User Reviews

Random Access do it again! Amiga Игги Друге (46426)

Our Users Say

Platform Votes Score
Amiga 8 3.6
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
PlayStation 4 Awaiting 5 votes...
SEGA CD Awaiting 5 votes...
TurboGrafx-16 Awaiting 5 votes...
Wii Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 8 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaCommodore User (Dec, 1989)
Ninja warriors hen you see a game that looks and plays like The Ninja Warriors it is infuriating. If you consider the number of wasted arcade licences you see in any one year it is difficult to see how anyone can have an excuse for not turning in something of this quality. Not only is The Ninja Warriors a faithful coin-op conversion, it is near perfect. The last time we said that was when we saw Silkworm. it should come as no surprise then that not only is the same company responsible, but the same programmers are involved. Back in May we picked out Silkworm as an early front-runner for conversion of the year. With that feather tucked firmly in their caps Dutch coders Ronald Pieket Weeserik and John Croudy have been slaving over The Ninja Warriors attempting to go one better. It seems they have.
AmigaThe Games Machine (UK) (Jan, 1990)
The graphics are small but very colourful and detailed. The sound is great, with the title tune taken straight from the coin-op. A must-buy for fans of the immortal murder machines.
Atari STThe Games Machine (UK) (Jan, 1990)
Graphically as impressive as the Amiga version, the ST game contains the same rip, mangle and maim fun. Once all six levels have been completed interest may wane, but it will take many hours of slaughter to reach old Bangler himself.
SEGA CDGameFan Magazine (Apr, 1993)
I was not a big fan of the arcade version, but CD has made me a believer. After seeing how close the graphics, music and sound effects are to the original, I have become a new fan. If all coin-op games can be translated this well on CD, it will become the new standard for home play.
Commodore 64Commodore Format (Mar, 1992)
The sprites are big and colourful, and everything is as quick and smooth as a cup of cocoa at bedtime. It's also possible to get pretty far into it on the first attempt.
AmigaAmiga Format (Jan, 1990)
Fans of the genre are in for a real treat: this one is immensely playable and well put together. The shrunken screen works brilliantly and though it is no fault of the conversion, all the original needed was a bit more variety and it would coveted the Format Gold award. As it is, it comes just about as close as it could. A great game.
Slicker scrolling, better sound and better sprite definitions than the ST make this a winner all the way. Ninja Warrior is one of the best beat 'em ups available on the Amiga at the moment - check it out.
SEGA CDShin Force (Nov 16, 2000)
If you like the arcade original, and can find and play the Mega CD version, then definitely get it. It's a great ninja action title complete with Zuntata's best music. Nostalgia, you know I'm all over it...
Atari STST Action (Mar, 1993)
What is is that makes ninjas sell games by the bucketload? There really is nothing like a good oriental beat 'em-up is there?
Atari STComputer and Video Games (CVG) (Dec, 1989)
Ninja Warriors has transferred from coin-op to computer extraordinarily well. The graphics are small, but well-defined, and a novel loader ensures a wide variety of assailants throughout. Play is tough, but it's a conversion that hack 'n' slash arcade fans will relish.
Commodore 64The Games Machine (UK) (Jan, 1990)
Bearing in mind the C64's limited colour and resolution, the graphics are an accurate representation of their arcade selves. Sound is mediocre and does the job.
Perfect coin op graphics, complete with a great soundtrack make an attractive game, and that linked with the fun you'll have playing it makes it a sure winner.
As a beat-em-up, it's great. There's lots of variety both in the backdrops and enemies, so it takes a while to get bored, and it's learnable, meaning you can get a little further every time. A fine arcade version from the people that brought you Silkworm and Continental Circus.
TurboGrafx-16Computer and Video Games (CVG) (Sep, 1989)
A tough, action-packed and addictive beat 'em up which budding ninja assassins should find very enjoyable.
AmigaThe One (Dec, 1989)
The sampled "urgh!" and squirt of blood that accompanies each kill adds to the fun, as does the two-player element, where the players have to cover each others' backs to survive. The graphics are a little blotchy in places and a wider variety of sampled sound would have been nice, but it's the strength of the gameplay that makes it what it is - one of the best beat 'em ups to date.
