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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (7 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
85
Jeuxvideo.com (Feb 07, 2007)
J'avoue que je n'en attendais pas autant de la part de ce Magical Starsign qui compte sans problème parmi les meilleurs RPG de la console. Le soft se démarque par son système de jeu novateur bourré de subtilités, sa réalisation somptueuse, son utilisation parfaite du double-écran, et son ergonomie exemplaire au stylet.
84
411mania.com (Dec 06, 2006)
This game is fun to play, both thanks to a clever, if typical battle system, some good puzzles and some great humor. There aren’t too many good RPGs on the DS either at this point, with only FF III and Children of Mana being your recent choices, and neither being offering the same level of genuine charm that Magical Starsign does. Brownie Brown have another deserved hit on their hands, which probably means it’ll get ignored in favor of Square Enix games, like all awesome RPGs do. So do me a favor, and don’t let this one get ignored. It might not be the next Golden Sun, but at least it’s an entertaining RPG, and the DS doesn’t have enough of them yet.
83
RPGFan (Nov 26, 2006)
The highest review I'd given a DS RPG yet was a 90%, and that went to Taito's LostMagic, an interesting RTS/traditional-strategy/action RPG hybrid. Magical Starsign does an excellent job at taking the classic Turn-Based RPG formula and turning it into something fun for Nintendo's new handheld device. Brownie Brown succeeded where others failed, and that's something we can all be happy about. If this review, or perhaps the game's artwork, strikes you as something worth investigating further, know that I do recommend this game to people that already feel a bit of interest for the game. Skeptics may as well stay away: you probably won't enjoy it as much as we easy-to-please, perpetual-youth gamers do. I'm ranking Magical Starsign as "good" on the scale of "excellent" to "poor," and the game earns an overall score of 83%. I anxiously await what the guys and gals at Brownie Brown have in store for us next; hopefully it doesn't go downhill from here.
82
Fragland.net (Apr 02, 2007)
Magical Starsign is a must have for any RPG player out there and perhaps even a perfect game for all those who feel like starting with the genre. It’s not a complicated game as it may seem at first, it plays rather fluid. What else do you want? A solid story? You’ll find it all right here. Two words: MUST HAVE!
80
Nintendo-Online.de (May 25, 2007)
Hass und Liebe liegen oft sehr nah beieinander, was auch auf Brownie Brown’s neuestes Abenteuer zutrifft. Während einen am Anfang die saublöde und langatmige Story abschreckt, gefallen Charakterentwicklung, Gegnerauswahl und Übersetzung. Während das Kampfsystem übersichtlich und eingängig ist, nervt einen die Abhängigkeit von den Planetenkonstellationen doch enorm. Den Ausschlag für den, wenn auch knappen, Sprung über die 80er-Wertungshürde macht schließlich die schmucke grafische Präsentation des Nippon-Rollenspiels.
80
Legendra (Sep 30, 2007)
Magical Starsign a tout pour satisfaire l'amateur de RPG classique possédant la dernière console portable de Nintendo. Utilisant à merveille le stylet, le jeu propose un contenu digne des grands jeux de rôle sur console fixe. En tout cas, il serait dommage de passer à côté de cette cartouche bourrée de qualités, tant techniques que ludiques. L'habitué aura quand même à passer outre l'humour omniprésent et pourra au choix aimer ou détester. Le petit nouveau devra supporter la difficulté assez poussée du titre. Mais dans tous les cas, l'un comme l'autre ne resteront pas indifférents face à cette petite cartouche.
80
RPG Kingdom (Mar 29, 2007)
Magical Starsign a tout pour satisfaire l'amateur de RPG classique possédant la dernière console portable de Nintendo. Utilisant à merveille le stylet, le jeu propose un contenu digne des grands jeux de rôle sur console fixe. En tout cas, il serait dommage de passer à côté de cette cartouche bourrée de qualités, tant techniques que ludiques. L'habitué aura quand même à passer outre l'humour omniprésent et pourra au choix aimer ou détester. Le petit nouveau devra supporter la difficulté assez poussée du titre. Mais dans tous les cas, l'un comme l'autre ne resteront pas indifférent face à ce petit bijou.
