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The bottom line with Ring of Fates is that despite its flaws as a single-player game, it thrives in multiplayer (even when played solo). The type of player who'll really enjoy this iteration of Crystal Chronicles is the Diablo/Phantasy Star Online, dungeon-crawling loot whore. With nearly 300 pieces of armor to earn and unlock, item-collection fanatics will have more than enough incentive to keep them occupied, and the game's competent controls and stellar visuals will satisfy every other craving. It's balanced and has just the right loot curve, unlike games such as Champions of Norrath, which offer too many loot drops but nothing worth keeping. Come for the single-player appetizer, but stay for the multiplayer grandeur. Ring of Fates is a keeper.
Overall, Final Fantasy Crystal Chronicles: Ring of Fates is an excellent title. It features memorable gameplay, stunning graphics, and a great multiplayer mode. It is also a very long title, and will keep you playing for quite a while. So if you're into Final Fantasy, enjoy RPGs, or are just looking for a great title for your Nintendo DS, look no farther than this game. I can confidently say that it is by far one of the best titles in the series, and I can almost guarantee that you will enjoy it!
Final Fantasy Crystal Chronicles: Ring of Fates is easily the best Square title on the DS available now, and possibly the best value for money title on the system too. Taking what was started on the GameCube, refining it, rebuilding it and offering a surfeit amount of content in a portable package, Square have made a classic for all DS owners.
Final Fantasy: Crystal Chronicles - Ring of Fates is a surprisingly valiant effort. It has variety and charm, and even though the RPG elements feel a bit wasted on the action-heavy gameplay, it still flows well. The multiplayer is really where the game takes off, but unfortunately, this is somewhat at the expense of the single-player portion. The controls are innovative but tend to not use the touch-screen as much as they could have; however, this means that the game doesn't feel as though it's been shoehorned into an ill-fitting mold to take advantage of the DS' novelty. If you have a shrine to Hironobu Sakaguchi, then Ring of Fates is a clever, fun, and sure to delight. It's also a good introductory title for action-heavy junkies who are looking for a game with a little more depth.
FFCC:RoF is a fun game that effectively fixed most of the problems facing the original, but introduced a few new ones. Overall the game is a great action/RPG that is a joy to play in single or multiplayer. The graphics and sound, while not in the same league as the GameCube original, are more than acceptable given the DS's limitations. Casting spells could have been handled better by having a lock-on button ala Zelda games, but it's not broken by any means. When you buy this game you'll have an excellent time playing alone or with friends. The story is well written and very entertaining, and the cast of characters really grows on you. The cost of admission is definitely worth it.
Ring of Fates does what Crystal Chronicles couldn’t do (make the game worth playing alone). The original Crystal Chronicles featured a gimmicky but robust multiplayer experience, but Ring of Fates’ multiplayer experience is nowhere near that of the GameCube game. That being said, it’s true that there’s no consistency that gives Crystal Chronicles an actual identity in the RPG world. But even at that, Final Fantasy Crystal Chronicles: Ring of Fates is an entertaining adventure that everyone should try. It’s short at about 20 hours, but the fun to be had makes it all worthwhile. This is probably the best dungeon crawler available on the DS.
Final Fantasy Crystal Chronicles: Ring of Fates isn’t the best Square Enix product on DS, but it’s very impressive nonetheless. Take the original design of the Crystal Chronicles series on Cube, streamline it for a single player experience, and then rebuild the multiplayer from the ground up, and you’ve basically got what Ring of Fates has to offer. Since DS is a portable, a huge chunk of the game’s development went to making sure that the single player offering is up to snuff, and it paid off marvelously. Characters have real depth to them, there’s a huge mass of scripted storytelling, the CG is – as always – the highest quality out there on DS, and the sheer amount of depth within the main story mode is pretty staggering.
Ring of Fates ist kein Rollenspiel-Schwergewicht, wie wir es sonst von Square kennen, und richtet sich mit entsprechendem Schwierigkeitsgrad eher an Genre-Einsteiger und Action-RPGler.
