Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.1
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (8 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
DS-x2 (Dec, 2008)
Flower, Sun & Rain is a title gamers will either love or hate, with none in between. It does seem obvious that Suda might have made this game to piss people off as it is a title that stands out within itself. For those not a fan of Suda stay away from this game but if you can handle his gamers or other weird and bizarre titles then you need to stay at hotel 'Flower, Sun & Rain' with Edo.
Cubed3 (Dec 04, 2008)
Flower, Sun and Rain is most likely one of the strangest games available on DS so far, and yet in the same breath proves to be one of the most captivating experiences on offer. An addictive soundtrack, plenty of brain-teasing puzzles and a gripping story packed full of twists and humorous moments help make Suda-san's title a must-try.
That Gaming Site (Nov 19, 2008)
It's not for everyone but if you give it a shot, it might just surprise the hell out of you.
Game Freaks 365 (Jul 10, 2009)
Flower, Sun and Rain is a nice port of the PS2 cult classic. The story is full of twists and turns and will more than likely keep any Suda51 (the game's eccentric designer; also the designer of No More Heroes for Wii) fan on the edge of their seats, and any casual gamer wondering what drug they accidentally took. Possibly the weirdest game moment I have ever seen: there is a pink crocodile named Chris. As mentioned previously, I recommend this game to anyone who is a fan of Suda51 (Goichi Suda) or is just looking for an eccentric romp through a resort that seems to be straight out of Groundhog Day. As for the wandering consumer, save yourself the confusion. This game probably won't be for you.
75 (Dec 18, 2008)
Ce n’est pas tous les jours que l’on tombe face à un titre aussi singulier que Flower, Sun and Rain. S’il est évident qu’il ne plaira pas à tout le monde, de par sa répétitivité, ses graphismes assez pauvres et une histoire incompréhensible, il serait dommage de ne pas laisser une chance à ce titre qui ne ressemble qu’à lui. Flower, Sun and Rain est si étrange, si audacieux, qu’il en devient fascinant.
70 (Dec 09, 2008)
Décevant sur le plan ludique, extrêmement abouti sur le plan artistique, Flower, Sun and Rain tient bien plus de l'oeuvre culte que du chef-d'oeuvre. Sa réalisation obsolète, son gameplay épuré et sa linéarité poussée à l'extrême laisseront de nombreux joueurs sur le carreau. Les autres savoureront avec délectation son univers surréaliste et sa narration culottée, qui portent plus que jamais la griffe de Suda 51.
En conclusión, Flower, Sun and Rain es un título que sólo está destinado para un público que sea fan de Suda 51. Es un juego bastante atípico que por culpa de su linealidad y pobres gráficos no puede apuntar más alto. No tiene mucho sentido mirar en el propio juego una guía que nos dice lo que tenemos que hacer y posteriormente introducir en forma de código la respuesta que hayamos encontrado. Más cuando el juego se estaba vendiendo como una aventura gráfica. Esperemos que el futuro remake de The Silver Case corra mejor suerte y no se noten en él los años transcurridos desde su lanzamiento original en PSOne.
GameSpot (Jun 29, 2009)
At its heart, Flower, Sun, and Rain is an excellent adventure game that deals with a lot of complex themes, but it's unfortunately dragged down by the constant backtracking, poor graphics, awful camera, and sometimes nearly incomprehensible puzzles. But if you can look past these flaws and put in the work to really get into it, you'll find a cool, engaging, and frequently comic mystery that only gets deeper and deeper.
Pocket Gamer UK (Dec 19, 2008)
As the antithesis to the type of games currently being churned out for the DS, Flower, Sun and Rain will appeal to a certain niche audience. It's definitely an acquired taste. Much like caviar or a marmite sandwich, take a big bite. You might not spit it out into your napkin.