80
Lawrence (Nov 20, 2006)
Considering all of the above, it is a testament to its quality that I don’t loathe Magical Starsign for the DS. All of the elements that should send me into a foaming apoplexy are there – “classic” turn based battles; a colorful landscape populated by twee, asexual ragamuffins – but the developers at Brownie Brown (Sword of Mana) managed to create an engaging bit of escapism that rises above the normally infuriating trappings of the RPG genre.
80
PlayDevil (Jul 19, 2007)
Magical Starsign is a sweet game that will appeal to both children and adults alike. It has a great sense of humour, a nice, if generic storyline, and traditional turn-based RPG gameplay. Its not the longest, hardest, best looking or even best-playing RPG that you will ever see, but you will have a smile on your face as you progress through, and, unlike many RPGs, it will never frustrate you, making this a thoroughly recommended purchase for anyone with even the slightest inkling to play an RPG.
80
PGNx Media (Nov 16, 2006)
Visually, Magical Starsign is a charming game with cute, anime-style characters and equally attractive environments. The different worlds have their own styles, all of which look great on the Nintendo DS. The audio in the game is equally cheerful. The music is somewhat repetitive but fits the game’s style very well. The sound effects are pretty good although they aren’t anything out of the norm. Magical Starsign’s presentation is cheerful, the battle mechanics have a few wrinkles and the story is passable. Although it’s not the deepest RPG, the game is a solid offering on the Nintendo DS.
80
Eurogamer.net (UK) (Jan 03, 2007)
It may not have the production values of Final Fantasy III, but Magical Starsign combines a superb and intriguing battle system with a genuinely fresh look at how to control this kind of game on the DS. The result is something which is well worth a look for any RPG fan who's in the market for a handheld adventure.
75
N-Zone (Mar 21, 2007)
Magical Starsign ist definitiv das Highlight dieser Seite und kommt von Brownie Brown, den Machern von Sword of Mana. In dem sehr traditionell gehaltenen Rollenspiel reist ihr als Student einer Zauberakademie quer durch das All, um eure verschwundenen Mitschüler mitsamt Lehrerin wiederzufinden. In rundenbasierten Kämpfen wehrt ihr euch gegen liebevoll design-te Monster und vertraut auf eure Partymitglieder, die ganz individuelle Magiesprüche mitbringen. Magical Starsign ist genau die richtige Kost für Rollenspieler der ersten Stunde, für alle anderen wirkt der Titel mitunter etwas altbacken.
75
IGN (Oct 26, 2006)
After missing out on Magical Vacation for the Game Boy Advance here in America, it’s great to finally be able to enjoy the depth of the team over at Brownie Brown with Magical Starsign. While the game is definitely a blast for hardcore RPG fans, anyone not into random battles and turn-based gameplay will want to stay away from Magical Starsign, as it is still a very traditional design. The game has a great battle mechanic with some strong diversity and strategy elements, though it’s a bit too linear in its story. The overall presentation is amazing though, and anyone looking for a true classic RPG should look no further.
75
FOK!games (Mar 09, 2007)
Het spel heeft een bepaalde uitstraling die je aan het spelen houdt en Magical Starsign voelt ook heel erg 'voltooid' aan. Er is aandacht aan details geschonken en er zit veel (droge) humor in het spel. Robots die "Intruders detected, run anti spyware utility" roepen of een waarzegger die Twigadamus heet en daadwerkelijk een twijgje is, toveren een glimlach op mijn gezicht. De multiplayer modus geeft je de mogelijkheid met vrienden vele uren door te brengen in verschillende kerkers en voegt dus ook daadwerkelijk wat toe aan het spel. Tel daarbij op dat de graphics en vooral de muziek erg goed zijn, de besturing met de stylus snel en praktisch werkt en dat de ondergrond een degelijke RPG is en je hebt gewoon een leuk spel.
