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ESRB Rating

User Reviews

A good exercise that tries its best to look like an actual game Asinine (1006) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Effectiveness How effective a game is to teaching. This genre is only used for games with the genre Educational. 4.0
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.3
Overall User Score (27 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
This game will make you want to keep coming back. You can chart your progress and get your brain up to snuff. If you get a bad brain age score you’ll have to try and improve it the following day. The professor is likeable and may even joke around with you a little. He’s given me a brain age score of 71 by mistake and then gave me my 26 I deserved. I haven’t gotten a perfect 20 yet.
90 (UK) (Apr 25, 2006)
It pays to be a coward. My first experience of Brain Training was, appropriately enough, at the London Science Museum. Nintendo gathered us there to tell us about things like BT, Trauma Centre, Phoenix Wright and how brilliant they all were and how broadly the DS was going to appeal. So I sat in the audience, and when they cast around for people to go up on stage and actually undergo some actual brain training, I didn't so much avoid their gaze as roll my eyes back like Storm out of X-Men. Despite the commotion I made falling off my chair, three other worthy show-offs were picked, got up, and promptly failed to do sums like 3x7 for about ten minutes. Man. But you know what? When I started Brain Training in private, I wasn't much better.
87 (Jun 20, 2006)
Prof. Kawashima's Brain Training: How Old is Your Brain is an intriguing 'program'. It is extremely addictive... not once have I missed my morning training program. Indeed it has become as essential as breakfast and coffee. This is not a game for Mensa geniuses, but is ideal for those of a general intelligence. What's more, Nintendo tact with games like this has proved successful at attracting new gamers, of all ages, to their software, increasing sales and broadening their audience whilst also offering current gamers with a fresh, new experience that is only available on the Nintendo DS.
85 (Jun 12, 2006)
Zarte 25 Jahre jung, dynamisch und das Abitur in der Tasche – als ob so ein kleines „Denkspiel“ mich aus der Reserve locken könnte? Nach einem ersten Durchgang und einem errechneten geistigen Alter von 65 Jahren musste ich dann doch ein wenig schlucken. Verdammt, das kann ich nicht auf mir sitzen lassen. Und so verbringe ich täglich meine Viertelstunde mit den genialen Denksportaufgaben und sehe mich immer jünger werden. Motivierend, erfrischend innovativ und verdammt spaßig – ich trainiere gerne meine Grauen Zellen.
Although it is not for everyone, Brain Age is a unique and interesting concept, well executed.
Deeko (Apr 11, 2006)
Since this isn't a game, really, Brain Age must be judge for it's merits in terms of achieving that which it promises — to help your brain remain healthy. While I haven't been to a neurosurgeon to get a full analysis of what this game has done to my mind, I will say that after playing it daily, my scores have been more consistent and I tend to be more focused on objects at hand. If it weren't for the backlog of games I need to review, I think my brain age would be twenty by now, but for now, I'm content working at it. Brain Age may not appeal to everyone and for good reason — it is not a game.
NintendoWorldReport (Apr 20, 2006)
At the end of the day, Nintendo has made me a believer in this whole non-game idea, and it's actually gotten me excited about future iterations of the franchise. Big Brain Academy comes out in June, and I have a feeling I'll be first in line for it. Edutainment may sound lame, but it's well-executed here, and you'd be doing yourself a favor to at least try it out; you may end up hooked.
N-Zone (Jun 21, 2006)
Dr. Kawashimas Gehirn-Jogging ist garantiert das erste Videospiel, das Jung und Alt gleichermaßen begeistern sollte. Durch die leicht zugänglichen, aber dennoch äußerst kniffeligen Aufgaben wird so manche Schwäche im kognitiven Apparat offenbart und eindeutig aufgezeigt, wo ihr intellektuell steht. Auch der wissenschaftliche Hintergrund wird überzeugend vermittelt.
