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Did you play the hard-as-balls Ninja Gaiden: Black? Let me sum that experience up for you: X button, X button, quaff blue elixir, more elixir, more elixir, more elixir... Oh holy shit, that guy is big, you're out of elixir, you're dead. See? We just saved you about 40 hours of your life, and from the mentally taxing task of having to invent about a thousand new curse words. Maxim.com: It's about people helping people. This DS take on ninja Ryu Hayabusa's universe lets you scratch the lower screen with the stylus in order to make your bad-intentions sword slashes. The whole thing makes no sense whatsoever, but focus on the sword slashing/sword scratching, and you'll find this 'tridge to be a bloody good time.
Ninja Gaiden Dragon Sword does a fantastic job of capturing the overall feel of the Xbox/PS3 Ninja Gaiden titles, and even manages to use the DS' unique controls scheme in an inventive and incredibly satisfying manner. Combined with the fact that the DS isn't known as a platform for hardcore action titles, it's easy to see why Dragon Sword represents a landmark title for the handheld system. Do yourself a favor and pick this one up, you'll not be disappointed.
If you own a DS then you owe it to yourself to pick up Ninja Gaiden Dragon Sword. It is a milestone achievement in DS game design and a vision of what will hopefully become a new generation of interactive touch-based game design.
When I wanna train my brain or a virtual puppy, I know the Nintendo DS has got my back. However, if I'm craving a more action-packed portable experience, one where I can lock and load with guns and grenades blastin' or maybe lop off some limbs, I'm forced to power up my PSP. With the arrival of Ninja Gaiden: Dragon Sword on Nintendo's quirky portable, that's finally changed; thanks to its slick, stylus-driven controls and can't-catch-your-breath action, Ninja Gaiden has made the DS a go-to platform for those who love slaying demons just as much as they enjoy cooking with Mama. Seriously, in one fell swoop Ninja Gaiden's portable debut offers what few developers have been able to deliver in the years since the platform's release: a system-selling action title.
While this game won't have quite the impact its console forbearer did, Dragon Sword remains a solid example of how to forge a modern action game for DS. Other developers and publishers should take note....
Those problems aside, Ninja Gaiden Dragon Sword is an extremely entertaining game, and should please most every DS owner, desperate for a fast-paced action experience on the go.
Bottom line, Ninja Gaiden pumps out continuous action from start to finish, and never lets up. The fighting is lightning fast and the touch controls are responsive. I loved every minute of it. The graphics are top notch for the DS, and even some of my anti Nintendo friends loved this game. The only real downsides are that it is a bit too short and too easy for most of the gaming crowd and that some gamers will find that they can get away with scribbling away on the touch screen like a madman. The game may be easy, but it’s no pushover. Take the game, and enjoy it start to finish.
Technically, Ninja Gaiden Dragon Sword is an extremely impressive achievement, making the absolute most of the hardware on which it plays. No other DS game looks or plays like Dragon Sword. Fans of the series shouldn’t expect the same level of challenge or sheer content that the Xbox titles deliver, but they can count on a fast-paced, fun, frenetic, combat-heavy action game that uses he DS technology in an inventive and effective way. If you own a DS and have even a passing interest in action games, I can’t recommend this one highly enough.
And once the initial adventure is over, players will probably find themselves unable to resist returning for another run through on a higher difficulty level. Because while Dragon Sword is short, sweet and linear, its easily the best game to be released on the DS so far this year, and a must buy for anybody who is even remotely interested in going ninja on a bunch of supernatural thugs (read: everybody).
Tecmo has managed to do something very impressive with Dragon Sword. It embodies the intense stylistic action and fun of its console brother while toning things down slightly to appeal to young and old gamers alike. The controls work like a charm, and prove just how fun stylus driven combat can be when it is implemented correctly. Although a bit short, the game is truly satisfying while it lasts. The easier difficulty level also makes this title a perfect entry point for those that have yet to try the series. If you love action games, you can’t do much better than Ninja Gaiden on Nintendo’s portable system. Give this game a try, it deserves your time.
Fans of Ninja Gaiden or just of great action games in general will find a lot to like here. It may have a few shortcomings, and the length on the Normal setting errs on the side of short, but action fans shouldn't have too much trouble looking past the flaws to see the gem inside. Without a doubt, Ninja Gaiden: Dragon Sword is the pinnacle of fast-paced action titles on the DS, and deserves attention immediately; although you may have to look a little harder for it than you're used to, as it may be hiding in the corner, lurking in the shadows of your local game shop...