73
GameSpot (Nov 01, 2006)
Magical Starsign offers up a quirky cast and some genuine humor, and while the battles aren't all that nuanced, they're easy to grasp. Younger role-players and those who can appreciate a cute script, a world that positively brims with gummi frogs ripe for the picking, and talking pottery might consider making room in their DS for this magical journey.
71
Games Master (Mar, 2007)
Fortunately, the story and dialogue are just good enough to keep you hooked despite the frustrations. But really, we'd really rather not be putting up with such stuff to eke out the fun. There are better alternatives around.
70
Eurogamer.de (Mar 02, 2007)
Ein niedliches Rollenspiel also, ohne allzu großes Brimborium. Klein, bescheiden und doch mit einem grundsoliden Kern ausgestattet. Wollte man bei den Nahrungsmittel-Vergleichen bleiben, wäre Magical Starsign eine Kirsche – und die macht bekanntlich nicht dick.
70
videogamer.com (Apr 27, 2007)
Magical Starsign offers nothing particularly original or special to appeal to the RPG fan that doesn't have a particular interest in this cute eastern subgenre, but for the casual gamer and RPG newbie it is a gentle and well-crafted introduction to a rich and complex area of gaming.
70
Deeko (Nov 01, 2006)
If I had to judge this game purely on its artistic focus, I can't imagine it would have fared well. While some may enjoy the rather gaudy art style, the majority of gamers are going to see it as something that is truly awful. However, if you dig a little deeper, what you'll find is a competent RPG that has a very well written storyline within, as well as a robust battle system and enjoyable soundtrack. It's certainly not the best role playing game I've ever played, but it's one of the better ones on the Nintendo DS.
60
Diehard GameFan (Oct 30, 2006)
Magical Starsign is a game that could use a bit more in the challenge department as well as a little more depth. I can’t recommend it for the full $30 price tag, but it’s definitely worth picking up if you have a rental service that carries DS games. It’ll also be worth snagging when the eventual price drop occurs in a few months. There’s nothing bad about the game really. It’s just there’s nothing to really make me want to strongly recommend the title. You won’t have a bad time with the game. You just might have a hard time justifying $30 for a 20 hour RPG.
60
Armchair Empire, The (Jan 13, 2007)
While Magical Starsign offers a bit of amusement, and more than its share of chuckles, the actual game mechanics keeps it from being too engrossing. Maybe Nintendo should’ve pooled its resources to translate Mother 3 instead.
60
1UP (Oct 27, 2006)
Despite the long list of frustrations, however, Magical Starsign isn't a totally unenjoyable experience -- due in large part to the charming script -- and it's probably worth playing if you're a DS RPG fan. But Magical Starsign should be looked upon less as an RPG and more as a warning to potential DS and Wii developers: Yes, these new systems offer exciting, different possibilities. But please don't sacrifice old-school playability for unnecessary control schemes.
60
Thunderbolt Games (Nov 25, 2006)
Magical Starsign had a few good things going for it. It had a sufficient (albeit utterly ridiculous) plot and cast of kooky characters to make it work. It features quite a few areas and allows for backtracking, collecting, and power leveling. Even the astrological combat was an interesting idea. But aside from that, everything else about this game falls flat. No matter how the stars are aligned, the combat boils down the same old turn-based system that’s been seen in so many other handheld RPGs. Despite the bright colors, cheerful characters, and overly cartoonish details, the game’s presentation looks like something that belongs on a lesser handheld. In the end, that’s what Magical Starsign really is; a glorified GBA game with Touch Screen controls tacked on as an afterthought. For shame, Brownie Brown. You can do better.
58
Game Revolution (Nov 20, 2006)
Magical Starsign is a very capable game that fans of old-school RPGs (myself included) are sure to enjoy. It looks good, sounds nice, plays just like you’d expect and has a lengthy quest sure to kill some of your time. No, it won’t replace Final Fantasy XII or Twilight Princess, but for some role-playing on the go, Magical Starsign isn’t a bad choice. Just don’t tell your friends.


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