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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (7 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Aug 03, 2005)
Once your thumb learns the locations of those four weapon-select spots, you’ll be able to tear through wave after wave of enemy ships in what is easily the best looking and intensely challenging game on the DS to date.
The Video Game Critic (Feb 10, 2006)
Clearing stages in the story mode unlocks stages in the challenge mode, extending Nanostray's replay value. Even the music has a catchy, electronic flavor reminiscent of an old 16-bit title. If there's one thing to critique, it may be the touch screen functionality, which seems a bit contrived. It's used to switch between your four weapons types, but this functionality would have been better served with the shoulder buttons (to cycle through them). Nanostray game has received some tepid reviews, but those reviews are crap. One site whined about a weak multiplayer mode, repetitive design, and limited replay value! It's a shooter for Pete's sake!! For a game like this, you have to judge it for what it is. And if you enjoy shooting games with an old-school flair, Nanostray delivers the goods.
N-Zone (Oct 05, 2005)
Was für eine Grafik! Bis jetzt sah noch kein Spiel auf dem DS so verdammt gut aus. Vor allem die abwechslungsreichen Hintergründe und die gewaltigen Endgegner sind eine Augenweide. Leider gibt es spielerische Macken. Der Waffenwechsel über den Touchscreen ist nicht sonderlich gelungen. Die Levels hingegen sind sehr durchdacht designt und machen mächtig Laune.
Level (Apr, 2006)
Fanii genului se vor îndrăgosti de Nanostray, în timp ce restul jucătorilor se vor uita chiorâș la numărul mic de ore de joacă pe care le oferă. Dar eu zic că merită.
Even with the touch screen, there's not a lot new here, but it's definitely an engaging addition to the DS family.
With the exception of the glaring flaw, Nanostray should be recognized for revitalizing a genre that needed it. It's not a great example of the technology behind the DS, and if that's that what you're looking for, this is not for you. It's not a game that will reach the mainstream gamers like it will the vocal fan base it will develop, but if you're in need a shooter, you won't find a better portable one than Nanostray.
IGN (Jul 19, 2005)
On the Game Boy Advance, German development studio Shin'en made a decent impression with Iridion II, a visually impressive shooter follow-up to the studio's launch title on the GBA. Though the studio missed the DS launch window for its first dual-screen product, Shin'en has made another impressive showing with Nanostray, an unofficial follow-up to its Iridion series. Once again the studio shows that it has a tight grasp on giving gamers an overwhelming visual experience, as this game is an absolute treat to see on the DS. It's also an energetic and fun old-school design, with a fair share of little quirks that could and should have been ironed out during its production cycle.
Armchair Empire, The (Aug 15, 2005)
Fans of the genre may enjoy Nanostray a lot, particularly with the insane Challenges. And while casual fans may be disappointed by the number of levels there’s enough play here to probably warrant further investigation.
If you're a fan of classic 2D space shooters like Life Force or R-Type, Nanostray should be a perfect fit in your collection of DS games. The game is challenging - sometimes artificially with the hidden walls and elevation issues - so depending on your experience with space shooters, that's either a positive or negative. Nanostray is a highly suggested investment for hardcore 2D space shooter fans, but casual gamers might find the game's difficulty intimidating and on the short side for a $30 title.
72 (Mar 20, 2006)
Was Shin’En mit Nanostray abgeliefert hat, ist ein technisch brillantes Shoot-Em-Up, dem ein wenig die Seele fehlt. Die Stages müssten zahlreicher und länger sein, der Multiplayer-Mode ausgereifter. Für ein Vollpreis-Spiel ist Nanostray allerdings viel zu kurz geraten, da bereits schon nach ein paar Stunden der Abspann über die beiden Screens flimmert. Die verschiedenen Spiel-Modi sind zwar nett, können aber nur echte Genre-Enthusiasten länger an den DS fesseln und das die mit Nanostray ihre Freude haben werden, steht sowieso außer Frage.
72 (Feb 07, 2006)
Die Action stimmt, der Umfang zwar nicht, aber dafür gibt es ja die Einzelprüfungen, die das Spielerlebnis anspruchsvoll strecken. Leider ist der Mehrspielermodus ziemlich in die Hose gegangen, außerdem ist die Touchpad-Nutzung selten dämlich – den Waffenwechsel hätte man kaum umständlicher platzieren können. Mangels echter Alternativen führt für Oldschool-Actionfreunde mit DS derzeit kein Weg an Nanostray vorbei. Für einen eventuellen Nachfolger ist allerdings noch genug Raum für Verbesserungen.
Nanostray is a good game. Not great, certainly not bad and a welcome addition to the DS lineup. The graphics are smooth, the audio passable, the gameplay interesting while remaining true to the genre. The multiplayer is second rate and the game itself, while good, is not great. Certainly not as polished as the genre's classic titles. The big reason to play is if you're a retro junkie who needs a fix on the DS but everyone else should definitely try before they buy.
Nanostray is shameless classic shooting, but it lacks the difficulty or inventiveness to make it stand out on its own merits.
