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Description

Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Screenshots

Nigel Mansell's World Championship Racing ZX Spectrum The game menu screen. Quite a sophisticated options menu on this game. The central picture changes depending on which option is currently highlighted. Here it's a track 'coz racing is highlighted
Nigel Mansell's World Championship Racing Genesis Urban level
Nigel Mansell's World Championship Racing Genesis Nice view ahead...
Nigel Mansell's World Championship Racing Genesis Get ready...

Promo Images

Nigel Mansell's World Championship Racing Magazine Advertisement
Nigel Mansell's World Championship Racing Magazine Advertisement Page 69
Nigel Mansell's World Championship Racing Magazine Advertisement GamePro (International Data Group, United States), Issue 58 (May 1994)

Alternate Titles

  • "Nigel Mansell's World Championship Challenge" -- Working title
  • "Nigel Mansell's World Championship" -- European title
  • "Nigel Mansell F-1 Challenge" -- Japanese Super Famicom title
  • "ナイジェル・マンセル F1チャレンジ" -- Japanese Super Famicom spelling

Part of the Following Groups

User Reviews

Racing game with no realism and extremely dull gameplay DOS Mark Langdahl (390)

Critic Reviews

CU Amiga Amiga Dec, 1992 80 out of 100 80
Ultimate Nintendo: Guide to the NES Library NES 2016 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Amiga Power Amiga Jan, 1993 78 out of 100 78
Play Time SNES Aug, 1993 71 out of 100 71
Video Games Amiga CD32 Mar, 1994 70 out of 100 70
Amiga Joker Amiga Apr, 1993 70 out of 100 70
Power Unlimited Amiga CD32 Sep, 1994 6.8 out of 10 68
Play Time Amiga Feb, 1993 66 out of 100 66
Amiga Power Amiga CD32 Feb, 1994 50 out of 100 50
Computer and Video Games (CVG) SNES Sep, 1993 39 out of 100 39

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Trivia

Amstrad CPC version

Gremlin was close to can the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.

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Contributed to by Kabushi (256019), Martin Smith (74242), Multimedia Mike (20634), Milkshaker (65) and Big John WV (27218)
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