AmigaZzap! (Jan, 1990)
Adequate attract mode accompanied by lengthy arcade-perfect intro music. Direct from the coin-op with great backdrops to fight across. No in-game tunes but clear effects with some great speech. As instantly hookable as any Ninja game with the action starting off thick and fast. Four continue-plays don't make it any easier, especially with six long levels to hack through. A top notch conversion of a somewhat unoriginal coin-op.
AmigaAmiga Joker (Jan, 1990)
Mal abgesehen davon, daß Ninja Warriors sicher nicht den Friedensnobelpreis bekommen wird, ist es ein sehr gutes, actionreiches Game, das hervorragend umgesetzt wurde. Für den etwas klein geratenen Screen wird man durch Massen von Grafik und ein feines, wenn auch brutales Gameplay entschädigt. Die Anleitung ist nur teilweise in deutsch, unverständlicherweise hat man die Geschichte nicht mitübersetzt. Das Spiel wird auf zwei Disketten geliefert, die man lobenswerterweise nicht allzuoft wechseln muß.
AmigaThe One for Amiga Games (Nov, 1991)
Ninja Warrior takes a while to get to grips with, but will soon have you coming back for more.
Atari STThe One for ST Games (Nov, 1991)
[Budget re-release] Ninja Warrior takes a while to get to grips with, but will soon have you coming back for more.
Commodore 64Tilt (Mar, 1990)
Cette version bénéficie d'une réalisation de qualité, avec de bons graphismes, des décors variés et une animation rapide. L'action est très prenante et les adversaires sont suffisamment variés pour soutenir l'intérêt de jeu. Contrairement aux versions 16 bits, il n'est hélas pas possible de jouer à deux. Ninja Warriors figure parmi les meilleures conversions d'arcade sur C 64.
AmigaZero (Jan, 1990)
Ninja Warriors is considerably better than the average punch 'em up. Slick movement and rapid loading mean the action is never more than a gunshot away. The action might be samey but it's undeniably tough.
Commodore 64Commodore Force (Aug, 1993)
A respectable amount of blood keeps up appeal, but play is at times too samey. Even so, it's good for a while and always worth coming back to on a wet afternoon.
Atari STST Format (Jan, 1990)
A major plus point in its favour is the inclusion of a simultaneous two-player mode which considerably ups its appeal and makes the game slightly easier. Ultimately, though, Ninja Warriors remains one of those annoying games which, while very slickly executed and presented, is limited by the quality of the original. Nice conversion - shame about the coin-op.
AmigaPower Play (Feb, 1990)
Beim Automaten wurden drei Bildschirme nebeneinander montiert, um eine Art Kino-Panoramaeffekt zu erreichen. Um beim Heimcomputer eine ähnlich große Spielfläche zu erreichen, wurde kurzerhand das Bild zu einem schmalen Balken zusammengepreßt, und die Sprites entsprechend verkleinert. Was normalerweise als Riesen-Spielkatastrophe enden müßte, entpuppt sich als halbwegs gelungene Umsetzung. Die Sprites sind gut gezeichnet und animiert, die Roboter hinken sogar nach einigen Treffern, und sogar die Musik, die allerdings nur im Vorspann spielt, ist verdammt gut gelungen. Angesichts Dutzender gekillter Menschen mag sich der Spielspaß jedoch nicht so recht einstellen. Aber auch wer keine Skrupel hat, wird mit den recht unfairen Gegnern keine Freude haben. Ohne Lebensverlust kommt man kaum durch den ersten Level. Ninja Warriors ist nur etwas für Fans des Automaten.
Atari STST Action (Jan, 1990)
To be quite honest, I quite enjoyed playing Ninja Warriors, even though it's not graphically astounding, nor does it break any barriers in the sound department. The good thing is that it's so easy to play - no complicated rules to learn - all you have to do is get out there and give 'em hell. The trouble is, there is not enough there to keep you coming back for more. I can only suggest you try the game first before you go out and spend your hard-earned cash on something you might not like.
