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User Reviews

Uhh....What's this game supposed to be about? ZenicReverie (1976) 2.4 Stars2.4 Stars2.4 Stars2.4 Stars2.4 Stars
All the fun on the go Stephen Lambert (5) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (41 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Edutaining Kids (Jul, 2009)
The days spent in the world of Animal Crossing should be refreshing since children have the opportunity to be an artist, naturalist, therapist, home designer, and anthropologist. As long as they invite friends over, this game should be appealing for a long time.
AceGamez (2005)
Animal Crossing: Wild World is an absolutely essential purchase for every DS owner, and I defy anyone to play it for a week and not to become completely and utterly addicted to it. You can forget the raw power of the PSP; if Nintendo keep releasing games of such quality and imagination, they're never going to be knocked from the top handheld spot.
100 (Dec 21, 2005)
Sure, the graphics may be the same 'Candy Land dollhouse' motif, and the sound is limited by the DS's tiny speakers (although a surround option might help you pinpoint that pesky mole cricket), and the game still has no real goal, but none of that matters. What matters is that the child-like sense of exploration, discovery, wonder, and fun is the same as well, and now it's easier than ever to share it with others who feel the same way.
EL33TONLINE (Sep 17, 2006)
This game will keep you entertained not just for mere hours, or even weeks, but for months and possibly even years! You will find yourself wanting to pop into Red Hill just to see what is on the go, to catch up with the latest gossip or to check that the weeds have not taken over.
Game Shark (Dec 21, 2005)
At its core, Animal Crossing: Wild World has not strayed far from the gameplay conventions that made the original such a critically-acclaimed hit. The fact that now your Animal Crossing town can go anywhere with you makes this one a no-brainer for purchase by anyone who loved the GameCube original. It would get an "A" score from me if portability was the only new thing in the game. The addition of WiFi support adds immensely to the game and should have the Animal Crossing faithful exchanging codes and visiting friends all over the world. The only problem now is to know when to stop playing. Animal Crossing tends to take over your imagination and you start wondering what is happening in your town at all hours of the day and night, because life never stops in Animal Crossing. Be warned, it can become an obsession.
UOL Jogos (Jan 20, 2006)
Mesmo quem não curte a idéia do simulador de vida, deveria experimentar o game, pois é muito mais despreocupado que alguns de seus famosos concorrentes. Além disso, jogar online no Nintendo DS é extremamente simples e mais um motivo para jogadores casuais não precisarem se preocupar. Embora menos provável, o game também deverá agradar a alguns jogadores "hardcore", que poderão se encantar, dando um tempo em jogos de matar monstros ou atirar em criaturas horrendas.
Thunderbolt Games (Dec 14, 2005)
The success of Animal Crossing: Wild World is based on two reasons: Nintendo did not drastically change the game from its Gamecube predecessor, appealing to the legions of fans that devote their time to it. Secondly, the online multiplayer provides for limitless possibilities for handheld gaming, allowing its participants to access a miniature world where individual style and interactivity reign supreme. Animal Crossing: Wild World is not merely a handheld version of an excellent console game, but an improvement as well. If there is one defining game for a DS owner to have in their collection, it’s this game. Though the real world can’t be avoided, the world of Animal Crossing is far more appealing.
A brilliant, huge, engrossing game that has so much to see and do there's zero chance of you doing it all - or getting bored. You'll still be playing Wild World this time next year. Amazing.
NintendoWorldReport (Dec 21, 2005)
In the end, paired with Mario Kart DS, Animal Crossing: Wild World is probably the best thing Nintendo could have launched Wi-Fi Connection with, as the two games provide entirely different experiences. Mario Kart gives players a chance to drive fast and compete viciously, while Animal Crossing provides a place to hang out, tell jokes, and go fishing. The depth and polish in Animal Crossing doesn't hurt either.
94 (Dec 17, 2005)
It does have some room for improvement, but what is offered is enough to warrant a purchase. It is probably the only game you can play years from now and still have something new to do and see. Live the life you choose to play.