70 (Feb 24, 2006)
Fortunately, committed players will learn how to work around this flaw in the combat modelling, and the annoyance factor never becomes a fatal one. Overall, Nanostray is a solid, good looking title that sits neatly in its own little niche in the DS portfolio. While it's nothing revolutionary and doesn't really fulfil the potential of the platform it has been designed on, until the next DS shooter comes along, it will more than satisfy the needs of the twitchiest of fingers.
The scrolling-shooter hasn't changed very much from when it first appeared more than two decades ago. Despite this, the age-old genre still has some life in it with recent and very impressive releases such as Ikaruga, Gradius V, and R-Type Final showing a whole new generation of gamers why the simple formula has endured for so long. So perhaps it is not so surprising to see many impressive shoot-em-ups, or "shmups" as they're fondly called, also appearing on the handhelds which are uniquely suited to presenting older genres to new generations. What is surprising is that a German developer, Shin`en, is responsible for some of the most impressive of these releases in what is a genre usually dominated by Japanese development teams. Shin'en has previously created two other shooters, Iridion 3D and Iridion II that presented a level of detail previously not thought possible on the GBA.
70 (UK) (Jun 03, 2006)
The first thing that must be overcome when playing Nanostray is shouting the word "NA-NO-STRAY!" in a faux-Native American voice, over and over again until you have no friends left, and everyone on the train moves to another carriage.
65 (Feb 08, 2006)
Nous faisant l'honneur d'introduire le shoot'em up sur DS, Nanostray exécute une entrée en demi-teinte. Bénéficiant d'une réalisation globale de grande qualité et d'un gameplay très intéressant sur certains points, il se révèle de plus très agréable à parcourir. Malgré tout, la mauvaise exploitation de l'écran tactile de la console aboutissant à un placement d'interface pas du tout pratique, ainsi que la limitation dans l'évolution générale, empêchent le titre de Shin'en de briller au firmament de la galaxie. En tout cas le passage du studio responsable de Iridion 2 sur DS semble prometteur pour la suite.
Gaming Target (Jul 18, 2006)
When it was first released, Nanostray was looked at as one of the first entries in the "next wave" of DS games. In this case, it was sparkling 2 1/2D shooter that came from Shin'en, the development team behind shooter mainstays Iridion and Iridion II on the GBA. So what have we learned in the year since Nanostray's release? We have learned that the DS' next wave was an absolute killer parade of must-have titles. But in that time, Nanostray is still the only shoot 'em up on the DS.
1UP (Jul 19, 2005)
I can't help but feel a warm sort of affection for Majesco. It seems determined to champion products that no one else would touch, be it musty old Game Gear re-releases, the messily ambitious Advent Rising or Tim Schafer's stunning Psychonauts. Sure, the company peddles its share of filth, but on the whole it's making a name for itself as one of those lovable niche companies like Atlus or Nippon Ichi, but with a more Western flavor.
GameSpot (Jul 22, 2005)
Dating back to arcade classics like Gradius and Galaga, the best shoot-'em-ups have always tested your skills and reflexes as they challenged you against all odds in one enemy-filled level after another. Gameplay like that ought to never go out of style, so it's good to see a game like Nanostray come out for the Nintendo DS. A true-blue you-against-the-world space shooter, Nanostray pays homage to the genre's greats, and comes from the makers of the similarly styled Iridion titles for the Game Boy Advance. Unfortunately, underneath Nanostray's excellent presentation is a game that's not nearly as good as its sources of inspiration. A weak multiplayer mode, repetitive level design (even for a shoot-'em-up), and limited replay value put Nanostray squarely in the "almost, but not quite" category.
Gamezine (Sep 08, 2005)
Nanostray a l’avantage d’être le seul jeu de shoot disponible sur DS. Alors, il comblera peut-être les fans du genre en manque de shoot (hum, mauvais jeu de mots, je l’accorde) mais les autres auront du mal à lui pardonner ses ralentissements et le peu de circuits offerts. Bref, à grignoter en attendant autre chose…
G4 TV: X-Play (Aug 30, 2005)
Somehow, Nanostray is able to flex unbelievable graphical muscles we didn't know the DS had. Its colors, 3D environments, and effects all look amazing--and rival the visuals of any console shooter out there, period. Slowdown occurs sometimes, but not nearly enough to be problematic.

One has to wonder, however, whether or not there's a price to be paid for the dazzling graphical presentation. Could it explain why the level design is so utterly boring? Aside from background variations, each stage plays almost identical to the others. The cleverness of shooters by Treasure or Hudson Soft is absent, leaving something that's horribly by-the-book. Yes, it has some varying modes and a few multiplayer modes (allowing only one cartridge, no less), but without that extra oomph Nanostray is grounded on Planet Meh.
GameSpy (Aug 01, 2005)
Shootermania has temporarily gripped the hardcore DS fanbase, as a dearth of general releases and rumors of scarcity have propelled Nanostray into the spotlight. A 3D-angled vertical shooter, Nanostray is German developer Shin'en's latest attempt at bringing classic shooting action to a Nintendo handheld. Unfortunately, as with Shin'en's last attempt, Iridion II, numerous flaws in gameplay and execution prevent Nanostray from living up to its potential.

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