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Critic Reviews

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RPGFan (Apr 19, 2007)
While Lost in Blue 2 has a bit too much in common with the previous game, it is by no means a complete retread. New unique minigames and a gigantic island to explore makes Lost in Blue 2 an engaging purchase for anyone who can get past the daunting first few hours of extreme survival. However, the one-two combo of a companion who lacks any sort of survival competency and the required precise micromanagement of each character's vital stats can tempt even the most hardened survival buffs to snap their DS clean in half. Next time, Konami, pair us with someone who actually knows what the hell he or she is doing. Even my Hero Complex has its limits.
78 (Jun 01, 2007)
Art & Design wecken sofort den Robinson Crusoe in mir, die interaktiven Möglichkeiten von Touchscreen, Mikro und Stylus werden vorbildlich ausgenutzt. Aber die monotone und teilweise stressige Nahrungsbeschaffung hemmt wie schon im Vorgänger anno 2005 viel zu lange die Entdeckerlust. Man ist einfach zu schnell müde, durstig oder hungrig. Survival und Simulation sind ja gut, aber wenn man hundert mal Feuer gemacht, Fische gebraten und Pilze gesammelt hat, schleicht sich Routine ein. Trotzdem ist dieses Abenteuer unterm Strich einen Tick besser als der Vorgänger, denn Konami zieht nach etwa zwölf harten Inseltagen endlich ein paar dramaturgische Joker. Die stechen zwar spät und nicht so, wie man es sich für ein packendes Abenteuer wünschen würde, aber sie retten die Motivation. Trotzdem habe ich mehr erwartet, denn hier schlummerte gerade mit der Erfahrung des ersten Teils im Rücken nicht nur das Potenzial für ein gutes, sondern ein ganz großes Abenteuer.
Lost in Blue 2 is not an adventure game, it is simulation, and there is an adventure behind the simulation, but it isn’t that straight forward. I would like to see a desert island adventure, akin to Robinson Crusoe, but this isn’t it. This is a good simulation of the tedious nature to survival in the simplest sense, but I think Konami may have over done it. Play this in small doses, to get ahead, and you’ll avoid frustration. The experience may be tedious at time, but it isn’t meant to be approached as a simple obstacle, solve, and repeat kind of game. While there are elements of adventure here, simulation seems to be the main focus. It is disappointing that much of the day-to-day survival needs were made so in depth because it may repulse some players.
70 (UK) (May 09, 2007)
Lost in Blue has a lot of soul, even though it will probably never get through to most people. Give it another try, and it might just become one of your favourite games.
GamesRadar (Mar 26, 2007)
The vast majority of this will be familiar to those who played the first game, but there’s a bit new here, too. Whether you’re dodging and jabbing in first-person to fend off wild predators, microphone-grunting to speak to a gorilla, recovering after a hurricane or earthquake, playing fire-making, harpooning, or milking mini-games wirelessly with another DS owner, making a necklace, or just discovering a new flower that you can use to flavor your food in the cooking mini-game, this is a different adventure, and one worth embarking upon.
NGamer (Apr 25, 2007)
It's an incredibly arduous game. Its closest equivalent is Harvest Moon, but that series has a much better appreciation of the balance between hard work and simple fun. The only way this could be any more demanding would be by having us tap the shoulder buttons to keep the characters' hearts beating. Is this anyone's idea of a good time?
On the whole, Lost in Blue 2 is a definite improvement upon its predecessor. It wouldn't live up to "great game" status by any means, but it's fun to play when you have time and provides a nice distraction from the cold realities of life. Perhaps I exaggerate a little, but it really is a fun and relaxing game that will have you making food and exploring the jungle for as long as you want to. There's no real pressure to play (it's not real-time like Animal Crossing or Nintendogs), and it's just simple fun. Happy surviving!
NintendoWorldReport (Apr 25, 2007)
Actually, I’m wrong. There could be complaints here, depending on how much you enjoyed the original Lost in Blue. The games are so similar, I could even recommend reading our review for the first as a primer for this game, which leads me to my conclusion: The enjoyment to be had from this game almost solely depends on your opinion of the first, if you’ve played it. Depending on whether you love or hate Lost in Blue’s slow-paced survival gameplay, you will love or hate Lost in Blue 2. If you haven’t taken the plunge into the series yet, by all means give it a shot. It’s one of those new ideas that rarely get a chance to exist these days as companies strive to homogenize games.