FOK!games (Dec 17, 2005)
Animal Crossing: Wild World is een geweldige game, waarin je zoveel kunt doen en waarvoor een review gewoon te kort is om het allemaal te vertellen. Het spel is erg verslavend en vooral de online mogelijkheid voegt heel veel toe. Ten opzichte van de GameCube versie is er veel toegevoegd en veel verbeterd. Grafisch ziet het er prima uit en ook de muziekjes en geluiden zijn goed. Er is erg goed nagedacht over de besturing en het is ook fijn dat je verschillende mogelijkheden hebt om je poppetje te besturen. Animal Crossing is wel een game waar je van moet houden, er zullen genoeg mensen zijn die echt niet snappen waarom het zo leuk is. Hou je van spellen waar veel te doen is, waar je zelf je doelen kunt bepalen of geen doel hoeft te hebben, waar je van alles kunt verzamelen, ruilen en kado kunt krijgen of geven? Ga dan 31 maart direct naar de winkel en schaf Animal Crossing: Wild World aan en als je niet zo lang kunt wachten, probeer de Amerikaanse versie te bemachtigen!
Netjak (Dec 30, 2005)
Animal Crossing: Wild World is an amazing gaming experience. It has something for everyone: fishing, bug hunting, philanthropy (i.e. donating fossils to the museum), epistolatory madness, costume design, music composition, empire building and much more. This is the type of game you can play for fifteen minutes a day and walk away with a satisfying gaming experience. Plus, it is one of the pioneer titles for the new Nintendo wi-fi network, so you can quite literally play with friends all over the wide world. Animal Crossing: Wild World is a must-have title for any DS owner, and is not a half-bad reason to buy a DS if you don’t already have one.
Portable Review (Sep 03, 2006)
Not only that, but the simple fact that it’s a handheld game is an advantage - simply because of being able to pick-up-and-play the game, it‘s far more accessible than Animal Crossing was. While Animal Crossing Wii is not a handheld title, I am anticipating that it will be even better. It’ll be bigger, better and far more fleshed out than Wild World was.
Lawrence (Dec 13, 2005)
If any of this sounds even remotely interesting to you, go buy Animal Crossing: Wild World immediately. It's an absolutely fantastic title for the DS, and the online aspects make it far superior to the Gamecube version. If you're more of a traditional gamer, and this just sounds bizarre to you (which is understandable), you might be better off staying away. For others, this title will potentially keep your interest for months or even years. It's difficult to place a finger on why this game is so interesting and addicting, but it certainly is.
Wham! gaming (Dec 11, 2005)
We’ve only scratched the surface here. It’s very safe to say that this is yet another must-have for the DS. Time to go now and see just who else is up at two in the morning in town.
Vandal Online (Mar 31, 2006)
El enemigo a batir en esta ocasión es el más poderoso de cuantos se conocen: el aburrimiento, y tendrás a tu disposición las mejores armas: una increíble variedad de situaciones y tu propia creatividad. ¿Lograrás derrotar tan temible jefe final?.
92 (Jun 26, 2006)
Animal Crossing es ideal para dedicarle un rato cada día y descansar de otros juegos. Ya sea para pescar un poco, vender en la tienda de Tom Nook la mercancía y pagar algo de la hipoteca; para pasarnos por las tiendas a ver los artículos del día; para charlar un rato con los vecinos; o simplemente para echarle un vistazo a nuestro pueblo, entre otras muchas posibilidades. Su enorme variedad hace que no transcurran dos días iguales, y es un juego sin final al que posiblemente algunos no dejen de jugar, aunque lo hagan un poco de vez en cuando. Y sobretodo, tiene la capacidad de sorprender al jugador aún cuando lo tenga desde hace varios meses.
Just RPG (2005)
Animal Crossing: Wild World is definitely a different style of game than most in the market. With no big battles, mesmerizing graphics, or frustrating challenges, Animal Crossing plummets the player into a new, relaxed world, where your only concerns are to meet the animals, find all species of fish and bugs, excavate ancient fossils, and of course, pay your seemingly endless mortgage to Tom Nook. Again, Animal Crossing: Wild World is not for everyone, but is an experience everyone should try at least once.
Gamer 2.0 (Dec 13, 2005)
Offering more portable distractions than any Nintendog, and more tangible rewards to boot, Animal Crossing: Wild World kicks in the doors to the portable party and blurts out some form of an almost-expletive. This is not the groundbreaking technology that will change the future of gaming. This is the must-have title for any DS owner with a sense of humor and a love for pointless repetitive tasks.
Considering the uphill battle the Nintendo DS had to face against the considerably more powerful, more versatile PSP, things are looking pretty sweet for the lovable dual-screened system. While the PSP has stuttered for most of the year (including the holidays) with a distinct lack of solid games, the DS has come forth with hit after hit. The most recent example would have to be Animal Crossing: Wild World, a sequel to the wildly strange and popular life sim that addicted GameCubers four years ago.
