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User Reviews

An Effective Console Pinball Game. Guy Chapman (1997) 5 Stars5 Stars5 Stars5 Stars5 Stars
Can Samus Survive Yet Another Stylistic Transition? So Hai (371) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (21 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Mar 17, 2006)
The audio is first rate, with an ominous soundtrack and crystal-clear sound effects including metroids that squish like grapefruit. Metroid Prime Pinball is addictive and fun, and since high scores are saved, you always have something to shoot for. I'd be curious to see if Nintendo can apply this excellent pinball engine to other franchises as well.
I've mentioned it several times that I can't believe I enjoyed a pinball game so much, but it's really not all that surprising when you consider how well it captures the feeling of the source matter, Metroid Prime. Once you're finished with the final boss in the game's Multi Mission mode, there's the score-based Single Mission mode and a Wireless Multiplayer mode. That's all there is, so unfortunately there aren't many different modes of play. The Multi Mission mode is difficult but once you get the hang of the different levels, I'd say it only takes a few good sessions before you've completed the game. Still, this is the best pinball game you're going to play for a very long time. Even after one play-through, you'll want to play it over and over to get the highest score you possibly can. That's the charm of pinball, and Metroid Prime Pinball does it perfectly. Check it out if you're a Metroid fan, you might find yourself as addicted as I was.
N-Zone (Jan 13, 2006)
Wenn es Spiele gibt, die mich in regelmäßigen Abständen in die Spielhalle ziehen, dann Flippergeräte. Wenn Nintendo dann auch noch die Vorzüge einer gelungenen Flippersimulation mit den Abenteuern von Samus Aran kreuzt, ist es um meine Freizeit geschehen. Metroid Prime Pinball schafft den Spagat zwischen Flippersimulation und Adventure-Spiel, denn die verschiedenen Welten und Aufgaben sind perfekt in das Spiel integriert. Die kleinen Effekte, wie Regengüsse oder zerspringendes Eis, sorgen zusätzlich für glänzende Spieleraugen und lassen Flipperfans nicht eher Ruhe, bis der letzte Tisch freigespielt wurde - genial!
1UP (Oct 25, 2005)
But if the preceding paragraph's all Greek to you, don't fret. Like these newfangled videogames, pinball has its own (seemingly nonsensical, initially indecipherable) subtleties, culture and lingo. And while it used to suck quarters with the best of them in the backs of sleazy pool halls everywhere, it's a totally different beast than its upright, interactive contemporaries: with pinball, what you see is what you get. The board's never, ever going to change. You don't "beat" a pinball game, you just appreciate the fact that you didn't choke as hard this time as the previous fifty. You sharpen your skills, look for patterns, and every once in a while, you make a breakthrough -- what seemed impossible now seems easy. That crucial extra ball becomes a right, damn it -- not a reward -- paid for in tons of hours and quarters.
82 (Jul 15, 2007)
Na also - es geht doch! Pinball-Fans können aufatmen, da ist er also endlich, der erste spaßige DS-Flipper. Metroid-Fans freuen sich über die auf dem Spielfeld herumwuselnden Gegner und die eingängigen Melodien aus dem Vorbild. Doch auch wer die Saga nicht kennt und beim Wort Metroid an einen Wettersatelliten denkt, kommt auf seine Kosten. Die Kulissen wurden liebevoll in Szene gesetzt, die Kugelphysik wirkt glaubwürdig, die Tische sind motivierend gestaltet und es gibt diverse Multiball-Modi. Dank des niedrigen Schwierigkeitsgrades gibt es kaum Frust-Momente, andererseits ist der Abenteuermodus dadurch schon nach kurzer Zeit durchgespielt. Immerhin dürft ihr den Boss danach so oft besiegen, wie ihr wollt und könnt den Highscore weiter in die Höhe treiben. Schade auch, dass die Highscores sich nicht ins Internet hochladen lassen und dass der Multiplayer-Modus relativ öde geraten ist. Metroid Prime kann zwar nicht mit riesigem Umfang punkten, macht aber trotzdem eine Menge Spaß.
GameSpot (Oct 21, 2005)
Not since The Pinball of the Dead has a concept of Metroid Prime Pinball's caliber become a reality. Seriously. Well, sort of. But the idea that the game of pinball may be used to simulate virtually any other challenging struggle is a good one (since pinball is cool), and Metroid Prime Pinball pulls it off very well--both by being a fun and great-looking pinball experience, and by being a faithful spin-off of one of the best Nintendo games of the past decade.
80 (Jun 30, 2007)
Metroid Pinball bietet soliden Flipperspaß im Samus Universum. Wer Flipper Spiele mag kann zugreifen, wer noch dazu auf Metroid steht wird noch mehr Spaß haben. Eingeschworene Metroid-Freaks können noch ein paar Prozent auf die Wertung draufrechnen. Doch Vorsicht: Das Spiel bietet mit gerade mal zwei „richtigen“ Tischen nicht viel Inhalt fürs Geld. Das beigelegte Rumble Pak reißt da gar nichts raus, da es absolut unbrauchbar ist. Wer so richtig gut flippert kann seine Highscores übrigens auch via Code auf eingeben und sie dort von anderen bewundern lassen.