Although the game is a bit short (roughly six hours) Ninja Gaiden Dragon Sword gives DS owners a chance to play something that is totally unique on their console: a fast-paced action game that would otherwise normally belong on the PSP. Thankfully, the game is on the DS and other than a few minor gripes with movement and attacks at around end-game, the game is wonderfully played. DS owners should not miss the opportunity to play this great game.
All in all, Ninja Gaiden: Dragon Sword is surprisingly fun. When a successful franchise is brought to a portable system, I don't really expect it to do well, but this game is exceptionally entertaining. It has intuitive, fluid controls that make you feel like a total badass when slaying dragons and other beasts, and it's the perfect length to make you want to go for multiple playthroughs.
Den Satz „ein Spiel, das so aussieht, hast du für Nintendo DS noch nie gesehen“ würde ich hier um ein „also zackig kaufen.“ ergänzen. Ninja Gaiden - Dragon Sword ist insgesamt eine ziemlich runde Sache geworden. Die Grafik stimmt, die Steuerung klappt nach kurzer Eingewöhnungsphase super und die Kämpfe machen einfach Spaß.
Ninja Gaiden: Dragon Sword is simply a fun game to play. It has some weak areas, such as the graphics or repetitiveness in some areas, but the polish of the title and the variety available in the moves makes up for a lot of it. It’s a great game to play if you’re looking for some intense slashy-ninja action, and a great debut for the invincible Ryu on the DS.
Ninja Gaiden Dragon Sword kicks a whole lot of butt on the Nintendo DS. Visually, the game's a stunner, and the action is intense and almost non-stop. I don't think the game makes the ultimate case for touch-screen exclusive control in action games, and I certainly don't think stylus control is better than traditional control for the Ninja Gaiden design. But what Team Ninja created for the Nintendo DS definitely works in turning something traditional into something different and unique without forgetting about the fun, too.
Und all das funktioniert wunderbar: Die mit kleinen Rätseln angereicherte Action ist schnell, fordernd (wenngleich nicht so schwer wie auf Stationärsystem) und sieht mit ihren Polygonfiguren vor aufwändig gerenderten Hintergründen einfach nur bombastisch aus - es sei denn, die Figuren kommen zu nah an die Kamera. Kleinere Ungenauigkeiten hinsichtlich der Steuerung sowie daraus resultierende Probleme wie "spontane" Raumwechsel beim Überschreiten unsichtbarer Grenzen sind nicht von der Hand zu weisen, stören das Gesamtbild aber nur unwesentlich. Wenn es darum geht, zu zeigen, was hinsichtlich Kulisse und Nonstop-Action auf Nintendos "Kleinem" möglich ist, kämpft Ryu Huyabasa an vorderster Front. Ninja Gaiden Dragon Sword ist für mich trotz kleiner Schwächen die bisherige DS-Überraschung des Jahres - ein God of War für den DS.
Ninja Gaiden: Dragon Sword is a very good title to add to your DS collection. If you love your handheld but are sick of the same retreads and brain training, you'll totally get your action fix here. From an overall quality perspective it still leaves something to be desired, however, and unfortunately it's just not possible for all of that to be delivered on a handheld. In the end, Dragon Sword is best described as a great little appetizer to wet your mouth before the arrival of NG II this summer.
Es una apuesta difernente en lo que a juegos de accion se refiere y algo distinto en el catalogo de la consola, la que últimamente no tiene muchos juegos de este estilo.
En conclusión, tanto fanaticos como jugadores ocasionales podran disfrutar de este titulo por igual, las cuotas de accion constante y sin parar durante toda la aventura lo rustican, después de todo este titulo no es poco para el catalogo de una consola.
The game clocks in at eight hours or so, but once you're done, there are some unlockable goodies to check out, and you can upload your karma score (accumulated by busting out your most skillful moves) via Wi-Fi to compare with others. Besides, the core gameplay is so good, you'll want to return to it, possibly to check out the higher difficulty levels, which are a bit more compelling. All in all, it may be watered down a bit, but Ninja Gaiden Dragon Sword is still a spicy and savory mix of familiar combat and sweet stylus action, and it pulls you into its world of dastardly fiends and mysterious, shuriken-slinging martial artists.
If length comes first to you, this might be best suited as a rental (assuming it's available). For the rest of us, the replay value is more than enough to substantiate its status as a must-own release.
While there isn't a whole lot to compare it to, Ninja Gaiden Dragon Sword is still easily the best action experience on the DS. The unique control scheme works well, outside of a few awkward moments, and the game is presented in a very impressive fashion. It's nice to see a developer make an honest and real effort with the portable iteration of a popular franchise; and gamers should be eager to support the title. Hopefully this isn't the last of the Ninja Gaiden games we see on the DS. The formula is something that could definitely make for repeated use with a few tweaks here and there.
