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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.6
Graphics The quality of the art, or the quality/speed of the drawing routines 2.7
Personal Slant How much you personally like the game, regardless of other attributes 2.4
Sound / Music The quality of the sound effects and/or music composition 2.3
Overall User Score (7 votes) 2.5


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Nintendo-Online.de (Apr 17, 2007)
Ich muss sagen, dass mich das Spiel wirklich sehr positiv überrascht hat. Es ist einfach ein tolles Gefühl, wenn man in einem Lamborghini mit 350 Stundenkilometer mitten durch New York fährt. Dazu kommt noch der recht große Umfang und die gute Grafik. Wären nicht die nervigen Bugs vorhanden oder hätte man wenigstens einen flotten Rückwärtsgang zur Verfügung, um nicht so viel Zeit zu verlieren, wäre sicherlich noch eine höhere Wertung herausgesprungen. So bleibt trotzdem ein gutes Rennspiel, das zumindest bis zum Release von "Need for Speed: Underground 2" die einzige Wahl für Rennspiel-Fans ist, falls nicht doch noch plötzlich "Ridge Racer DS" in Europa auftaucht...
80
NintendoWorldReport (Dec 09, 2004)
Overall, Asphalt: Urban GT is a good start for racing games on the DS. Players who enjoy earning vehicles and the funds necessary to pimp them out should especially enjoy it. It will take you quite some time to complete everything, and it really does feel like a full-fledged console racer that you can take with you on the road.
80
Don't let the unrecognized name fool you. Until something better comes along, this is the premiere racer for the console. "Ridge Racer's" frustrating controls and lackluster (comparatively) graphics are dominated by this original work. This is a solid purchase with a long-standing career mode and some multi-card play adds to the life afterwards.
79
GameZone (Nov 29, 2004)
Almost a must-buy launch title, Asphalt Urban GT tries to be the coolest racer on the block. It just might have been the coolest if the gameplay had a little more polish. I enjoyed playing this one a lot, but part of that enjoyment came from the fact that this is a portable game for a brand-new portable system. It wouldn’t have the same pizzazz on Nintendo GameCube unless the graphics and physics were improved tenfold.
76
The race for best racer on the DS has begun. So far, Asphalt GT is leading the pack, but the group only consists of two games: Asphalt and Namco's Ridge Racer. Perhaps when Need for Speed Underground is released for the DS, we'll have a game that takes full advantage of the hardware capabilities, but until then, if you're the least bit of a racer fan, and don't own the N-Gage version, I suggest giving Asphalt a spin.
75
Gameloft has come out of the gate smoking with their debut title, Asphalt Urban GT: a significantly juiced version of their impressive Tapwave racer. The graphics, which are stunning overall for a handheld, are hard to define at times—rectified by a few practice laps or switching into first person—but otherwise, this is a gorgeous game by any standards, not to mention a full-fledged, grown-up, evolution-style racer packed with great handling (drifting is easy and key), dream cars of every class and vast tuning options. Steering is done the old-fashioned way, with the bottom screen taking on overhead track report duties and menus (which is fine by me); the music is sweet, as is the event cam, and up to four players can have at it wirelessly.
75
4Players.de (Apr 19, 2005)
Man merkt Asphalt Urban GT leider zu deutlich an, dass es wohl in aller Eile entstanden sein muss, um noch als DS-Launchtitel durchzugehen – das Game wirkt oft hingeschludert. Das fängt beim lieblosen Mehrspielermodus an, geht über die problematische Kollisionsabfrage weiter und hört bei Abstürzen (!) auf – ein paar Monate mehr Entwicklungszeit hätten hier sicher nicht geschadet! Denn die guten Wurzeln sind da: abwechslungsreiche Spielvarianten, gute Drift-Steuerung, rasante Grafik. So bleibt ein gerade noch gutes, aber nicht sehr gutes Rennspiel, das in einer Halbwelt zwischen Arcade-Racer und Simulation schwebt, und wohl für immer mit der Gewissheit leben muss, dass aus ihm etwas richtig Tolles hätte werden können. Schade.
