Kirby: Canvas Curse Reviews (Nintendo DS)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Forget Yoshi Touch 'n Go! Kirby rolls onto the DS! Rensch (218) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Best use of the touchscreen yet! Matt Johnson (4) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (27 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Nintendojo (2005)
Overall, Kirby: Canvas Curse is a must-own game and should be a killer app for the DS. The game's character and theme may keep the title in obscurity; however, it sets a standard by which all DS and PSP titles will be judged and few will surpass. Forget GTA: Liberty City and Mario Kart DS: the future is here, and my, is it ever so much fun to play.
Yahoo! Games (Jun 13, 2005)
It's too bad that Kirby isn't a more interesting character. Without a more compelling protagonist, many Nintendo DS owners might write this off as a gimmick or a kiddie game. But the fact of the matter is that this is the perfect combination of a lazy pink blob, an innovative interface, and some of the loveliest 2D artwork you'll find in a game. Combine this with the on-the-go ease of a handheld system, and what more could you ask for in a platformer?
GamerDad (Nov 07, 2005)
It's also a great sounding game thanks in part to the great DS sound system but also to the old-school soundtrack. The music is almost 8-bit in its simplicity but is orchestrated superbly to match the clear, clean lines of the on-screen action. There's just not a bad word to be said about Kirby Canvas Curse. It proves that the stylus can give us unique new gameplay experiences while keeping the deep, skill-based action that has characterized the best Nintendo can offer.
100 (Sep 26, 2005)
KCC is a must-have game for any DS owner. Its awesome gameplay and full support of the DS's touch screen make this game a complete winner.
Nintendo Spin (Jul 08, 2005)
Kirby’s Canvas Curse is a great showpiece for the DS’ touch screen gameplay abilities. It’s a refreshing title that demonstrates how new experiences can be wrapped around classic themes to create exciting opportunities for gamers. It’s one of the best titles available on Nintendo’s new platform, and while watching videos and screens may give you an idea of what to expect, it really has to be played to be fully appreciated. The biggest complement this game can receive is that it’s an incredibly unique gaming experience and yet instantly familiar and approachable to most gamers, because it blends tried and true formulas with wickedly addictive new gameplay mechanics.
NintendoWorldReport (Apr 14, 2005)
Touch! Kirby may not be perfect, but it's pretty darn close. It offers the most intuitive, polished and entertaining use of the touch screen yet. What's more, it has enough depth to hold a player's attention for hours on end. If you liked Super Mario 64 DS's line-drawing mini-games or Yoshi Touch & Go, you'll adore this game. If you found those games short or shallow, you'll adore this game. Heck, anyone who owns a Nintendo DS should love this game.
Oddly enough, I'm not even a fan of the pink puffball and I immediately fell in love with Kirby Canvas Curse. The finesse required for Canvas Curse is distinguishable, as is the level of fun that you'll have playing this game. If HAL's creative mind can be extended to future DS titles, there's a bright road ahead. Nintendo's touch-screen handheld might wind up being the system that revives creative thinking in an industry laden with sequels, remakes, and copycats. Kirby Canvas Curse is the best 2D platformer of this decade. I implore you, buy Canvas Curse today. You won't regret it.
Deeko (Jul, 2005)
Kirby is one of those characters that, at least ostensibly, epitomizes Nintendo's reported obsession with younger gamers. He's pink, he's fluffy, and he participates in only the most cartoonish of violent activities. Really though, I think it's more fair to say that the little powderpuff represents Nintendo's commitment to releasing games for everyone. It's easy enough to attract the casual, deep enough to keep the attention of the hardcore, and it reminds us all that a game doesn't need to have blood and guts to appeal to older gamers. Kirby: Canvas Curse is a fantastic title that anyone can have endless fun with; end of story.
Portable Review (Aug 16, 2005)
Overall, this is probably the first high quality title for the DS that takes full advantage of stylus control. While Yoshi's Touch n' Go still felt as if Nintendo was still trying to get a gauge the DS's full arsenal of abilities, Canvas Curse feels as if they are already batting a thousand. For those of you straddling the fence on purchasing a DS, this may well do the trick for you.
Nintendojo (2005)
Put simply, DS owners are missing out if they don’t have this game. It has longevity, charm, and controls that endure the wild departure from traditional platformers and make a highly enjoyable game. It comes highly recommended.
