Scribblenauts Reviews (Nintendo DS)
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Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.5|
|Gameplay||How well the game mechanics work and the game plays.||3.4|
|Graphics||The visual quality of the game||3.5|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.4|
|Sound / Music||The quality of the sound effects and/or music composition||3.3|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.4|
|Overall User Score (13 votes)||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Gameplanet (Oct 13, 2009)
When this game peaked out from obscurity at E3 earlier in the year, I had a feeling it would grow up to be something special. That feeling was spot on, Scribblenauts is truly a masterpiece of game design, and possibly the best game released on any platform this year. An absolute classic.
GamePro (US) (Sep 15, 2009)
Seriously, despite its warts, Scribblenauts is still the type of game that could and should have an impact on the entire gaming industry. It instills the same sense of wonder and glee that made LittleBigPlanet such a magical experience. The developers should be commended for their efforts and it's about time we started looking at 5Th Cell as the industry heavyweights that they are.
Green Pixels (Sep 15, 2009)
Control issues aside, however, this is still one of the most fun and original games that I've ever played. It's also super-fun to play as a team effort ("Hey, what would defeat a dragon?"), so if you've got two people sharing a single DS, this is a must-have. And even if you prefer to do your gaming all by yourself, Scribblenauts is definitely a wise investment.
Play Magazine (Sep 15, 2009)
Scribblenauts is a game for writers and children. For artists and dreamers. For violent types that want to see how many weapons can be modified, made more dangerous. It’s an exploration of your inhibitions, your limitations. More than Brain Age, Scribblenauts begs you to think for yourself, to rouse your imagination from its decades-long slumber. It’s a game which is only as small as you are.
Vandal Online (Oct 07, 2009)
Scribblenauts es una pequeña joya dentro del catálogo de Nintendo DS, una aventura interactiva en forma de centenares de puzles consecutivos que hará las delicias de niños y mayores, sin excepción. Seguramente, gustará a muchos tipos de jugadores, dado que no es un juego claramente adscrito a un género concreto, sino que bebe de muchas fuentes, aunque fundamentalmente se basa en la utilización del ingenio y la imaginación del jugador a la hora de resolver diferentes tipos de situaciones y a la hora de conseguir una gran variedad de objetivos. Sin duda, uno de los títulos imprescindibles de la consola, original como pocos y extraordinariamente divertido.
Tech-Gaming (Oct 01, 2009)
Despite a few niggling control issues, Scribblenauts is a wonderfully ambitious DS title. By creating an interactive world out of thousands of objects, 5th Cell has produced a consistently enthralling puzzle game, which ranks among the genre’s best. While the title offers a multitude of ways to solve predicaments, your first step is compulsory- buying a copy of this game.
Hooked Gamers (Sep 20, 2009)
It says a lot about the experience of a game when you can spend hours on the start screen pitting opposites like Rick Astley of Rick Roll fame in a submarine against a Giant Squid just to see who would win. The true magic is that it is easy for just about anyone to pick up and instantly get, as it's something almost anyone can understand. Scribblenauts is everything you could want from a game. It's unique, challenging, and it's entirely up to you. Control issues aside, Scribblenauts is a must play for every DS owner.
Gaming Age (Sep 23, 2009)
All together I'd say Scribblenauts is a really great game on the DS, and certainly worth the praise it's received. It definitely has some control issues, and I wasn't a fan of the soundtrack, but outside of that I can't argue that the game is certainly unique and innovative. It reminds me of playing some old ASCII text adventure game and thinking that I could type up any word or direction for a solution, but being shot down more often than not. Scribblenauts gives me the ability to actually breathe life into my ideas within the game world, and I thank it for that. It'd be really awesome to see someone run with the idea in the realm of an old school adventure game, or just to see the idea expanded upon in a straight up sequel. There's a lot to be mined out of the core gameplay mechanic here, and I think everyone will find that Scribblenauts does wonders for your imagination.
Hardcore Gamer Magazine (Sep 13, 2009)
Scribblenauts is a package with endless fun. There are hundreds of puzzles and challenges to finish, each with multiple ways to complete, giving you tons of re-playability. As far as puzzle games go, Scribblenauts is one of the best and will have you entranced by its cute and creative nature.