Pelit (Mar, 2006)
Näennäinen tavoitteiden puute ja rallikisamaisen kilpailuelementin puuttuminen voivat olla negatiivinen piirre joidenkin mielestä, mutta toisille virkistävää vaihtelua. Minulle Animal Crossing: Wild World on tenhoava ja viehättävä kokemus, lempeä ja rentouttava elämys. Äreistä naapurieläimistä huolimatta.
Pocket Gamer UK (Mar 14, 2006)
Animal Crossing: Wild World is a unique game that'll have you hooked, possibly for years.
Bordersdown (Mar, 2006)
Animal Crossing: Wild World allows gamers’ senses to soar beyond the veil of reality into an alternative mystical realm of fiction. Whether you are a fan of the previous titles or not, the wonderfully incorporated real-time system combined with the villager’s emotional-pull creates a world that has the potential to alter your sleep patterns and actually intertwine and weave its presence into your daily lives.
N-Europe (Mar 30, 2006)
Animal Crossing DS is an excellent investment that pays off in months to come, theoretically its lifespan is in years rather than hours, and any gamer who enjoys the prospect of collecting rare furniture, making new friends and living in a world devoid of violence, pressure and over the top competition would do well to consider this a very worthy purchase.
The attachment that builds up between you and your town is something rare, and you'll happily spend time improving life for everyone there. Wifi adds that little bit of extra interest to ensure that Animal Crossing: Wild World will hold your interest for a good while to come. Don't be put off by the kiddie look of it. It's as deep as any other DS game on the market at the moment, and twice as fun.
Nintendojo (2005)
Living in Snickerd isn't problem-free, but it's a lot of fun. The best part about it is that there's something new going on every day, whether it's a new neighbor moving in, a nasty snowstorm on the horizon, or a holiday party at City Hall. Since time in Snickerd moves at the same pace as time everywhere else, I can walk around at day, watering my flowers in the sunlight, or sneak around at night and see what my neighbors are up to when they think I'm not looking. It's a wild world out here-- maybe you should try getting a town of your own. It's sure to keep you occupied for a long time.
Jive Magazine (Dec 25, 2005)
With all this being said, I still think Animal Crossing Wild World is a really good game. Nintendo listened and made some of the needed improvements that many of the fans had asked for. The Wi-Fi capabilities are an innovative and exciting addition to the game. My only wish would have been that they had kept some of the mainstays in the game such as holiday specific days and such.
GamerDad (Jan 25, 2006)
Animal Crossing: Wild World is an engaging game that simply goes on and on, and you feel compelled to go along for the ride. It's exactly the type of simple and quirky yet addictive and innovative game that wins Nintendo so much praise. It takes the Gamecube original, tailors it for perfect handheld ムgaming on the go', and incorporates online features that make you want to keep coming back for more, yet removes any worry about the safety of your kids.
Jolt (UK) (Jan 04, 2006)
I'm not going to go into any further depth about Animal Crossing itself, anyone thinking about buying it probably already knows the concept, or has played it on another console, and those of you who don't can easily find information from a source far more versed in the world of Animal Crossing than myself. To conclude I will stress that Animal Crossing isn't for everyone, but the Nintendo DS realisation of the game is absolutely brilliant, but not - I might add - without its flaws, most of which are thankfully forgivable. If you're thinking about buying Wild World, it's well worth your money and you will surely be picking it up for a quick play for years to come just to see what happens on certain dates.
More impressively, even when you think you've finally taken all the Animal Crossing you possibly can, all it takes is for another mate to pick up the game and you'll be sucked in all over again as more items squeak tantalisingly from the recesses of their cart. Sure, it's not all perfect - there's still only a finite number of things to do in a day and the upper screen doesn't serve much purpose beyond a dedicated place to put sky - but you'll be so powerless to abandon Wild World's idyllic charms, you really won't care. Great stuff.
90 (Apr 18, 2006)
It's almost impossible to write a review without descending into anecdote, because Animal Crossing is one of those titles that immediately lends itself to "a funny thing happened to me on the way to Nook 'n' Go..." style reveries, and I've tried to avoid it because that doesn't really tell anyone what it's actually like to play. In fact, that's probably an impossible task. As I stated at the beginning of the review, Animal Crossing is less of a game than a way of life; and life is something you have to experience for yourself, rather than have it described to you vicariously. So you're going to have to trust me and take a leap of faith when I say that Animal Crossing is one of the great videogame experiences; even if it's not truly a game. That may not sound like a ringing endorsement either, but once you play it, I think you'll find that it is...