Gaming Target (Aug 04, 2005)
The Nintendo DS needs more titles like Kirby: Canvas Curse. Titles that implement innovative use of the touch screen, but also add depth and meaning. Don’t pass up Canvas Curse for its lack of multiplayer or cheery visuals. You’ll be missing one of the best titles to come out for the DS yet. This is highly recommended for gamers looking for a challenging old-school platforming game with an amazing new twist.
Gaming Age (Jun 14, 2005)
Kirby Canvas Curse is one of the best handheld games to come out this year. It's loaded with fresh ideas and new play mechanics. The game has a nice difficulty level that ramps up sharply toward the end. Kirby is a joy to play and packed with fun levels that gamers of all ages will enjoy. If your Nintendo DS has been collecting dust, Kirby is the best reason out there to crack it back open and have a great time. I've never been much of a Kirby fan, but Canvas Curse has made a believer out of me.
1UP (Jun 21, 2005)
The challenge can reach frustrating levels, but ultimately, success boils down to a fine balance of puzzle solving, skilled drawing, and even a pinch of creativity (you can progress several ways, depending on how you draw Kirby's path). Add in a few WarioWare-inspired bosses and minigames, and you have a great addition to the DS library.
91 (Dec 05, 2005)
Así que ya sabes, si te gusta el género, Kirby, o tienes una Nintendo DS muerta de risa, por 40€ te puedes llevar a casa uno de los mejores productos de la máquina, un precio ridículo para lo que el título te puede ofrecer. Quizá por su curioso control te merezca la pena probarlo antes, pero salvando este detallito, es un claro imprescindible. Vamos, ¡Corre a por él!
The Nintendo DS needs more titles like Kirby: Canvas Curse. Titles that implement innovative use of the touchscreen, but also add depth and meaning. Don't pass up Canvas Curse for its lack of multiplayer or cheery visuals. You'll be missing one of the best titles to come out for the DS yet. This is highly recommended for gamers looking for a challenging old school platforming game with an amazing new twist.
Spätestens gegen Ende des Spiels, wenn ihr Kirby an 15 Gegnern vorbei über drei Fallen und weiter in eine neu gezeichnete Auffanglinie katapultiert habt, seid ihr süchtig!
DarkZero (Jun 20, 2005)
Kirby Canvas Curse is brilliant. HAL have built on the ideas from earlier titles and have moulded them into a fully fledged platform game. What’s more, this game could categorically not be done on any other platform. HAL has shown us exactly what it meant by saying they would give us new ways to enjoy games. Hopefully, other developers will learn from HAL and follow suit in bringing us games with new control mechanisms and a lot of substance.
N-Europe (Jul 11, 2005)
This really is the greatest platformer, if not the greatest game on the Nintendo DS. Its fun, its challenging and it will take you quite a long time to unlock everything. Do yourself a favour and import it now.
At last Nintendo has finally proven that the touch screen is more than a novelty or a substitute for button controllers. Hopefully the future of the system will continue to evolve and keep us from getting any more jaded.
IC-Games (Aug 29, 2005)
There’s already been some heated debate about which of the newer console fledglings are winning the war of the gamer’s pocket. The Sony PSP comes armed with great graphics and some interesting capabilities, but then the Nintendo DS has more superlative and original games like this one. Yes, there has already been quite a few games that really showcase the touch pad of the DS, we’ve been treated to great titles like WarioWare Touched, and Mario 64 DS but none of them have utilised the features of Nintendo’s new handheld quite like Kirby’s paintbrush has. If you own a Nintendo DS you simply must own Kirby’s paintbrush, it doesn’t get any simpler than that.
90 (GAF) (Aug 30, 2005)
It's of fantastically high quality, with the only knocks against it being a relatively mediocre soundtrack and the lack of a wireless multiplayer mode. Some might also balk at the main game's decidedly short length, but the Rainbow Run mode and deep well of unlockables will have you coming back to master the game's stages long after you've defeated Drawcia. Pick it up now, before it gets lost in the holiday shuffle!
HonestGamers (Apr 19, 2005)
The majority of games simply aren't this good. It stands aside from the crowd and you'd be crazy to miss it.
Cubed3 (Sep 25, 2005)
Long awaited by fans, deemed gimmicky by the non-fans, Kirby has come through for one and all and proved that being put on a canvas is no curse if he's involved. This is one of the first really great games on the DS, truly essential. Kirby can come round to my DS to play anytime, legs or no legs.
