Polarium Reviews (Nintendo DS)
There are no reviews for this game.
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.7|
|Graphics||The visual quality of the game||3.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.4|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Overall User Score (20 votes)||3.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Gamezine (Mar 12, 2005)
Bon, bah, je crois avoir fait le tour du jeu, je vais me permettre de « plagier » car j’ai trouver la formule très intéressante : ce jeu est presque aussi moche qu’il est bien. Mais je rappelle que je ne conseille ce jeu qu’aux amateurs de casse-tête. Pour les autres, Mister Driller ou Zoo Keeper sera votre tasse de thé.
4Players.de (Mar 25, 2005)
Ist Polarium ein zweites Tetris? Nein, wie auch - das hat ja nicht mal »Tetris 2« geschafft! Ist Polarium ein gelungenes Knobelspiel? Aber hallo! Wie oft passiert es wohl, dass gestandene Redakteure mit funkelnden Augen wie Geier um meinen Schreibtisch kreisen, und Bemerkungen wie »Sag mal, brauchst du den DS gerade noch?« oder »Du willst doch jetzt eigentlich etwas ganz anderes spielen, stimmt’s?« fallen lassen? Polarium ist ein Stundenfresser erster Kajüte, ein Gehirnverknoter klassischer Sorte – und ein überdeutlicher Beweis dafür, dass ein Game nicht gut aussehen muss, um fesselnd zu sein.
Gamesmania.de (Jun 24, 2005)
Ja ich gebe es zu, her mit dem Schild „Polarium addict!“ Ich bin absolut süchtig nach dem Titel. Zunächst hört sich alles ganz simpel an: ein paar Blöckchen einfärben, Reihen löschen und das alles auch noch per Stylus-Steuerung – eigentlich ein Kinderspiel...oder? Nicht ganz! Nach ein paar meist sehr kurzen Runden im Challenge-Modus wird schnell klar: in diesem Titel steckt enormes taktische Potenzial, ein wahrer Traum für Puzzlefans, die hungrig auf ein wenig Innovation sind. Bei jedem neuen Anlauf zieht man seine Linien geschickter, schneller und taktisch klüger. Die Reihen fallen, der Spielspaß steigt. Gerade auch im Mehrspielermodus ein absolut fies-frivoles Spektakel. Da wackelt tatsächlich jemand am Thron von Tetris – zugreifen!
Nintendo hit one out of the ballpark here. All DS owners should also own Polarium. My question: why was it not included with the system?
Game Informer Magazine (Jun, 2005)
However, I really came to realize how great Polarium was when I went to bed after a long day of play. As I closed my eyes, visions of Polarium blocks began dancing through my head. That, for me, is the sign of a truly exceptional puzzle title.
64 Power / big.N / N Games (Mar, 2005)
Klingt simpel, ist aber echter Hirnsport mit erstklassiger Steuerung und Kultpotential.
Gaming Target (May 30, 2005)
Puzzle games have a bizarrely addictive quality to them that lends itself well to mobile gaming. Even today, many game players need little more than an original copy of Tetris and a Game Boy to create pure portable gaming bliss. Let's face it, few games have that magical easy-to-learn, hard-to-master, pick up and play quality that Tetris had. The fact that such an addicting little game could be played anywhere, anytime was a major turn-on for juvenile delinquents more interested in beating World 2-1 of Super Mario Land than listening to their 6th period science teacher. However, Tetris did not just appeal to hard core gamers, it also expanded the market considerably.
Pixel-Heroes.de (Feb 01, 2009)
Polarium ist eigentlich ein rundum gelungener Titel, dem ich aber leider aufgrund des teilweise haarsträubenden Schwierigkeitsgrades und der zwar präzisen, aber Krämpfe verursachenden Steuerung nicht mehr als acht von zehn Punkten geben kann.
Sliced Gaming (GameBiz) (Apr 29, 2005)
Polarium has a great, enjoyable premise that is sure to keep you interested for quite a few solid hours. The Challenge mode may only hold your interest for a little while, but the one hundred migraine-inducing puzzles will definitely make you come back to the game. Being able to make your own puzzles rocks, but a lack of other modes, as well as overly-simplistic graphics and slight touch screen problems mar the overall product. Well worth a rent, but perhaps only a buy for true puzzle fanatics.
Game Informer Magazine (Jun, 2005)
As it stands, this is a nice puzzler that will warp your mind, but for only as long as a single bite.