DarkZero (2006)
Overall though, Animal Crossing feels like a game that the DS was made for. While the GameCube version could only be played at home, the DS version can go with you wherever you go, so you won’t miss out on anything happening in town during the day. The online features that the GameCube version was sorely lacking add a whole new dimension to an already groundbreaking game, and makes you think that this what the creators of the game had in mind when they first brought out Animal Forest for the Nintendo 64 five years ago.
Cubed3 (Mar 30, 2006)
Animal Crossing has really found its home on the Nintendo DS with Wild World. Easily one of the system’s best titles to date, it deserves to catch on in a big way soon, especially since it improves over the original so much and so well. Who would have thought that bounding about grassy fields with a bunch of animals would be so much fun even after you’d grown up?
Daily Game (Dec 19, 2005)
Animal Crossing's a game that just makes no sense. No sense that is, in that when you play it, you can't figure out why you're playing it, yet at the same time, you just can't stop. It's almost like a "Seinfeld" episode, as it's all about nothing, but it's a very compelling nothing. A nothing so well done, you can't help but keep picking it up for "just a few more minutes" and end up dropping two or three hours into it. So what is this game all about?
GameSpy (Dec 07, 2006)
Wishful thinking aside, Wild World is an outstanding game. It's endlessly addictive, and thanks to its design, it'll be a long time before you run out of things to do in it. Thanks to the brilliant translation, it's also one of the funniest games that I've playing in some time. I'd even say that the game works better on a handheld system than a console since it's perfect to pick up and play for a few minutes and easily put down for later. Not that I wouldn't be first in line to buy Animal Crossing Revolution...
Video Games Daily (Feb 14, 2006)
Animal Crossing: Wild World is a unique, relaxing, and enjoyable game that you will find yourself looking forward to playing every day. The ability to play it with friends across the globe through Nintendo's Wi-Fi network only serves to sweeten the experience. Thanks to titles like this, the Nintendo DS is quickly cementing its position as a must-have console.
Even with the disappointments of online play and the lack of NES games, Animal Crossing: Wild World retains enough charm from the original and innovations of its own just enough for me to suggest its purchase. It's a cute game that families will love; up to four characters are allowed in your village on one cartridge, enough for a family of four. They even pay off the same mortgage, living in the same house. Wild World will be a forgettable release once the real upgrade in the franchise occurs with Animal Crossing Revolution, but until then, this is a great title to play in small bursts on the go.
N-Zone (Apr 20, 2006)
Animal Crossing: Wild World ist die ideale 5-Minuten-Terrine für den DS: Hier mal eben ein Bäumchen pflanzen, dort für einen Nachbarn eine Gefälligkeit erledigen und anschließend neues Inventar fürs eigene Haus kaufen. Hinter der simplen Fassade steckt aber deutlich mehr: eine wunderschöne, vor Innovation und Kreativität strotzende Lebenssimulation, mit der man richtig lange Spaß haben kann.
IGN (Dec 05, 2005)
It's a difficult task to convince someone, simply by describing what's involved, that Animal Crossing: Wild World is an enormously fun and engaging game experience. I mean, much of the focus is turning menial, real life tasks like housecleaning, landscaping, and scavenging, into gameplay elements that, when combined, make the design come together. What it does, and in turn where it excels, is give the players a really excellent sense of accomplishment and personal expression, and the Nintendo DS does more or less everything that the GameCube version did, with the added incentive of going online and opening up their pride and joy for everyone else to enjoy.
Nintendo has never been misleading about the Animal Crossing DS entry. The game has always been discussed as more of an update than a sequel and, even though Wild World is true to its word, I’m a little bummed that more tweaks hadn’t been made. Added items, new characters, and some new events are nice but predictable additions. I’m not knocking them, it’s just that they’re exactly what you expect and not much more.
87 (Jul 12, 2006)
With a happy concept and cartoony look, Nintendo wants to attract an other public, besides the hardcore gamers. Animal Crossing: Wild World (DS) fits perfectly in that picture. Maybe that is why it’s labelled “kiddie” so often. But how childish is this game really? And what’s the difference with the predecessor on the GameCube?
87 (Mar 25, 2006)
El próximo 31 de marzo, aquellos que ya disfrutaran con el original de GameCube, y los poseedores de Nintendo DS que no tuvieran oportunidad de hacerlo, tienen una cita ineludible con un título que garantiza centenares de horas de juego. Además podemos adelantaros que VicioJuegos dispondrá de una comunidad propia con gran cantidad de tareas y pruebas para que os aburráis, y que exigirá que le dediquéis tiempo al título para competir en igualdad de oportunidades.