Press Start Online (May 23, 2006)
With the option to have more than one profile per cart, and the remarkable 15-player single-cart download calculations challenge, it’s amazingly competitive, while the simple pleasure of comparing brain ages with family members - or laughing as you proudly show your friends the terrifying panda drawing you scrawled yesterday - is not to be underestimated. Brain Age is a terrific piece of software whose perceived limitations are entirely intentional. It’s not a game to be played for hours on end, but then it was never designed to be. The clue’s in the title - Brain Age: Train Your Brain In Minutes A Day. As names go, this one’s definitely the videogame equivalent of Ronseal.
Planet GameCube (Apr 20, 2006)
Nintendo's strategy to attract new players into the fold with so-called "non-games" has yielded some pretty varied results so far. Animal Crossing has a broad fan base worldwide, while Electroplankton is about as niche as it gets, and unfortunately for yours truly, neither of them have gained much favor in the Castaneda household. I was beginning to think that non-games simply weren't up my alley when Brain Age arrived on my doorstep, and that's when my opinion completely changed.
Netjak (Nov 07, 2006)
Brain Age is not without its faults. The touch screen and the microphone are not always accurate, and this is the sort of gameplaying experience where accuracy is key. This is comparable to a game having jumping puzzles and poor camera control. However, Brain Age does offer a fun experience. It's interesting to watch your progress after a couple of weeks of daily play. Who knew that math could be this much fun?
Entertainment Weekly (Apr 27, 2006)
In all seriousness, Brain Age really does provide a serious mental workout. Over a period of time, I was able to increase my performance and lower my score. And I think my memory has improved too. Now that I've gotten my brain age down to a respectable number, I'm waiting for Nintendo to come out with Body Age.
The Video Game Critic (Sep 21, 2006)
Brain Age has a few quirks, but no showstoppers. The talking head "Doctor" is a bit verbose at first, but gradually becomes less disruptive. The voice and handwriting recognition aren't perfect, but in general they're surprisingly good. I'm not sure if Brain Age can improve your mental abilities, but it certainly can't hurt, and you'll have fun in the process.
Lawrence (Apr 17, 2006)
Brain Age is another one of the growing number of titles that could only be done on the DS. In fact, it's unconventional even when compared to the tons of unique titles on the handheld. It might be the only game I've played that seems to have a genuine intention of improving your brainpower, and an actual neuroscientist is one of the minds behind it. You'll get quite used to the laughing face of Professor Ryutu Kawashima as he gives you tips and monitors your progress. Brain Age is a fun game that boasts a huge amount of replay value. Since you can only do a few tests a day, it's hard to really get tired of it. You can pick it up, do three training exercises, complete a Sudoku and put it down. Another great addition to the DS library.
VGcore (Jul 29, 2006)
Brain Age is the first mind game from Nintendo for the American market. Stuffed full of games meant to train the mind Brain Age is another example of how the DS hardware can be utilized to create unique gaming experiences. While the handwriting and voice recognition software need work, they don't make the game unplayable. Add in a long list of Sukudo puzzles to completely an varying difficulties and Brain Age becomes one of those titles where replay value is actually high.
Cheat Code Central (Apr 13, 2006)
The multi-player mode is fun for competition and while it can be inspiring, it's not all that interesting and you'll tire of it quite quickly. The replay value is in the single-player mode. The game will keep track of your stats and you'll be able to see how much you've improved. I've only been at it for a few days and I'm already seeing some improvement. I did twice as good as last time - I got two answers right instead of one…
UOL Jogos (Mar 28, 2006)
Contudo, o game sofre com algumas questões técnicas, ligadas ao reconhecimento da voz e da escrita, mas basta se habituar ao estilo para superar o entrevero. Ainda assim, o interesse em alguns exercícios pode ficar limitado ao público brasileiro, em função do problema com o idioma.No mais, é o tipo de game que qualquer pai vai, com prazer, comprar para o filho, sem precisar insistir.
