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Wayne's World is a cart you wish you could like, if only because there's the potential for good-natured fun with these average-joe heroes. And with so few NES carts coming out, every game needs to be a hit to keep the system alive. Sadly, Wayne's World is not nearly as cool as Wayne thinks it is.
The only real highlights (if you
can call them that) in the game are sound samples taken from
the show and simple cutscenes where Wayne and Garth speak to
each other in dialog balloons using their quintessential verbiage.
However, even die-hard fans of the show/movies should avoid this
game like the plague.
Wayne's World is clearly a quick, cash-in game, and in reality it's little more than a proof-of-concept demo. The poor level design shows that barely any thought was put into combining stages with the abilities of each character, and when coupled with the broken combat and platforming mechanics this is a rather unappealing game to play.
Other than the occasional goofy enemy (Musical instruments! Ninjas! Bouncers!), the levels are sparse and lifeless, leaving one with little to do but scrutinize the awful production values. Vomit-soaked graphics (what’s with all the rust red and brown?), barren environments, and melody-deprived music drive the stake into the heart of this flannel-tattered beast. More so than other licensed oppressors, Wayne’s World is an adaptation that should not be.