Not an American user?
DescriptionTiming smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.
Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.
- "Nigel Mansell's World Championship Challenge" -- Working title
- "Nigel Mansell's World Championship" -- European title
- "Nigel Mansell F-1 Challenge" -- Japanese Super Famicom title
- "ナイジェル・マンセル Ｆ１チャレンジ" -- Japanese Super Famicom spelling
Part of the Following Groups
- Formula 1 licensees
- Formula 1 racing games
- Games with code-wheel copy protection
- Licensed title: Athletes
- Nigel Mansell licensees
- Setting: African
- Setting: Australian / Oceanian
- Setting: City - Monaco
- Setting: Country - France
|Racing game with no realism and extremely dull gameplay||DOS||Mark Langdahl (390)|
|CU Amiga||Amiga||Dec, 1992||80 out of 100||80|
|Ultimate Nintendo: Guide to the NES Library||NES||2016||80|
|Amiga Power||Amiga||Jan, 1993||78 out of 100||78|
|Play Time||SNES||Aug, 1993||71 out of 100||71|
|Video Games||Amiga CD32||Mar, 1994||70 out of 100||70|
|Amiga Joker||Amiga||Apr, 1993||70 out of 100||70|
|Power Unlimited||Amiga CD32||Sep, 1994||6.8 out of 10||68|
|Play Time||Amiga||Feb, 1993||66 out of 100||66|
|Amiga Power||Amiga CD32||Feb, 1994||50 out of 100||50|
|Computer and Video Games (CVG)||SNES||Sep, 1993||39 out of 100||39|
There are currently no topics for this game.
Amstrad CPC versionGremlin was close to can the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.
Related Web Sites
- IGCD Internet Game Cars Database (Game page on IGCD, a database that tries to archive vehicles found in video games.)