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Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.


Nigel Mansell's World Championship Racing Genesis I just want to go to the forest...
Nigel Mansell's World Championship Racing NES Title screen
Nigel Mansell's World Championship Racing Game Boy When you select an option, you must select the country to race in.
Nigel Mansell's World Championship Racing ZX Spectrum A quick race with lots of tracks to choose from. I chose Mexico because it looks easier. The globe rotates to show the correct part of the world which is neat.

Promo Images

Nigel Mansell's World Championship Racing Magazine Advertisement GamePro (International Data Group, United States), Issue 58 (May 1994)

Alternate Titles

  • "Nigel Mansell's World Championship Challenge" -- Working title
  • "Nigel Mansell's World Championship" -- European title
  • "Nigel Mansell F-1 Challenge" -- Japanese Super Famicom title
  • "ナイジェル・マンセル F1チャレンジ" -- Japanese Super Famicom spelling

Part of the Following Groups

User Reviews

Racing game with no realism and extremely dull gameplay DOS Mark Langdahl (387)

Critic Reviews

High Score SNES Feb, 1994 4 out of 5 80
Video Games Amiga CD32 Mar, 1994 70 out of 100 70
GamePro (US) NES Oct, 1993 3.5 out of 5 70
Atari ST User Atari ST Jan, 1993 70 out of 100 70
Joypad Game Boy Oct, 1999 69 out of 100 69
Power Unlimited Amiga CD32 Sep, 1994 6.8 out of 10 68
PC Player (Germany) DOS May, 1993 62 out of 100 62
Nintendo Magazine System UK Game Boy 1993 61 out of 100 61
Electronic Gaming Monthly (EGM) Game Boy Aug, 1993 23 out of 40 58
Mega Fun Genesis Mar, 1994 40 out of 100 40


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Amstrad CPC version

Gremlin was close to can the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.

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Contributed to by Kabushi (211144), Martin Smith (66869), Multimedia Mike (19762), Milkshaker (65) and Big John WV (27242)