True Game Headz (Sep 24, 2009)
If there was one game that came out of nowhere at this year’s E3 to be the darling of the show, it was “Scribblenauts.” At first glance the graphics seem to give the game a childish feel, however, the phrase, “you can never judge a game by its case” applies here more than any other game ever released. “Scribblenauts” has a unique premise, addictive gameplay, and virtually infinite replayability. What more could you ask for in a game? So, the controls are a little wonky. Deal with it. If you own a DS then there’s no reason you should overlook this game, unless you have some literacy problems, and, in which case, I doubt you made it this far into the review.
Spazio Games (Sep 16, 2009)
Se le prime impressioni derivate dall’E3 promettevano “soltanto” un gioco originale e divertente, il prodotto completo offre un’esperienza assolutamente unica capace di incrociare i puzzle game con i platform, lasciando allo stesso tempo carta bianca al giocatore sul modo di procedere nella risoluzione degli oltre duecento stage che compongono l’ultima fatica 5th Cell. Al comparto tecnico si aggiunge una profondità del gameplay che va di pari passo con la mente del giocatore, creando un tutt'uno con esso. In definitiva Scribblenauts è un piccolo, geniale capolavoro adatto a tutte le utenze e capace di stupire e di coinvolgere chiunque abbia un minimo di fantasia e desideri tuffarsi in un mondo dove tutto è possibile.
Finalboss (Sep 17, 2009)
ScribbleNauts chama a atenção não pelos seus gráficos ou pelo seu som. Seu maior destaque é permitir que o usuário escreva qualquer coisa na tela, e esta coisa apareça e sirva como material de interação dentro do jogo. É claro, existem algumas regras para isso como a ausência de palavras de baixo calão, termos culturais, religião e produtos licenciados, mas ainda assim o game consegue reunir mais de 22 mil termos, o que possibilita uma infinita combinação entre si. O título também é bastante durável, trazendo consigo 220 estágios, além da possibilidade de criarmos nossos próprios desafios. Imperdível para quem tem o Nintendo DS.
Games Abyss (Oct 03, 2009)
Simply put, Scribblenauts is a must-have title for the Nintendo DS. Cell 5 has created a world that invites players of all ages to be as creative as possible. Truly unique, it's a gaming experience unlike any other and should be picked up without a moment's delay.
Kombo.com (Sep 21, 2009)
Scribblenauts is one of the best games on the DS and the most imaginative games to be released since LittleBigPlanet. The ambition is at the forefront of the game and for what doesn't work for Scribblenauts, it is made up for the fact that you are given total command as to what happens next. Don't waste any more time, start telling your Scribblenauts story. And be sure to leave comments on some of the coolest solutions to puzzles you mastered.
GameSpy (Sep 15, 2009)
No other game in recent memory challenges you to get quite this creative (the in-game dictionary clocks in at over 20,000 words). Even with the flaws in Scribblenauts' controls, it holds a special place in my heart for being the most fun I've ever had improving my vocabulary. It is, dare I say, the best piece of edutainment since Math Blaster.
Game Freaks 365 (Mar 13, 2010)
Aside from some questionable physics, Scribblenauts is a strong pick-up-and-go type game. It makes good use of your imagination. If you don't like to think, this probably is not a good game for you. That said, it is a lot of fun to play in short bursts of time. You'll be testing your own vocabulary as well. There are very few items that the developers left out. If you are looking for a new Nintendo DS game to play, give Scribblenauts a try.
Game Informer Magazine (2009)
Like LitteBigPlanet before it, Scribblenauts invites players to express their creativity in ways I never imagined. It’s one of my top games this year, and a DS game that has near limitless appeal.
Extreme Gamer (Sep 17, 2009)
Scribblenauts might have a few problems, but the positives outclass the bad.
Game Observer (Sep 19, 2009)
A rare breed of game that relies entirely on one’s attitude and intelligence, but as a template for things to come, Scribblenauts is exceptionally satisfactory.