UOL Jogos (May 02, 2005)
O minimalismo de "Polarium" faz com que ele não seja um jogo para qualquer um, mas sua facilidade e desafio cerebral excelente fazem dele uma ótima opção para quem estava esperando ansiosamente por um quebra-cabeça diferente.
videogamer.com (Mar 07, 2005)
It's hard to write much about Polarium. I can't remember a game in recent years that has revolved around such a simple idea, yet been so utterly addictive. The DS has been hyped up as being able to provide unique gaming experiences that simply aren't possible on other systems, but for the most part, the launch line-up fallen victim to the hype. There are undoubtedly some solid games available for the DS, but Polarium is the perfect example of what the DS is about. The PSP may be taking all the headlines with its swish 3D visuals, but Polarium is a game that simply wouldn't work on any system other than the Nintendo DS. This is a must-have launch title.
Digital Press - Classic Video Games (Jul 01, 2005)
What it lacks in aesthetics, it does make up for with gameplay. While it does steal the basic "blocks fall from the top" aspect of other games, it's how you eliminate them that make it special. This could be done with a mouse and a little Flash programming, but the stylus adds the accuracy the game requires. Just don't plan on a record setting session while driving to a vacation spot.
Electric Playground (2005)
Simple, challenging, fun, and it makes use of nearly every feature of the DS. A must have for DS gamers.
Modojo (Apr 19, 2005)
All of you are probably familiar with the puzzle where you have to connect the dots on a paper without lifting your pen or crossing over your own line. Polarium, Nintendo's latest release for the touch-screen DS, looks to bring that kind of mind game back in vogue, and they've succeeded in many accounts. While it's not going to wow people at first glance, it does boast a good amount of gameplay longevity. Unfortunately, just how long you keep Polarium in your system is up to how patient a gamer you are.
TotalVideoGames (TVG) (Oct 03, 2005)
Addictive, fun, and certainly unique, Polarium suits the DS down to the ground (this is game that could only work on the DS…and PDAs) and perhaps this is the direction Nintendo should take their new machine rather than trying to compete with the PSP and bring confused and muddled conversions to the format.
GameSpy (Apr 18, 2005)
If you into logic puzzles, chances are you'll love Polarium. Granted, the concept of staring at a screen full of black and white squares for minutes on end looking for the correct line to draw may not sound like the most exciting game out there, but for those who appreciate a good mental challenge, it's a treat. Hopefully, you'll have a like-minded friend to trade puzzles with, so the party never ends. This certainly isn't the portable killer app that Tetris was back with the original Game Boy, but it's still fun. And it's further proof that Nintendo needs to get a Picross game out for the DS. STAT! Mario's Picross DS? I'd buy it.
GameZone (Apr 30, 2005)
Polarium proves without a doubt that less can definitely be more. Using a simple premise of converting black and white colored tiles, players are thrown into the mental meat grinder. As tiles fall faster and faster, and you, the player are only able to use the stylus to control the action. You see, the game involves black, white or grey shapes falling towards the bottom of the second screen (yes this game use both screens). The upper screen acts as a preview of what shape is to come next. The idea of the game is to make complete horizontal lines of the same color (and therefore making them disappear) as the tiled shapes fall from above.
Nintendo Insanity (2005)
Overall, Polarium isn’t a bad game, but it does have some issues that should have been addressed. Overly simplistic graphics and sound should have been worked on to make the final package feel more like an actual game, but alas it still felt like a glorified tech demo in the end. The deep puzzle mode and the ability to make and trade custom puzzles will keep puzzle fanatics and people who just like a challenge coming back for more, but aside from the puzzle mode there isn’t much to do. If you’re looking for something to keep you busy on a car trip, Polarium will do it, but there are better titles out there.
IGN (Apr 15, 2005)
Ever since Tetris found its niche on the original Game Boy more than a decade and a half ago, game designers have been using the handheld market as the one real platform to give life to their unique puzzle creations. It's certainly foolish to believe that designers can "out Tetris" Tetris, but there's absolutely nothing wrong with creators attempting to offer something along similar lines. After all, the puzzle genre works best on the portables because of the handheld systems' friendliness towards instant gratification, quickshot game designs.
Wham! gaming (May 06, 2005)
There really isn't a lot to this game, but that doesn't mean it's bad. The graphics look like they would fit right in on the original NES, and the music is simple (and really quite annoying after a while - thank you volume controls), but it's still a lot of fun. It can get frustrating (the Puzzle mode goes from quite easy to quite difficult in a very short amount of time), but that's what makes the game so great - the sense of satisfaction after completing a puzzle you've been agonizing over for hours is enormous.
Gaming Age (Apr 27, 2005)
Polarium is a fun puzzle game. It makes extensive use of the touch screen and offers up new ideas in a crowded puzzle game field. The multiplayer could have been a bit more robust and single card play would have been easy to implement given the simplicity of the graphics. Graphics and music are fairly basic, but that’s to be expected in a game like this. If you love puzzle games then I highly recommend giving Polarium a try.
Da Gameboyz (2005)
Polarium is a title that I had no idea would be so addicting. The graphics and sound are definitely basic, but it is gameplay that makes this title what it is. With a huge amount of levels, wireless multiplayer and a create your own puzzle mode, any gamer on the go cannot go wrong picking up a copy of this game.
