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Never Alone (Kisima Ingitchuna) is an action platform game with puzzle elements. It is developed in collaboration with the Iñupiat, the Alaskan Native people and the game's story is based on a local tale called Kunuuksaayuka. There is an optional educational element to the game as 24 cultural insights videos are unlocked by locating owls in the game. These videos contains interviews and provide information about the local culture, geography and history. The player controls the Iñupiat girl Nuna together with an arctic fox as they search out the source of an eternal blizzard that threatens their town. The girl meets the fox early on and a villain also appears soon. The game can be played cooperatively locally with two players each controlling a character. When playing alone it is possible to switch between the two characters at any time with the AI taking over for the other one, except for puzzle sequences where cooperation is required.

Nuna is controlled with typical platform gameplay such as walking around, jumping, climbing ledges etc. The fox is able to do that as well, but they each have different abilities. The girl is the only one who can push or pull objects, mainly cages. Early on she acquires Bola, a type of magic that allows her to interact with certain parts of the environment to remove obstacles. The bola is charged and can then be swung in any direction. The bola is also used against certain creatures and can turn floating, white particles into magic platforms. The fox is more agile; he can jump higher, scramble up walls and do a series of wall jumps to get to a higher part. Later in the game the fox can also fly and use an ability to guide the magic platforms and interact with the environment. Nuna can climb ladders and uses ropes to swing. To solve the environment based puzzles cooperation between the two characters is often required.

Gameplay elements include chase sequences and the blizzard's wind also plays an important role. The characters need to brace themselves to prevent from being pushed back. The wind is also used to solve puzzles. A strong gust provides the force needed to cross large gaps and this often needs to be used. Between chapters the story is told through cut-scene sequences and narrated by a storyteller in the spoken Iñupiaq language. Regular checkpoints are used and when one of the two characters dies, the game automatically restarts at the latest checkpoint.


Never Alone (Kisima Innitchuna) PlayStation 4 Approaching
Never Alone (Kisima Innitchuna) PlayStation 4 Using the cage
Never Alone (Kisima Innitchuna) Windows The bola attracts some unwanted attention.
Never Alone (Kisima Innitchuna) PlayStation 4 High jump

Promo Images

Never Alone (Kisima Innitchuna) Concept Art
Never Alone (Kisima Innitchuna) Screenshot
Never Alone (Kisima Innitchuna) Concept Art
Never Alone (Kisima Innitchuna) Screenshot

Alternate Titles

  • "永不孤单" -- Chinese spelling (simplified)
  • "Never Alone: Ki Edition" -- iOS / Android release
  • "Never Alone: Console Edition" -- Android TV release
  • "Kisima Ingitchuna" -- Iñupiaq title

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

PC Gamer Windows Nov 23, 2014 85 out of 100 85
4Players.de Windows Nov 26, 2014 80 out of 100 80
Gamegravy PlayStation 4 Dec 01, 2014 8 out of 10 80
Games Finder Windows Nov 29, 2014 7.5 out of 10 75
PC Games (Germany) Windows Dec 04, 2014 74 out of 100 74
GameStar (Germany) Windows Nov 27, 2014 72 out of 100 72
Games TM PlayStation 4 Jan 02, 2015 7 out of 10 70
CD-Action Windows Jan, 2015 6.5 out of 10 65
Girl Gamers UK Xbox One Nov 28, 2014 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 60
Nintendo Life Wii U Jun 24, 2015 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 50


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  • The Game Awards
    • 2014 — Games for Change — Nominated

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Contributed to by GTramp (78608) and Sciere (799793)
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