IGN (Sep 15, 2009)
Even though I harp on the clunky controls, I'm still a huge Scribblenauts fan and fully believe that, even with Maxwell's awkwardness, this game is one of the top titles on the Nintendo DS platform. The game is enormous fun as an interactive toy, a sandbox for players to simply muck around outside of the normal progression, and the puzzles themselves can be challenging and encourage some wild thought processes. Scribblenauts has all the makings of a franchise and I will not be surprised at all to see it in sequel form sooner than later…and not just as a Nintendo DS game, either. Lets just hope that when that happens Maxwell gets a control upgrade.
GameTrailers (Sep 15, 2009)
Scribblenauts is a terrific toy and a decent puzzle game. Its ambitions are bigger than the tiny screens that house it. The clumsy controls and ill-simulated nouns don't break the game as much as they fuel frustration, but as a toy and a portable game, Scribblenauts succeeds even if it doesn't exceed its big aspirations.
4Players.de (Oct 09, 2009)
Der putzige Comic-Stil passt genau so gut zum Prinzip wie die aufgekratzten Melodien. Wie so oft bei neuen Konzepten leidet 5th Cells Werk aber unter jeder Menge Kinderkrankheiten: Die überladene Touchscreen-Steuerung wirkt etwas hakelig und der ganze Wust an möglichen Objekten ist zwangsläufig nicht immer perfekt ausbalanciert. Außerdem reagiert manch ein Ding oder Wesen nicht so, wie man es in der realen Welt erwarten würde. Auch die teils konfusen Aufgabenstellungen und die häufigen Abstürze im Editor trüben das Bild. Doch obwohl eine ganze Liste kleiner Nicklichkeiten in der Kontra-Liste steht, konnte mir erstaunlicherweise keine davon die Laune verderben. Es macht einfach viel zu viel Spaß, stundenlang in Maxwells erfreulich großer Strichmännchen-Welt herumzuexperimentieren. Auch das faire Freischalten neuer Welten im Shop sorgt dafür, dass nur sehr selten Frust aufkommt.
Worth Playing (Oct 05, 2009)
These problems that I've mentioned do not make Scribblenauts unplayable, but dealing with them will require the same kind of patience that you want to reserve for the title's mental gymnastics. If you can live with the fidgety controls and you wish to test your imagination, want to stretch your language skills, or simply want something to share with your kids or your friends. Scribblenauts can easily fill in the blanks as one of the most unique gaming experiences that anyone can have this year.
Game Arena (Sep 18, 2009)
The only thing holding back Scribblenauts is the DS. The reliance on the touchscreen hampers what would otherwise be the best new games franchise this year. If the game were on the Wii (keeping the target audience in mind) it would be easy to see Maxwell being controlled with the Nunchuk while you dragged and dropped objects with the Wiimote. More system power would even allow something like object snapping - making the game that much easier again. Scribblenauts is still a great game, and a must have for any DS owner looking for a new game - it oozes personality and its 220 levels plus free roaming Sandbox mode provide hours of entertainment.
Play.tm (Oct 26, 2009)
Ultimately, what starts as a giggle-inducing breath of fresh air eventually gives way to such a near-insurmountable level of head-scratching challenge that many budding scribblers will slam shut the DS well before unlocking all ten of the game's themed worlds. That being said, those able to fully wring their imaginations and actively apply weird solutions will keep coming back for more in one of the year's most charming and rewarding portable puzzlers.
3D Juegos (Oct 08, 2009)
Original, divertido, innovador, encantador y muy creativo. Los estadounidenses de 5th Cell vuelven a sorprendernos con una obra que da al usuario la libertad de resolver hasta 220 puzles teniendo como límite su propia imaginación. El cuaderno mágico de Scribblenauts y el poder de invocación que permite el stylus de Nintendo DS nos ofrecen un experimento interactivo de los que nos gustaría ver más a menudo. No es el juego perfecto, pero todo el mundo debería al menos probarlo.
Gamervision (Sep 21, 2009)
Scribblenauts is a masterpiece. A flawed, frustrating, brilliant, masterpiece. 5th Cell has created an experience so unique that it simply cannot be ignored, and might be one of the largest leaps forward in gaming since textures were first wrapped around polygons. The in-game dictionary is as complete as could be hoped, completely living up to the promises of developers in delving something truly magnificent. That said, other elements of the game are dumbfoundingly awkward, and severely hinder what is an otherwise wonderful experience. Buy it, love it, hate it, curse it, sing its praises, Scribblenauts will run you through a gauntlet of emotions like puzzle games rarely do. Sadly, it’s usually for all the wrong reasons.