1UP (Apr 15, 2005)
Nintendo would have you believe that its DS handheld system is a bold step into the future of gaming. And who knows -- with its touch screen and integrated microphone, maybe it really is. With Polarium making the case, who can complain? Having access to quality games like this certainly does more for the medium than, say, the ability to watch Uwe Boll movies on the go.
Factornews (Apr 04, 2005)
Polarium s'avère être aussi efficace qu'il est moche. On en rit... tant qu'on ne s'est pas retrouvé stylet en main, car une fois plongé dans le jeu, difficile d'en revenir indemne. Polarium scotche littéralement dès les premières heures mais décourage par sa difficulté devenant assez vite élevée. Pourtant, on y reviendra régulièrement histoire de faire chauffer les neurones. Et vu son faible prix (une trentaine d'euros) et sa durée de vie quasi illimitée, Polarium s'avère être un titre à posséder sur DS.
Jeuxvideo.com (Mar 11, 2005)
Réussissant son entrée sur DS, Polarium tranche nettement avec le reste de la line-up et parvient à se détacher intelligemment. Prônant l'exposition d'un gameplay innovant et prenant, et réussissant à proposer un mode multi convaincant et addictif, le titre de Nintendo s'impose comme une alternative sympathique pour l'achat réflexe de la DS. Néanmoins, prenez garde à la teneur en lassitude assez imposante de cette oeuvre austère. Sinon, prenez votre stylet et en garde !
Eurogamer.net (UK) (Mar 22, 2005)
2005 appears to be the year the puzzle genre finally awoke from its depressingly prolonged coma and thrust itself back into frontline Top 40 action. You'd swear you can smell frazzling synapses when you enter the Eurogamer HQ these days. In one corner you've got Tom busy clocking up multi-million Time Attack scores on Zoo Keeper and muttering about getting Meteos on import, while I put my worn-out copy of the stupidly under-appreciated It's Mr Pants to one side to try out the latest challenger, Nintendo's Polarium. At this rate we'll be submitting our Mensa applications and buying bigger hats to disguise the fact that our brains are bursting out of our skulls. We're nothing if not modest.
GameSpot (Apr 15, 2005)
If the idea of creating puzzles and sharing them with like-minded friends is intriguing to you, then you'll find enough enjoyable mind-benders to make Polarium worth a purchase.
JeuxActu (Mar 07, 2005)
Si la DS a déjà un grand petit jeu avec Zoo Keeper, Polarium est très loin d’atteindre le niveau d’addiction du jeu d’Ignition. On retiendra juste les 100 puzzles qui se finissent malgré tout assez rapidement pour peu que vous soyez logique. Le mode Défi n’arrivant pas à allier réflexion et rapidité de manière convaincante, je repars donc chasser du panda sur Zoo Keeper…
PAL Gaming Network (PALGN) (Dec 08, 2005)
Polarium is good game on the go and on the relax. It's just that there isn't enough on offer to substantiate putting down a game like Meteos.
Armchair Empire, The (May 02, 2005)
In a very short period I have encountered two puzzle games that are more challenging than fun. Like Mr. Driller Drill Spirits, I can't honestly report having any affection for Polarium. While actually playing Polarium makes my brain churn a little faster to produce the butter that is the hallmark of any game that truly makes me think it sure doesn't feel like fun.
GameCell UK (2005)
Chokkan Hitofude is a fun, but short puzzler that doesn't really take advantage of the DS too well. Checkmate mode could easily have been done on the Gameboy Advance, and although challenge mode is too fast-paced for D-pad control, it's not really what most people will be buying the game for.
Puzzle games have always enjoyed a comfortable home on Nintendo's handhelds - it's that bite-sized nibbles of gameplay that fit just perfectly on the half hour bus ride, or in the lunch hour - and Polarium is no exception. Essentially three games in one, although each game revolves around the same interface and mechanics, Polarium is a neat little puzzle game that should find a nice home with those wanting something a little more cerebral than the rest of the DS line-up.
G4 TV: X-Play (May 09, 2005)
Simple, yet fun, Polarium is an engaging puzzle game. It proves that the touch screen can be used for more than gimmicks. Though not flawless, or great, this is a solid puzzle game for fans of Tetris and Mr. Driller.
Diehard GameFan (Apr 28, 2005)
There’s something about this game that makes me hate it, yet love it at the same time. There’s a certain intangible X-factor that I simply cannot explain. I keep picking this game up. It keeps entertaining me for unknown reasons. I go back to the Puzzle Mode for more puzzles to solve. I go back to Challenge Mode for more abuse, even though I tell myself I’ve had enough. I have fun with this game, despite ALL its flaws and shortcomings.