Nintendo Spin (Dec 03, 2005)
Controlling like a dream, if you do own a DS, Kirby: Canvas Curse most certainly a must have. If I could sum up Kirby in five words, they’d be: Perfect, Original, Flowing, Graceful, and absolutly-life-changing.
IGN (Jun 10, 2005)
Chalk Kirby Canvas Curse as another one of these successful departures from the usual Kirby offerings. It's an outstanding design that captures what the Nintendo DS platform is all about: unique and creative gameplay, and speaks volumes of the potential this system can offer gamers down the line.
GamersMark (Jun 20, 2005)
I can’t recommend Kirby Canvas Curse to DS owners enough, but I’d also highly recommend it for platforming fans as well. It’s been a long time coming, but this is the first original full length title to come out for the system that not only provides a full gaming experience, but also uses the touch-screen successfully. It also helps that this is one of the most enjoyable 2D platformers to come out since Yoshi’s Island. If more games like this come out for the DS, it’s possible the system will shed its "gimmick" image and take it’s place among the halls of Nintendo’s respected ventures.
90 (Jun 20, 2005)
Kirby Canvas Curse is another great reason for owning a DS. If this is an example of more of the great things to come, the future is bright for the DS.
Kirby Canvas Curse is probably a game that should have launched with the DS hardware because it definitely shows that the DS touch screen is actually worth something. That it can actually bring interesting new kinds of gameplay without sacrificing everything on gimmicks. It uses the DS's innovation to create an excellently designed game that feels new, direct, free, and challenging at the same time. Kirby Canvas Curse is probably the first legitamite game on the Nintendo DS.
AceGamez (2005)
Kirby offers us a fully-fledged game with a main mode and great secondary modes, with plenty left to unlock and find, as well as high scores, times to beat and a great little game where you launch Kirby through the air as far as possible! Despite a lack of multiplayer, if you own a DS then you should own Kirby - simple as that. It's fun for everyone that actually will last a long while and makes great use of the handheld's touted abilities without sacrificing familiar gameplay for gimmicks that are short lived.
The Next Level (Sep 08, 2005)
Don't let the cutesy cover and the pink fluffiness of your protagonist trick you into thinking that the game's just for kids -- if you're looking for an addictive game that's both deep in gameplay yet fairly commitment-free, Kirby: Canvas Curse may very well be for you. This is really one of the few games where I can say with a straight face that there really is something for everyone, and it's probably the most peaceful "killer app" you'll find.
And it really is these little touches that set the game off beautifully. Graphically and sonically, Kirby: Canvas Curse excels and impresses with apparent ease. If you fail a level, then that wonderful ‘one-more-go’ feeling that eats up so many hours of our lives as gamers comes into play, and whilst this game isn’t the longest by any means, it’s possibly the most enjoyable on the format so far. A few more levels would have seen Canvas Curse pulling off a perfect ten, but since we don’t do half scores, I think that the nine I’ve scored it here should be read as more like just below nine-and-a-half. Excellent stuff.
90 (Nov 30, 2005)
Lasst euch vom bescheuerten Titel nicht täuschen: Kirby ist das intelligenteste, umfangreichste und spaßigste Jump'n'Run auf dem DS. Das liegt vor allen Dingen an der Vielfalt, die der kleine Hüpfmeister in Sachen Spezialfähigkeiten und Leveldesign bietet. Er kann sich von der Stachelkugel in einen Ballon verwandeln, wie ein züngelnder Blitz wüten oder als Stein auf den Grund eines Sees sinken. Statt stupider Daueraction gibt's eine gute Mischung aus Kampf, Akrobatik und Rätseln: Ihr müsst Schalter aktivieren, durch Wasserströme gleiten, Plattformen erreichen, Lasern ausweichen oder einfach mit Schmackes Feinde rammen. Kirby führt die intuitive Stiftkontrolle von Yoshi Touch & Go konsequent fort und begeistert mit Qualitäten, die man sonst nur von Sonic und Mario kennt. Ich hätte nie gedacht, dass ich vor diesem rosa Ball mit dem bösen Blick mal den Hut ziehen würde.
