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Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.


Nigel Mansell's World Championship Racing DOS Driving school
Nigel Mansell's World Championship Racing SNES Pit stop
Nigel Mansell's World Championship Racing Genesis Urban level
Nigel Mansell's World Championship Racing Game Boy GO!

Promo Images

Nigel Mansell's World Championship Racing Magazine Advertisement GamePro (International Data Group, United States), Issue 58 (May 1994)
Nigel Mansell's World Championship Racing Magazine Advertisement

Alternate Titles

  • "Nigel Mansell's World Championship Challenge" -- Working title
  • "Nigel Mansell's World Championship" -- European title
  • "Nigel Mansell F-1 Challenge" -- Japanese Super Famicom title
  • "ナイジェル・マンセル F1チャレンジ" -- Japanese Super Famicom spelling

Part of the Following Groups

User Reviews

Racing game with no realism and extremely dull gameplay DOS Mark Langdahl (390)

Critic Reviews

Svenska Hemdatornytt SNES Feb, 1994 90 out of 100 90
Ultimate Nintendo: Guide to the NES Library NES 2016 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Total! (Germany) Game Boy Nov, 1993 2.25 out of 6 75
Total!! UK Magazine SNES Oct, 1993 71 out of 100 71
Amiga Joker Amiga Apr, 1993 70 out of 100 70
Amiga Games Amiga Dec, 1992 69 out of 100 69
Amiga Games Amiga CD32 May, 1994 61 out of 100 61
Electronic Gaming Monthly (EGM) Game Boy Aug, 1993 23 out of 40 58
Player One Game Boy Dec, 1993 40 out of 100 40
Computer Gaming World (CGW) DOS Aug, 1994 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30


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Amstrad CPC version

Gremlin was close to can the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.

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Contributed to by Kabushi (220180), Martin Smith (66862), Multimedia Mike (19859), Milkshaker (65) and Big John WV (27242)