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Atari Black Friday

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.6
Personal Slant A personal rating of the game, regardless of other attributes 4.6
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (5 votes) 4.3

Critic Reviews

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Play.tm (Jul 01, 2007)
Once you consider the quality and full-featured nature of this title, not to mention multiplayer modes and veteran difficulty settings to give you a reason for another tour of duty, you have got a great little package. Gearbox Software have managed to squeeze another ounce or two of power out of the DS, and it's all put to very good use. The game ultimately makes a success of itself because the experience is not only believable, but great fun to play.
Nintendo Front (Jun 26, 2007)
Wenn man sich den Titel Brothers in Arms in Verbindung mit dem Nintendo DS anschaut, steckt scheinbar eine clevere Doppeldeutigkeit dahinter, die aber schätzungsweise nicht durch den Entwickler beabsichtigt ist. Wer hätte gedacht, was so alles im DS steckt? Optisch ist Brothers in Arms DS sehr gelungen; die 3D-Umgebung überzeugt. Zusammen mit der tollen Sprach- und Soundkulisse wird das Spielerlebnis abgerundet. Die Steuerung bedarf am Anfang ein wenig Eingewöhnung, ist dies aber überstanden, steuert sich der Shooter sehr intuitiv und präzise. Letztlich bietet Brothers in Arms DS alles, was man von einem 2. Weltkriegsshooter erwartet: Die Atmosphäre, die Waffen, Fahrzeuge und Settings. Lediglich die relativ geringe Spieldauer und fehlenden Zwischensequenzen trüben das Erlebnis ein wenig, nichtsdestotrotz sollten Fans des Genres zugreifen, wenn sie auch einmal etwas für Unterwegs haben wollen.
GameAlmighty.com (Jun 19, 2007)
In the end, Brothers in Arms DS is an extremely fun and well-designed game that sets a new standard in terms of graphics and sound. If it proves successful, we will hopefully see a slew of shooters arrive for the platform, shooters that will hopefully implement WiFi Connect so we can all start going head-to-head.
More fun than any war has the right to be, the slight problems with controls and game length scupper this WWII veteran from anything more than a bronze medal.
Games TM (May, 2007)
Perhaps the only real criticism of Brothers In Arms DS is that most gamers will be able to machine gun their way through the 16 missions in a determined weekend. Obtaining Veteran status and winning the various medals awarded for an exemplary performance (accuracy, for example) will take longer, but it's still over slightly too quickly. However, this is a minor quibble - BIA DS is far better than we ever imagined.
Eurogamer.fr (Jul 11, 2007)
Dans les jeux vidéo, il convient de comparer ce qui est comparable. Ce titre n’a rien de commun avec les autres, il est remarquable à tout point de vue, même s’il n’est pas tout à fait parfait. En tout cas, bravo pour ce gameplay extrêmement bien pensé et pour avoir réussi à pousser la DS dans ses derniers retranchements en matière de 3D !
IGN (Jun 21, 2007)
Brothers in Arms DS isn't the longest gaming experience out there, but it's an impressive rush for as long as it lasts. It looks and sounds absolutely fantastic, and the gameplay is almost up to that same quality. Lots of little things get in the way -- getting stuck between a wall and your teammate, for example, or not being exactly on the hotspot needed to toss the grenade into the enemy tank. But Gameloft really deserves the kudos for this DS product; yes, this is still a port of a cell phone game, but after bland offerings like its Asphalt Urban GT and Splinter Cell DS ports, it's great to see the team get its act together on the dual-screen handheld.
Computer Bild Spiele (Sep 01, 2007)
Technisch überzeugt das Spiel restlos. Nur vereinzelt trübt leichtes Ruckeln die beeindruckende Grafik. Die Steuerung ist präzise, der Ton – vor allem über Kopfhörer – mit passenden Kommentaren und Schussgeräuschen eine Wucht. Aber das Spiel ist recht kurz. Zum – fragwürdigen – Ausgleich gibt es einen hohen Schwierigkeitsgrad, der Anfänger abschreckt. „Gut” ist es trotzdem.
Jeuxvideo.com (Jun 11, 2007)
Brothers In Arms DS est un très bon titre d'action, défoulant, maniable et bien réalisé. L'ennui est qu'on l'aura sans doute trop vite plié et qu'on n'y reviendra pas forcément de si tôt. La balade s'avère en effet trop linéaire, et trop assistée pour ne pas finir par lasser. Attention, le jeu n'est pas facile, mais il eut été plus agréable de nous laisser plus de liberté, plutôt que d'orienter nos moindres faits et gestes à l'aide d'icônes colorées. Autre reproche, plus facile celui-là, le disparition totale de l'aspect tactique prôné par la série. Implémenter un système d'ordres paraît certes un peu utopique, mais les puristes se demanderont peut-être s'ils ne sont pas trompés de série.
Cubed3 (Sep 01, 2007)
At the end of the day it's a ruddy good game. There are little issues which will put people off, the main two being the type of game it is and the second being the control method which does take getting used to but these are merely the odd peanut in a Revel bag full of toffees.