I really like Kirby: Canvas Curse. It doesn't start out like much, but it sucks you into its unique play style before you know it. It's not perfect, though I'm not sure what I would change to make it better. It's certainly a hidden gem that I thoroughly enjoyed playing. If you are the type of person who plays a game to see the ending and that's all, then this game may not give you your money's worth. On the other hand, if you enjoy seeing all a game has to offer, it offers a fair value. If you don't mind the fantastical setting, I think you will likely enjoy one of the more unique takes on the platform genre, in a way that is only possible on the Nintendo DS.
The obvious complaints about the game's length should be noted. However, if you're basing a purchasing decision on that, find a new hobby. Canvas Curse is a game you'll be playing 10 years from now. It creates replay value from the simple fact that it's incredibly enjoyable, can be picked up for short bursts, and never drops from the realm of near perfection. This, along with Meteos, are the current reasons why a DS should be in your console collection.
N-Zone (Dec 23, 2005)
Den DS bequem auf den Schreibtisch legen und munter drauflos kritzeln - seit Another Code hat mich kein Spiel so sehr an den Touchscreen gefesselt wie Kirby. Lasst euch vom Titel und der kunterbunten Optik nicht schrecken und zückt probehalber den Stylus - die präzise Steuerung und die klasse Bewegungsphysik werden euch nicht mehr so schnell loslassen!
Armchair Empire, The (Jul 06, 2005)
Kirby Canvas Curse may be the best use of the DS touchscreen to date. Even better the game is an engaging experience from start to finish, including the mini-games and boss battles. It’s a “must have” title for DS owners and fans of platforming games. It’s not without its moments of frustration as the challenge does ramp up quite a bit towards the end, but the rewarding experience far outweighs any frustration.
Thunderbolt Games (Jul 16, 2005)
It’s about time. It’s been a while since a game made such excellent use of the DS Touch Screen, that strange and mysterious feature that few game designers have welcomed with open arms. Thankfully, the latest installment of the Kirby series not only impresses, it stands tall among its contemporaries as one of the finest games on the system. With a loveable hero, incredibly technical handling, and a truckload of features all wrapped up in a wonderfully stylish presentation, Kirby: Canvas Curse not only brings a breath of fresh air to a seemingly stale handheld gaming world, but it also steals the spotlight with its undeniable quality.
90 (UK) (Oct 22, 2005)
It’s difficult to over-stress how wonderful it is to have a complicated and intricate platform game that’s so remarkably relaxing to play. It’s a rare treat, and very appreciated. Kirby: Cursed Canvas comes from nowhere, but deserves to go everywhere. It’s another absolute proof of the validity of the DS as a unique gaming platform, and sets a new challenge bar for relaxing platform gaming.
GameSpy (Jun 14, 2005)
Since launch, the DS has needed a "real" game that shows off just what you can do with the system's unique capabilities. Not a port of an older game or a collection of mini-games or a glorified tech demo -- an actual game with actual depth. Kirby: Canvas Curse is that game. It's simple, to be sure, but it's also remarkably fun and a shining example of what a little thought and innovation can bring to Nintendo's new handheld.
90 (Jul 15, 2005)
Mit Yoshi’s Touch and Go! veröffentlichte Nintendo einen innovativen Titel, dem es aber leider trotz kreativem Gameplay ein wenig an Variation und Tiefe mangelte. Doch Big N hat aus alten Fehlern gelernt und liefert zusammen mit den HAL Laboratories ein tolles Spiel ab, das unterstreicht, dass Nintendo’s neuer Handheld für frische Ideen und innovatives Gameplay steht.
Lawrence (Jun 13, 2005)
All in all, this is the type of game you bought a DS for. It truly utilizes the system's abilities without compromising gameplay quality in the least. There are some spikes in difficulty later in the game, but nothing insurmountable. While short, it offers enough incentive to play through more than once, and the minigames are just as good as the main single-player mode. A must-buy for DS owners.
GameZone (Jun 16, 2005)
Up until now Kirby wasn't one of those games. Of course, up until now Kirby hadn't done anything major that hadn't been done before. Canvas Curse is one of the most unique and innovative games I've played all year, including the games I played at E3. Nintendo said they wanted to create new kind of games with a new control style that anyone could learn. For Kirby: Canvas Curse, that mission is complete.
Every time I play a Nintendo branded game with this kind of innovation, style and enjoyment I can’t help but say “Way to go Nintendo, you have done it again”. Kirby Canvas Curse shows why the DS is an innovative machine and further testament to how Nintendo continues to put out quality games. With great 2D graphics, good sound and an awesome use of the touch screen, Canvas Curse is a must buy for anyone who owns Nintendo’s dual-screened wonder.