Wer über die umständliche Steuerung, die schwache KI und die schwammige Kameraführung hinwegsehen kann, bekommt hier aber ein durchweg motivierendes Spiel, dank sympathischer Charaktere, netter Kämpfe und Rätsel und ordentlicher, wenn auch typischer Geschichte. Der Ausflug ins Actiongenre kann hier also durchaus überzeugen, vor allem mit Freunden, mit denen sich das Abenteuer komplett kooperativ spielen lässt, leider nur nicht online.
Altbekannt und trotzdem gut: Betrachtet man nur den Spielablauf, wirkt der neue Hack & Slay-Ableger der Final Fantasy-Reihe wie ein weiteres typisches 08/15-Gemetzel aus Nippon. Die Levels sehen aus wie mit dem Baukasten gestrickt und auch das simple Hau-Drauf-Prinzip mit Aufleveln hat man in dieser Form schon hundertfach gesehen. Doch trotzdem wollte ich den DS schon nach kurzer Zeit gar nicht mehr aus der Hand legen. Das liegt vor allem an den liebenswerten Charakteren – ich musste einfach wissen, wie die Geschichte um das Zwillingspaar weiter geht. Ich hätte beinah eine Träne verdrückt, als...pardon, ich will euch nicht die Geschichte verderben. Außerdem macht das Kämpfen dank der gelungenen Steuerung, interessanter Moves und Magiestapel jede Menge Spaß. Also - ob allein oder in Gesellschaft: Mit dem neuen Crystal Chronicles erwartet euch ein konservatives aber unterhaltsames Fantasy-Abenteuer.
So che si dice spesso di molti giochi annunciati e creati da software house famose, ma questo è a mio parere è senza alcun dubbio un capolavoro, che non pretende di essere paragonato ai fratelloni maggiori della saga, ma che nel suo piccolo riesce a distinguersi egregiamente avendo anche dalla sua una componente multiplayer (locale) esclusiva che gli altri non hanno.
Trotz seiner farbenfrohen Präsentation und den überwiegend niedlichen Charakteren und Monstern ist Ring of Fates nicht nur ein Spiel für die etwas jüngere Zockergemeinde. Denn die unterhaltsamen Echtzeit-Kämpfe sowie die spannende Story werden auch ältere Spieler bis zum Schluss an den Handheld fesseln. Und hat man das Ende erst einmal erreicht, wartet ein spassiger Multiplayer-Modus, in dem man sich mit bis zu drei weiteren menschlichen Mitstreitern ins Abenteuer stürzen kann. Nur echte Rollenspiel-Profis sollten sich den Kauf, angesichts des ziemlich niedrigen Schwierigkeitsgrades besser zweimal überlegen. Alle anderen können hingegen beruhigt zugreifen - vor allem all diejenigen, welche bereits den Vorgänger mochten und sich schon lange nach einem würdigen Nachfolger gesehnt haben.
Despite the dodgy AI, Ring of Fates is easily a big step up from its predecessor. The action is more satisfying, the multiplayer is easier to get into, and the story mode is a huge leap forward. The game has a very strong presentation to go along with a rich overall gameplay experience. Those who enjoyed the GameCube version will undoubtedly find a lot to like in Ring of Fates; and skeptics may be swayed to a more favorable opinion.
Final Fantasy Crystal Chronicles: Ring of Fates is easily one of the best role-playing titles on the DS at this time and possibly the best value for money title on the system as well. By taking the original GameCube concept, refining it into its present state and offering a unprecedented boat load of content in a veritable handheld package, Square Enix have made an absolute gem of a game that all DS owners should appreciate.
Final Fantasy: Crystal Chronicles - Ring of Fates surpasses the Gamecube original in terms of scope, ambition and gameplay, offering some truly inventive multiplayer moments. Fans of Legend of Zelda: Four Swords will instantly tap into the teamwork element, so working together becomes the main selling point. It can still prove difficult to get three friends over to play the game the way it was intended, but as a single player experience, this radiates all the charm and character expected from a Final Fantasy title.