Nintendo Spin (Apr 18, 2006)
Brain Age is a very unique piece of software for our beloved handheld. It's really the first of its kind for the platform, and we're bound to receive more versions here in the U.S. soon. There are already three out in Japan, and each have sold over one million copies each. It's not only fantastic that it's portable, but that the game can prove useful and entertaining to virtually all ages. Young children can improve their math and reading skills, while senior citizens can keep their brain active and fight against potential brain problems. Even young adults and middle-aged people have something to do here. While the presentation itself isn't jaw dropping, the price tag is. For $20, having access to this kind of material is very valuable.
Thunderbolt Games (May 22, 2007)
Brain Age is a budget title at a budget price, but with good presentation and a very workable interface, it represents fun for everyone. It is ideal for those looking to further develop their mental alertness, or wanting to take a break from gaming-overdose, or simply anyone who feels like a quick, productive coffee break.
Cubed3 (Jun 18, 2006)
One of the most difficult games we’ve ever had to review, but one of the most interesting too. The perfect title to spearhead the Touch! Generations brand, this is an innovative and fun application that not only educates, but entertains too. The tasks are hugely addictive, and with download play to battle against your friends, this game is packed full of things to do every single day. Not to everyone’s tastes, but kudos to Nintendo for trying something totally different and pulling it off. With a retail price of just £19.99 here in the UK, expect it to absolutely fly of the shelves when it is released. You’d be foolish not to give it a whirl yourself, trust us, we're clever....
Club Skill (Jun 03, 2006)
When all is said and done, the questions we have are; does it work? Is it fun? I've enjoyed the time I've spent with Brain Age and will probably continue to use it, especially considering that it asks only about 3-5 minutes a day from me. I find it fun to challenge myself and if my graphs keep going up up up, I feel like maybe I am getting smarter. And if I'm not, well then at least I'm enjoying myself. This game has almost universal appeal past the age of learning one's multiplication tables. Despite some of the minor problems with input, it's well worth the purchase if you're interested in flexing your brain.
Armchair Empire, The (May 22, 2006)
Despite these two issues, though, Brain Age is still a very worthwhile title to spend some time with. It’s pretty amazing that one can actually see how much they are improving over time if they play the game regularly. You can’t save the universe, or a princess in Brain Age, but you can try to make yourself a bit smarter with it, and how many other games can make that same claim?
G4 TV: X-Play (May 08, 2006)
Forgot what Olivia Newton-John sang to us many years ago. Nintendo has given gamers a surefire way to improve themselves and have fun doing it. While there might be a minority of hardcore gamers that might be put off by its gameplay, Brain Age is a clever and addictive title that has more mass appeal than 99 percent of the games on the market…and we should know, since our Brain Age-honed prefrontal cortexes calculated this figure.
Overall, Brain Age is a fun, casual game that challenges players with daily tasks and stimulating mental exercise. The purpose of the game is to keep the mind active and entertain players while doing it. Aside from such frustrations as spotty speech and writing recognition, the game accomplishes it goal with its unique style and game play. For $19.99, players should have a fun time checking their brain age and working up a mental sweat.
1UP (Apr 10, 2006)
It has long been argued and theorized that playing videogames has an effect on your skills of reasoning, deduction and problem-solving. It's not hard to see why: a good majority of games require quick thinking and fast reflexes -- a constant engagement of the player's mental faculties. It's incredibly interesting, then, that the game that finally may prove this to be true, Nintendo's Brain Age, isn't really a game at all.
IGN (Apr 17, 2006)
There are those who get incredible enjoyment out of regularly hitting the gym and working their ass off to stay thin and healthy. There are also those who dread the task and would rather get a long, hard root canal than spend even ten minutes on a stairclimber. Brain Age: Train Your Brain in Minutes a Day is the Nintendo DS equivalent of a Fitness Club, but instead of working out the body, it's the mind that this software's targeting. And like a gym membership, it's all up to the individual's particular tastes and motivation whether or not the actual workout will bring personal satisfaction. I doubt this game alone will stave off Alzheimer's when you're 80, but it's nice to know that Nintendo's looking out for your mental well being by producing a unique production that goes against the normal "game" grain. If the dozen or so brain exercises don't interest you on a daily basis, at least there's a stack of challenging Sudoku puzzles to wake up those synapses.
