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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (6 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
What then is the conclusion? If you like card battle RPGs, even if you aren't a fan of Dragon Ball Z, you should consider getting this game. If you are a fan of the Dragon Ball Z anime, but don't like card battle games because they are too complex, this one is simple enough that you should be able to understand it, so you should consider getting this game. If you are both a fan of card battle games and Dragon Ball Z, there is no logical reason for you not to get this game.
IGN (Jun 18, 2007)
I must confess, I'm not a seasoned Dragonball fan. I've seen a few episodes from the various series, but always felt like I was jumping in 100 episodes too late to get a real sense of what was going on. And while Dragonball Z: Harukanaru Densetsu was obviously written for well-versed Dragonball fans, the action is so balanced, the dialogue so enjoyable and the presentation so impressive that this game should appeal to fans that have never even heard of the series. Card battle game aficionados might find the gameplay here a bit too simple, but those new to the genre, especially fans of the adventures of Gohan and Goku, might love what they find here.
If you're like me, you are a big enough DBZ fan to overlook this game's flaws. The character portraits and the ability to relive the entire story are great, but the game's "slower than Christmas" pace, random victories and losses, way too long (yet completely necessary) tutorial and overall lack of any kind of fun make Dragon Ball Z: Harukanaru Densetsu one for the collectors and nearly no one else. Considering I had to be so harsh on a game starring my favorite fictional characters, I'll leave with a joke. So, how many DBZ characters does it take to screw in a light bulb? Just two - one to screw in the light bulb and one to glare at the other one for 15 episodes.
Worth Playing (Aug 04, 2007)
Dragonball Z: Harukanaru Densetsu is a completely different beast as far as Dragonball games go. Not only that, but it's also different when compared to licensed titles in general. DBZ: HD feels like the developers actually put some effort into its creation. It's fun, and — dare I say it — somewhat innovative. Hopefully, more developers will follow this example.
AceGamez (2007)
Dragon Ball Z: Harukansaru Densetsu is a surprisingly fun, easy to pick up and enjoyable to master card game that, while not as deep as most other card battlers, offers a good amount of strategy and a different approach to the genre. DBZ fans will instantly love the effort put into making sure the characters and action comes off right, even on the small DS screens - it's a game sure to pull them in even if they have no experience with the type of gameplay featured. The tutorial does a great job of laying it all out in simple terms, though it does take its time doing so. At the end of the day, you'll be happy you stuck it out through the text, as this is definitely one of the better card battle games out there, despite its what-you-see-is-what-you-get nature, and it's also a fine looking and sounding game that makes great use of the DS's capabilities. As such, it's a game that's worth a look regardless of your feelings about DBZ.
Boomtown (Nov 27, 2007)
If you’re a Dragonball Z fan this comes recommended, as knowing the characters and understanding the plot will only add to what’s already a decent game. For the rest of us, it’s a fun card-based game that’s only let down by its lack of difficulty and length. Worth looking at.
As a change of pace, Dragon Ball Z: Harukanaru Densetsu works reasonably well, though still manages to stumble on some of the typical card-game pitfalls.
JustPressPlay (Jul 04, 2007)
In the end, I can\'t honestly recommend this game to the average gamer, or even the avid Dragon Ball Z fan. I can only suggest this to those that were able to play the RPG on the SNES and want to relive that card combat again. While this is far from as fun in a whole, the combat still feels roughly like it should and can be very enjoyable.
G4 TV: X-Play (Aug 16, 2007)
As you might expect, Densetsu comes down to the same question most anime-licensed games do. Are you a fan of the series? Then it’ll probably be good enough. Is the series just another cartoon to you? Then go ahead and give it a pass. It’s better than DBZ games used to be – back when nobody, fan or otherwise, could possibly stomach them – but Atari and Bandai still have a ways to go.