75
N-Zone (Feb 14, 2005)
Grafisch kann Asphalt Urban GT schon überzeugen, in spielerischer Hinsicht gibt es noch ein paar Mängel. So ist das Drift-Verhalten sehr arcadelastig und etwas schwammig. Auch dass man mehrere Cartridges für den Mehrspieler-Modus braucht, empfinde ich als unnötig.
75
GameSpot (Nov 19, 2004)
It doesn't really take great advantage of many of the features that make the DS unique, but Asphalt is still fundamentally an enjoyable arcade-style racer, regardless of the platform.
73
Game Chronicles (Dec 11, 2004)
As I finish this review I have Namco’s Ridge Racer looking at me, so Asphalt: Urban GT is about to see its first major competition in the DS racing genre. On its own merits, Urban GT is a great racing title that has offered me more than 40 hours of fun and the promise of many more. Everything from the car selection to the parts upgrade and unique track environments mirrors that of what you’d expect from a console title. The gameplay is a bit primitive but still fun and challenging. My only regret is that the dual screen wasn’t used more prominently in the game. As it is, graphics not withstanding, this game could have been released for the GBA. Even so, if you own a DS and want to play a fast and fun racer, Asphalt: Urban GT is worth the price of admission.
73
Gaming Target (Nov 30, 2004)
Most people don’t think too much of ports, even when those ports come from decent platforms. But, when a game also exists on a system like Nokia’s N-Gage, well, it has to work hard if it’s going to earn any respect. Urban Asphalt GT makes a decent attempt, providing some fun racing action, a good selection of cars, and a modicum of tuning options, but in the end it’s the lackluster gameplay that keeps this port from being a winner.
71
VGPub (2004)
Asphalt Urban GT is an action-packed racer that looks great at first, but after scratching the surface, it becomes obvious that some extra development time would have greatly improved things. It?s definitely better than the N-Gage version, but that doesn?t say much really. If you?re starved for some DS racing but don?t feel like waiting for something better to come along, this game will suffice.
70
Die Motzerei macht aber weniger Sinn, sitzt man erstmal im virtuellen Cockpit Das Streckendesign ist gespickt mit Kurven und anderem Geschnörksel. Was bringt denn da eine Nitroflasche unterm Sitz? Doch genau auf solche Objekte ist das Gameplay ausgelegt. Setzt man das Tuning dennoch ein, werden schnell die Schwächen der Steuerung auffällig. Asphalt Urban GT ist auf dem Nintendo DS in erster Linie ein Optikblender und keine Spieleperle.
70
Gameplanet (Mar 16, 2005)
One of the main reasons for the introduction of the Nintendo DS was to foster innovation. While it's hard to see that spirit being implemented in Asphalt: Urban GT it still does provide a level of enjoyment for gamers, and it will be interesting to see how this fares against other racing games once they are released for the system. Until then Asphalt: Urban GT can enjoy its place as the sole driving game available - one that covers the basics well enough, provides a good arcade experience, and a reasonably good introduction by Gameloft to the DS.
70
1UP (Nov 27, 2004)
It's not so easy to feel excited about new racing games these days. Gran Turismo has the realistic driving sim niche locked up; Midnight Club and Need for Speed seem to have everything a street-racing aficionado could want; and nothing beats Burnout 3 for sheer stupid excess and fun. If a racer doesn't have something new to bring to the table, most people will find it a hard sell.
65
Jeuxvideo.com (Mar 08, 2005)
Loin d'être désagréable, Asphalt Urban GT est un bon petit jeu de courses. Le contenu est riche, le jeu est plutôt beau et l'ambiance sonore est réussie. Mais, car il y a un mais, la gestion des collisions laisse vraiment à désirer ce qui bride un peu le plaisir de conduire. Autre point sur lequel on peut avoir quelques regrets : l'écran tactile n'est utilisé que pour afficher des informations telles que la carte du circuit et ne peut donc pas être mise à profit pour interagir avec le jeu. Dommage !