NZGamer (Oct 02, 2009)
For my most hotly anticipated title of the year, I can say I'm not disappointed. No one will deny that Scribblenauts is a groundbreaking title, and DS owners everywhere should be extremely happy that they have been given the exclusive chance to own a piece of gaming history.
IGN Australia (Sep 15, 2009)
5th Cell really should be applauded for what it’s achieved in Scribblenauts. The concept sounds completely unwieldy, and yet the result is a game that works very much as advertised, literally allowing the player to dip into an object pool thousands of entries strong. While there are certainly limitations and frustrations, this is freedom in puzzle solving like we’ve never seen before. While we wouldn’t necessarily say the game is fun, it’s certainly engrossing, certainly important and certainly worth playing.
1UP (Sep 15, 2009)
But it's easy to understand these flaws when you remember what an undertaking this game must have been for the relatively small development team. A dictionary's worth of words to input (and then some), a comparable number of sprites to draw, and lots of tedious programming attributes to assign. You get a wholesome puzzle game in Scribblenauts, with challenges that may well last you longer than you think, but it's not perfect. Hopefully the immense outpouring of support for the game will also turn into profits, and the inevitable Scribblenauts 2 will be even closer to ultimate greatness, even if it's just a little bit.
Nintendo Official Magazine (NOM) UK (Oct 08, 2009)
A brilliant premise which offers hours of fun, but ultimately falls foul of its own ambition.
That Gaming Site (Oct 11, 2009)
A great concept and a seriously packed puzzle game but putting up with the controls is a sacrifice you'll have to make to enjoy this original and adorable game.
VicioJuegos.com / uVeJuegos.com (Oct 09, 2009)
En definitiva, Scribblenauts es un juego necesario, por su contenido y por su atrevimiento, una ráfaga de nuevas ideas que ojalá se potencien mucho más en una hipotética secuela, pero que no alcanza las expectativas creadas en torno a él. No sería justo decir que es un mal juego porque no es así, es un lanzamiento notable, bien pensado, con grandes cualidades y capaz de ofrecer muchas horas de diversión, de sorpresas por los retos planteados y las hilarantes soluciones que se nos van ocurriendo. Sin embargo, los chicos de 5th Cell han demostrado ser mejores creativos y diseñadores que programadores. El mal control de Maxwell, la poca eficacia del diccionario en las búsquedas y otros errores menores lastran un título de todas formas recomendado a todos los que quieran probar algo nuevo y que alardeen de tener gran imaginación.
GameZone (Sep 23, 2009)
To see Scribblenauts as an overall disappointment is a fairly cynical stance. The game delivers on the promise of being as much of an open sandbox as any other game could claim to be. The amount of effort and work put forth by the developers truly showcases that this game is above all else a labor of love, as the game's creators found a concept that could've been a logistical nightmare to pull off and made it look easy. Unfortunately, it was the common game elements, namely the controls, that ended up falling by the wayside in the pursuit.
GameFocus (Oct 01, 2009)
With that being said, Scribblenauts is one of those games that no matter how the visuals and sounds are, if the gameplay delivers, everything will be fine. Although it has several issues with the controls due to an over-sensitive touch screen, the game’s imaginative and funny nature isn’t hugely affected. In the end, you won’t regret the purchase.
Gaming Nexus (Jan 16, 2010)
If you can get past the annoying control scheme, you'll find that Scribblenauts offers an amazing concept that almost matches its potential. This installment feels more like an experiment; a proof of concept, if you will. With a little more structure and a better control scheme this could be one of the very best games around. Hopefully the game will sell enough to warrant a second game that fixes all of these problems, because THAT would be a great game to own. This, on the other hand, is a fun game that ultimately misses its mark. The freedom offered to you in Scribblenauts is both intoxicating and overwhelming. Never before has a game given you this much control over solving the 200+ puzzles. Unfortunately it's a nasty control scheme that ultimately brings it back down to Earth. With some tweaking and structure Scribblenauts could have been one of the best games of the year. As it is, it's merely adequate.
