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Description

Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Screenshots

Nigel Mansell's World Championship Racing DOS Driving school
Nigel Mansell's World Championship Racing Game Boy When you select an option, you must select the country to race in.
Nigel Mansell's World Championship Racing ZX Spectrum There's a nice 'Whoosh' sound as I go under bridges
Nigel Mansell's World Championship Racing ZX Spectrum I think each car looks different

Promo Images

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Alternate Titles

  • "Nigel Mansell's World Championship Challenge" -- Working title
  • "Nigel Mansell's World Championship" -- European title
  • "Nigel Mansell F-1 Challenge" -- Japanese Super Famicom title
  • "ナイジェル・マンセル F1チャレンジ" -- Japanese Super Famicom spelling

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User Reviews

Racing game with no realism and extremely dull gameplay DOS Mark Langdahl (387)

Critic Reviews

GamePro (US) Game Boy Oct, 1993 5 out of 5 100
Ultimate Nintendo: Guide to the NES Library NES 2016 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Electronic Gaming Monthly (EGM) SNES Oct, 1993 8 out of 10 80
GamePro (US) NES Oct, 1993 3.5 out of 5 70
Play Time Game Boy Feb, 1994 67 out of 100 67
Amiga Joker Amiga Dec, 1992 66 out of 100 66
Score SNES Mar, 1994 65 out of 100 65
Amiga Games Amiga CD32 May, 1994 61 out of 100 61
Power Play Amiga Jan, 1993 49 out of 100 49
Computer Gaming World (CGW) DOS Aug, 1994 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30

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Trivia

Amstrad CPC version

Gremlin was close to can the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.

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Contributed to by Kabushi (209748), Martin Smith (66852), Multimedia Mike (19762), Milkshaker (65) and Big John WV (27244)