Is Brain Age worth buying? Definitely! It's only $20, and I will vouch for Dr. Kawashima that Brain Age does make use of your brain. I had a headache after about an hour of gameplay the first day I got it, but that was mostly because I was replaying Calculations and trying to get a lightning-fast time. Doing 800 math problems is bound to do that to your head! Brain Age, if nothing else, is a gadget that further proves the DS' originality and innovation. For that reason alone, it's worth checking out.
Dr Kawashima's Brain Training: How Old Is Your Brain? is an innovative little title that succeeds in appealing to non-gamers, but fails to entertain veterans over the long term. That being said, it is easy to appreciate the game and what it signifies for the industry. It was the success of these sorts of titles that no doubt told Nintendo to keep pushing forward with their Wii plans. An eye-opener for the non-gaming world, and an enjoyable, though brief, experience for those already immersed in the industry.
75 (Jun 09, 2006)
Si Programme D'Entrainement Cérébral ne se substitue certainement pas à l'apprentissage personnel, par le biais de la consultation d'ouvrages écrits ou d'émissions télévisées, il peut être perçu comme une remise à niveau réussie de nos facultés intellectuelles premières. Jamais envahissant ou contraignant, assez maniable malgré un temps d'adaptation non négligeable, ce logiciel divisera cependant les joueurs car son utilisation ne peut être pensée autrement que sous formes de petites sessions quotidiennes. Les pressés et les joueurs purs et durs seront donc exclus, tandis que les autres finiront rapidement par esquisser un sourire, voire davantage, à l'idée de retrouver l'espace d'un moment leur ami Kawashima. Et alors, subitement, étrangement, le programme devient jeu. Concluant.
GameZone (Jun 29, 2006)
Brain Age, at its core, is a puzzle game. What’s unique, though, is that this is a puzzler that guarantees to strengthen your mind or your money back. It’s based strictly on the works of genius neuroscientist Ryuta Kawashima. Brain Age promises to eventually make you a sharper individual with mini games designed to empower your prefrontal cortex, or the part of the brain that’s said to allow you to apply knowledge. The concept here may seem a tad on the boring side, but don’t be scared just yet as Brain Age actually incorporates some fairly enjoyable modes and features, including a ravishing Sudoku aspect.
GameSpot (Apr 14, 2006)
Since the heady days of arcade favorites such as Asteroids, Pac-Man, and Missile Command, people have claimed that video games can help sharpen your reflexes and keep you thinking fast. But there never seemed to be any hard science to back it up. Over 20 years later, Nintendo's releasing a product for the Nintendo DS that is squarely aimed at that hard science, making the claim that playing Brain Age: Train Your Brain in Minutes a Day can "make your brain feel fresh and sharp." Well, we're not scientists, so we can't necessarily prove or disprove that claim, but as a budget-priced game, Brain Age is strangely compelling, even though its very nature is brutally repetitive.
Nintendo Life (May 11, 2006)
There really isn't much else to say about Brain Age, except that it's the best way I can think of for you to become smarter. This game is the perfect way to get you and your family to learn more, or just sharpen your intelligence. Turning your DS to its side like a book and writing with your stylus on the touch screen is the perfect way of activating your prefrontal cortex. Brain Age: Train Your Brain in Minutes a Day is one of the coolest ideas for a game I've ever heard of, and I am looking forward to more of this series by Nintendo.
Factornews (Jun 15, 2006)
Programme d’Entraînement Cérébral du Prof. Kawashima : Quel âge a votre cerveau ? est un jeu à part dans la ludothèque DS. Si vous êtes à la recherche de petits challenges ponctuels rigolos qui auront le mérite de booster vos neurones, et que vous n'êtes pas trop regardant sur l'aspect esthétique du jeu (qui se révèle plutôt sobre, pour rester courtois), vous passerez certainement un bon moment. Et si ce n'est pas vous, ce sera probablement le cas de votre copine qui vous piquera votre console pour remplir ses grilles de Sudoku.