TurboGrafx-16ASM (Aktueller Software Markt) (Nov, 1989)
THE NINJA WARRIORS wird aufgrund seiner brutalen Aufmachung sicherlich noch die hiesigen Gremien beschäftigen, was nach meiner Erkenntnis der erste Indizierungsfall in der noch jungen Geschichte der PC-Engine wäre. Wenn man jedoch einmal moralische Bedenken ganz außen vor läßt (so gut es halt geht), so ist dieses Game uneingeschränkt empfehlenswert. Andernfalls kann ich mich nur Manfreds Worten zu diesem Thema anschließen: „Frei ab 18!“
TurboGrafx-161UP! (Aug 13, 2010)
Malgré tous ces problèmes et déceptions, The Ninja Warriors dispose d'une jouabilité plutôt agréable et si l'on persiste (sans pour autant réussir), c'est grâce à elle. Là où il est le plus convaincant est dans la brutalité élémentaire de son principe. Agiter ses sabres en cadence et marcher droit devant soi entre les corps qui tombent à nos pieds pendant que le nôtre est déchiqueté, même si cela ressemble plus à l'oeuvre d'un samouraï en colère, c'est vaguement étourdissant. L'idée aurait mérité une meilleure exécution, c'est certain, et on ne peut même pas mettre en avant sa "suite" sur Super Nintendo qui, aussi bonne soit-elle, est bien trop différente. Dans l'état actuel des choses, The Ninja Warriors n'est malheureusement que le jouet exclusif des joueurs d'élite.
Amstrad CPCThe Games Machine (UK) (Mar, 1990)
A big, bit let down compared to the other conversions. Blocky, crudely animated Legoland sprites wander across equally simple and gaudy backgrounds. Scrolling's slow and juddery and sound effects are harsh. Gameplay barely survives.
It's a cool concept, but that gets lost with the poor control and lame moves!
TurboGrafx-16All Game Guide (1998)
Again, this is one of the worst home games ever made, but I love it and any fan of the arcade game will too. It's simply here for nostalgic purposes because it's too hard to find an actual arcade machine. If you're stuck in the mid-'80s arcade mindset, however, give Ninja Warriors a chance, you just might enjoy the senseless bludgeoning of soldiers and backstreet freaks.
NINJA WARRIORS ist einfach ein unerträglich ödes Spiel, das bereits nach fünf Minuten nicht mehr zum Spielen motiviert. Na gut, die Grafiken sind okay, der Sound auf beiden Rechnern flott und nett komponiert, doch letztendlich ist der Spielablauf ohne jede Variabilität und Ansprüche an das Lernvermögen und Können des Spieles. Die einzigen, die sich bei dieser Versoftung die Hände reiben, sind TAITO, denn die wurden ihren alten Spielhallenschrott gewinnbringend los...
Commodore 64ASM (Aktueller Software Markt) (Jan, 1990)
NINJA WARRIORS ist einfach ein unerträglich ödes Spiel, das bereits nach fünf Minuten nicht mehr zum Spielen motiviert. Na gut, die Grafiken sind okay, der Sound auf beiden Rechnern flott und nett komponiert, doch letztendlich ist der Spielablauf ohne jede Variabilität und Ansprüche an das Lernvermögen und Können des Spieles. Die einzigen, die sich bei dieser Versoftung die Hände reiben, sind TAITO, denn die wurden ihren alten Spielhallenschrott gewinnbringend los...
SEGA (May 17, 2010)
If you want some great side-scrolling action, the Sega CD already has Final Fight and Streets of Rage/Shinobi on the Arcade Classics disc. If you can purchase this game inexpensively as an import it might be worth a play-through or two, if only for the music and to see a band of economics professors that decided to dress glam and play rock and roll.
AmigaAmiga Power (May, 1991)
Novel 'Cinemascope' display layout. Dynamic Loading System is a boom but doesn't get rid of irritating swapping. Extremely repetitive action palls quickly. Even for a game of this type, the gameplay is too limited to hold the attention for any length of time.
SEGA CDMean Machines (May, 1993)
Ninja Warriors takes us back to the days long ago when all Mega-CD titles were complete cack, with an "intriguing" intro taking up the CD space. A waste of money, basically.
SEGA CDVideo Games (Dec, 1993)
Oh, mein Gott! Was ist nur in den renomierten Hersteller Taito (Darius, Special criminal Investigation) gefahren, diese Version unter die Leute zu streuen? Die Grafiken sind derart einfallslos und farbarm, daß selbst Master-System-Besitzer davor Reißaus nehmen. Über Soundeffekte und Musik spreche ich lieber erst gar nicht. Im Zwei-Spieler-Mode krabbelt der langsamere Ninja immer mühsam hinter dem Führenden her und hat gegen die Meuchelmörder von hinten kaum eine Chance. Als Präsident von Taito würde ich denjenigen, der die Herausgabe dieses zum Himmel schreienden Schrotts veranlaßt hat, persönlich zur Rechenschaft ziehen!