IGN (Jun 24, 2009)
Even still, all the previous Suda play, old school gaming, and niche tastes that now define me as a reviewer are no match for this odd, sluggish, and borderline masochistic experience. Flower, Sun, and Rain is a success for even making it to the US, but those that dive in should be more than forewarned by critics across all regions at this point; this game is strange, slow, and really tough on its players. Most niche titles out there that become fan favorites have a hard shell, but once you crack it there’s plenty of rewarding gameplay to be found. With Flower, Sun, and Rain, it’s basically Suda’s name (which means a lot more in 2009 than it did in 2001) against a title that’s just too strange, sluggish, and unintuitive to ever be truly fun along the way. I’d rather share a beer with Suda than anyone else in this industry, but I’ll back away slowly from Flower, Sun, and Rain. This one just isn’t that good.
Thunderbolt Games (Jan 17, 2009)
It’s a shame that a game with so much promise in the areas that maybe we underestimate in games such as the story and scripting, can fare so badly in the audiovisual experience and general gameplay. With some great ideas hidden behind a truly ugly veil, Flower Sun And Rain is like an ugly Jennifer Aniston. Exactly.
1UP (Jun 16, 2009)
It's not easy to feel certain one way or the other about Flower, Sun, and Rain. For Grasshopper's fans, it's a welcome English translation of the company's sophomore effort. And it's a good thing it's an adventure game, because the story is the number one reason most people will want to check it out -- its all-around surrealism could be compared to a Haruki Murakami novel (but no, I'm not putting it on the same pedestal). But the game feels low-budget and leaves more questions than answers, and the underlying "math" theme isn't exactly the best implementation of the puzzle system. FSR shows that Grasshopper was on the upswing after this game, with much better work in the insane, multi-threaded story of Killer 7, and the brazen action of No More Heroes.
50 (UK) (Nov 05, 2008)
In the end, the game's dated feel is a double-edged sword. It might be odd to feel nostalgic for a time that's less than a decade ago, but Flower, Sun and Rain will make you feel exactly that. It won't fail to surprise and entertain you with the unhinged mood and unique frame of reference you expect of Suda 51 and his Grasshopper studio, either. Whether that will be enough to compensate you for its turgid and alienating gameplay depends only on how dedicated you are to the pursuit of the cruel and unusual.
TotalVideoGames (TVG) (Nov 28, 2008)
For all its faults, FSR retains the quirky allure found in Grasshopper Manufacture inc's other games. It certainly has its charm and is satisfying to play in its moments when you crack a particularly difficult puzzle, but this is a game markedly reserved for hardcore fans of Suda 51's work. Some ill thought out mechanics really make this already niche title further marginalised, but it's nonetheless a very quirky adventure game.
Clearly there is a difference between art and video games. When it comes to Flower, Sun, and Rain I think it would have been much better if this game stayed on the very pieces of paper the developers wrote their ideas on. Flower, Sun, and Rain goes to show you that developers are not afraid to try new ideas, but at the same time those risks need to be thought through completely.
DarkZero (Dec 11, 2008)
Flower, Sun and Rain is like a cake with a filling of captivating characters and story, surrounded by a terrible game. If you can make it past the horrible audiovisuals and laborious gameplay then there is some fun to be had here, but you really have to work for it.
Modojo (Jun 26, 2009)
Although Flower, Sun and Rain shows signs of innovation, it's much too confusing to enjoy. There is originality here in spades, but the experience lacks direction. Skip it.
Adventure Gamers (May 23, 2009)
Despite its few moments of levity, however, the surreal nature of the storyline remains a little too odd throughout, and the repetitive nature of the gameplay makes Flower, Sun and Rain more of a slog to play through than it is enjoyable. It’s certainly unique, and at about fifteen hours long, it’s a pretty sizable quest, yet the similar nature of the puzzles and heavy emphasis on backtracking means that it all feels too long. Fans of Suda51's previous games may find this more of an interesting prospect than most, but adventure fans can find better games on the Nintendo DS elsewhere.
Blend Games (Jun 19, 2009)
The dialogue is bad, the visuals are awful, the story is just weird, the sound is horrendous, the gameplay is non-existent, and the FMV cutscenes make me want to stab myself in the kidney with a butterknife. I'm sorry to the people that worked on this DS version, but this is Suda51's worst work ever. I don't like this game.