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Critic Reviews

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Random Access (Oct 17, 2011)
Lufia: Curse of the Sinistrals is, in a nutshell, everything a reboot should be. They could've taken the easy route and ported the game with some minor improvements here and there, but Neverland has taken quite the initiative and created what some may recognize as an entirely unique game all on its own. The main quest may be a bit short (20 hours would be the norm), but with the classic "New Game+" feature, you can play it all over again! I may even go so far as to recommend this version over the original. ...Yes, I will do that now. Seek out Lufia: Curse of the Sinistrals wherever you can! Do it!
GamesRadar (Oct 20, 2010)
Bottom line: If you’ve got a DS and $30 to spare, get Lufia: Curse of the Sinistrals. This is a charming, beautiful, and accessible title that dares to be different while paying homage to the original. It will make a fine addition to the collections of both its fans and action-RPG enthusiasts alike.
Nintendo Life (Oct 31, 2010)
For long-time fans of Lufia 2, the biggest hurdle in Curse of the Sinistrals will be getting over the initial shock of the game's radical action RPG makeover. But once you come to grips with the game's new look and feel, you'll quickly find out just how refreshing an experience the game truly is. And for newcomers, the game's unique blend of action-style combat and problem solving elements make it a game that just about anyone can enjoy. Lufia: Curse of the Sinistrals might not be the straight remake many fans of the series were hoping for, but those who prematurely dismiss it will be missing out on a truly unique action-rpg adventure and a whole new take on the classic storyline.
RPGFan (Nov 02, 2010)
Lufia: Curse of the Sinistrals may fall short in a few areas, but it more than makes up for it in its dynamic gameplay. For a reimagining of a classic, this game sure does get it right; it does just enough new while preserving just enough of what people loved about Lufia II: Rise of the Sinistrals. The most impressive part of Lufia: Curse of the Sinistrals is the amount of variety packed into its gameplay, there really is something new with every dungeon, puzzle, and boss battle you encounter. There's something here for the hardcore Lufia fan and the RPG fan who has never played a Lufia game. There's really no excuse not to experience one of the better games to hit the DS this year.
IGN (Nov 04, 2010)
It's not too often that a developer has the courage to completely change a game's actual genre when updating it for a new generation, but sure enough that's what's happened here. The characters, the settings and the overall story are largely the same, but what was once a role-playing experience fueled by picking attack options from menu screens now has you taking direct control of your fighters and mixing it up in real time. And the new direction is impressive. While established fans of the old Lufia franchise might've liked it just fine if Curse of the Sinistrals just gave their SNES favorite a new coat of paint, the shift to an action interface opens up the brand for an all-new audience. This is a great DS adventure -- don't miss it.
GamePro (US) (Oct 25, 2010)
Lufia: Curse of the Sinistrals does have a lot of fun elements, but it's also full of aggravations of varying sizes. I found that the parts where the game shines were worth the effort of slogging through its more lackluster elements, but I'm not sure how many other players will possess this sort of patience. While the work spent on renovating this title is impressive, the end result still feels like it needed more thought put into it.
RPGamer (2010)
While Lufia II on the SNES might have been a rising star, this title is clearly cursed. The game's problems get in the way of enjoying almost everything. The dungeon puzzles could have been great, but are instead hindered by poor design. The story might have been more enjoyable had a little more time and care been spent on developing the characters and plot. Sadly, this game's moments of glory are overshadowed by a variety of problems. While I can't say with a clear enough memory how or if the original Lufia II was better, I can say that sometimes drastic change is not always needed when reviving an older property. And if you're going to tell a story, it's best to use the whole novel, not just the CliffsNotes.