Cheat Code Central (2009)
All in all, Scribblenauts is a game to praise. It could have offered some higher quality as far as controls, but its originality and utterly engaging gameplay are here to save the day. The lasting value is incredibly high, as you will not only have to beat each level in puzzle and action modes, but you'll also be challenged to solve each puzzle another three times with different strategies and objects each time. Talk about grinding your gears! As if that wasn't enough, there's the level editor, merit collecting, and challenging your friends. Let your laziness be the only reason to not want this game. If you're up for a thinking challenge, this should be the one!
Blend Games (Oct 05, 2009)
Scribblenauts demands a lot from its players. The entertainment value really depends on your willingness to match 5th Cell's inventiveness with your own. Its controls aren't really suited for the occasional action and platforming so you'll need to be patient, too. If you approach the game with these things in mind, you'll find an experience completely unlike anything else on the market. It's a game you could be playing for quite a while too, as it includes a level editor so you can create your own challenge and share them through Wi-Fi. Instead of entertaining you for a few hours, Scribblenauts gives you the ability to entertain yourself for as long as you like.
Meristation (Oct 05, 2009)
Scribblenauts es, pues, una obra potente, con una jugabilidad explosiva, no carente de fallos pero también lleno de virtudes. Su atractivo apartado técnico también juega a favor de este título que pone a prueba la astucia del jugador en cada uno de sus puzzles. Drawn to Life supuso un primer acercamiento a este pequeño –pero gran- estudio, Lock’s Quest (su obra más madura, en relación ambición/calidad) redefinió los Tower Defense aportando un argumento y elementos de RPG. Y Scribblenauts… es un punto y a parte. El tercero en la discordia, un gran juego lastrado por imperfecciones. Ni más, ni menos.
Video Game Talk (Sep 27, 2009)
Simply one of the best puzzle games to ever grace a handheld and a must get for any puzzle game fan, and the sheer amount of different solutions each puzzle can have will keep you playing for a very long time. There’s also a level editor that lets you customize any level already previously completed to make it harder or easier.
PAL Gaming Network (PALGN) (Oct 03, 2009)
Scribblenauts is about as high-concept as a game comes, and delivers remarkably well on its creative premise. However, some control frustrations and limited level design hold it back just short of true greatness.
GameDaily (Sep 16, 2009)
Scribblenauts stands apart from the usual assortment of puzzle games, thanks to its charming design and wealth of possibilities. Don't let it fly under the radar. Go out and buy a copy right now.
GameSpot (Sep 16, 2009)
Scribblenauts doesn't quite reach the impressive heights its expansive in-game dictionary hints at, but it's an absolute blast despite its few problems. Scribblenauts fully embraces your imagination in ways few games can match, letting you call forth an unprecedented number of creatures and objects to help you overcome the many obstacles placed in front of you. The objectives are sometimes unclear and the controls will frustrate at times, but it's easy to look past these problems when so many possibilities are open to you. The staggering originality of Scribblenauts makes it a great experience and a memorable puzzle game that will have you laughing with glee while you frantically think up crazier and crazier ideas.
Fragland.net (Nov 07, 2009)
The underlying concept of Scribblenauts is well though out and up to a certain level turned into a pleasant game. However, there are limits to what you can do, mostly due to random flaws that snuck into the game. This is too bad as that makes Scribblenauts end up just below the top.
Gamer 2.0 (Sep 24, 2009)
While there is a lot to love in Scribblenauts, many of the faults hinder it from being nothing more than a quick pick-me-up on a day when you just feel like goofing around. The title screen alone offers up more fun than the missions portray and the clunky controls will only leave those impatient gamers reeling from the inconsistent layout. Scribblenauts is a brilliant idea that offers up plenty of fun for anyone with a creative mind, and despite some technical flaws, is well worth a sit-down for anyone looking to have a good time.
GameZ (Oct 09, 2009)
Scribblenauts is een zeer originele game. Door te schrijven in het kladblok verschijnen er voorwerpen die je kunt gebruiken om het level te voltooien. De mogelijkheden zijn door de grote woordenlijst eindeloos. De game leent zich perfect voor creatieve ideeën, maar naast het experimenteren, is het veel van hetzelfde. De speler bepaalt zelf hoe leuk het wordt, want zonder inspiratie zal Scribblenauts niet lang weten te boeien.
