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Treasure Master has good animation, and the graphics are colorful and clean, although unspectacular. Coupled with decent sound effects and O.K. music the game keeps you hooked even if you aren't playing for the moola.
are cute and cartoony, and while the controls are fairly sharp,
Skooter tends to bounce backward a considerable distance when he
gets hit, making it difficult to keep your footing around pits and other
hazards. Overall, a quirky but fun platformer.
I’m not sure whether Treasure Master was designed from the beginning as a joint venture with MTV, or if it just turned into that somewhere along the way to spark interest in the game. It’s a serviceable adventure title, but if you had purchased this in ’91 or ’92, the contest would have overshadowed the game itself (much like it did in this review). Also, just look at the half-baked main character and tell me he wasn’t thought up in a marketing meeting. One could say that about a number of characters in Nintendo games, but not every Nintendo game partnered with MTV to bring in sales. The 90s were a different age.
The only way I envision Treasure Master being fun is if you truly believe there's a $10,000 prize at the end of the ordeal. That's just about the only way you can justify the poor visuals, frustrating difficulty and bad gameplay. Without that, you're left with a sub-par action game with nonsensical puzzles. This isn't a teaching tool, it's a torture devise. No matter how old it is, a game shouldn't have to bribe you to have fun.