VGPub (Apr 11, 2006)
With a budget price of just $19.99, this game has done something I thought I'd never experience or see: a fun video game that also educates. In your face, channel four evening news!
FOK!games (May 26, 2006)
Het is erg lastig om een cijfer aan Brain Age: Train Your Brain te plakken. Het is namelijk geen game. Ik zou de graphics een 1 kunnen geven en de originaliteit een 9, maar daar schiet niemand wat mee op. Een welverdiende 7 is hier op zijn plaats, omdat het lang niet iedereen zal aanspreken. Mensen die het leuk vinden hun brein scherp te houden door het maken van oefeningen die erg veel op huiswerk lijken, kunnen dit produkt gewoon oppikken. Het is best verslavend om elke dag even te checken of je al 'slimmer' bent geworden. De sessies duren tevens niet langer dan tien minuten, dus het is echt plug-and-play gameplay.
Yahoo! Games (Apr 17, 2006)
Brain Age, which uses rapid fire math and memory puzzles, seems like the ultimate novelty game. It even arrives with a proclamation that playing a short time each day can actually train your brain, just like many repetitions of small weight exercises can tone muscles. We can't vouch for the mental and physiological effects of this non-game, but it turns out to be entertaining enough to keep us coming back for a few minutes each day.
GameSpy (Apr 17, 2006)
Even though the voice and handwriting recognition is a bit short of perfect (we experienced some difficulty with the number four and the word "blue," specifically), Brain Age is a remarkably accessible game that just about anyone can pick up and get something out of. It's not exactly the kind of game that will inspire you to go around telling people "You have to play this," but it is the kind of game you'll want to show to someone and say "Hey, check this out. It's kinda neat." That's exactly what I hoped to get across in this review.
70 (Jun 13, 2006)
De strijd om de hardcore gamers is door Nintendo eigenlijk verloren en daarom mikt de Japanse gamegigant tegenwoordig op de ‘casual gamer’, of sterker nog: op de mensen die normaliter geen games spelen. Je moeder, je opa of je tandarts. Met Nintendogs toonde men al aan dat deze filosofie geen utopie is en ‘Dr. Kawashima’s Brain Training: Hoe oud is jouw brein?’ is een nieuw schoolvoorbeeld van wat Nintendo met de toekomst van gaming voor ogen heeft.
Gamezine (Jun 27, 2006)
"Programme d'Entraînement du Dr Kawashima : Quel Âge a votre Cerveau ?" ouvre une nouvelle voie dans le jeu vidéo. Enfin, notre média de divertissement favori nous rend intelligent et cloue le bec à tout ceux qui le dénigraient à cause des idées véhiculées par certains jeux. Ce soft de Nintendo est accessible à tous et suscitera même la curiosité des gamers les plus vieux. Malgré quelques lacunes, surtout au niveau de la richesse du contenu, "Quel Âge a votre Cerveau ?" mérite un coup d'oeil et vu le succès mondial du soft, de nombreuses suites bien plus riches vont voir le jour prochainement.
EL33TONLINE (Oct 23, 2006)
All in all this game is very good value for money, even if you just buy it for the Sudoku puzzles. There is also a lot of gameplay time to it, and a point to mention is that I haven’t ever gotten tired of any of the tests mostly because you play for about 20 minutes a day and then put it away. Yes, there is a limit as to how much of the training you can do in the game, which is kind of cool in a way because it forces you to actually stick with the program and do exactly what it wants you to do… Train your brain in minutes a day!
Game Revolution (Apr 14, 2006)
I suppose there’s something to be said for Brain Age as a sort of bridge between educational and entertainment software; parents could obviously do far worse than giving this to their tiny tots. Perhaps young children will appreciate the rapid-fire brain teasers and subsequent scoring more than older gamers who have no interest in going back to grade school. Or maybe I’m too stupid to appreciate the joy of math. Maybe my brain is so tiny, I can’t understand why anyone would want to spend their DS time taking tests instead of playing, say, a video game. But this I know – if you’re looking for a way to make yourself smarter, start by saving your money for a better investment, like a book.