Digital Chumps (Oct 05, 2009)
I am with the majority of fans in being just a little disappointed with the execution of Scribblenauts. Such a brilliant idea could have produced an incredible game; instead, we’re left with something that is fun but oftentimes short lived due to the frustration of the gamer. Nonetheless, Scribblenauts is one of those titles that should be checked out by any gamer and if you can get over the clumsy controls, you’ve got one of the more creative games created in the history of gaming.
Game Informer Magazine (2009)
Second opinion If you care about the art of game design, you have to root for a game like Scribblenauts. At its best, it blows traditional puzzle solving wide open, giving you a seemingly endless number of items, all instantly available as soon as you type the word into your DS. Lasers, dragons, helicopters – almost anything you can imagine is there. So, it’s with regret that I conclude Scribblenauts doesn’t live up to its potential. The game ultimately suggests far more than it delivers. Yes, you can access innumerable items, but too often they aren’t very useful. Many times when I came up with what I thought was an ingenious solution, it didn’t actually work, forcing me time and again back to a small roster of items and strategies that proved effective. In addition, some of the basic mechanics, particularly the character movement and grabbing items, are broken at times. It’s a memorable, inventive title; I just wish it were more fun.
GamingExcellence (Oct 15, 2009)
All this being said Scribblenauts falls short of expectations through a lack of polish and some pretty horrendous action controls. The idea behind this game is solid and the package that is delivered is still fun, but because of some issues that are hard to overlook this game isn't quite what had been expected. The single player maps are fun to play, but the sandbox creationism is at its best when you're just goofing around at the intro screen creating whatever you can think up and seeing how things interact. Fans of Scribblenauts can only hope that the idea that was the foundation for this game can be kept and worked upon so that a more complete and satisfying package can be delivered in the future. That isn't to say Scribblenauts is a bad game, but unfortunately it doesn't quite live up to it's expectations.
411mania.com (Oct 07, 2009)
This game lived up to the innovation it had. It really does let you use almost any word you can think of to solve levels. However, the shoddy controls do hamper it from being an amazing game. The game is worth a buy if you’re creative person that isn’t afraid to try thinking out of the box to solve puzzles. If you’re more of a by the book person, you may want to borrow this one or wait for it to drop in price.
Game Revolution (Oct 06, 2009)
Despite all of this, I still can't help but recommend Scribblenauts. It's so unique, revolutionary, and positively delightful that it more than makes up for all its shortcomings. And with a built-in level editor and the ability to share levels with others, the challenges are nearly endless. If you're after something completely original for your DS, go ahead and write down “Scribblenauts” and make it appear.
Gamernode (Sep 17, 2009)
Is Scribblenauts an enjoyable experience? Sure. Playing with the game's words and objects is highly entertaining, especially with friends around to brainstorm and laugh with. But is it a good game? Well, I'm inclined to say that the majority of its entertainment value lies in the former, and the controls are pretty sub-par, but the puzzles are still acceptable in their own regard. Should you at least try it? Unequivocally, yes.
Lawrence (Sep 20, 2009)
It's not a perfect showing by far, but its adorable style, humorous user-generated scenarios, and brain straining puzzles certainly make it stand out as one of this years “must buy” DS games.
If you can conquer the sloppy controls, Scribblenauts is a good enough game. 5th Cell have done an excellent job of squeezing in thousands of words onto a DS cartridge and used an art style that not only looks fitting, but works around the limitations of the DS. The game also provides plenty of content to get through and a level editor for those that want even more from it. It's not perfect, nor is it great, but Scribblenauts just manages to make something good out of itself, through ambition and originality that shines through the faults.
Evaluating Scribblenauts is difficult because, in spite of its numerous flaws, it never skimps on content to work with or play through, it encourages gamers to interact with friends and family for new ideas, and it provides one of the first (if only) titles to engage a gamer's imagination like no other. That's why, even when frustrated to no end, after some time to cool off, many will be helpless to give the game's challenges another try. Indeed, the title screen alone may be worth the price of admission, but the game's poor controls and gameplay design genuinely detract from what is otherwise an outstanding concept.