HardGamers (Dec 21, 2005)
Je réitère ce que j’ai affirmé plus haut : Animal Crossing : Wild World est un jeu accrocheur et divertissant, mais difficile à critiquer. Au moment où vous lisez ces lignes, le jeu évolue et continuera à le faire pendant un bon bout de temps. Encore aujourd’hui, je continue à découvrir de nouvelles dimensions au jeu et je continuerai probablement à le faire au cours des prochains mois, soit bien après avoir terminé la rédaction de cette critique. Ma Nintendo DS est certes éteinte, mais mes villageois et mon personnage continuent de vivre en temps réel, de changer et d’évoluer. Je me demande d’ailleurs ce qu’ils sont en train de faire…
Cheat Code Central (Dec 08, 2005)
If you've got a DS you will probably want to check out a copy of Animal Crossing. Just don't expect a lot of action and to truly savor the experience, limit your playing to an hour or two a day. Think of this game as a huge, living canvas for you to express yourself with.
Nintendo Spin (Dec 16, 2005)
In closing, if you’ve played Animal Crossing for the GameCube and are looking for a new experience, it’s not here. Animal Crossing: Wild World takes everything the original did and makes it a little bit better but offers nothing new. Fans of the first game will still love it. It has just enough additional content to keep them busy for months. And that addictive quality that made you turn on the game everyday, even for five minutes, is still here.
Gaming Target (Aug 30, 2006)
New players alike will no doubt welcome satisfaction from a game about management in both work and play environments. Meshing the arbitrary repetitiveness of tending to others' needs with the addicting desire to beautify one's town and home, Animal Crossing: Wild World opens its gates to players to express themselves orally, cosmetically, and artistically in a not bad, not great, but a good way.
GamersMark (Dec 17, 2005)
Even if the additions don’t make enough changes to consider this game a full sequel, Animal Crossing Wild World warrants another play through for those who have already taken the trip once and loved it to death. People new to the series will probably fall deeper in love with Wild World, but there’s enough charm here to go around for everyone. In a future sequel, hopefully for the Revolution, Nintendo needs to step up and truly deliver on the innovation, but what’s offered in Wild World will no doubt keep you busy a long time to come.
Very enjoyable game, which stays true to the original. The only real downside to this enjoyable game is that it failed to optimise on what it had available to it. Other than that, Animal Crossing: Wild World is another title to add to the 'must-have' DS titles, and is a shoe in for previous Animal Crossing fans. Prepare to be addicted.
As odd as it seems by this review, Animal Crossing: Wild World is enjoyable. It just seemed to me that for every good addition to the DS game, they left out a good thing or failed to fix a problem that was evident in the first. If you've never played an Animal Crossing title before, Wild World is a great place to start, but those who lived the original might want to rent it and just see whether they find it worth the cash to live their virtual lives again.
Gameswelt (Apr 21, 2006)
Sicher, der eine oder andere User wird mit dem offenen Spieldesign wenig anfangen können, alle anderen sollten sich ’Animal Crossing’ auf dem DS aber nicht entgehen lassen. Dank sinnvoller neuer Features und der gerade für Handhelds geeigneten Spielidee gefällt die DS-Variante sogar noch einen Tick besser als die GCN-Vorlage.
Gamezine (Mar 07, 2006)
Pour cette version US, on retrouve tout ce qui a fait le succès de la version NGC mais en mieux. Les possibilités de communication entre joueurs sont vraiment le gros plus de cette version et les fans de la 1ère heure vont être plus que comblés. La collectionnite aiguë est toujours au rendez vous et le plaisir d’inviter ses amis situés à l’autre bout de la France ou du monde est immense. Ceci dit, comme pour AC sur NGC, certains d’entre vous n’y verront qu’un jeu sans intérêt mais vous serez certainement moins nombreux qu’auparavant…
Deeko (Dec 13, 2005)
Animal Crossing: Wild World can be summed up in two words: Time sucker. You could literally spend all day fishing, but with so many other things to do, it's hard to decide where to begin. A game that is perfect for those quick gaming sessions on your lunch break, Animal Crossing: Wild Worldis a great way to take one of the greatest Gamecube titles on the road. Now if only Nook sold weed killer.