If you ever escape from a deserted island, odds are you’ll never have to deal with the ordeal again. However, that isn’t true if you played the original Lost In Blue, because this sequel once again has you fighting for survival in the middle of the ocean. The main characters may be different, but all of the food gathering, fire starting, and exploring is very much the same. A bigger focus on action (like fighting wild animals) and a wider variety of activities make this more enjoyable than the original, but it still failed to make me care about the characters enough to suffer alongside them.
65 (May 18, 2007)
Lost In Blue 2 est étonnamment proche de son prédécesseur, sans doute trop. Le gameplay atypique du soft saura donc surprendre ceux qui n'ont encore jamais tenté l'aventure, mais les connaisseurs apprécieront peut-être moins ce nouveau stage commando sur une île déserte. Enfin l'accent mis sur la quête constante de nourriture limite trop nettement la liberté de mouvement du joueur et empêche véritablement de profiter de l'aventure comme il le souhaiterait. Mais c'est aussi ça la survie.
GameSpot (Mar 27, 2007)
There's an unlockable mode in which you can survive as a single castaway and ditch the companion, and you can also play a few minigames with a buddy via the download play option. If Lost in Blue 2 is your thing, there are a good dozen hours or more to squeeze out of it. But so much of that content is just revisiting the same basic activities out of necessity, and the new minigames can't gloss over how frustratingly dull and mundane everything is in between them. Some formulas just aren't meant to be repeated, and this competent but bland sequel is a perfect example.
Game Chronicles (May 17, 2007)
I love adventure games and I enjoy survival games, especially survival horror, but the only thing horrific about Lost in Blue 2 is how much time it takes the game to even start to become fun, and then how quickly it can all end. With appetites like these characters, I’ll be waiting for the M-rated Lost in Blue 3 with tasty recipes that include eating your companions.
Consoles Plus (May, 2007)
Lost in Blue 2 constitue une bonne séance de rattrapage pour ceux qui avaient manqué le premier opus. C'est un bon jeu de milieu de gamme, le genre à vous occuper entre deux hits.
Consoles Plus (Jun, 2007)
Lost in Blue 2 ne réussit pas à rectifier le tir : les nouveautés se concentrent sur les détails et le gameplay reste lui quasiment inchangé, c'est-à-dire contraignant et énervant.
Joypad (Jun, 2007)
Dommage, cette suite ressemble trop à l'original et se montre même plus frustrante. À réserver aux fans.
60 (Apr 03, 2007)
If you somehow manage to to survive long enough to get to later stages of the game, you'll find a few bright points, like the ability to make a spear for fishing, but these highlights are few and far between and in no way make up for everything that proceeds it. The way I figure it, if Konami couldn't get this game right after two attempts, then they've lost the right to create a Lost in Blue 3.
Worth Playing (Apr 21, 2007)
Despite the nifty features and abilities available to the player while trying to survive, I often found Lost in Blue 2 to be difficult and tedious. The experience would be improved if you did not have to take care of your fellow castaway or if the statistics didn't decrease quite so rapidly. In the time it takes you to explore a bit of the island and get to where you were the last time, you have to double back due to thirst and fatigue. The overall time put into LiB2 often seems wasted because during some play sessions, you don't make any real progress, hindered by the continuous strain of keeping up the stats of both characters.
G4 TV: X-Play (May 18, 2007)
Lost in Blue 2 does prove rewarding down the back stretch, and fans of Harvest Moon and similar games probably won’t have as much of a problem with the early going. This is a game that expects you to pay your dues, though, and most players will probably find that too high a price.
GameZone (Apr 06, 2007)
A poorly designed main game surrounded on all sides by high quality elements. Unfortunately, the strengths of the latter in no way make up for the shortcomings of the former.
IGN (Apr 04, 2007)
Lost in Blue 2 does do some things new, but it's just not enough. Its enhancements over its predecessor are walled off, barriered behind the roadblock of frustration in the hours of investment it takes to even get to them. The numeral doesn't justify itself, and so spending the cash to buy this title can't really be justified either. You'd be better served to just try out a copy of the original Lost in Blue, or, for an even better result, track down the first Survival Kids for Game Boy Color. The cartridge won't play on a Nintendo DS, but will on a Game Boy Advance SP. Konami got it right that first time, back in 1999. Since then, it's just been backwards steps.
