Nervous Brickdown Reviews (Nintendo DS)
There are no reviews for this game.
Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Game Vortex (Aug, 2007)
When I started this game and realized what type of game it was, I was positive that I was not going to like it, that I would put it on the shelf after I finished and never pick it up again. Now I find that the opposite is true. I've ended up playing Nervous Brickdown instead of other puzzle games simply because it's just plain fun.
Game industry News (GiN) (2007)
The bottom line is that Nervous Brickdown is a must have title for nearly any game fan and that in itself is something that can rarely be said about most games. The game play concept is familiar and yet uniquely refined so that the player is left with an all new play experience. Even more so, the game is put together in such a way that it’s both challenging to veteran game fans and also (sort of) user friendly to beginners. Best of all, Nervous Brickdown is boat loads of fun for everyone regardless of your game preference. This game is clearly worth its weight in gold and if you see one in the store pick yourself up a copy. You won’t be disappointed. I’m stamping this one with a well-deserved 4 ½ out of 5 possible GiN gems as it no doubt has some very serious break-out potential.
Digital Entertainment News (den) (Jul 26, 2007)
Raving as I am, there can just be too much to a game, and Nervous Breakdown seems to find that spot. Some of the modes are just pointlessly hard, and others too simple. While every one of them looks great, sometimes that art style gets in the way of game play. The worst part is that games with the most added to the formula seem to make the gameplay too complicated for the limited controls. Of course, there is an attempt to compensate for this, by adding things like blowing in the DS, but it just doesn't work as well as intended. It doesn't kill the game but there are a few modes best left ignored until there is nothing left of the game. This should have been trimmed down to the very addictive levels, and been an instant classic.
4Players.de (Sep 24, 2007)
Wow - wer hätte gedacht, dass in solch einer unscheinbaren Verpackung so viel Spaß steckt? Nervous Brickdown ist zwar »nur« ein Breakout-Klon, dafür aber der mit Abstand coolste, der mir je untergekommen ist. Das Design ist derart genial, dass ich gar nicht weiß, wovon ich zuerst schwärmen soll. Die putzige Grafik von Kinderbuch-Illustrator Aurélien Regard, die albernen Soundeffekte, die an Sid-Tunes erinnernde Musik - all das ist derart liebenswert, dass man das Dauergrinsen gar nicht mehr aus dem Gesicht bekommt. Außerdem stecken so viele gute Ideen in Nervous Brickdown, dass man eigentlich gleich mehrere Spiele daraus hätte machen können. Trotz ganzer 135 Levels bleibt das Spiel aber ein kurzes Vergnügen: Nach rund vier Stunden habt ihr alles gesehen. Immerhin könnt ihr danach noch diverse Erfolge und Gimmicks in den Welten freispielen.
GameZone (Jul 16, 2007)
A must-own for fans of Arkanoid or any similar-style game. Nervous Brickdown is a great achievement not only for this genre but also for other types of puzzle games and space shooters. Make sure you’re near a power outlet when playing this game, ‘cause you’re going to need a constant stream of electricity to re-energize the DS battery life you’re destined to drain.
Modojo (Jul 24, 2007)
If you absolutely, positively hate Breakout, make a note to skip Nervous Brickdown entirely. However, if you could tolerate a few plays of it or are just experiencing it for the first time, this is a must-buy. Arkedo has poured a lot of unexpected quality into this game, including the stellar presentation and enjoyable gameplay. The multiple scenarios and likable multiplayer go a long way, too. Enjoy the Brickdown, people.
FileFactory Games / Gameworld Network (Jul 15, 2007)
Nervous Brickdown is fun, challenging and stylish. Few puzzlers have mixed old and new so elegantly, and each game mode is different enough to feel fresh and new. Though some modes stand out well above others (“Water”, “Speed”, and “Paper”), the variety is a welcome spice to oft-repetitive gameplay. The only thing holding the title back is it’s occasionally cheapness – there are simply too many frustrating deaths for a title that tries to do “cute” and “casual” things to a classic game.
Pocket Gamer UK (Oct 16, 2007)
Overall, it's certainly a concept that's some way removed from the original Breakout idea. But the enjoyment encapsulated in many of these mini-games, combined with the wonderful audio and graphics, as well as solid controls throughout, ensure Nervous Brickdown bounces in as a surprising delight.
