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Night Gunner is set in World War II, and loosely simulates the Lancaster plane, but despite this, and despite being from Digital Integration, the game is more of a shoot 'em up than a flight simulator.

It's primarily split into shooting and bombing phases, the first of which is viewed from the cockpit, and sees the player shooting at balloons, planes (which are hostile) and big bombers. Damage can affect the engines, which affects the player's performance - when 3 engines are destroyed, the plane crashes. Damage to the gun turret causes slower shooting, and eventually deprives the player of the ability to aim.

The bombing sections include high-level and low-level attacks, each with limited ammunition. High-level runs often involve intercepting shots before they can hit you, while on the low level runs there is a constant risk of hitting the ground, or being hit by enemy fire.


Night Gunner ZX Spectrum A low-lying bombing miss
Night Gunner ZX81 Mission 1
Night Gunner ZX81 Title screen
Night Gunner Amstrad CPC Starting mission one. The first part is air to air combat.

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Critic Reviews

Electronic Entertainment ZX81 Sep, 1983 4 out of 4 100
Crash! ZX Spectrum Feb, 1989 91 out of 100 91
Crash! ZX Spectrum Apr, 1984 91 out of 100 91
Computer and Video Games (CVG) ZX Spectrum Jun, 1984 7.3 out of 10 73
Sinclair User ZX Spectrum Dec, 1984 6 out of 10 60


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Contributed to by Kabushi (257695), Martin Smith (79254) and Terok Nor (32502)
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