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atari aquventure
Published by
Developed by


Your task is to reconstruct a series of pictures by collecting scattered tiles and placing them in the right sequence. It's an apparently simple assignment on the surface, but don't be fooled. You will also have to cope with tile-pinching chess pieces, dissolving tiles and causeways, transporter tiles, and a horrendously tight time limit.


Never Mind Atari ST Collect all the pieces to complete the picture
Never Mind Amiga The level loading screen
Never Mind Amiga Psyclapse logo
Never Mind Atari ST Psyclapse logo

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Critic Reviews

ACE (Advanced Computer Entertainment) Atari ST May, 1990 879 out of 1000 88
ACE (Advanced Computer Entertainment) DOS Feb, 1990 860 out of 1000 86
The Games Machine (UK) Amiga Feb, 1990 76 out of 100 76
Amiga Joker Amiga Dec, 1989 75 out of 100 75
The Games Machine (UK) DOS Feb, 1990 75 out of 100 75
The Games Machine (UK) Atari ST Apr, 1990 70 out of 100 70
Amiga Computing Amiga Mar, 1990 53 out of 100 53
CU Amiga Amiga Jan, 1990 49 out of 100 49
Power Play DOS Mar, 1990 35 out of 100 35
Power Play Atari ST Apr, 1990 35 out of 100 35


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Some of the original game graphics had to be removed before the game could get a US distribution. Psygnosis' US distributors were particularly bothered about the 5-pointed pentagram-stars moving about in wheels, and some of the black candle graphics, since they said it smacked of black magic and they'd get complains from some Christian groups. The candles were re-coloured white, and the wheel had a new shape put inside it.

Also, after each level has collapsed when you complete it, just before the tube rises from the back of the now-flat plain to lift you to the next level, you can see that the last tile didn't clear properly and is a bit smudged. It's only there for half a second, but it's noticeable.


The game's programmer Ste Cork writes:
Only about the first half dozen or so maps were manually created. Without a map editor (and on a short deadline) it was hard work. After that, an automatic program was set up that randomly generated hundreds of maps overnight but culled 99% of them after testing for obvious issues. Each morning the shortlist of a dozen or so would be looked at and maybe half of them kept/added to the game. This continued for a few weeks until enough were generated to fill the game out.

Contributed to by Quapil (5475) and Kabushi (257507)
asteroids aquaventure