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An almost flawless game, Radiant Historia is everything I hope for in a modern-day portable RPG. Atlus and Index Corporation have potentially created a rival for Chrono Trigger in terms of story telling and quality.
The best way to describe Radiant Historia, the latest Atlus-published DS RPG, is to compare it to a “Choose Your Own Adventure” novel. By the time you successfully complete a run-through of Radiant Historia, you will have navigated two alternate timelines, both of which are littered with potential dead ends – which result in the eventual termination of the world under a blanket of lifeless sand – and only one “good” ending. Navigating your way along the “razor-thin path of light” (as one character describes it) will require you to hop back and forth not only between the time lines, but between past and present as well.
"Radiant Historia" macht somit alles richtig und gehört deshalb zweifelsfrei zur Elite japanischer Rollenspielgrößen. Es verbindet vorzüglich klassische Inhalte mit neuen und innovativen Aspekten, und sieht dabei noch atemberaubend aus. Der Mix aus dreidimensionalen Hintergründen und Bitmap-Grafiken ist dermaßen gut miteinander verwoben, dass man ihn kaum noch wahrnimmt. Jedes winzige Detail wurde scheinbar berücksichtigt, so dass ein perfekter Gesamteindruck entsteht. Die Musik ist so gut, dass man um den Kauf einer Soundtrack-CD nicht umhinkommt. Die tolle Präsentation geht jedoch zu Lasten der Gegner-Riege, die zwar super in Szene gesetzt wurde, aber viel zu viele Farbvariationen aufweist. Dies ist wirklich der einzige negative Kritikpunkt, der mit der beschränkten Speicherkapazität einer DS-Karte zusammenhängt und das ansonsten makellose Spiel minimal trübt.
Although there's a decent amount of retreading through areas, Radiant Historia provides a satisfying RPG adventure. The time traveling mechanic is executed with near-perfect precision and the story isn't half bad either. RPG fans owe it to themselves to check out Radiant Historia.
Radiant Historia is a fantastic game. The story is great and the combat has plenty of depth for any fan of RPG’s. I can’t recommend this game enough. The time travel mechanic is well thought out and, because it all revolves around story set pieces, you’re constantly progressing in all the different timelines. It’s just a really well done RPG that will entertain any RPG fan.
Radiant Historia is an enjoyable 40-50 hour RPG in the mold of Suikoden. It's great to see another JRPG use Time Travel as a game component, as the idea hasn't really been used since Chrono Trigger. The plot has enjoyable twists, and although it's not free of JRPG conventions (sneaking into a castle via the sewers again!?), it ties together into a satisfying ending with a simple poetry to it. With the 3DS nearly upon us, and Dragon Age II coming out this month, it's likely to be overlooked, which is a terrible shame. I was compelled to play through and get 100% of the content, which speaks both to the strength of its gameplay and its reasonable difficulty level. I recommend it highly, and quite frankly miss it already.
I'll come right out and say it: Radiant Historia is one of the best JRPGs I've been tasked to review since joining the RPGFan staff in 2004. This is one of those games that encouraged me to take extra steps to make an enjoyable experience a truly special one. Allow me to outline those steps I took and maybe you'll see why Atlus's latest gem is worthy of a little special treatment.
If you're looking for a sequel to Chrono Trigger, this game is pretty damn close to that realization, save for the fact that you don't have an anthropomorphic frog or hot bespectacled inventor along with you for the ride. Oh, and my hero Robo. But it is also a lot more than that. On merits alone, Radiant Historia offers a great breath of fresh air in a crowded flow of stale carbon copies that have slowly been gathering more and more handheld RPGs in its riptide. Whether it is the game's cool-as-ice cast of characters, the mightily-impressive sound track that threatens to blow one's mind, or the intricacies of the compelling narrative, there is plenty of fun to be had in this miniature juggernaut. If you happen to own a Nintendo DS, and you're looking to book a trip into a different dimension, you really owe it to yourself to give this game a try.
Radiant Historia, c'est l'ingénieux mélange du classicisme des années Snes et d'une pointe d'originalité bien sentie qui permet d'éviter de tomber dans la pâle copie du RPG d'antan. Mature, envoutant, épique, parfois tragique, mais toujours puissamment orchestré, le titre d'Atlus nous offre une aventure temporelle qui n'a pas à rougir des grands. L'OST de choix et le sublime chara-design parachèvent le travail et érigent Radiant Historia comme l'un des principaux ambassadeurs du RPG DS.
Radiant Historia is a fantastic game. As an RPG it tells a distinct and occasionally stirring story, from a unique (and non-linear) perspective. Its combat has enough nuances to encourage experimentation, but is simple enough to enjoy without too much suffering. It looks good and sounds wonderful. The abundance of sub-quests, some of which are difficult to resolve, and the presence of multiple endings add a lot to what is already a 30 to 40-hour game. While the game isn't quite transcendent, it's still a fantastic title and should be on the must-own list of any fans of RPGs.
A top-down view and some sprites aren’t all it takes to capture the essence of a classic RPG. Many titles have tried to capitalize on gamers’ nostalgia for the 16-bit era, but most end up feeling like hollow and archaic imitations. Radiant Historia succeeds where those attempts fail; it is an inventive role-playing game that delivers the sensation of playing one of your old favorites for the first time.
