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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (18 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Some modes have sub-modes, which add replay value to Electroplankton. How long will you spend with this audiovisual experience? Is it worth spending the money on? This completely depends on you. Electroplankton does not have any mechanics to motivate you for a longer time. The only thing that will make you come back is the fun. Due to the open nature of the program, there will always be a new tune to explore so you might be booting this for years to come. I have spent a number of hours with it and I know that I will spend a lot more. Nintendo continues its streak of innovation on the Nintendo DS with Electroplankton. Let's hope they keep it up.
Cheat Code Central (Jan 10, 2006)
Electroplankton is unstructured. It's a freestyle experience that allows one to unlock his or her creativity without fear of judgement. It can be totally engrossing and incredibly relaxing. It can be pretty daunting to actually try to compose musical ideas. Electroplankton is basically for serendipity and should not be considered a musical instrument. It's like a multi-media abstract canvas that incorporates the majority of the senses, with the exception of taste and smell. It's not for everyone and that's why I suggest you rent it first. Within a few minutes you'll know if Electoplankton is right for you or not.
But who in their right mind would recommend such a "game" as Electroplankton? Au contraire, art comes from the left side of the brain, and is exactly where you should be while enjoying this gem
The A.V. Club (Jan 18, 2006)
Like those children's books that make noise or the shiny gum wrapper you can't stop folding and unfolding, Electroplankton is strangely addictive and impossible to keep your hands off once you've started playing.
1UP (Jan 06, 2006)
It's difficult to review Electroplankton without drifting into completely irrelevant topics, like trying to define the word "videogame" or wax eloquent on the nature of art. Even Nintendo's official press materials all but admit this new game is a trap intended to lure people into protracted arguments about whether or not video games can be art-with-a-capital-A.
Yahoo! Games (Jan 06, 2006)
It's all so clear. The DS isn't meant to be a game platform at all. Not when there's software like Electroplankton around. Nintendo's latest title is as far from a game as we can imagine. It features no rules and almost no structure. Instead, Electroplankton is an addictive audio-visual synthesizer that uses every bit of the DS hardware to produce an experience that can be stunningly beautiful.
GamePro (US) (Jan 09, 2006)
Of course, Electroplankton has been one of the poster children for the new brand of gameplay the DS is supposed to offer ever since the game was unveiled at the Game Developers Conference early last year. Its bizarre yet charmingly upbeat art direction and ever-smiling "plankton" were mysteriously alluring, and the concept of creating music by interacting with these cheerful photosynthetic organisms made it all the more appealing. Finally, this long-anticipated title has arrived in the U.S., faithful to its Japanese origins. But is it truly as unique and enjoyable as first thought? The answer is a resounding "yes!" Electroplankton can only loosely be called a game, since it has no real objectives, story, or characters. Rather, it's a musical experience controlled, in large part, by the player.
N-Zone (Aug 07, 2006)
Über Electroplankton zu urteilen fällt schwer, weil es völlig anders ist! Statt des Spielspaßes lässt sich der Unterhaltungsfaktor bewerten, der von dieser Softwareperle ausgeht. Die meditativen Klänge und Farbspielereien üben eine seltsame Faszination aus, die immer wieder erneut fesselt.
Diehard GameFan (Jan 18, 2006)
For my own part, I enjoyed this game a ton. My first time fiddling with it was while waiting in a Battleground queue in World of Warcraft, and I quickly forgot all about that. I spent the next few hours engrossed with the game, attempting to create my own distinct melodies. And when I showed it to my fiancee? Yup, she stayed up until the wee hours of the morning sitting on the couch completely entranced by the little swimming plankton and the tones they created. Electroplankton is definitely addictive. Although your mileage may vary based on your own personal music tastes and how enjoyable it is for you to make your own music.
75 (Jun 30, 2006)
Jeu ou concept artistique, difficile d'y voir clair. Electroplankton est en tout cas un titre surprenant mais trop limité. Est-ce par choix artistico-intellectuel un peu ronflant ou par errance de game design ? La seule chose qui soit certaine, c'est qu'il vaut mieux s'y essayer avant de débourser 40 euros dans un "jeu" véritablement innovant mais tout aussi rapidement lassant. Mais si vous le voyez à 20 brouzouffes, sautez-lui dessus. Bien sûr, il ne s'agit que d'un avis, or il est difficile voilà un jeu qui est tout sauf sujet au consensus. Alors pour ce qui est de la note finale... disons qu'elle est moyenne.
GameSpot (Jan 06, 2006)
While some of the plankton in Electroplankton are standard synthesizers that have been thinly veiled with strange interfaces, the Nanocarp seem mysteriously autonomous. Left to their own devices, these tiny winged plankton will swim around the screen, occasionally producing small tinkling sounds. Tapping the screen with the stylus creates a concentric wave that will trigger any Nanocarp that get caught in it, and pressing on the D pad will cause similar waves to wash across the screen. But what's more interesting is the way they react to sounds you create. Clap once and they'll snap into a circular configuration; clap twice and they'll form a straight line. They'll also react to your blowing into the microphone or singing specific melodies, and if you master the techniques, you can actually design some simple animation routines.