Overall, I would have to say that this game is pretty good. It's not bad, but it's not as innovative as I had originally hoped. Yes it is a DBZ game that takes a drastically different approach. But it uses the same old story that we've been hearing for the past ten years. And although the card system is new facet, and a very welcome one at that, it is my opinion that they could have really done more with it then they did. Oh, and roughly translated, for those who were curious, Harukanaru Densetsu means something like "the faraway journey." Just thought I'd throw that in there.
GameSpot (Jun 12, 2007)
There are some multiplayer options, but it's no more fun to play the game against live local opponents than it is against the computer. Points should be given to Dragon Ball Z: Harukanaru Densetsu for trying something that doesn't just feel like a palette-swapped Yu-Gi-Oh! game. It's certainly something different, but it lacks the necessary strategy elements that actually make card-battling games fun.
Consoles Plus (Jun, 2007)
DBZ Harukanaru Gokû Densetsu rejoindra immanquablement la pile de jeux sympathiques mais totalement anecdotiques estampillés DBZ. « Pour les fans », comme on dit en milieu autorisé.
GameZone (Jun 15, 2007)
An interesting concept is simplified too much for its own good. For hardcore fans or beginners only.
Defunct Games (Jun 29, 2007)
I'm not convinced that a Dragon Ball Z card game would be a terrible idea, but Harukanaru Densetsu is not a shining example of what could be done with the genre. While some gamers may appreciate that there are a lot of different adventures to go on in this game, I just couldn't get into the overall experience of battling these random cards. The game play is far too simple, the stories are predictable, and the sum of all its parts never quite comes together to create a compelling portable game.
Nintendo Life (Sep 24, 2007)
Regardless of these comments, the younger gamers who watch Dragon Ball Z and collect cards will love this title. For those of us who are a bit older, there is nothing that will be able to challenge our minds or rekindle our childhood memories. Kids, give this a go if you are a Dragon Ball Z fan. Adults, I think its time we moved on from this franchise.
Dragonball Z: Harukanaru Densetsu gets credit for trying to provide a more newbie-friendly card-battler, but it comes at the cost of the planning and complexity that makes the genre fun. Add 5% to the score if you're a hardcore DBZ fan.
Consoles Plus (Oct, 2007)
L'absence d'animations, de graphisme actuel, de scénarios vraiment différents, de choix dans les possibilités tactiques nous laissait penser que DBZ s'adressait aux moins de dix ans, mais, en fait, il ne s'adresse à personne.
Thunderbolt Games (Jul 25, 2007)
At this point, one has to wonder where the Dragon Ball Z series can go. After over-saturating the gaming world with fighting games, someone decided to take a chance with one of the most unlikely gameplay genres for yet another adaptation. Even if having card games based on a martial arts series is awkward at best, it could have worked. Instead, we’re given a shallow, bland, repetitive, and unrewarding jaunt through the all of the same scenarios that were old years ago. Maybe the fans will find something enjoyable about controlling their favorite heroes via a randomized deck of cards. For the rest of you, go play some Solitaire. You deserve it.
GamesRadar (Jun 22, 2007)
To those who don't wear their hair in gigantic blonde spikes or drool at the thought of any type of card-battling, stay far, far away.
GameSpy (Jun 28, 2007)
A good card combat game should be like the game of Go. It should take ten minutes to learn, but a lifetime to master. Most of them get half of that formula right; it might take an hour or three to really understand the intricacies, but once you do, you can spend hundreds of games refining your strategy. Harukanaru Densetsu is exactly the opposite. Not only can you learn how to play it in ten minutes, you can pretty much master the strategy of it in the same amount of time as well. Harukanaru Densetsu might be a decent choice for a young gamer's first exposure to card combat games, and it's possible that diehard DBZ fans might get a few hours of enjoyment out of it, but the vast majority of gamers should probably give this one a pass.
Gaming Nexus (Jun 21, 2007)
While I commend Atari for trying to take their Dragon Ball Z games in a new direction, Harukanaru Densetsu is not the exciting card battling game it should be. With simplistic gameplay, boring graphics, and the same old stories we've seen time after time, this is one game you should think twice about before playing.

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