IGN (Jun 29, 2007)
Taito¿s Arkanoid and Nintendo¿s Alleyway were considered the best of the Breakout cloning best¿but Nervous Brickdown may have to steal the crown. I definitely love the retro gameplay of Nervous Brickdown, and the style of each of the ten different levels (and their boss battles) are fantastic, fun nods to gaming¿s past ¿ wait until you zip through a Star Wars trench trying to defeat a very Andross-like head on the upper screen with your ball. But even with the variety of styles and level ideas, the fact that the gameplay doesn¿t change a whole lot makes the experience a little repetitive ¿ thanks to the cartridge save it¿s good for quick gameplay shots, but it doesn¿t do a great job holding attention for more than a few minutes at a time.
Game Chronicles (Oct 05, 2007)
Even with a concept that seems slightly dated, Nervous Brickdown does an excellent job of taking old-school gameplay and putting just enough new school glamour on it to make it feel fresh again. While the basic concept that forms the core of this game may still be too simple for some to find entertaining, it still provides a fairly lengthy and fun game with several outstanding qualities.
GameSpot (Belgium/Netherlands) (Aug 03, 2007)
Onder de afgelikte presentatie en de creatieve wendingen blijft Nervous Brickdown diep vanbinnen een opgeblonken versie van Breakout. Dat maakt het des te verrassender dat het spel zo leuk en verslavend is. Het warm water wordt hier niet opnieuw uitgevonden, maar het spel laat wel zien dat je ver kan komen met een goed uitgewerkte stijl en een solide basis.
JeuxVideoPC.com (Sep 17, 2007)
Nervous Brickdown est un très bon jeu qui ravira les fans de casse-briques.Les allergiques aux jeux de puzzles et autres téméraires face à une trop grande difficulté pourront passer à côté sans regrets ; votre DS ne s’en portera que mieux. Les autres apprécieront à sa juste mesure un jeu frais et bien pensé, recyclant le principe du casse-briques sans tomber dans la facilité. Comme quoi, même avec peu de moyens humains et financiers, il est possible de réaliser des jeux funs et amusants. De plus, l’équipe est française, alors Cocorico !
GameSpot (Jul 17, 2007)
Underneath its slick presentation, as well as inspired gameplay twists and turns, Nervous Brickdown is still basically just a fancy version of Breakout. This makes it all the more surprising that it is so fun and captivating to play. It doesn't reinvent the wheel, but it goes to show you how far a strong sense of style and some solid basics can get you.
Jeuxvideo.com (Sep 17, 2007)
Il y aura bien quelques âmes cyniques pour dire que Nervous Brickdown ne casse pas des briques, mais ne vous laissez pas abuser, le jeu d'Arkedo est un véritable bol d'air frais, comme on aimerait en voir plus souvent. Un gameplay rétro remis au goût du jour, rendu plus agréable que jamais par l'utilisation du stylet et par l'ajout d'un bon nombre de trouvailles délirantes, voilà ce que le titre nous propose. Fans aux tempes grisonnantes, ou nouveaux venus, Nervous Brickdown saura vous séduire.
GamingExcellence (Jul 30, 2007)
Nervous Brickdown is a very solid game, offering up enjoyable gameplay, with a very good multiplayer mode and the shuffle mode allowing you to play random levels is a neat twist. Although a few extra levels would have been appreciated, Nervous Brickdown is at least worth a look.
Thunderbolt Games (Apr 12, 2010)
That goes for you, too. If you’re looking for something easy to pick up and play, you might want to check this out. It takes the tried and true Breakout idea and tries to make it into something fresh and new. To its credit, it pulls it off pretty well. There are a great variety of stages, both in terms of sheer amount and designs. Vertical shooters, inkblots, miniature golf, boss stages…it’s much more appealing than similar games on the DS. There are plenty of clever twists applied to the old formula; sometimes you’ll forget you’re playing something decades old. Unfortunately, the game occasionally sacrifices substance for style. Some of the best stages in the game are ruined by gimmicks and poorly implemented ideas. It doesn’t make Nervous Brickdown a poor title, but it drags it down from being a truly great Breakout adaptation. Sometimes simplicity is a good thing.
Middle East Gamers (MEgamers) (Feb 04, 2008)
Don’t count off Nervous Brickdown only because it’s a low profile handheld game. It’s fun and really grabs your attention when you are trying to get some action off your handheld system on a road trip or on a school bus. The pace and idea of the games on board is perfect for someone looking for a quick fun fix of gaming on his DS, give it a shot because the game is worth a slot on your DS games collection.