60
PlayDevil (2005)
"Asphalt: Urban GT" is one of the first racing games for DS and Gameloft has done an excellent job in bringing some original ideas to the handheld racers. Especially the several game modes in this race game are excellent. Still, it could have been a bit better if they added different engine sounds, fixed the graphical glitches and a better soundtrack.
60
Gamezine (Mar 12, 2005)
A la lecture de ce test, vous comprenez que ce n’est pas la DS qui est remise en cause, puisque techniquement le jeu assure. Non, ce sont les développeurs qui n’ont pas su exploiter des idées qui auraient pu rendre ce jeu sympathique, d’autant plus que c’est parfois un plaisir de conduire, mais les circuits sont trop peu nombreux, et certains sont vraiment soporifiques. Il aurait pourtant été facile de corriger les défauts de la version N-Gage (le truc énorme qui fait office de téléphone mais aussi, paraît-il, de console de jeux), mais le jeu reste pourtant identique et toujours aussi moyen. Par manque d'ambition, Asphalt GT rate le coche et ce qui aurait pu être un très bon jeu passe tout juste la vitesse supérieure. Ca me fait mal d'attribuer une telle note, mais pensez bien que je le fais pour le bien de votre portefeuille.
60
Worth Playing (Dec 22, 2006)
Asphalt 2: Urban GT seems to have a lot going for it – 40+ licensed vehicles, over a dozen real-life cities, and still pictures of the Pussycat Dolls. Yet, though the game is gussied up with smooth visuals (and again, the Pussycat Dolls), the incredible ease of each and every event ultimately renders the game worthless for most seasoned gamers. While Asphalt 2 features an impressive amount of content between the Arcade and Evolution modes, it ultimately becomes repetitive after just a few hours of play. Hold tight, DS race fans. Perhaps the upcoming port of Diddy Kong Racing will finally pry you away from Mario Kart DS.
60
GamePro (US) (Nov 29, 2004)
Asphalt Urban GT is one of those racers that could have taken the pole, but instead, it falls behind with lackluster gameplay. Gameloft, whose parent company is Ubisoft, attempts to bring arcade racing to the DS. On the outside, the options look exceptional. Your vehicle selection is made up from a large list of real and fantasized vehicles that range from super sporty to clunky off-roaders. And the tracks are just as diverse. Urban raceways are surprisingly detailed with a fair amount of attractive colors, plus there's even moving traffic that keeps the streets interesting.
58
Cinescape (Nov 22, 2004)
This game is average at best, and really is the least desirable of the DS launch lineup unless you have to have a racer. Even then, RIDGE RACER DS is just around the corner (even with the funky control scheme). Unless you’re buying everything or specifically a racing game, this is probably the last DS title that should be on your list.
56
Netjak (Jan 04, 2006)
If I were to rate Asphalt based only on its technicalities, it would get a bellow average score. The graphics are so-so, the gameplay is repetitive and often dated, the difficultly level is uneven, the controls are unoriginal and the sound is pretty dull. Yet despite all this, I found myself playing Asphalt a lot. Unlocking new tracks and buying new cars is surprisingly rewarding, and the gameplay, while flawed, can also be intense and even addictive. While in no ways revolutionary, Asphalt offers a hearty dose of mostly solid driving action that racing fans will enjoy.
55
JeuxActu (Mar 11, 2005)
Pas très impressionnant techniquement et parfois assez frustrant, Asphalt Urban GT reste malgré tout un jeu où on s’amuse. Vous pouvez cependant attendre encore un peu avant de craquer pour un jeu de voitures sur DS. Sans parler de l’incontournable Mario Kart DS à venir, un certain Need For Speed : Underground devrait voir le jour cette année…
55
Go Fanboy (Mar 18, 2005)
If I were to rate Asphalt based only on its technicalities, it would get a bellow average score. The graphics are so-so, the gameplay is repetitive and often dated, the difficultly level is uneven, the controls are unoriginal and the sound is pretty dull. Yet despite all this, I found myself playing Asphalt a lot. Unlocking new tracks and buying new cars is surprisingly rewarding, and the gameplay, while flawed, can also be intense and even addictive. While in no ways revolutionary, Asphalt offers a hearty dose of mostly solid driving action that racing fans will enjoy.