Overall, Ninja Gaiden Dragon Sword is short and sweet. The game clocks in at about seven hours, with the Hard mode being much more time consuming, but you'll generally enjoy all of those seven hours. You can also post your high scores via WiFi to let the world know what a shinobi you are. And with a game this entertaining, it's safe to say you'll have plenty of competition on those leaderboards.
If you can get past the first five hours of mindless fun, Dragon Sword is an unparalleled experience on DS. Nothing looks, plays or sounds better. Touch control is no longer a gimmick. It is the future, and NGDS points the way.
Ryu Hayabusa’s DS debut is a masterfully produced adventure, despite the plot’s reliance on the previous (and the following) game’s elements. The touch-screen controls are perfectly implemented and serve as a shining example of how games can benefit from the unique interface of the system. Fans of either Ninja Gaiden or DS specific games will find something of value in this package.
Avec sa réalisation du feu de dieu et son action ininterrompue, Ninja Gaiden DS se classe parmi les meilleurs jeux du genre sur DS, peut-être même les meilleurs jeux tout court. À tel point qu'on lui pardonne facilement ses quelques défauts, à savoir une maniabilité certes pratique mais confuse ainsi que son côté bourrin et répétitif, qui de toutes manières concerne bien souvent les jeux de sa catégorie. Peu importe, on prend un pied monstre à sauter et trancher tout ce qui bouge avec classe dans cette aventure grandiose sur la portable aux deux écrans.
Ninja Gaiden: Dragon Sword is possibly the best action game ever made for Nintendo DS. Tecmo did an outstanding job with it, and most gamers should be more than happy if they decide to pick up the title. If you enjoy action on-the-go, pack up your DS and a copy of Ninja Gaiden: Dragon Sword, and you're good to go!
It makes use of just about every capability the system has, and it wasn’t just for the sake of using each feature either. On top of that, the developers at Team Ninja have succeeded at making an action game on the handheld worthy of the Ninja Gaiden name. The game is a bit short since it should take about 6 to 7 hours to complete, but that's the case with a lot of action games these days. As for the game's difficulty, it does pick up towards the middle of the game (but if you really want to up the ante, beat it once to unlock the Hard difficulty, and be warned—it really is hard). So if you’re looking for a DS game that really makes use of what it’s capable of, or if you just want some ninja action that has nothing to do with a blond-haired, blue-eyed brat during the wait for Ninja Gaiden II, look no further than Ninja Gaiden: Dragon Sword.
Die prachtvolle Optik allein ist schon erstaunlich, doch der Titel überzeugt auch spielerisch. Sie kämpfen Sie sich durch wunderschöne, abwechslungsreiche Abschnitte und lernen immer mehr Techniken. Ein absoluter Toptitel, der später aber sehr schwierig wird und daher eher Fortgeschrittene "gut" unterhält.
Ninja Gaiden Dragon Sword macht eine erstaunlich gute Figur auf dem Handheld, vor allem grafisch. Doch auch das Gameplay der Serie wurde vorbildlich auf die DS-Verhältnisse angepasst und die Steuerung mit Stylus spielt sich überraschend intuitiv.
Meckern kann man dagegen über die mangelnde Gegnerabwechslung, das an sich auf Dauer eintönige Spielkonzept mit ein paar weniger Handlungsmöglichkeiten als auf der Konsole und die recht schwache Story. Dafür ist der Schwierigkeitsgrad hier etwas einsteigerfreundlicher, aber dennoch anspruchsvoll.
Insgesamt macht die Portierung vieles richtig, Fans der Serie werden sich schnell zu Hause fühlen und können ihren Lieblingsninja nun spaßbringend mitnehmen.
Het gepolijste uiterlijk en de geslaagde besturing laten je instant genieten van het snelste en bruutste actiespel dat je op je Nintendo DS kunt spelen. Dat de feitelijke handelingen en situaties nogal onorigineel en herhalend zijn, ach, dat wil ik dit spel niet te zwaar aanrekenen.
Men som jag skrev ovan är Ninja Gaiden Dragon Sword ändå ett fantastiskt roligt spel och för min egen del det bästa spelet i serien sedan Ninja Gaiden till Xbox för några år sedan. Att det dessutom visar att Team Ninja fortfarande kan göra grafik bara de vill är ju inte direkt något minus. Och förhoppningsvis får det lite mer förlåtande systemet fler att upptäcka denna eminenta spelserie så vi får se fler till Nintendo DS. För det här gav verkligen mersmak och sätter en standard för hur vi ska förvänta oss att actionspel till Nintendo DS ska se ut fortsättningsvis.