GameZone (Feb 10, 2006)
Gamers were generally surprised when Nintendo released Animal Crossing on the GameCube a couple years ago. More of a “people” (to use the term loosely) simulation than an actual game, Animal Crossing had players controlling their person through the mundane tasks of daily life, like planting trees, working, collecting items and meeting other strange folks. The DS version does throw a few new things into the successful formula, but rest assured that they are all nice additions, like online play and innovative use of the stylus/touch screen format.
84 (Dec 17, 2005)
This game is great because you can’t ignore the fact that you will never have so much fun doing chores, running errand for neighbors, and paying bills.
GameSpot (Dec 06, 2005)
Nintendo has made its reputation by creating fun, offbeat, family-friendly gaming experiences that are often considered innovative. But even the most stalwart Nintendo fans had to be a little confused the first time they got a look at Animal Crossing. The very definition of a nongame, Animal Crossing for the GameCube took gentle sprinklings of the role-playing and life-simulation genres and put them into a capriciously adorable world filled with cartoon animals--one that you would have to live and survive in by performing what would normally look like menial labor tasks. But as uneventful as it sounds on paper, Animal Crossing was easily one of the most inexplicably fetching gaming experiences to be had on the GameCube, and it was near impossible not to be taken in by the charms of its precocious animal residents and habitual collecting mechanics. Now, Nintendo has brought the insidiously addictive world of Animal Crossing to the DS in the form of Animal Crossing: Wild World.
Armchair Empire, The (Dec 27, 2005)
Gripes aside, this game can still provide a lot of fun for the right audience. For those that want a more relaxed game experience devoid of that “Go! Go! Go!” mentality, you’ll feel quite at home in Animal Crossing: Wild World. There’s no rush to do anything, making things more into an experience than a game. Between collecting stuff, and just living life there’s plenty to enjoy here. However, if you’re the sort that hates consumerism, and would like nothing better than to see the ultimate collapse of the bourgeois, and all that they hold dear, the working and shopping aspects of this game will be a huge turn off.
83 (May 31, 2006)
Los que ya conozcan a fondo la entrega anterior pueden sentirse decepcionados ante la falta de cambios reales, pero para el resto es toda una experiencia descubrir como un pueblo y sus habitantes pueden dar tanto de sí. Un concepto que a pesar de haber perdido originalidad, seguirá fascinando a todos aquellos que le den una oportunidad y se vean irremediablemente atrapados por el encantador universo Animal Crossing. No dejes de probarlo.
Gaming Age (Dec 22, 2005)
The original Animal Crossing debuted on the GameCube a few years back and has sold millions of copies worldwide. It made perfect sense when Nintendo announced the sequel would hit the Nintendo DS since the touch screen is so well suited for this type of game. If you recall, I reviewed the first Animal Crossing and awarded it an A- (Click Here for the review). While Wild World is every bit as addictive as the original, it just doesn’t offer up enough new play mechanics to push it over the top.
For everybody else, you'd be hard pressed to beat the charm, humor, and style of these cutesy characters living out their petty but surprisingly genuine-feeling lives. Give it a chance. You might be surprised.
DS-x2 (2005)
As I have stated, Animal Crossing is what you make of it. You may find it a thoroughly enjoyable game that will lasts you for months to come (and believe me, there are many people who do so), or you may find yourself a jaded critic. There's really only one way to find out. ACWW is truly a unique game that everyone should try at least once.
Nintendo Life (Apr 21, 2006)
Although this game is not a sequel to the Gamecube original, I do think that players of the original will have a blast with this. Animal Crossing: Wild World is a fine example of a time consuming game. This massive game can be very addicting at times and is a great way to escape reality. Freedom is the keyword to define Wild Word, for there are no main objectives or tasks to do. Basically, you will have fun the way Nintendo wants you to.
Factornews (May 03, 2006)
Animal Crossing Wild World séduit, c'est le mot qui convient, par son concept frais, sa réalisation mignonne, ses possibilités quasi-infinies. Bien sûr, les joueurs ayant besoin d'être assistés du début à la fin n'accrocheront sûrement pas à ce concept de liberté totale où l'on n'est pas au centre de l'intrigue. Les autres, ceux ayant besoin de s'aérer l'esprit, ne seront vraisemblablement pas prêts de décrocher de ce petit univers vivant, en revenant sans cesse dans ce deuxième foyer virtuel.
80 (UK) (Dec 23, 2005)
If you have never, ever played Animal Crossing in any form before, I can't hesitate to recommend it. 10 out of 10, all the platitudes possible. If however, you have, and you feel that you saw all it had to offer, I wouldn't give up on this game entirely. It's still worth a second look. 6 out of 10. Tell you what, let's split the difference.