80 (Jul 11, 2007)
Vaikken siitä sen tarkemmin vielä maininnut, löytyy varsinaisista flipperikentistä tietenkin kaikki pelin perusasiat - multiballit, jackpotit ja niin edelleen. Pisteiden kerääminen onkin oikeasti hauskaa ja haasteellista, topten-listalle kun ei vallan helposti pääse. Omissa kunniakirjoissani Metroid Prime Pinball on parasta pikselimuotoista hopeakuulaviihdettä sitten 90-luvun ja arvostelukappaleen tilalle onkin jo tilattuna ikiomakseni jäävä olkanappien kuluttaja.
TTGamer (Jan 22, 2006)
Metroid Prime Pinball is one of the surprises for the DS and continues to show why, in some quarters, the DS is seen as superior to the PSP. High quality gaming, perfect for traveling and the rumble pack for future games - you really can't go wrong with this one if you're a fan of bouncing balls.
A good title, certainly better than was expected. It's certainly interesting but there's not a lot to keep you coming back, aside from beating your old high scores. The graphics are decent, the audio acceptable, the gameplay intriguing, interesting and enjoyable. Unless you're a fan of either Metroid or pinball, there's nothing here for you. Metroid fans will enjoy it for its interesting take on pinball gameplay, while pinball fans may enjoy the unique ideas that are only possible outside a real pinball table.
I definitely would have had more fun with Metroid Prime Pinball if I'd had access to a little more content right from the start. Even so, the pinball player in me thrilled at both the clever table designs and unique use of the characters and world, and I have to add this to a growing list of titles that should please fans of Nintendo's latest handheld.
80 (Jun 21, 2007)
Partant d'une idée qui pourrait prêter à sourire, Metroid Prime Pinball constitue finalement une double réussite. D'une part parce qu'il permet de renouer brillamment avec l'univers de la série, et d'autre part parce qu'il propose une vision très inspirée du flipper sur consoles. En somme, plus qu'un simple produit dérivé, ce soft constitue à la fois un excellent flipper et un complément indispensable à la série des Metroid Prime.
G4 TV: X-Play (Mar 24, 2006)
Metroid Prime Pinball is a fine example of a developer trying to move a tired genre forward. The simple controls and short bursts of gameplay make it perfect for handheld consumption, and a wireless multiplayer mode that allows up to eight other flipper-flappers to play with just one game card pushes its value rather high. If you're an old-school pinball wizard, or just someone who wants to try something new, pop this one into your DS. No quarters required.
UOL Jogos (Nov 29, 2005)
"Metroid Prime Pinball" faz bom uso da série, criando uma experiência divertida, com um desafio razoável e uma fórmula que vai ao encontro do propósito do portátil, ou seja, partidas rápidas, com a possibilidade de se divertir entre amigos. Uma pena que as cerca de seis mesas disponíveis, de tão bacanas que são, acabam sendo pouco.
80 (Oct 11, 2006)
What can I say? Metroid Prime Pinball is a great game. It provides a good blend of old school pinball game play with new school graphics and sound. The end result is an absolutely top notch game. There is a slight learning curve before you understand all of the control functions that are available to you, but it is all worth it in the end. I found myself discovering new aspects and features of the game weeks after I first played it. Within the first few weeks, I was only racking up scores of 1 to 2 million, but now I am racking up 15 plus per game. The game evolves even more as you play it and learn how to use everything that it offers you. While I would have liked to see the game launch at a slightly lower price, I definitely do not regret this purchase.
80 (Jul 25, 2007)
In Conclusion: if you're looking for a fun pinball game to spend some boring ten minute timespans, Metroid Prime Pinball will fill that need perfectly. With its varied areas and added Metroid-inspired gameplay-mechanics to the classical pinball concept.
Cubed3 (Jun 27, 2007)
By far the most impressive pinball game to grace the Nintendo DS so far. Fuse has really lifted the bar since Super Mario Ball and fans of the genre will surely have little to complain about. It may have been severely delayed in Europe, but if you have not dived in yet, be sure to check it out now…
With its few minor issues, it's perfectly acceptable to find this engrossing little DS title impossible to stop playing. The urge to capture a new high score is here and implemented perfectly. The adventure aspects only surround the scoring aspects to make everything else stronger and addictive.
3DAvenue (Jan 22, 2006)
Metroid Prime Pinball is one of the surprises for the DS and continues to show why, in some quarters, the DS is seen as superior to the PSP. High quality gaming, perfect for traveling and the rumble pack for future games - you really can't go wrong with this one if you're a fan of bouncing balls.