Malgré ses défauts, Radiant Historia est un excellent RPG, doté d'un scénario en béton armé, d'un héros charismatique au possible ou encore de musiques envoûtantes. Son utilisation inédite du thème du voyage dans le temps, ainsi que son système de combat bien pensé, en font un titre original et ambitieux, à classer parmi les incontournables que tout amateur du genre se doit de posséder. Rien de moins.
Radiant Historia is a classic RPG that manages to feel brand new, with a unique battle system and a multi-faceted time travel mechanic. While the story can drag at times, and reliving certain moments over and over can be tiring, it is ultimately a wonderful game that all RPG enthusiasts should make it a point to check out.
Don't let these small issues discourage you from trying out this rich, developed time-travel RPG. There's a lot of fun to be had here, and the story wraps up very nicely, making for a great reward for all of that time bouncing. It's not often that we see a DS RPG with this level of creativity and polish in the story and gameplay departments, and the fantastic music and art only accentuate that. Even if you think you've done the time-travel RPG before, you should still definitely play Radiant Historia.
With all the latest RPGs trying their hardest to out-best the competition, including using cinematics, flamboyant displays of magic, and attacks during in-game combat, it can make one wistful of the RPGs from the Super Nintendo days. Atlus' Radiant Historia is a nice throwback to that time, giving it a refreshing new spin while reminding us why RPGs have become the powerhouse they are today.
Overall, Radiant Historia is a great RPG in the classical style. It has exceptional length and should keep you busy for days on end, making it great for long trips or even just playing it at home. What flaws it has are easily overcome by the good plot and sympathetic cast, a solid combat system, and a general adherence to what makes this genre fun. If you’re up for a great story at a good price (the game seems to retail in the $30 to $35 USD range at time of writing), pick this one up!
Ultimately, though, Historia stands on the strength of its game mechanics -- the battle system, while fairly simple, requires a healthy dose of strategy, and offers enough tactical options that even a seemingly overwhelming battle can be bested with a bit of thought and planning -- and above all its writing. Portable RPGs rarely have the courtesy to treat players like they have half a brain in their heads, so seeing one that respects its audience's intelligence despite a convoluted, time-bending storyline is a rare treat. Sure, it employs its share of genre clichés, like the race of beastmen who like to remind Stocke that humans need to learn to coexist with nature, but even these never feel overbearing. Historia may not have the panache or cachet of this season's other RPG releases, but behind its humble surface is an engaging role-playing game that deserves a chance.
Radiant Historia is mostly a standard offering in the Japense role playing genre but it does everything with a nice touch of polish. It’s the time travel elements that really set it apart though.
Radiant Historia somewhat fittingly seemingly exists within two seperate timelines. It’s progressive with many of its systems, but also steps back into the past for inspiration, so it’s as nostalgic as it is novel and as flawed as it can be excellent and also often exciting in its forward thinking. It’s all enough for the results to be impressive, but its limited world also means that it doesn’t manage to wholly fulfil its potential either.
With its branching storylines and back-and-forth gameplay, Radiant Historia isn't for everyone, but if you're sick of other, more inane JRPG offerings available on the DS, this might be a good bet. Traveling through time makes for staggered progression—I can't tell you how many times I jumped back to an earlier chapter in the history relative to my narrative position—but if you're looking for a fresh take on time travel wrapped in a smart, engrossing package, don't pass it up.
Plenty of novelty pervades Radiant Historia, the latest role-playing game from the makers of the Shin Megami Tensei series. This uniqueness encompasses everything, from a creative combat system to a fresh take on the theme of time-travel, yet the game succeeds on more than originality. Strong characterization keeps the plot entertaining, while grid-based battles infuse plenty of strategy into the action. You also find a slew of side quests and unlockables that impact the game's end, making this distinct journey a rewarding foray into the past despite a few flaws.
Radiant Historia does have a few annoyances, such as the occasional long stretch without a temporal node that can be accessed, but they are minor. Fighting the enemy remains invigorating throughout, and the twisting tales that propel the plot continue to be interesting. When even hunting for the solution to an idiot NPC's propensity to stay in an area that will soon be a battlefield is tantalizing enough to warrant going back in time, the game has clearly done a lot right.
Radiant Historia is not Chrono Trigger 2, but it's not for a lack of trying. Atlus deserves kudos for crafting such an elaborately plotted tale (seriously, the time travel is well implemented and there aren't any major moments of "why would this still happen if they changed the timeline here?" that turn up in so many films and books with time travel as a plot device) and only a few minor missteps in the combat and gameplay keep it from being a new classic. While JRPGs continue to flounder on the home consoles, games like this one prove that the genre is alive and well on handhelds. Grab a copy of Radiant Historia now before it vanishes from store shelves and becomes a highly sought-after collector's item. You won't regret it.
So I guess that’s what I mean when I say Radiant Historia isn’t time travelly enough. The time-travel feature just functions as a gameplay mechanic, with a hint of plot importance at certain points in the game. It does not reflect the way a real person would use the ability to time travel. Other than that, I’d say the game rates somewhere from average to good, depending on my mood. There are a few things that are a pain, which keep the game down (such as two or three of the party members who are basically useless), and a few things that are extra fun, such as the mysterious Time Twins and the one desert level. The game just sort of oscillates between average and good; it’s your average RPG that still has it moments, but as far as time-travel RPGs go, it’s no Chrono Trigger, eh?