Calling Ring of Fates a truly fun and enjoyable Final Fantasy Crystal Chronicle would actually be an insult. It’s an impressive and completely absorbing handheld game that does hack-and-slash action right as well as provide a story true to the Final Fantasy brand. It has its share of problems but they pale compared to the overall package.
At times, Rings of Fate feels like it's literally busting at the seams of the DS. It's a solid adventure that's able to balance out some flaws with compelling gameplay and skilled craftsmanship overall. Chalk up one more system successfully conquered by Final Fantasy.
Final Fantasy Crystal Chronicles: Ring of Fates is probably the best single-player dungeon crawler we'll see on the DS for some time. Game balance is great, the game looks beautiful, and there's even some really fun writing hidden beneath the youth/casual storyline. We can't forgive it the lack of true multiplayer, though, and that omission makes the AI issues even more obnoxious. But if you've got a group of friends who have been playing Crystal Chronicles on your GameCube every Friday anyway, Ring of Fates is a must-have.
With all the attention given to the story, setting and presentation, Final Fantasy Crystal Chronicles: Ring of Fates tends to slip up in the fundamental gameplay department. Things like AI and cluttered controls will test your patience, but never enough to sour the experience or remove the sheen of quality. This is another solid effort from Square Enix – one that actually gets surprisingly dark as it goes on. With a few unlockable bonus modes, tremendous item creation depth and a combat system that caters to hardcore FF fans, there's more to Rings of Fate than the childish presentation suggests.
"Final Fantasy Crystal Chronicles: Ring of Fates" é um RPG de ação surpreendentemente complexo e profundo. Há uma tonelada de coisas a fazer, com uma história principal completa, um sistema de combate repleto de opções, muitos modos de jogo e minigames, além de boas opções de multiplayer. Há alguns probleminhas de performance e de interface, mas não deixe que a aparência infantil o engane: é um RPG de gente grande.
Ring of Fates has a small world map and doesn’t allow free roaming, but levels are huge and encourage exploration. I’m not embarrassed to admit that I got lost a few times or that some of the in-game puzzles really challenged me. And, once again, I’m amazed at what can be achieved on the DS. The level of detail in Rebena Te Ra, specifically touches like the glow from the forges behind the workshop, present a convincing fantasy world. Even better, you actually get to see your characters wear the armor and wield the weapons you buy them.
Ring of Fates redore le blason d'une série en laquelle plus personne ne croyait. Bien différent du Crystal Chronicles de la GameCube, cet épisode DS redresse le niveau en nous offrant une aventure plaisante et passionnante de bout en bout. Sa durée de vie un peu faible est compensée par le multijoueur, le soft ayant été pensé avant tout pour les parties en coopération.
The multiplayer really does save this latest Final Fantasy game from suffering the indignity of a bad score due to incompetent AI. It’s a great experience that a lot of bigger online console games could take a few lessons from. Final Fantasy: Crystal Chronicles – Ring of Fates is flawed, make no mistake, but the charm of the story and the design and the multiplayer will gloss over most of the flaws and leave you wanting to see what Square will bring us next from the FF universe.
It kills me to say this, but Final Fantasy Crystal Chronicles: Ring of Fates is the kind of game you rent, not buy. If you rent it from Blockbuster or Gamefly, you can probably finish the whole storyline and enjoy a good chunk of the multiplayer.
At the end of the day, Ring of Fates is an entertaining multiplayer game that also houses a somewhat entertaining single player mode. I can't honestly say that I'd go out of my way to nab this game for the single player experience, but it does have merit, mainly in the form of storyline and art direction. The added bonus comes in the forms of the controls, which are outstanding. The multiplayer mode though, seriously, that's where the fun is. It may not be the greatest title to carry the Final Fantasy moniker, but it is still a fun title to pick up and play, perfect for a handheld and definitely fun for some multiplayer outings.