IGN (Oct 21, 2005)
Last year, development studio Fuse Games hit the scene with its first official project: a clunky pinball design that revolved around squashing Mario into a spherical shape and whacking him around stiff and static Mushroom World-style table designs. Mario Pinball Land was not a very good concept to begin with, which carried over to a very substandard game design.
GameSpy (Oct 25, 2005)
If you're into pinball games, then Nintendo's latest dual-screen effort will be right up your alley. Developer Fuse Games' second try at getting the genre nailed down for a Nintendo handheld system hits the spot in a very satisfying manner. Metroid Prime Pinball manages to do the somewhat unbelievable task of melding Samus Aran's intergalactic bounty hunting exploits with classic pinball play mechanics resulting in a simplistic but highly enjoyable game that you can play for minutes, hours, or days at a time. And it also comes with a free piece of hardware for the DS!
Diehard GameFan (Nov 01, 2005)
A good pinball game is like crack for a recovering addict. You’ll want to come back to it every once and a while. Metroid Prime Pinball is the perfect game to pick up and play every once and a while. It’s a great title to rediscover in your library over the months and eventually the years. I am positive that I will be playing this game long after the DS is a dead system. The problem with the addictiveness is that after the initial enjoyment of it, this is the type of game that you won’t play for more then an hour or two. Because it’s so easy to earn everything, there really is no incentive to play it again other then the fact that it is a great game in occasional doses.
Computer Bild Spiele (Jul 04, 2007)
Die abstruse Idee mit der "lebendigen" Flipperkugel entpuppt sich als erstklassiger und durchdachter Themen-Flipper, der die Stimmung "gut" ins Rollen bringt.
The Game Hoard (Jun 15, 2018)
Despite the somewhat underwhelming Magmoor Caverns design, all the tables in Metroid Prime Pinball are fairly different and prioritize intelligent pinball play. Hammering your flippers won’t get you too far, and the game knows to make earning extra balls require high point counts to hammer in that you need to react properly and aim your shots as best you can. Traveling between boards in Multi Mission does have the feeling of going into a new areas with new opportunities, although the limited design of pinball means it doesn’t fully match the exploration of the main series Metroid platformers. This title does not feel constrained by that though, the pinball trappings being enhanced by the addition of Metroid elements and fun diversions into minigames that shake up the expected style of play.
Nintendo Life (Feb 05, 2008)
Metroid Prime Pinball was never going to be a groundbreaking game due to the confinements of its genre, and it can get repetitive with essentially not much to offer but hitting a ball with a couple of flippers. However if you are of the “old-school” gaming mentality whereby beating your personal best scores is the main factor of replay value, you will get more than your money's worth out of this game.
Gamernode (Jan 09, 2006)
Metroid Prime Pinball fills the void for a portable pinball machine. If you are looking for a pinball game that is fun and challenging, MPP would be a good addition to your DS game library.
MAN!AC (Jul, 2006)
Sparpackung: Klasse Ballphysik und Präsentation täuschen nicht über den mageren Umfang hinweg.
GamePro (US) (Oct 27, 2005)
Metroid Pinball takes the superficial trademark abilities and creatures of the Metroid series and superimposes them on top a fairly adequate pinball game engine. Metroid Pinball features 6 fully distinct pinball tabletop worlds to play. Metroid fans will recognize the ball as Samus in ball form. To mix things up, Nintendo has added a menagerie of mini-games and power-ups that can be activated by placing Samus in the right spot. Mini-games range from Metroid extermination missions to wall jump games where Samus will be awarded huge bonuses and artifacts--a few of the mini-games actually allow Samus to transform into her erect form to pile on some heavy damage to level bosses and foes. Power-ups include Clone Multi-balls, Mines, Missiles, and Shields.
PlayDevil (Oct 18, 2007)
Whilst the game might look and sound good, and play pretty well too, and even come with a 'free' DS rumble pak to sweeten the deal, there is no excuse for Nintendo never having released the game in Europe before, as it has been out in America for absolutely ages now, easily the best part of a year now. Then the game has till been released at a full price point. To be honest, the game itself, whilst it needed far more tables, is pretty fun, and deserves a 4, but the way Nintendo has dealt with releasing this really annoys, and thus it gets a 3 for their treatment of European fans.
Gamestyle (2006)
With such a randomly uncontrollable element to the proceedings, you'll find yourself thinking this is either a really good addictive game, or the most infuriating thing since those Michael Winner commercials.
40 (UK) (Dec 04, 2006)
The first thing you need to know about Metroid Prime Pinball is that it's bundled with a rumble pack. Nintendo, up to its old tricks again, has seen fit to launch a new accessory for a system by attaching it to a game, which works fine when it's the calibre of say, Lylat Wars (the N64's rumble pack bundle) but less so when it's a Donkey Kong 64 (the N64's memory expansion bundle).