 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.9
Effectiveness How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.) 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (11 votes) 3.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
83
Questicle.net (Apr, 2013)
Whether Koei intended it or not, Romance of the Three Kingdoms is a gateway drug for the rest of their library. The deeper you delve into the game, the more complex it is, yet for casual strategy fans like myself, it’s not as overwhelming as other Koei titles.
80
There is an element of choosing and awaiting the potential consequences, but the results don’t seem as quickly crushing, resulting in a more forgiving but still very good strategy-sim experience.
70
Geeks Under Grace (May 21, 2014)
While certainly not for everyone, Romance of the Three Kingdoms has much to offer for the gamer who loves nit-picking details, grid-based warfare, and logistics.
60
There are many options for a weary leader and you will need the wisdom of your learned advisor. Provide gold and rice for your soldiers and generals to keep them loyal. When you must attack, position your forces strategically. Seek alliances, attempt takeovers or simply wait for the proper time to act. Spend your time training, buying arms or trading gold and rice. Computer difficulty levels range from one to ten and can be set at warlike or rational.