Gamers' Temple, The (Oct 19, 2009)
Scribblenauts is a great game concept loaded down by some very frustrating baggage. I'll leave up to you to decide if that's the kind of relationship that you want to get yourself into.
It's a dazzling technical feat, the only problem is the actual game bits aren't all that much fun.
ZTGameDomain (Jan 22, 2011)
Scribblenauts has some problems, but I keep going back and playing it more and more. So if you can put up with the weak control scheme, there are some truly inspiring moments that can occur. Scribblenauts had such a huge vision I can’t help but love it, and although sometimes it makes me want to throw my DS across the room, I’m still glad I spent the time playing it.
AusGamers (Oct 09, 2009)
Scribblenauts is amazing fun for the pure leap forward it is in the way of innovation and uniqueness, but somewhat challenging in its longevity beyond your initial pause at its creative goals.
Gamestyle (Nov 08, 2009)
Scribblenauts is a great idea, with some questionable execution, and some laughable design decisions. When you start the game, you can play around on the main title screen by summoning pretty much any item or character you want and watching them interact with each other. Gamestyle thinks most people will find a bit more enjoyment in having pirates fight ninjas than in some of the game's proper levels. Still, we hope 5th Cell take these criticisms and work on the idea, because they could be onto a real winner if they go back to the drawing board.
PC Invasion (INC Gamers) (Sep 17, 2009)
Despite the problems, it's a compelling game. In part it's because you can skip to a different level if you get stuck, and in part because most take two or three minutes tops, but to be honest, even with the included level editor, you won't be returning because of most of the puzzles. Your return will be to check out some of the more outlandish sandbox ideas you have. Even now I'm thinking of new items and creatures, and wondering whether they're represented or if they'll do anything special. If you can discipline yourself not to take the easy way out and avoiding the items that solve all problems, you'll get a lot more mileage out of the title but I'm not convinced that this is something we should be doing to enjoy a game. If you can work around the controls, then you'll certainly enjoy the game more than I. And if you can tolerate occasionally repetitive puzzles, then hey, you'll have an absolute blast.
Destructoid (Sep 17, 2009)
There are those who will pick up Scribblenauts and love it completely. However, I fear that there are those who will hate this game, because once you look past the brilliant gimmick and innocent charm, you see a rough game with bad controls and a sense that things just could have been done much better. I would actually recommend that anybody wanting to buy Scribblenauts actually borrows or rents it from somewhere first. It deserves merit and praise simply for what it has accomplished, but whether it deserves your cash depends on just how astronomical your patience levels are.
Nintendo Life (Sep 23, 2009)
Scribblenauts, as an idea, should be applauded. It encourages creativity in every aspect, from the playroom aesthetic to zany puzzle solutions. While the package is innovative, polished and fun, often-terrible controls throw a clumsy wrench in the otherwise well-oiled machine and prevent this from taking on "must-have" status. Still, this isn't enough to derail a hearty recommendation; Scribblenauts will provide oodles of joy to anyone eager to use their imagination and forgiving enough to endure the often irksome control issues.
videogamer.com (Oct 05, 2009)
Despite all the issues, there will still be many people who love this game. For all its problems, it's still an incredibly fresh experience - a genuinely unique slice of creativity that shows, once again, what a brilliant little machine the DS really is. I can't deny that I'm disappointed by Scribblenauts' shortcomings, but I will certainly continue to play after this review is done - and I hope with all my heart that 5th Cell decide to make a sequel. If they do, and if they fill in all the cracks, perhaps one day we'll get a game that lives up to its true potential.
Gamer Limit (Sep 26, 2009)
Scribblenauts is a game where the sky is the limit: a seemingly unlimited amount of objects and content will have players returning to discover new levels and scenarios. Unfortunately, poor controls and inconsistent physics hinder players from exploring Scribblenauts’ full potential.
NintendoWorldReport (Oct 02, 2009)
Scribblenauts is a fun but flawed title. The concepts and ideas shine strong, but the implementation leaves so much to desire that it often impedes enjoyment of the game. Players willing to take a chance on it will find many things to like but will likely finish with it craving a sequel that fixes the many problems.