GameSpot (Jun 13, 2005)
All in all, Kirby Canvas Curse does a lot of what you want a Nintendo DS game to do. And it couldn't really be done on any other platform, yet it doesn't sacrifice its gameplay for the sake of short-lived gimmicks. So if you're in the hunt for a new DS game, Kirby Canvas Curse is a great choice.
NintendoWorldReport (Jun 21, 2005)
With its fresh new approach to the series, Kirby: Canvas Curse is an excellent turn for Nintendo's venerable character. It's also a great showcase for your DS, with eye-popping 2D graphics and touch screen controls applied to a real, full-length game.
Game Revolution (Jun 23, 2005)
Who would have thought that this unassuming, second-rate mascot would roll to the front of the pack? Kirby Canvas Curse is simply one of the best DS games released thus far and an easy choice for DS owners griping about the lack of strong software for their tech-heavy handheld. He might not have legs, but this old pro will get you where you need to go.
82 (Jul 12, 2005)
Canvas Curse is still a must-own. It does great work in almost every way, from controls to maximizing the DS’s touch screen. It looks, feels and plays like historical Kirby installments. However, while it looks and plays well, it is incredibly short. Despite that, it is still a necessity for any DS owner, and while it may not get a very long run, it is still a track worth going on.
Nintendo Life (Apr, 2009)
Creative freedom has become an essential element of game design. Without it players are left following the path developer have set, and where is the fun in that? Worry not however; Kirby Canvas Curse allows players to express themselves in ways you probably wouldn’t expect. Forget roads and pathways - this time you’ll be drawing your own routes of Technicolor paint with use of your stylus, with the help of a little creative thinking, of course.
Modojo (Jun 13, 2005)
In the end however, it's safe to say that everything about Kirby : Canvas Curse shines with polish. When it came time to sit down and write this review, there was very little that could paint any portion of this game in a negative tone (pun completely intentional). Canvas Curse is strong in every aspect it needs to be: in gameplay, in presentation, and most importantly it takes full advantage of the Nintendo DS' stylus control. Anyone with either an interest in a refreshing take on the classic platform genre or simply looking for something different will definitely find complete satisfaction in this one. Truly a must-play.
Bordersdown (Dec, 2005)
Anyone who found themselves a little underwhelmed by Yoshi Touch & Go, or by the DS's general lack of platform action should look no further than Kirby Canvas Curse. The subtle blend of old-school platformer and touch-screen control give it a unique flavour and one unlike anything sampled before. There's a lack of multiplayer, but given the type of game it's to be expected. It has huge replay value and is one of those games that even months after purchase will still be finding its way back into the DS to unlock a bit more, or to beat the speed runs in time trial mode. Another example of DS gold.
Pocket Gamer UK (Mar 15, 2006)
Imaginative and fun, if a little short, Kirby's Power Paintbrush is full of good ideas that are a joy to explore.
AceGamez (2005)
Despite my eventual boredom with Kirby: Canvas Curse, as a game played in spurts it can be quite entertaining. The levels are fairly short and progress is saved after every one, making this a perfect game for that short bus ride or lunch break. However, sitting down with it for a couple hours will let the monotony creep in, as the repetition slowly numbs your brain. With better character and level designs, Canvas Curse could have been a contender for best DS game at the time of its release, but instead it glides nonchalantly across the finish line somewhere in the crowd of runners-up.
Video Games Daily (Oct 08, 2005)
Kirby: Canvas Curse may not push the second screen or network functionality, but this doesn't matter; it is still a terribly fun and creative game experience which we would recommend to anyone with a DS.
A great addition to the Kirby legacy, and another top quality title for the DS’s library. It may not have the lifespan or the consistency of ideas that the highest caliber 2D platformers contain, but with its unique design and control system there’s no denying it’s a fun game in its own right.
Video Game Generation (Feb 20, 2006)
The sound may be somewhat sub par, and the graphics, however nuanced, still that of a side scroller, but it’s the gameplay that makes this game a winner. More than just jumping from platform to platform and collecting items, Kirby: Canvas Curse really brings you into the game, making you more important than ever...even if only to keep Kirby from suddenly rolling off the edge of a cliff. I could easily see a game of this caliber translating to the Nintendo Revolution and, in fact, I hope it does, for it would certainly guarantee the system a hit!
