Line Rider 2: Unbound Reviews (Nintendo DS)
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Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.2|
|Graphics||The visual quality of the game||4.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.2|
|Overall User Score (5 votes)||4.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Game Vortex (2008)
Having a portable version of the classic that isn't cut off from all the neat online user-generated content makes this arguably the biggest, baddest Line Rider game yet. Purists may argue, but then how can you complain about the ability to draw tracks with the stylus? There are the obvious trade-offs in the DS with storage, but the solution seems to be that players will upload their tracks to the Web and keep them there for play online or download later. As long as the underlying software doesn't change radically, there's even the prospect of future versions that add enhancements but still allow players to enjoy the tracks they created on Line Rider 2: Unbound. At the very least, fans will want Line Rider 2: Unbound for the opportunity to have 40 TechDawg tracks collected in one place. Go Bosh!!
Snackbar-Games.com (Oct 21, 2008)
If you're one of those people that became addicted to the Flash game, you'll have fun with the extra features and portability. If you didn't like it, there's nothing here to bring you around.
IGN (Sep 12, 2008)
Line Rider's core concept is great, and this sequel does pretty much what it sets out to do: monetize the free online toy with added gameplay, visuals, and music. The story mode puzzles are inventive and provide a real sense of satisfaction when you finally get everything right. Creative types will be able to do a lot with the editor, and all users can extend the life of the game by sharing new content locally and online. It's just too bad the interface couldn't have been made more user-friendly. Struggling to edit your lines will try your patience. But the unique gameplay and downloadable content might make it worth it.
GamePro (US) (Sep 16, 2008)
Tears were shed on principal (since the limit isn't absurdly low), and the liquid curved so well, that Bosh rode off the part of it that I drew in speedy red line and crashed through my other eye, drawn in orange breakables. Okay, I didn't actually do that, but you could if you wanted to, and send it to your friend, to boot. That is why this game is fun, that and the insane soundtrack (played on your command via the jukebox) that might actually warp your brain--maybe that's why this review is so silly--with its unexpectedly rad Moscow Circus track and obnoxious techno yodeling.
GameSpot (Sep 17, 2008)
It's hard to escape from Line Riders 2: Unbound's grip once it seizes hold of you. This simple puzzle game packs a surprising amount of depth, making hours fly by as you desperately try to pass a tricky course or baffle your friends with a crazy concoction of your own. The PC version is slightly better than its DS counterpart because the latter suffers from control quirks, but the experiences are largely the same. It's a shame most puzzles rely on sheer perseverance instead of skillful line placement, though, and the learning curve is far too steep in the early stages. If you have the patience to learn the subtleties of sled-track design, there is a lot of value in this little package.
Mygamer.com (Oct 24, 2008)
Line Rider 2 has something for everyone, but the game’s main story mode is quite demanding. Getting the hang of the user interface will take some time, but become more comfortable the more time you spend with it. Solving each stage gives the player a huge sense of accomplishment but it is unfortunate that there is no option to save your perfected track. That option is designated for the WiFi mode of the game, where custom tracks can be created, uploaded, and downloaded. Line Rider 2 provides a unique amount of entertainment value on the DS and is worth checking out. Just be aware of this game’s high difficulty level. Check out the web’s free Flash version to get a taste of what this sequel holds.
GameZone (Oct 06, 2008)
Line Rider 2 is a unique experience for the DS that is only limited by a challenging interface. Yet once you get a decent track designed and watch your Rider sled away with reckless abandonment the excitement and fun kicks in.
Modojo (Sep 30, 2008)
We're not fans of the original Line Rider and don't care for the iPhone version, but Line Rider 2: Unbound is a cool distraction and a great way to pass some time. Not only is Story Mode deep and engaging, but Puzzle Creation adds infinite possibilities. Thirty bucks is still too much to spend, but considering the value, you'll have fun if you do.
Cheat Code Central (2008)
In the end, it boils down to whether or not you enjoyed the first Line Rider. If you found yourself really addicted, Line Rider 2: Unbound might be worth a look. But, if you're like me and checked it out, then promptly found it shallow and not particularly exciting, you may want to take a pass. It's not a bad game; there are some good ideas here, and once you get a handle on the creation mechanics, then it's a fairly satisfying game. Still, the inconsistencies in difficulty and almost unfairly-steep learning curve are tough to overlook. The community features are impressive, and if that really appeals to you, then I guess checking out Line Rider 2 is probably worth it.
Nintendo Life (Jun 13, 2009)
Line Rider: Freestyle has tried to turn a free online game into an enjoyable retail experience by adding new gameplay, enhanced visuals and sound but in our opinion falls short. The story mode can be satisfying when done correctly but is plagued with far too many irritations to maximise the game's full potential, which may be the result of developers wanting to ‘milk the cash cow’. Furthermore, although the Freestyle modes give the player a vast amount of opportunity they are susceptible to the flaws that exist in the story mode. As such, editing a line is just as frustrating, so these modes will only appeal to the avid sledders out there. It's a shame that this game relies on sheer persistence rather than skilful application. Still, if you are the creative type then Line Rider may have more to offer, and you may find it worth a slide.
It costs you $20. Most gamers won't even want to pick it up for $10. You're better off playing the online Line Rider, which gives you the same experience at no cost whatsoever.
1UP (Sep 17, 2008)
As a creative tool Unbound is great, but as a game it feels a little sparse. Despite its seemingly casual nature, the technical side of Unbound shouldn't be underestimated -- it quickly frustrates players looking for a light challenge while rewarding the more dedicated who are willing to invest the time.
Worth Playing (Oct 18, 2008)
Line Rider 2: Unbound doesn't really achieve what it had set out to do. The level designs produce too much trial-and-error to create real puzzles, and the new line formats often seem to add unneeded and unwanted detail. Line Rider is not entirely bad, and the Freestyle mode is good as a way to entertain a creative mind. Those who don't want to bother with creating their own artwork in this rather particular form, however, may wish to skip the title. Those who aren't sure either way should probably give the online original a try and decide from that.
Thunderbolt Games (Sep 20, 2009)
For a game where the sole mechanic is to draw lines, it’s ironic that not long after starting, you’ll feel like the ink is already starting to run dry. If you can get past the frustration of line creation, and the trial and error gameplay – or if you’re a seasoned line rider who wants to continue the creativity in your palm – then you probably won’t be too disappointed. The lack of content and polish for even a budget title leaves it hard to recommend, but the fact you can get a better experience for free, online, is even more disheartening. Line Rider: Freestyle is an idea that sounds great on paper, an idea that makes so much sense you feel it simply can’t fail. Unfortunately it’s an idea best left on paper, or in the browser window of your computer.
Game Critics (Nov 04, 2008)
Line Rider 2: Unbound is a cute idea, but in my opinion it doesn't have the chops or the longevity to become a successful handheld title. For those curious about what sort of gameplay can be had with a sled and some imagination, my recommendation is to download the original and save yourself the headache of this unimpressive cartridge.
NintendoWorldReport (Oct 09, 2008)
Line Rider 2’s graphics are unimpressive to say the least; I've seen better-looking Flash games. Some of the musical tracks are catchy, but it's not enough to save the experience. Just bear in mind that the internet game is free, folks.