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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall User Score (21 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
It would have been better if the game action was more varied - gunmen on horses for instance - but you can't have everything when you're trying for coin-op realism, even if it is antiquated action.
67 (Jan, 2014)
Like the other Zapper launch games (Duck Hunt and Hogan’s Alley) Wild Gunmen is quick arcade entertainment designed to show off the gun’s features. You won’t find depth here, but as a brief pick-up-and-play, it does the trick.
Un jeu qui testera vos réflexes et enchantera les plus jeunes. Le pistolet est agréable à manier. Les scènes sont pittoresques et vos victimes perdent souvent chapeaux et pantalons.
It’s a fun shooter experience, although the charm of the simple gameplay may wear off after a while.
Retro Game Reviews (Jul 08, 2015)
Wild Gunman is a well-made game and a great introduction to the NES Zapper. The modes are short with little variety but there's just enough here to hold your interest for a while.
Wild Gunman isn't the sort of game that breeds addiction or arguments. It is a simple game, enjoyable most from a historical perspective. This was one of the first games developed for the Nintendo NES and it holds little value other than for collectors.
NES Archives (Mar 24, 2009)
Wild Gunman is a good break after you’ve just beaten a long game. You are going to have fun for a few minutes but then you will quickly tire of the repetitive style of play. The game never ends and isn’t very hard so you may find yourself just turning the game off before you have even been killed by an outlaw.
Tilt (Dec, 1987)
Seulement utilisable avec le pistolet, ce jeu possède les mêmes qualités et défauts que Duck Hunt. Fort simple et d'un accès aisé, il s'avère trop répétitif. C'est pourquoi l'intérêt du jeu s'émousse rapidement.
The Video Game Critic (Jun 15, 2007)
Wild Gunman's controls are very forgiving and highly responsive. Your reaction time is actually displayed on the screen after a successful shot, and it's interesting to see how fast your reflexes are, with times as low as .27. A successful shot results in a comical animation, like a hat flying off or pants falling down. The first of the three variations is easy and repetitive, and I played until I was bored. The second variation adds more challenge as you face two villains side-by-side. Sometimes they both shoot, but sometimes only one will draw, so you need to pay attention. The third variation depicts the front of a saloon with various characters appearing in the windows. It sounds like fun, but like the first variation, it's too easy and drags on for too long. While not particularly challenging or addicting, the game does have a certain degree of charm and personality.
1UP! (Jul 15, 2005)
Il a lâché son arme. Pas vous. Cette fois, c'est bien son front que vous visez. Vous vous relevez, puis repoussez le devant de votre pardessus pour dévoiler votre insigne. "Belle histoire, compañero, mais c'est une histoire que je connais bien. Car, vois-tu, le wild gunman, c'est moi."
VideoGame (Mar, 1991)
O xerife deve acabar com todos os fora-da-lei, seja em duelo com um bandido, dois ou contra uma gang refugiada no "Saloon". O xerife tem três vidas.
Video Chums (Jan 09, 2016)
To put it bluntly, Wild Gunman is the worst NES Zapper game that I've ever played. Duck Hunt and Hogan's Alley were also launch titles and those two are far more enjoyable. That being said, if you want to see a cowboy in his undies then this is the game for you.
Power Play (May, 1988)
Gut, das Modul erschien in Japan schon vor vier Jahren. O.K., die Grafiken entsprechen nicht mehr ganz dem heutigen Standard. Meinetwegen, die Melodien klingen ganz nett. Aber warum muß das Spiel so öde sein? Wenn man die Gegner abgeräumt hat (was nur eine 30stel Sekunde dauert und ziemlich geschmacklos ist), wird der Bonus des einen runtergezählt, dann der Bonus des anderen und zu guter Letzt wird noch ein spezieller Bonus gegeben. Nach dieser Bonusorgie müht sich ein neuer (fußkranker?) Cowboy herein. Bis sich der Kerl auf den Schirm geschleppt hat, vergeht eine satte Viertelminute. Inzwischen schon hat man den Zapper entnervt in die Ecke geworfen. Alle drei Spiele sind sich sehr ähnlich - nicht gerade ein Lichtblick.