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Critic Reviews

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Xbox OneGarage Band Gamers (Mar 08, 2018)
With so many walking sims in the vein of Nevermind on the market, few offer the insight into real disorders like this. Despite its few shortcomings, I would wholeheartedly recommend this to anyone looking for a good, not so threatening option in the horror genre, or to maybe gain some insight into what it is like to suffer from anxiety.
Xbox OneTrueAchievements (Jan 18, 2017)
As a horror game, Nevermind is a bit mediocre. While there's a well-built uneasy atmosphere throughout the main levels, the lack of danger does remove a lot of the potential for being scared. Perhaps this could have been improved somehow with the bio-feedback but it looks like we'll never know on Xbox. An interesting premise mixed in with the aforementioned well-made atmosphere means that the game may well be worth playing for some, but we'd just recommend waiting for a sale considering the game's short length.
WindowsAdventure Gamers (Oct 21, 2015)
Ultimately, while I like the separate pieces on offer, I have to scratch my head and wonder what the plan was to tie them together into a coherent whole. Rather than finding myself in perpetual cerebral terror, I am only left flabbergasted by the chopped-off way it all ends. It’s a bit like enjoying an entertaining novel, only to find that all pages after the halfway point are completely blank. I’d love to give Nevermind a glowing recommendation, but I get the distinct impression that the developers simply nixed too much content, and the adventure has been left unfinished. This game isn’t being marketed as episodic, but unless new content is added to make it feel like a complete game rather than a promising prelude, I can’t bring myself to wholeheartedly recommend it. Perhaps this is why we’re never supposed to wake up someone in the middle of a nightmare.