While Ring of Fates has its share of flaws, it still stands as a pretty solid entry into the DS action-RPG category. The music, story and character design stand up to the usual Square standard, which I always enjoy. Since Square has been so crazy about spin-offs these days, I was expecting this title to feel a little hollow, but it actually comes through. Had the oddly unnatural use of the touch screen not been an issue, I think I would have gone from liking to loving it, but in the long run it's a flaw worth looking past.
In the end, Ring of Fates is a solid title that boasts some amazing production values. It's single-player campaign tends towards mindless hack-and-slash gameplay and there are some noticeable slowdown flaws, but it's still offers up a good dose of fun, especially if you're looking for a dungeon crawler with a bit Final Fantasy flavor.
There's even more on that little cartridge on top of the co-op play and the 12-hour campaign, like Moogle painting and trading, and a little kart-racing game similar to the one from its GameCube precursor. Had this youth-oriented Final Fantasy been scrubbed up a bit more, it might have been a squeaky-clean take on the hack-and-slash RPG formula. Nevertheless, while the game might not quite be in big-boy league, this kid's got a lot of enthusiasm, and it's infectious enough to make Final Fantasy Crystal Chronicles: Ring of Fates a worthwhile competitor.
Na Revenant Wings is Ring of Fates opnieuw een leuke spin-off die helaas door technische mankementjes wat aan glans inboet, maar over de hele linie toch een dikke voldoende verdient.
Final Fantasy Crystal Chronicles : Ring of Fates adalah sebuah game yang sangat seru untuk dimainkan. Baik dari segi cerita, suara, dan grafis, RoF memberi sajian yang sangat menghibur. Style permainan yang berbeda dengan gaya klasik Final Fantasy, memberikan game ini keunikan yang bisa membuat kita bermain tanpa henti. Game yang tidak begitu memerlukan pemikiran yang berat, sehingga dapat dimainkan kapan saja untuk melepas stress. Untuk menamatkan RoF ternyata cukup cepat loh, hanya 10 jam saja udah selesai, tapi ada fitur game+ dimana kita mulai dari awal lagi dengan tingkat kesulitan lebih tinggi, dan karakter level yang sama ketika tamat.
Hartgesottene Final-Fantasy-Fans kommen bei dem vereinfachten Spielprinzip nicht unbedingt auf ihre Kosten. Rollenspiel-Einsteigern wird aber mehr als genug geboten. Da ist auch die allzu kindliche Aufmachung und die schwülstige Musik zu verschmerzen – Testurteil „gut“.
Final Fantasy Crystal Chronicles: Ring of Fate pourrait se résumer par un simple mot: efficace. Graphismes léchés, musiques bien trouvées et scénario plus mature que prévu, le jeu ne déçoit pas. Le système de combat retravaillé et l'ergonomie extrêmement bien pensée nous confortent dans cette idée. Dommage toutefois que la durée de vie ne soit pas au rendez-vous et que le jeu perde au passage son identité multi-joueurs qui donnait à la saga ce petit quelque chose d'unique. Peut-être que l'épisode Wii comblera ces petits manques...
Ring of Fates doesn't look so hot placed beside most other games with Final Fantasy in their titles, but on its own merits it isn't without its own charm.
If you're patient enough, and can regularly resist the urge to throw your DS against a wall, you're likely to find a really good handheld RPG in Ring of Fates. For those with less patience, you might want to give this one a pass, if only to preserve your DS from violent impacts.
If Square Enix had just put a little more polish on the game, working out the slowdown issues and throwing in some real Wi-Fi Connection, it could've had another instant classic. As it is, Final Fantasy Crystal Chronicles: Rings of Fate is acceptably good at best, an adequately fun role-playing game with engaging gameplay and a mostly decent presentation. Check it out if you're a fan of the series or want to go questing with local friends.
It's in the multiplayer that Ring of Fates excels, and we have no problem with recommending it thoroughly to anyone who fancies some co-op action RPG fun with their friends. On the strength of excellent multiplayer and enjoyable if somewhat flawed single-player, we also have no problem rating Ring of Fates fairly highly - but we suspect that the lack of single-card multiplayer or WFC support is going to be a huge disappointment to many players. Let the buyer beware; this is a great game, but continuing the traditions of its predecessor, it may well not be the great game for you.