While Lost in Blue 2 comes across as a carbon clone of its faulty predecessor, its small negligible improvements may prove intriguing to discerningly patient fans of the series.
51 (May 10, 2007)
Lost in Blue 2 had so much potential given that this was sequel to a game with unlimited ideas that fell flat. For some reason, the development team decided to rehash the first game with added functionality rather than adding to the storyline and making it easier to explore. I really wanted to like this game but again was thoroughly disappointed about halfway through. There may be some of you out there that will find joy in what the game has to offer, but if you’re like me, you’ll probably come away shaking your head knowing that this game could’ve been so much more.
Frictionless Insight (Apr 19, 2007)
The cardinal rule of games is that they should be fun. Every activity – even failure or death – should, in some way, be a reward. A game that's not fun is simply a mechanistic way of passing the time. There's a lot in Lost in Blue 2 that should be fun. The problem is that survival activities turn play into an endless game of whack-a-mole as you keep the castaways fed and rested enough to get to the more entertaining portions of island life.
Pocket Gamer UK (Apr 19, 2007)
What's really annoying is that very similar criticisms were levelled at the first Lost in Blue, seemingly to little effect. Maybe it's appropriate that, in turn, few players are likely to make the mistake of getting washed up on Lost in Blue for a second time.
1UP (Apr 12, 2007)
A desert island game, but only in the literal sense.
40 (May 09, 2007)
Bref, si Konami nous livre un jour un troisième épisode, sait-on jamais, il faudra revoir ces quelques règles et rééquilibrer le gameplay... Sans même toucher au reste, à la limite, ça donnerait un jeu vraiment bon. Car la réalisation est de bonne facture, le design plutôt attachant, les mini-jeux sympas, la découverte de l'île excitante... En attendant ce jour béni, on vous conseille donc vivement d'y réfléchir à deux fois avant de mettre le cap sur cette maudite île déserte ! Vous y trouverez certes des trucs sympas à faire, mais il vous faudra des nerfs d'acier pour materner ces deux crève-la-dalle de première catégorie.
Modojo (Apr 11, 2007)
There could be, in some way, a niche market that finds the grueling experience that is Lost in Blue 2 enjoyable. Diehard survivalists or the kind-of too old Boy Scouts with a seriously concerning collection of Merit Badges could be right at home with this game. Or maybe not, there's always that girl/relationship element in there, and I hear these guys are scared of those strange girls. Their strange smells and strange breast things tend to freak them out and make them lose their focus on the kindling and rabbit traps. Yeah, I lose focus too guys, nothing to worry about.
GameSpy (Mar 27, 2007)
Lost in Blue 2 is a niche game that is destined to appeal to only a select few. The plodding pace and hopelessly impaired partner will never land this game on anyone's top ten list of best games ever, but there are elements that are enjoyable. It's sort of a case where you have so much to worry about in your regular everyday life (like eating, sleeping and drinking) that concerning yourself with little digital people suffering a similar plight seems like a waste of time. For most people, that's exactly what Lost in Blue 2 will be: a complete waste of time. But for a small audience of those that enjoy insurmountable challenges and crushing defeat, Lost in Blue 2 will fit the bill nicely.
UOL Jogos (Mar 30, 2007)
Depois de algumas horas, é difícil não se questionar sobre a funcionalidade da fórmula do jogo, pelo simples fato de ela não gerar diversão. Os poucos minigames e cenários novos de "Lost in Blue 2" parecem desculpa para o lançamento do título, que em nada muda em relação ao original.
Game Shark (Apr 16, 2007)
Lost in Blue 2 isn't an awful game if you can get by the constant micro-management involved with surviving. There's a lot of fun to be had in a number of the mini-games and with exploring the island to find new discoveries that can lead to everything from new food ingredients to new tool materials. The problem is that the constant resource gathering and caring for these two characters is more work than fun - perhaps if this was toned down to a level where it wasn't as ridiculous the game would be a slam dunk. For those that like exploring, babysitting virtual people and resource gathering Lost in Blue 2 might be worth a rental. For the rest, we recommend going back to virtual pets that are less demanding and more satisfying...
GamePro (US) (Mar 20, 2007)
If it weren't for the torrid pace at which you're required to gather edibles, Lost in Blue 2 would be an enjoyable game. The developers obviously wanted to instill a sense of urgency, but really, all they did was rob the game of its fun. Who knew that being in a life and death situation could be so boring?