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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Jolt (UK) (Nov 16, 2007)
The Sims 2: Castaway is a decent game with a pleasant setting which is reminiscent of a point and click adventure, except grinding and the expenditure of time replaces any sense of challenge or puzzle solving. Presentational hiccups aside, such as the graphics that are blocky by even the DS’ standards and the blasted screen which keeps popping up to unnecessarily show you day turning to night and vice versa, this makes a nice alternative to the compelling but flawed Lost In Blue / Stranded Kids games which have come before to handheld formats.
Although there is nothing really driving the storyline forwards, the game is enjoyable throughout. Most people aren’t going to spend an entire day sitting their playing the game, but the laid back and comforting idea behind the game is brilliant for just sitting back and relaxing for an hour or so after a long day.
70 (Oct 23, 2007)
Les Sims 2 : Naufragés délaisse un peu le côté social pour se consacrer à la survie. Regorgeant de bonnes idées et d'une réalisation tout à fait honnête, cet épisode donne un souffle nouveau à la série sur DS.
IGN (Oct 23, 2007)
The Sims 2: Castaway is a lot more laid back than its counterpart, Lost in Blue. Surviving is not the main concern while playing, which makes it a lot more enjoyable to explore and discover the island's secrets. The point and click style keeps with the Sims feel while reminding us of a classic point and click adventure. The game is not graphically very impressive, but the environments are well done. It's a nice mix of a Sim game and an adventure game, even if it is a little slow.
Worth Playing (Dec 01, 2007)
The Sims 2: Castaway for the DS is essentially a Sims title in name alone. Sure, you can decorate and dress up your character in various clothes and make some limited customization, but at its core, this is an adventure title. You have to search for items, do tasks for people and discover mysteries on your tropical paradise —all elements that are about as far removed from a regular Sims title as you can get. It's fun for a while and constantly addictive, and while I suppose decorating your island is enough impetus to keep playing, this would just be another average title if it didn't have the "Sims" label on it.
67 (Nov 03, 2007)
Puh, Glück gehabt – die Entwickler haben gar nicht erst versucht, die frei begehbare 3D-Welt der anderen Fassungen auf den technisch schwächeren DS zu portieren. Stattdessen erwartet euch ein noch etwas Adventure-lastigeres Spiel aus einer seitlichen Perspektive. Es ist immer noch einigermaßen unterhaltsam, die Insel zu erkunden und sich dort ein gemütliches Heim zu schaffen. Trotzdem wollte der Funke bei mir nicht richtig überspringen, weil das Spiel vieles versucht, aber nichts wirklich gut macht. Für Sims-Verhältnisse lässt sich nämlich relativ wenig selbst gestalten. Und für ein gutes Adventure fehlt mir schlicht und einfach eine gute Story. Auch eine Survival-Simulation ist es nicht, denn ihr habt stets genug zu essen zur Verfügung. Wenn euch die erwähnten Knackpunkte nicht stören, bekommt ihr mit dem neuen Sims-Ableger trotzdem ein brauchbares Robinson-Abenteuer für unterwegs.
Pocket Gamer UK (Oct 26, 2007)
The Sims gets a survival game. A neat package of exploration and item-finding, but one that does get a bit tedious for all but the keenest of collectors
Gamekult (Oct 29, 2007)
Cette nouvelle déclinaison des Sims, qui s'inspire librement de Lost in Blue et de toutes les histoires à la Robinson Crusoé, parvient à s'émanciper suffisamment de la série-mère pour proposer une nouvelle expérience. Grâce à un gameplay simple entièrement pensé au stylet, on assimile très vite les commandes et on peut se consacrer pleinement à l'aventure et profiter des graphismes de qualité. Malheureusement, le titre est un peu trop dirigiste et la liberté tant espérée n'est que toute relative, ce qui gâche un peu l'ensemble.
1UP (Dec 14, 2007)
There aren't many great strides to accomplish for the most part, but you'll likely get lost in the oddly addicting minutia of it all the same. Lost in Blue certainly offers more variety and freedom, but the trail-and-error survival tactics are a bit too nerve-racking for the casual crowd. The Sims 2: Castaway doesn't accomplish anything particularly compelling in the long term (and sadly, it's got very few ways to torture your Sim when you inevitably tire of the mundane), but what is there is solid, and it's a decent way to fill any lingering gaps in your DS schedule (the younger you are, the better).
AceGamez (2007)
However, it won't hold every gamer's interest, as they wander around trying to complete tasks while being constantly beeped at. I can't see many people playing this again after the initial play-through either, unless they really enjoy getting every last piece of clothing and food. If The Sims 2: Castaway was a television show then it's one that would come in bite-sized instalments and one you'd watch for a few episodes before switching over to something a little bit more exciting.
Cubed3 (Nov 11, 2007)
Should really be a four, but there isn’t a category for ‘fun’ in there. Were there to be, this game would have scored a big fat zero in it. So, a 3/10 is perfectly fair. At the end of the day, this game doesn’t do anything wrong, it just fails to do anything right. As we said back in the introduction to this review, it is just mind numbingly dull, incompetent and lazy. Avoid and get Lost in Blue instead.