Gameplay is overly simplistic and aiming is too stiff (with no sensitivity setting). I have to give the game a few extra points for it's graphics, occasional mindless fun, but the controls are such a disaster that this game is far from good.
Given the restrictions of the Nintendo DS, Gearbox have come up with a more than competent World War II shooter – that in itself is one hell of an achievement. There is a lot fun to be had here, with good, effective controls, an engaging campaign and great shooting action, be it on foot or in an over sized tank. However, it’s all over far too soon. Multiplayer is good if you have someone to play against, but it’s not enough. Brothers In Arms DS is good, but if it was a bit longer, we could have had real cracker of a game here.
4Players.de (Jun 15, 2007)
Schade: Ubisoft hat den Steuerungsvorteil des Nintendo DS verschenkt - mittels Touchscreen hätte man doch so schön seine Kameraden dirigieren können! Vielleicht haben sich die Entwickler wegen der schwachen Rechenpower des Handhelds nicht an strategische Elemente mit komplexer KI gewagt und statt dessen lieber versucht, einen guten, einfachen Action-Shooter abzuliefern. Das ist ihnen in Ansätzen auch gelungen. Doch für ein derart schnelles und hektisches Spiel ist mir die Steuerung zu ungenau. Warum bleibt das Steuerkreuz nicht einfach immer in der Mitte des Bildschirms? Okay, es wirkt realistischer, dass man nicht alles und jeden einfach aus der Hüfte trifft. Doch auch beim Zielen über Kimme und Korn will das Fadenkreuz einfach nicht in der Mitte stehen bleiben. Immerhin wartet temporeiche und grafisch ansprechende Action auf euch - besonders die Panzerfahrten sind eine Gaudi.
Softpedia (May 23, 2008)
There are basically two ways to look at Brothers in Arms for the Nintendo DS. The good way is to see it as a breakthrough title that pushes the limits of what the DS can do. Gameloft deserves to be praised for cramming a real shooter with a significant amount of content and most of the options you'll find on a console or PC onto a DS cartridge. It opens up the road for other DS shooters and takes the handheld out of the age of simple kids' games and into real gamer territory. The other way of looking at Brother in Arms for the DS is to think of it as trying to port a game that shouldn't exist on the DS because of its inherent limitations. Controls are weird, shooting is hard, the graphics are good, but just not good enough. If you've played a World War II game on the PC or on a current gen console, then use the DS for Zelda or for Braintraining, games that take full advantage of the stylus and of the DS itself to bring about new gameplay and new content.
GameSpy (Jul 19, 2007)
Way back in the mid-twenties, did that gang of pre-videogame futurists envision a World War II game for the DS? No doubt. Unfortunately, Brothers in Arms isn't it. Initially, the game will impress you with its ability to deliver an attractive and mature-themed shooter, but the shine will wear off quickly as frustrating controls and an equally frustrating camera suck the joy out of things. If you're looking for a break from the usual DS fare of brain boosters and quirky "impress the girl by beating a billion mini-games" titles, this game will fill the need. But for those looking for a more definitive way to defeat Hitler -- and in the original "story boards" for the war, he sported a Fu Manchu
GamesRadar (Jun 19, 2007)
Besides some seriously bad camera angles where you lose sight of the action briefly and a skimpy wireless multiplayer mode, Brothers in Arms DS is a solid WWII action experience. It lacks the high gloss HD-ness of its console counterparts, but makes up for it in cinematic quality and pacing. BiA will not be the best WWII game for the DS, but it’s a step in the right direction.
Eurogamer.net (UK) (Jun 13, 2007)
So let's see some more FPSes coming to the DS please. I want me some Doom, some Quake, and most of all some No One Lives Forever. There's no excuse any more, as Gearbox and Gameloft have shown here that it can be done with limited slowdown. With some tighter programming, and far fewer invisible barriers and dumb deaths, BiA could have been rather good. As it is - flawed and fun - it's a fantastic signpost.
GameSpot (Jun 29, 2007)
How much fun you have with Brothers In Arms is purely a function of how desperate you are to have a WWII shooter for your DS. If your expectations are low and you just want to run around tossing grenades, firing guns, and making unintelligent Nazi soldiers miserable, then the game is worth a look and you might have a pretty good time. However, if you're expecting anything near the experience you'd get from the console games, or even the watered-down PSP game, you're going to be sorely disappointed.
1UP (Jun 20, 2007)
These fundamental flaws also prevent multiplayer from coming to the rescue. Your DS itself might be in more danger than your virtual soldier during deathmatch or team deathmatch as you furiously scratch the stylus across the screen in order to catch enemies that have gotten in behind you, trying in vain to make up for the infuriatingly slow turning rate. Impressive a feat as creating a 3D shooter with cinematic aspirations for the DS may be, it doesn't mean much when it's not fundamentally fun to play.

Atari Black Friday