Wurm: Journey to the Center of the Earth Reviews (NES)
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Nintendo Power Magazine (Sep, 1991)
The VZR-2 is missing and presumed lost --- with it's crew of Lemurian explorers from the Overworld. Moby, dauntless pilot of the VZR-5, is determined to worm her way into the Underworld with the ship's powerful drills to find them. She knows that it's dangerous territory. History shows that the world was united and peaceful some thirty million years ago, but that tranquility has given way to the fractured and hostile earth of Moby's day.
Questicle.net (Feb, 2014)
Wurm might not be a game changer (be honest: had you heard of it prior to this review?) but I can honestly say I’ve never played an NES game that switched between genres so seamlessly. Of course, not all of them work as well as the first-person section, and the cutscenes between stages really help the game’s flow. Still, I’d rather indulge in a self-aware, risk-taker with some loose seams than a completely broken mess.
Graphics are pretty good here, and the music tracks are mostly fine. The game is unique for attempting to string together the different genres, and is held together by a fairly engaging story that is told in well-done cinematic cutscenes.
GamePro (US) (Nov, 1991)
Wurm gives you your money's worth, but don't expect any change. Its sights and sounds are average, and given passwords and unlimited continues, ditto for the challenge.