70 (Sep, 2010)
Electroplankton ist recht exzentrisch und wird nicht jedem gefallen, aber Gelegenheitsspieler und jene Menschen mit Willen zur Kreativität können damit glücklich werden. Zum Entspannen reicht es allemal. Leider wird das Spiel dem Vollpreis von ca. 40€ nicht gerecht, wenn man es irgendwo günstig erwischt, sollte man allerdings ruhig zugreifen. Ich selbst hatte viel Freude daran, es immer wieder herauszukramen und für ein paar Minuten zu spielen. Daher sind sieben von zehn Punkten in Ordnung.
Unfortunately, most of the forms are just too random and arbitrary to be really compelling for more than a few minutes at a time. Also, you can't actually save any of the sounds you create, making this little more than a temporary diversion.
GameDaily (Jan 04, 2006)
Back when I was a little kid grownups used to think I was retarded because I'd just sit on a couch and make strange noises. Flash forward to 2005, and at 27 grownups still think I'm retarded because I'm a really big kid sitting on a couch making strange noises, but that's just a part of who I am. I love creating sound effects, theme songs for my cats, and performing horrible impersonations. In fact, when I was barely a teenager I wrote my own lyrics to Vanilla Ice's Ice Ice Baby and titled the song, Rice, Rice Baby (because I friggin love rice).
GameSpy (Jan 09, 2006)
As a game, ElectroPlankton fails spectacularly, but as I mentioned at the start of this review, it's clearly not meant as a game. For what it is, however, it's rather good. Unfortunately, unless you're extremely into music making, your fun will run out before too long. The inability to save anything really hurts as well. Still, if you're a casual gamer looking for a fun distraction or if you're into the whole "games as art" thing, you'll eat ElectroPlankton right up.
IGN (Jan 10, 2006)
With the Nintendo DS handheld, Nintendo has offered up a very enticing blank canvas for aspiring designers to try new and unusual ideas of entertaining themes. It's almost as if the company challenged the creative minds. "Here," Nintendo said. "Have at it. Go to town. Have some fun and see what you can do." In 2005, Japanese designer Toshio Iwai picked up that gauntlet, used his visual and audio experience to produce Electroplankton. What he's created is more of a stylized, aural toy than a game, a casual diversion instead of a skillful challenge. The entire experience is essentially whatever the user can get out of it: Electroplankton is as much of a canvas to the gamer as the Nintendo DS is to the interactive designer.
As an experiment in sound manipulation, there's certainly some value here. As an interactive entertainment package, Electroplankton fails to make a ripple.
Gamezine (Jul 08, 2006)
Avis final : Electroplankton est un concept novateur qui est malheureusement assez limité, le jeu aurait mérité d'être plus développé et proposer plus de contenu. Reste qu'il mérite le détour et possède d'énormes qualités qui feront certainement le bonheur de beaucoup de monde. Après le conseiller, c'est très dur, chacun doit l'essayer et se faire sa propre opinion. Le prix adopté en France est un peu élevé surtout que nos amis nippons ont eu le droit à un très joli packaging comprenant un casque. Electroplankton est un ovni dans le monde du jeu vidéo, à vous de le juger.
GameLemon (Jun 15, 2006)
As a handheld game, Electroplankton is serviceable, since the best way to enjoy it is to pick it up when you have a couple minutes free, play around for a little bit, then put it down and move on with your day. But when it comes right down to it, you're still shelling out $35 for something that you can't really DO anything with. In the end, Electroplankton is a fun little diversion, but I'd definitely wait for it to drop in price before you spend any of your ill-gotten gains on it.
EL33TONLINE (Sep 17, 2006)
For what it is, Electroplankton is a surprising little game that could keep you occupied for hours with mindless “fiddling.” If you can’t stand a game that does not have a directive in terms of a start and finish, you might find Electroplankton a bit too much of a bore. For the rest of you though it will go down as one of the classic games that only the DS could accommodate.
UOL Jogos (Jan 30, 2006)
"Electroplankton" é uma idéia interessante, uma arte interativa que mescla visual e som. A curiosidade instiga a experimentar várias ações com a caneta e o microfone, além dos botões, mas a limitação imposta pelo título faz com que o interesse não dure muito tempo. Talvez uma opção para conectar vários DS - até mesmo de forma online - conseguisse prolongar um pouco mais a sua vida útil. Apesar de simpáticos, parece que o destino desses plânctons digitais é o mesmo de seus colegas orgânicos: virar neve marinha.
60 (Aug 09, 2006)
Muziekgames zijn en blijven een zogenaamd 'niche'-genre. Hoewel veel van de games een behoorlijke hardcore-following weten te genereren, blijft het bijzonder lastig om de mainstream te bereiken. Eén van de weinige producten die het tot nu toe gelukt is, betreft SingStar. Nou heeft Nintendo in het verleden al meermaals bewezen dat ze van werkelijk ieder concept een grote hit kunnen maken, vooral op de Nintendo DS. Kan ze dat ook lukken met Electroplankton?
Game Shark (Jan 25, 2006)
The concept of the game if really neat, but when it is put into play, it disappoints. It ends up feeling like it is a side game to a larger game, like a little bonus unlockable, and as such it does not feel like a full serving of a game. I would recommend anyone out there to rent this game first before deciding if you want to buy it, otherwise you may just try everything out in the first hour, then give up on it. All and all, Captain Gordon gives this game a... C+.
Game Revolution (Jan 06, 2006)
Despite our cold, Gestapo demeanor, we don't have very strict policies regarding which games we choose to review. Obviously, big name, triple-A titles are dealt with first, followed by those that pique our particular interests, followed by less interesting, random software, followed by weird, European games about sheep trading or something. The math is quite easy.