As a standalone DS game, Ninja Gaiden: Dragon Sword is an amazing adventure almost at the level of Legend of Zelda: Phantom Hourglass. While Dragon Sword's light is diminished by the shadow of its near-perfect console counterparts, it's still a perfect way to help pass the time until Ninja Gaiden II arrives.
Ninja Gaiden: Dragon Sword is an amazing action game, albeit repetitive. The action is fluid, and the stylus controls are mostly great, aside from some few hiccups along the way. The repetitive nature of the action means the game can get boring in long stretches, but the game is so beautiful to play, visually and gameplay wise, that a level a day seems like a blessing. Ninja Gaiden has little competition on the DS. It is a balls-out action game that is not afraid to make you work for it, and compared to the DS's usual catalogue of dog games and farming simulators, Ninja Gaiden is a game that deserves to be played. If Itagaki ever makes a game for the Wii, I will be first in line. Thank you, Itagaki, for still making games for gamers like me.
I also don't like that you hold the DS sideways, because it gives you a narrow view of the action. But all in all, I had a blast playing through Dragon Sword, even if that was for only six hours.
Dragon Sword represents just what the DS is capable of when talented developers work with the hardware rather than fighting against it. If nothing else, this technically masterful piece of handheld entertainment is proof that Itagaki is perhaps smarter than some would credit. Innovative, inventive, and accomplished, Dragon Sword almost makes you wish for a Dead Or Alive Extreme DS. Almost.
So there you have it, even though the game has its share of nuisance I would have to say if you compare it to the recent Ninja Gaiden II, Dragon Sword honestly seems the superior title released this year. Don’t get me wrong, it is not a pure Ninja Gaiden game (I don’t think that would be possible on any handheld), but it is still a hell of a lot of fun to play. For the most part the game is full to the brim with new ideas, clever strategic boss encounters and as a result is a breath of fresh air for the genre on the DS.
Beyond beating the game, there are various trinkets to collect and power-ups to purchase, but most will be found/bought in one trip. So, it's a short ride, but like any quality roller coaster, it'll rattle your senses and challenge your reflexes. On DS, Dragon Sword has no equal, no fitting comparison, and for that we applaud Team Ninja. Only slight control issues and the general feeling of sameness after 13 levels of hacking keep it from soaring even higher.
But ultimately, the whole experience comes down to this: Ninja Gaiden: Dragon Sword is incredibly accessible with nearly flawless controls and difficulty, or lack thereof in the normal difficulty setting. That’s great for newcomers to the Ninja Gaiden series, but the fact that fans have to go through this mode to unlock a difficulty setting more suited to their experience level makes the harder difficulty setting a little less intriguing. Still, creating a game that even makes this whole scenario possible is no small feat, and at the very least, Team Ninja should be commended for creating a game that can be enjoyed by a broad spectrum of gamers.
Ninja Gaiden: Dragon Sword is an enjoyable action game that will appeal to fans of the genre and portable gamers. It will also leave a vague air of dissatisfaction with Ninja Gaiden vets. It’s short, parts of it are sweet, but it never really gets firing on all cylinders, even though the hint of a promise for that level of intensity is present the whole time. The game is an admirable experiment by Team Ninja, and for trying something new with their biggest franchise, they deserve credit.
As good as Dragon Sword is, the game is over way too soon. Seven or eight hours may seem like a decent length for a portable game, but once you're finished, there's very little incentive to return. Only the most dedicated players will want to go through the game again on its significantly more difficult mode. Even so, this is a great game and something that we're not used to seeing on the DS. Here's hoping that Tecmo sees fit to produce a sequel sometime soon. We'll be sure to stock up on screen protectors beforehand next time.
Despite the time I spent harping on a few of its deficiencies, Ninja Gaiden: Dragon Sword is simply one of the most complete packages available on the system. That's especially true for the hardcore gamer. There's no way to know how you'll respond to the game unless you try it for yourself. If you've been wondering how close Nintendo's innovative handheld can come to a full console experience, wonder no more and take Ryu Hayabusa out for a spin.
All in all, Ninja Gaiden: Dragon Sword is a good game, and executed well in terms of in graphics technology, system implementation, and gameplay. If only the main quest was a bit longer and the difficulty balanced throughout, this game would be a classic. As it stands now, it is merely very good on the cusp of being great.