Ring of Fates will be better received by Final Fantasy fanatics than others because, well, it's a Final Fantasy game after all. But the harsh reality is that the excellent story is rather let down by the constricting control scheme. With games like The Legend of Zelda: Phantom Hourglass and Ninja Gaiden Dragon Sword showing what can be done when developers put their minds to it, it's hard to be sympathetic. Still, there is fun to be had here. Disappointingly, the game does nothing to move the series on, which brings us back to our original point about the game feeling as if it wasn't worth the trouble. If online play had been included we'd be singing Ring of Fates' praise from the rooftops of VideoGamer.com HQ. As it is, the story just about makes up for its gameplay failings.
Magnifique et dynamique, Final Fantasy Crystal Chronicles : Ring of Fates n'est cependant pas le Messie de l'Action-RPG que certains pouvaient espérer, entaché de petits défauts de conception qu'il aurait pourtant été simple d'éviter. Le jeu n'étant pas toujours très facile, on se sent de surcroît trahi lorsque les autres personnages vous regardent mourir sous les coups des ennemis sans bouger le petit doigt pour vous aider. Heureusement, le titre reste rapide, même en multi où pour peu que l'on possède un groupe d'amis aussi passionnés que soi dans l'Action-RPG, on pourra alors passer un excellent moment. Un titre bien sympathique donc, qui mise finalement beaucoup plus sur l'action que sur l'originalité.
Final Fantasy: Rings of Fate is almost (almost!) a very good dungeon crawler for the DS. If Square Enix had only managed a better spell-stacking mechanic or upgraded the game’s multiplayer capabilities, this could have been a great game. Maybe the game mechanics - and the characters - will grow up in time for the sequel.
Final Fantasy – Crystal Chronicles: Ring of Fates is a great game if you plan on purchasing it with the intent on playing it primarily with other people. The multiplayer mode is easily what the game was designed around, with the single player not only feeling like an afterthought despite the character development but also suffering from the same gameplay mechanics that make the multiplayer enjoyable. The gameplay is much more refined than what was found with the original title, but it would be hard to say that the sequel is the better game.
This is a solid game with some faults, but they can be easily overlooked if you are willing to give it the chance. I said earlier that the single biggest thing working against this game is that it is attached to the near-perfect Final Fantasy family. If this game was simply “Ring of Fates”, a lot of these problems would be excusable or easier to overlook, but because it has Final Fantasy in the title you can’t forgive them for messing up some of the stuff they did. FFCC: RF (last time I’m typing that) is a nice little game, and manages to fix a few of the problems that it’s Gamecube brother had, but at the same time brought a new batch of problems with it. It’s a good distraction, but not enough to keep you hooked.
If you’re a fan of past Final Fantasy games and will appreciate the fan service of classic armor types and spells, Final Fantasy Crystal Chronicles: Ring of Fates will be an enjoyable addition to your collection. Sadly, Square-Enix still hasn't nailed the multiplayer component, and the obvious faults in its single-player gameplay will turn off most everyone else.
Ring of Fates does provide the opportunity for you and three others to engage in Gauntlet-style dungeon exploration and lots of monster-killing. Even so, it's a poor excuse to round up the gang. Presumably, the reason why your friend are your friends is because you share some common interests. Do some of those together instead.
I'm not saying that Final Fantasy Crystal Chronicles: Ring of Fates is bad, per se. It's just that it achieves its middling score in a much different fashion than most games. In most instances, I think a game is average because it doesn't strive to be more than that. With Ring of Fates, I feel like the seed of a great game is in the card. It just was never allowed to come to fruition, and the end result is a game that feels half-completed. Sure, everything from start to finish is there. But it was pulled out of development right when something good could have come from it. It's alright for those just getting started with the genre, but veterans are inevitably going to be left with wanting more.