TotalVideoGames (TVG) (Mar 28, 2006)
Ultimately the Nintendo DS presents the perfect platform for Animal Crossing; it may be a little too similar to its GameCube predecessor, but being on a handheld and supporting Wi-Fi more then makes up for any such complaints.
Modojo (Dec 06, 2005)
The central pillar of Animal Crossing: Wild World is imagination. The game has been crafted carefully enough so that rewards for immersing yourself are immediately apparent. We've all heard of sandbox games, but Wild World builds that sandbox all in your head. It's your responsibility as a player to embrace it. The gameplay and tools are all there, you just decide how to use them. There's enough crammed into Animal Crossing: Wild World for everyone to find something they like, whether they be a social simulation junkie or just looking for something new.
The Next Level (Feb 08, 2006)
While Animal Crossing may not be your conventional Nintendo game, it offers an experience that will keep you playing for months to come. There are plenty of things to collect, enough debts to pay off, and an online mode to show off your luxurious crib. Unfortunately, if you’ve outplayed the GameCube version, this game won’t have too much to offer you. On the other hand, this game works fabulously as a handheld and won’t leave your cartridge slot for quite a while.
Top Consoles (Feb 23, 2006)
It's an entertaining, laid back adventure that's worth picking up unless you've played and bored of it before, because really, there isn't enough different here to make it any more interesting than its GC counterpart released in 2002.
Meristation (Mar 31, 2006)
Entonces tiene lugar uno de los hechos más sorprendentes del juego. Uno de los habitantes empieza a hablarme de que se le ha perdido el hijo. ¿Un hijo? ¿Pero cómo va a perderse un hijo? Lo busco por todos los rincones de mi ciudad, pero no está. Esa misma tarde, un amigo me envía un mail. “Oye, tengo aquí a un gatito que dice que se ha perdido, y que su madre está en tu pueblo”. No me lo puedo creer. Esto no es posible. Madre e hijo se han separado y ahora cada uno están en un pueblo distinto.
Gameplanet (Jan 16, 2006)
Animal Crossing is the alternative to the Sims, bringing a refreshing and unique style of gameplay to the DS. Great fun and top level entertainment for all ages.
TTGamer (Jan 08, 2006)
Animal Crossing DS is a game that all DS fans should look into but perhaps not purchase. It is a game that doesn’t take much time to play making it perfect for traveling and short trips. It is a shame Nintendo saw fit to take out some of the events but at least it allows an almost worldwide simultaneous launch.
80 (Apr 07, 2006)
Conçu par les créateurs de Nintendogs, ce titre déjà culte au Japon mérite toute votre attention. Sorte de simulateur de vie, Animal Crossing : Wild World nous invite à vivre une seconde vie dans un monde qui évolue en permanence. La liberté exacerbée, le fait de pouvoir personnaliser entièrement son univers, de nouer des relations et d'inviter ses amis à l'aide du Wi-Fi rendent cette version particulièrement intéressante.
Club Skill (Jan 15, 2006)
So, how can a game with no end, no real missions and a bunch of insane forest creatures be so good? I really don't know. But for some reason, I can't help but love Animal Crossing Wild World. It looks good, plays great and is a blast to hang out with friends in each other's towns. If you own a DS, you really need to get this game, even if you don't like the concept. But when you are still playing it months later, trying to get that last house upgrade, or that last rare fossil, be sure to thank me.
GameDaily (Dec 14, 2006)
The central pillar of Animal Crossing: Wild World is imagination. The game has been crafted carefully enough so that rewards for immersing yourself are immediately apparent. We've all heard of sandbox games, but Wild World builds that sandbox all in your head. It's your responsibility as a player to embrace it. The gameplay and tools are all there, you just decide how to use them. There's enough crammed into Animal Crossing: Wild World for everyone to find something they like, whether they be a social simulation junkie or just looking for something new.
3DAvenue (Jan 08, 2006)
Animal Crossing DS is a game that all DS fans should look into but perhaps not purchase. It is a game that doesn’t take much time to play making it perfect for traveling and short trips. It is a shame Nintendo saw fit to take out some of the events but at least it allows an almost worldwide simultaneous launch.