Despite its repetitive combat and occasionally cheap save point placement, there’s very little wrong with Ninja Gaiden: Dragon Sword. It’s stylus control done right, and it’s a beautiful game to boot. It’s relatively short (seven or eight hours), but the unlockable difficulty levels add some significant play time. You might want to get a screen protector for your DS, though. If you thought Phantom Hourglass scratched it up, you ain’t seen nothin’ yet!
The mix of two-dimensional backgrounds with three dimensional movement hurts the game, causing wacky controls that don’t motivate to look at the beautiful surroundings. That does not mean that Dragon Sword is a bad game. It is certainly a nice addition to the Nintendo DS library, despite its flaws. There is a lot of replay value to be found here and the gameplay is both fun and varied. If frantic stylus action is your thing, then don’t miss this game.
Ninja Gaiden: Dragon Sword is a commendable attempt at making a straight-up action game on the DS. I like the combat and the mechanics, and even though the battles get repetitive, it's frantic and fun enough to occasionally make you forget that fact.
Aussi fou que cela puisse paraître, le caprice Ninja Gaiden : Dragon Sword est presque un coup de maître. Compte tenu de la puissance du support, le titre constitue une petite prouesse technique que l’on prend plaisir à découvrir. Vif, brutal et saignant, il respecte les fondamentaux artistiques de la série, à défaut de pouvoir exhiber la même assurance lorsque l’on touche au gameplay. Avec son seul mode Normal au démarrage, Ninja Gaiden DS impose une première traversée que les amateurs auraient certainement aimé éviter. De plus, même les moins pointilleux noteront que les circonstances et la prise en main n’offrent pas la technicité caractéristique de la série, même si les contrôles ont le mérite de se montrer à la fois intuitif et évident.
As long as you make peace with its short campaign, Ninja Gaiden Dragon Sword deserves a play. While not all of its elements come together in an ideal fashion, it can be appreciated for attempting to innovate in the action genre and there's little like it on DS. It may not settle the debate between ninjas and pirates once and for all, but it's an argument most will enjoy spending a little time playing through nevertheless.
Inevitably, the lack of meat on the bones is Dragon Sword's major failing, coupled with the fact that the combat descends into repetitive scribbling after a short while, lacking the kind of long-term depth that makes the game's parent offerings so revered. The novelty of new magic attacks and combos will keep you going for the initial run-through, but there's little motivation to run through it all again on a harder difficulty level. Ninja Gaiden: Dragon Sword is undoubtedly a solid, polished and innovative offering, but simply lacks enough substance and variety to make it an essential purchase.
Irréprochable sur la forme au vu de la performance technique qu'il constitue, Ninja Gaiden Dragon Sword n'en reste pas moins perfectible sur le fond. Sa jouabilité ingénieuse se dilue hélas dans un gameplay brouillon et vite répétitif. A charge également, le manque de challenge risque de surprendre et de décevoir les fans hardcore de l'épisode Xbox. Cependant, si vous êtes justement de ceux qu'une difficulté trop importante rebute, cet opus DS pourrait bien vous séduire. Mais gardez à l'esprit qu'il ne vous offrira qu'une maigre durée de vie.
Disposant d'une réalisation proprement spectaculaire et d'un rythme haletant, Ninja Gaiden DS se hisse sans difficulté parmi les meilleurs jeux d'action disponibles sur la console. Sa maniabilité particulière avec une DS tenue à la verticale, ainsi que la mise en place de combos à coups de stylet et incroyablement instinctifs, permet au titre d'imposer son style avec souplesse et ravira même les joueurs les plus maladroits. Malheureusement, la durée de vie est ici trop courte, et même si les plus acharnés se régaleront à reprendre le jeu dans tous les modes de difficulté existants, cela reste forcément décevant. Malgré cette petite déconvenue, Ninja Gaiden DS ne rate pas son arrivée sur DS et s'impose donc comme l'une des références du genre, tout simplement.
It’s a shame that Dragon Sword is such an uneven game. From a technical standpoint, it’s very impressive and whatever problems that occasionally pop up with the control scheme are balanced out by the fun of slamming your enemies to the ground with an Izuna Drop simply by drawing a few lines. You’ll notice the repetitive gameplay soon enough though, as well as be unimpressed by the level of effort needed to defeat the game’s bosses. Diehard fans of the series, or of action games in particular will no doubt be able to look past these flaws and have a good time, however newcomers to the series, or the genre may not understand what the fuss is all about.
None of these annoyances are deal-breakers on their own, but when they reach critical mass you'll find yourself looking for something else to play.