EL33TONLINE (Oct 13, 2006)
If you’re looking for a fun platformer that controls more intuitively than any other, is beautiful to look at, has great replay value and is innovative at the same time, look no further. Kirby is your man. Or, er, pink puffball guy.
Well, color my rainbow and call me Kirby! Canvas Curse combines a delightful old-school sensibility with all-stylus controls for a fast and fun adventure that provides a brand new way to interact with familiar platforming elements. Though the game has a tendency to speed you through levels too fast, the next challenge comes so quickly that you barely even care. It's nice to see a solid DS game that doesn't have touch-screen functionality dangling off its butt like an afterthought.
By combining a completely new gameplay style with nicely designed traditional 2D platforming levels, Kirby: Canvas Curse manages to fulfill the true potential of Nintendo's highly touted touch-screen gameplay.
G4 TV: X-Play (Jul 11, 2005)
Kirby Canvas Curse could’ve used a little more time before being put on display, but remains a surprising and accessible game, and makes the best use of the DS’s stylus to date. While short, this is the best experience available on the DS right now, and anyone with a tolerance for candy-colored adventure should give it a try.
Press Start Online (Sep 28, 2005)
Canvas Curse presents plenty of bang for your buck. There may not ever be a moment of unalloyed delight as a perfectly timed egg arcing into the top screen and obliterating several bats, coins and a Lakitu in one fell swoop, but in most other ways, Kirby comfortably bests his saurian rival. The unlockables add plenty of replay value, and the Time Trial and Line Trial modes in particular are immense fun. It's graphically and sonically impressive too, and in terms of control, as you bat Kirby back and forth like a Roddick-Federer baseline rally, there's probably no finer showcase of the possibilities of DS.
GamePro (US) (Jun 30, 2005)
Canvas Curse gameplay is kinetically challenging and undeniably captivating. The courses are peppered with obstacles, pits, traps, and foes, which will guarantee youll be poking and drawing like a mad man. The K Man has come through once again.
The Video Game Critic (Feb 20, 2006)
The game seems awfully simple at first, but each subsequent stages introduces a new wrinkle to keep the action fresh and challenging. The boss stages are totally unique, and the "jump for distance" bonus stages are a blast. So what's not to like? Well, unlike Yoshi's Touch and Go, Kirby's Canvas has a real puzzle vibe that taxes the cranium a bit more than I would prefer. More advanced stages take place underwater or in total blackness, and these border on tedious. Still, for DS fans looking for something substantial, Canvas Curse delivers the quality gameplay we've come to expect from Nintendo.
75 (Dec 05, 2005)
Avec une longévité accrue, Kirby : Power Paintbrush aurait pu être un des gros hits de fin d'année sur Nintendo DS. Malheureusement, son absence de Multijoueur et ses bonus sans grande saveur jouent un peu en sa défaveur. Malgré tout, ce titre profite pleinement des capacités de la console, d'une maniabilité exquise et d'un plaisir de jeu, certes éphémère, mais intense.
Mobile Tech Review (Sep, 2005)
Kirby Canvas Curse is probably the most complete experience on the DS at the moment. It combines the old school platforming / puzzle gameplay with the new school DS touch screen controls, and manages to do both in a way that's both fun and new. In the end, Canvas Curse is paving the way for the future DS games that can make use of the system's unique abilities and produce high quality games that will raise the bar for the genre, hopefully for the Kirby series as well.
Netjak (Aug 15, 2005)
Think of Kirby Canvas Curse as being one of those old NES platformers where you'd die constantly, and be hammering the jump buttons all the way down to your inevitable death after you mistimed yet another jump. Only this time, all those crazy spastic bouts of urgency actually work out to your advantage. You can finally avert disaster by spamming lines onto the screen, guiding Kirby to relative safety. However, after you do this a couple times, and it leads to you clearing yet another level on one playthrough, the innovation starts to get old. This certainly is a different kind of game, interesting even. But, a blast to play? A must have? These are things that Kirby: Canvas Curse sadly is not.
Gamestyle (May 13, 2006)
Kirby: Power Paintbrush is an easy game whose only longevity comes from obsessive completion - but even then, it won't last beyond a few hours, and is probably best suited to a younger audience. Whilst the refreshing change to touchscreen control is appealing to both young and old, continued use only reinforces that the hands-on nature of button-based platformers is more satisfying in the long run.