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In a way, the dichotomy between the aforementioned elements seemed to be Koei’s philosophy in the 8/16-bit days: give the player a wide variety of options, with little clue as to how they work. I still enjoyed Uncharted Waters, but without any assistance, the game falls apart.
the game is patchy in places, but the ports and characters lend a
certain charm and add to the atmosphere, as does the sea-shanty
music. The biggest negative is the amount of grinding it takes to get
decent ships, which is a big factor of a sea adventure. It’s fun if you
don’t get lost immediately and have to start the whole process again,
as it sometimes feels like Leo’s plight boils down a random dice roll.
This ship sprang a few leaks on the way out to the swirling oceanic unknown. It still floats, but, as Columbus showed, it takes a committed captain to last the journey.