55
IGN (Nov 19, 2004)
Time. It's one of the major factors working against the Nintendo DS, its launch titles and the game creators that worked on those titles. Between the time the system was announced in January, revealed in May, and launched in November, all in the same year, it's clearly not enough time to create a polished game experience. Most, if not all of the games released for the system have a varying sense of a rushed development cycle, but none show this more than Gameloft's Asphalt: Urban GT This title, a conversion of the recently-released racing game the team created for the N-Gage and cellphones, may be one of the few games to push the 3D capabilities of the Nintendo DS, but its entire production feels like it's built on a teetering foundation.
54
FOK!games (Mar 29, 2005)
Asphalt Urban GT is een matige game die misschien wel lekker vloeiend loopt, maar niet echt gebruikt maakt van de kracht van de Nintendo DS. Het gebruik van het touchscreen is minimaal, om over het gebruik van de twee schermen maar te zwijgen. Ook de multiplayer-mode is vrij overbodig, want je komt vast niemand tegen met ook een kopie van deze game. Het is namelijk een multi-card multiplayer spel en ondersteunt dus ook geen download play, zoals je die misschien kent uit Super Mario 64 DS.
50
Gamestyle (2005)
In light of newer releases, Asphalt Urban GT may seem obsolete, but despite its flaws, it really is a decent enough launch game - there's plenty of play time here and the multiplayer (one card per DS though) works well enough without offering anything we've not seen before.
50
GameDaily (Dec 14, 2006)
If you've got a need for speed, Ubisoft and Gameloft's Asphalt Urban GT for the Nintendo DS allows you to burn rubber without leaving the house. Choose from 25 licensed cars that include models from Jaguar, Lamborghini, and Audi (among others) and then hit the streets in several real-world locations in a frantic race to the finish line. The game features detailed 3D visuals, the ability to tune and modify your ride, and wireless multiplayer for up to four other car fanatics, but some nagging flaws keep the game from shining, making it worth a look if you absolutely need a racing game for the DS, but trust me when I tell you that this is a ride that is definitely not worth taking.
42
Game Revolution (Dec 13, 2004)
We tend to obsess about realism in games, but as a human being stuck living in the real world, I’d definitely like to see my reality imitate video games a lot more. A great place to start would be with Ubisoft’s Asphalt Urban GT for the Nintendo DS. In this reality, cars never take damage and four-hundred miles per hour head-on collisions only result in a momentary loss of velocity. If the world were more like Asphalt Urban GT, I’d be able to drive to work with my eyes closed on the wrong side of the street without ever crashing. Then again, as this game proves, a world without consequences can go from zero to tedious in no time flat.
40
GameSpy (Dec 22, 2004)
Asphalt: Urban GT's feature list reads like the mother of all handheld racing games: it's got 25 licensed vehicles, realistic graphics depicting real locations from New York to Cuba, options to tune and tweak your car's engine, multiple modes, turbo boost earned for doing drifts and stunts, and all the other good stuff you'd expect from a modern racer. And all those features are in there, yet somehow once you slip that cart into your Nintendo DS, it just doesn't all come together.
30
Eurogamer.net (UK) (Apr 04, 2005)
In striving for a balance between arcade and simulated racing Asphalt Urban GT blends a number of interesting ideas. Unfortunately, whether by design or by quirk of the DS's design, it simply doesn't get the basics right. It's no fun to drive, and in fact driving itself is something of a challenge. On top of that, having begun life on other formats (including N-Gage), it makes only a token gesture to adapt to the DS's featureset, allowing you to navigate menus but do nothing else with the stylus, allowing wireless multiplay but demanding multiple copies of the game, and using the bottom screen for little more than a topographical overview of the course with markers for each car. Granted, Asphalt Urban GT was never going to win the sprint against the PSP's fleet of competitors, but it could at least put its running shoes on.
16
The Video Game Critic (Nov 19, 2005)
I didn't really enjoy playing this, and it actually made me feel nauseous during extended play. I can't seriously fault Asphalt Urban GT in any way, but there's nothing here to get excited about.