GamesRadar (Jul 05, 2007)
Topping it all off, Nervous Brickdown dishes out a co-op multiplayer mode, a variation on the color-shifting world, that can be enjoyed with but a single cartridge. A competitive mode would have been nice, but the big weakness in this package is that it ends too quickly (especially for a $30 game) and leaves you aching for more. Which, considering we’re dealing with a gameplay style first introduced more than three decades ago, is a pretty amazing accomplishment.
GameSpy (Jun 25, 2007)
The real issue with Nervous Brickdown is that it finds itself bound to the Breakout formula. There are some very cool, very well-suited to the DS mini-games here, but you're always fundamentally bouncing a ball and trying to make sure it doesn't slip past you. You'll find yourself cursing the last brick or brick variant in pretty much every game mode, like Breakout players have for decades. That's a serious issue, but not enough to bring down the overall fun of the title. It certainly doesn't hurt the game's wonderful approachability, with everyone likely to find at least one variant they love. Go have a Nervous Brickdown -- you'll be pleasantly surprised.
Video Game Talk (Aug 07, 2007)
This is a fun and unique take on that old standard, Breakout. The developers really spent some time and energy pushing the limits of the game and came up with some pretty cool new twists. The unique worlds and environments are very enjoyable and fans of the old brick-shooting games will be pleased and new players to the genre with be pleasantly surprised. Recommended.
Armchair Empire, The (Aug 09, 2007)
In 30-minute stretches it’s a fine challenge. Anything beyond that pushes my Boredom Buttons. For $30US, it’s a fair price for the number of modes you get even if there’s nary a bikini to be found.
Worth Playing (Aug 06, 2007)
Overall, Nervous Brickdown isn't a game built to last. It is beautifully creative, taking a classic formula and twisting it on its ear again and again … until it runs out. Then there is some replayability for those who get into it, and that's really about it. It's a very fun and beautiful trip while it lasts, and it shows off a truly inspired array of styles, but it's too short, the design hurdles just aren't set right, and ultimately, you'll get the sense that you didn't get full value out of that $30 you spent. Nervous Brickdown is a solid rental and worth looking through the used bins for, but it's not worth the buy.
Nintendo Difference (Aug 05, 2007)
En voulant trop coller au principe original, Arkedo fait de Nervous Brickdown un jeu sympathique, qui offre de multiples possibilités, mais qui n'est malheureusement pas assez diversifié. Conséquence, il ne plaira sans doute qu'à ceux qui aiment vraiment les casse-briques et désirent connaître quelques variations. Les autres peuvent passer leur chemin, car on se lasse bien trop vite, peu importe le jeu choisi. C'est dommage, car avec des idées plus originales, le jeu aurait vraiment pu être une vraie réussite. À vous de voir si le principe vous attire suffisamment.
Gamekult (Sep 20, 2007)
Assez inégales hélas mais généralement distrayantes, ces variantes amusent le temps de quelques sessions, mais le jeu se heurte tout de même aux failles inhérentes au casse-briques, et notamment le manque de contrôle exercé sur la boule, qui donne à la chance une part certainement trop grande dans la réussite de certains tableaux. Un peu lassant et donc plutôt adapté aux parties rapides, Nervous Brickdown regorge cependant de trucs à débloquer et on aura donc toujours une raison d'y revenir, ne serait-ce que pour son ambiance musicale, tout simplement brillante.
Eurogamer.net (UK) (Sep 26, 2007)
Not to say that this isn't a nice distraction; it's a fine showcase for some good ideas, doing for Arkanoid what Flipnic did for pinball. But its novelty value doesn't make it a game you'll come back to for long, though.
videogamer.com (Sep 17, 2007)
Its undeniably attractive presentation may make it look like the next must-have, cultish handheld release, but sadly Nervous Brickdown is all style and no charm. If you're a real Breakout fan it may be worth some of your time and money, and it does have a fleetingly enjoyable multiplayer mode, but otherwise this troubled game is best left alone.
1UP (Jul 02, 2007)
Considering the absolute glut of traditional puzzle and puzzle-action games -- to say nothing of the recent masterwork that is Planet Puzzle League -- it's a tough sell on a full-priced DS puzzler that's anything but exceptional. Nervous Brickdown has style and relative variety, but it's twice the price it should be and a bit too late to the puzzle party.