Pocket Gamer UK (Sep 15, 2009)
Scribblenauts's unique and open-ended gameplay is exciting but hampered by control quirks and the uneven difficulty of some of its levels
Thunderbolt Games (Sep 15, 2009)
It’s wonderful stuff, but the controls drag it down from being truly great. With so many inconsistencies and awkward handling, it kills a lot of the fun. It’s not horrendous, but it’s an annoying problem that could have been easily fixed. Regardless of its flaws, Scribblenauts is a fine title. It may be over-hyped, but it’s still worth playing.
Eurogamer.net (UK) (Sep 14, 2009)
I find it hard to believe anyone could play for more than six or seven levels before just typing in random things to see if they're there and whether they can beat Cthulhu in a fight. But then, doing that is utterly brilliant. It's like trying to wash the car and ending up having a water fight. The water fight is tons more fun than the car washing, but then you're wet and tired and it's time for tea.
GamesRadar (Sep 15, 2009)
In the end, we came away from Scribblenauts wondering if we had missed the point. There were a few puzzles with satisfyingly original solutions, but instead of feeling empowered by the freedom to write anything we wanted, we felt more confined by the limitations of core mechanic and the game’s lousy controls. If the developers had come up with more elegant puzzles (i.e., ones that can’t be solved with jetpacks) and given us the option to control Maxwell with the d-pad or face buttons, we’d be able to recommend Scribblenauts to everyone. As it stands, only patient gamers with a love of creative engineering will be able to overlook its design flaws and enjoy it for the unique and innovative game that it is.
The Video Game Critic (Jan 01, 2011)
I'm not normally a fan of this style of game, but Scribblenauts is so ingenious in concept that I couldn't help but be intrigued.
GamingTrend (Oct, 2009)
Ultimately, Scribblenauts is a novelty but little more than that. It has a great “gee whiz!” factor at the start that dissipates over a short amount of time. Adults will see a giant spreadsheet. Kids will be able to enjoy the illusion, but not for very long. It is a game that’s long on possibilities, but amazingly short on staying power. It feels like it’s a mile wide and an inch deep.
Jeuxvideo.com (Oct 12, 2009)
Bénéficiant d'un concept exceptionnellement accrocheur, Scribblenauts aurait pu figurer en bonne place au panthéon des jeux les plus novateurs de ces dernières années. Hélas, en raison de ses contrôles approximatifs et de sa traduction française calamiteuse, il restera plutôt dans les mémoires comme une curiosité divertissante mais largement perfectible. A essayer avant d'acheter.
Snackbar-Games.com (Sep 30, 2009)
Scribblenauts is a hard game to recommend, and equally hard to dismiss. The nearly bottomless well of creativity is something that needs to be experienced, for all of its faults. Those who don't want to plumb its cavernous depths will probably find its charm wear off quickly, but this is the biggest virtual sandbox ever offered; there's even a level editor that allows you to swap your creations over WiFi (using friend codes, obviously) for those who can't get enough. In the end, what you get out of Scribblenauts is what you put into it.
Giant Bomb (Sep 21, 2009)
Scribblenauts is a great proof-of-concept that struggles under the weight of its own ambition and the expectations that resulted from its uniquely exciting premise. Is the game a victim of its own hype? Would it be easier to appreciate if it didn't fall so short of the lofty goal it sets for itself? Maybe. But the onus is on the developer to take a fresh, brilliant idea, which Scribblenauts has, and turn it into a satisfying and playable game. The concept here is a fantastic one, but the game that's wrapped around it is poorly realized.
Game Shark (Oct 19, 2009)
There’s an obscene amount of levels in Scribblenauts, and if you’re crazy about completing every last thing you’re going to be playing this sucker forever. Ten worlds, each with its own set of stages, both puzzle and action, that can be played endlessly? That’s an enormous amount of gameplay—but I still can’t get fully behind Scribblenauts, though, no matter how hard I try. Scribblenauts succeeds in being an incredibly creative game. It just isn’t enjoyable after the effect of its initial charm wears off.
HonestGamers (Staff reviews only) (Sep 30, 2009)
If you're looking for a quick diversion, Scribblenauts' title screen will give you that. If you're looking for a bunch of bite-size challenges, Scribblenauts will give you that, too. What the game won't provide is an enduring, rewarding experience.