G4 TV: X-Play (Feb 15, 2006)
One of the biggest selling points of Wild World is its WiFi support, but the multiplayer element is not as well integrated when compared to titles like Mario Kart DS. For starters, there is no online lobby, making it difficult to connect with new people. Instead, players must jot down friend codes, and even then, there isn’t much to do that’s different from the main game. While it’s nice to finally see up to three other people in your town, it’s a shame more multiplayer-specific tasks weren’t included. Another disappointment is the absence of NES games from the GameCube version, which offered an added incentive to keep playing and collecting. While none of these issues hold the game back from a playability standpoint, Wild World is closer to an enhanced port than an extravagant sequel.
Game Couch (Sep 11, 2006)
I quickly got addicted to the original Animal Crossing on the GameCube. I used to sequester myself in the t.v. room to collect seashells, go fishing and pay off my huge loans from Tom Nook. I even set my clock to wake up early Sunday mornings so I could buy turnips from Sow Joan. After awhile the disconnect between time spent in AC and time spent with real friends just got to be too weird. If Animal Crossing were alcohol, I'd be one of those people who took furtive swigs from a bottle and wondered if I should start attending some sort of meeting.
78 (May 04, 2006)
Wieso hat mein Verhalten nicht starke Auswirkungen auf die Umwelt? Rüben zu bewässern und dem Museum Fossilien zu stiften ist mir auf Dauer einfach zu wenig, um Zeit in das virtuelle Leben zu investieren. Nur der Gedanke an den Test hat mich deshalb jeden Morgen in Hammie aufwachen lassen. Und so unkompliziert das Einladen Gleichgesinnter per Direktverbindung oder übers Internet auch ist, so sehr vermisse ich eine Lobby, in der sich Spieler aus aller Welt verabreden können. Wild World ist ein unglaublich sympathischer Titel, dem leider ein Funken mehr Motivationsgabe fehlt.
Games Finder (Apr 14, 2014)
Wild World added a lot to the original game and is a great option for both fans of the series or newcomers to the world of Animal Crossing.
Rent. If you do buy, don't be surprised if your girlfriend sinks her Press-Ons into your DS once she sees this game and then refuses to let go. Apparently this cart is quite the aphrodisiac for the lesser sex. Hey, did someone just say "sex"? Because I could totally go for some right about now.
Game Revolution (Dec 19, 2005)
After three years, a major hardware shift and a hungry audience, Animal Crossing: Wild World doesn't add anything new to the great original formula. Inasmuch as Animal Crossing is designed to be a "non-game," Wild World is definitely a "non-update." It works well as a handheld, but considering its funky new digs, this animal strays far from the wild side.
70 (Apr 07, 2007)
“Love it or hate it!“ – Mit diesem Werbezitat kann auch Animal Crossing Wild World beschrieben werden. Entweder geht man voll auf im Leben der Bewohner seiner eigenen kleinen Stadt oder man packt den Animal Crossing Wild World ohne nennenswerte Erinnerungen nach einigen Stunden zurück ins Regal. 3 Stunden hat der gerade beschriebene Vorgang bei mir gedauert, dann konnte ich mit absoluter Gewissheit sagen, dass der Pokémon Lückenbüßer im Regal neben Ab durch die Hecke und Need for Speed: Underground 2 verstauben würde. Dementsprechend niedrig ist auch meine Wertung ausgefallen, Beschwerdebriefe bitte an…
GamesRadar (2005)
Still, most Crossing fans won't mind the clunky interface or the lack of other upgrades because there's so much inherent charm seeping through the DS' screens and speakers. Judging by its instant and enduring popularity, hardly anyone else cares what a rehash it is. Fire this one up and prepare to ignore that boring everyday chore we call real life.
Gamestyle (Apr, 2006)
It's tough to assign a score to a game that, for all intents and purposes, is uniquely different for everyone who plays it. Whilst luck and careful timing can fill your town with health, wealth and good company, you could just as easily be left with a miserable, cluttered and dreary canvas to work with. Ultimately though, Animal Crossing: Wild World is what you make of it; it reflects your own creativity and imagination. Which is why Gamestyle is resorting to assigning the least imaginative score it could think of, and letting YOU creatively decide for yourself.
GamePro (US) (Dec 05, 2005)
The game starts out with you in a taxi, driving to a town you've named. Once you arrive at your house in your named town, a raccoon by the name of Tom Nook comes and assists you in adjusting to your new home; he gives you a job to help you pay off your mortgage. While you're not working, you can make money by harvesting pears from the trees, fishing, catching bugs, digging up fossils, and gardening. As time progresses, you will learn their hobbies and play with them. You can also play with your friends via wireless LAN or Nintendo WiFi.