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Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.


Nigel Mansell's World Championship Racing DOS Starting position
Nigel Mansell's World Championship Racing ZX Spectrum The game menu screen. Quite a sophisticated options menu on this game. The central picture changes depending on which option is currently highlighted. Here it's a track 'coz racing is highlighted
Nigel Mansell's World Championship Racing ZX Spectrum After all that loading the tape has to be turned over and the real work begins
Nigel Mansell's World Championship Racing SNES Options

Promo Images

Nigel Mansell's World Championship Racing Magazine Advertisement
Nigel Mansell's World Championship Racing Magazine Advertisement GamePro (International Data Group, United States), Issue 58 (May 1994)
Nigel Mansell's World Championship Racing Magazine Advertisement Page 69

Alternate Titles

  • "Nigel Mansell's World Championship Challenge" -- Working title
  • "Nigel Mansell's World Championship" -- European title
  • "Nigel Mansell F-1 Challenge" -- Japanese Super Famicom title
  • "ナイジェル・マンセル F1チャレンジ" -- Japanese Super Famicom spelling

Part of the Following Groups

User Reviews

Racing game with no realism and extremely dull gameplay DOS Mark Langdahl (390)

Critic Reviews

Electronic Gaming Monthly (EGM) SNES Oct, 1993 8 out of 10 80
Total! (Germany) Game Boy Nov, 1993 2.25 out of 6 75
Total!! UK Magazine SNES Oct, 1993 71 out of 100 71
GamePro (US) NES Oct, 1993 3.5 out of 5 70
Atari ST User Atari ST Jan, 1993 70 out of 100 70
Joypad Game Boy Oct, 1999 69 out of 100 69
Total! (Germany) NES Dec, 1993 3.25 out of 6 55 Genesis Jan 14, 2013 5 out of 10 50
Mega Fun Genesis Mar, 1994 40 out of 100 40
PC Games (Germany) DOS May, 1993 36 out of 100 36


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Amstrad CPC version

Gremlin was close to can the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.

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Contributed to by Kabushi (237908), Martin Smith (66928), Multimedia Mike (20167), Milkshaker (65) and Big John WV (27237)