Sonic Rush Adventure Reviews (Nintendo DS)
There are no reviews for this game.
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.6|
|Graphics||The visual quality of the game||4.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.7|
|Sound / Music||The quality of the sound effects and/or music composition||4.6|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.0|
|Overall User Score (7 votes)||4.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Sharkberg (Dec 21, 2015)
Not a lot else to say, really. The game plays well, and I enjoyed it from start to finish. On top of collecting all the emeralds and such, there’s also a lot of bonus missions you can go through if you want more of a challenge (as playing through the main story is fairly easy). This game really gets a lot of bang for its buck–probably more than any other 2D Sonic game I’ve played through at least. Definitely look into adding it to your DS collection if you like platformers at all.
Power Sonic (May 11, 2013)
Como dito anteriormente, pelo fato do jogo utilizar o cartucho de 64Mb, os modelos dos personagens tiveram que ser simplificados, a ponto de nem sequer terem dedos, para que o jogo coubesse nele. Isso devido a enorme quantidade de extras que o jogo possui, porém os cenários estão melhores e as músicas com boa qualidade também. Os mini games, são sem dúvidas, o ponto forte do jogo, pois são criativos, bem feitos e acima de tudo, divertidos.
Nintendojo (Nov 08, 2007)
At first glance, Sonic against robot pirates seems like a strange concept. Once tried however, players will understand that the story works because it's built on the solid foundation of Sonic's roots in speed-based gameplay. New and old interwoven, Sonic Rush Adventure is a shining example of what a sequel can and should be.
N-Europe (Sep 17, 2007)
Overall, Sonic Rush Adventure takes everything from Sonic Rush, fixes some stuff then adds a ton of extra stuff, increasing the lifespan and replayability by quite a large amount. The new features are fun, and the missions are enjoyable and challenging. This is easily the best Sonic game since the Mega Drive days.
AceGamez (Sep 30, 2007)
Like a gift that never stops giving, Sonic Rush Adventure is chock-full of content that never gets dull. The imagination and character poured into every inch of the game world must be applauded. Sonic has found a new home on the DS and until Sega can solve the puzzle of successfully transporting the series over into the third dimension, the Rush series provides more than enough quality gaming to excuse any recent misfires that the Sonic series may produce. Say this to a Sega fanboy back in 1991 and you would be greeted with ridicule, but say it now and all fits quite nicely, because this title fits perfectly in the Nintendo canon and will hopefully spawn more worthy sequels in the future. Kudos Sonic Team, you've finally nailed it!
The Next Level (Oct 12, 2007)
It's great to see Dimps and Sonic Team really hit the bull's-eye. The classic Sonic games stand among the best 2D platformers ever, and it's been difficult to see the franchise lose much of its former glory. Luckily, Sonic Rush Adventure delivers a game that will have some real staying power for hardcore fans, and will at least keep the more casual players amused for a few hours longer than usual.
Cubed3 (Sep 17, 2007)
The main side-scrolling stages have been refined and freed of almost all unfair pits of doom/spiked opponents, making for a much smoother experience all in all. The additional sailing/adventure elements might not be to everyone’s liking, but if you can bear to be dragged away from ‘classic’ Sonic for just a moment you’ll find some perfectly designed mini-games that help to keep things varied and interesting. Chuck in a whole host of extra/unlockable content and you’ve got an extremely complete gaming experience that most people, not only die-hard 'hog fans, should be able to enjoy.
Worth Playing (Oct 10, 2007)
No, Sonic Rush Adventure doesn't do very much that's new. What it does do, however, is keep all of the things that were good about Sonic Rush — pacing, a sense of speed and pleasant graphics and sound — without any of the frustration. It's far from a perfect package, but whether you're a veteran who remembers the series' heyday back on the Sega Genesis or a newbie looking to dip your feet into the series, you won't be disappointed with Sonic Rush Adventure.
Portable Review (Oct 07, 2007)
Overall, Sonic Rush Adventure retains much of the charm of its predecessor, while adding its own elements to the game. These changes may deter from the breakneck pace of the original, but I personally think they add a nice additional layer to the gameplay that doesn’t feel like the filler commonly associated with most of the recent Sonic games. Of course, that’s just my opinion, but if you enjoyed Rush, at least try out Sonic Rush Adventure. Who knows? You just might like it. I know I did.
Cheat Code Central (Sep 26, 2007)
Overall, I thought this game was an excellent representation of a series that has a sacred place in the heart of many a gamer. I, for one, was glad to play this game and experience the vintage gameplay that made the original Sonic games popular all those years ago. And with the new online modes, the experience was heightened that much more.
4Players.de (Sep 18, 2007)
Das Gelaber zwischen den Levels ist nur in der englischen Fassung einigermaßen erträglich, darüber hinaus fühlt man sich in den Levels nach wie vor des Öfteren wie ein Zuschauer, der außer das Digipad nach rechts zu drücken nicht viel zu tun hat. Und obwohl ich die 3D-Abschnitte prinzipiell super finde, bin ich kein großer Freund der Stylus-Steuerung, schiebt sie doch meine Hand automatisch als schwer zu durchschauendes Hindernis ins Bild - eine wenigstens optionale alternative Digi-Steuerung wäre nett gewesen. Dafür ist der Grafikstil immer noch göttlich, die geschickte Verquickung von 2D- und 3D-Elementen funktioniert hier mindestens so gut wie bei New Super Mario Bros., nur mit ungleich mehr Feuer unterm Hintern. Wenn ihr also den Erstling mochtet, dann gibt es für euch keinen Grund, hier nicht erneut zuzugreifen - aller fragwürdiger Erweiterungen zum Trotz erinnert Sonic Rush Adventure nicht nur im Titel an den besten Sonic-Titel der letzten Jahre!
NintendoWorldReport (Oct 29, 2007)
Overall, Sonic Rush Adventure is full of fun, fast-paced levels. The main mode of the game is a little short, and some poor game structure choices dampen the playability a bit, but that doesn’t erase the fact that the game includes some of the best platforming experiences available. The game’s seamless merging of 2-D and 3-D is commendable, and the additional game modes are fully fleshed-out.
Wonderwallweb.com (Oct 29, 2007)
The sheer size of this game is impressive, as well as the usual 2D scrolling levels on the main islands, there are 3D boss battles and plenty of hidden islands and races on the open sea to find. Sonic Rush is a very impressive game and one that I would recommend to anyone who owns a DS.
Jolt (UK) (Oct 12, 2007)
Despite its name and the hideously conceived Marine blighting the cut-scenes, Sonic Rush Adventure is yet another instance of the hedgehog striking high-speed platforming gold on a handheld format. You’ll know enough about the story after reading this to skip all that nonsense now, which’ll improve your experience immensely. Once you’ve got to grips with your stylus as Sonic manfully sends plumes of salty white foam splashing over the hot pussy pressed against you, you’ll forget the MegaDrive even existed [naughty, naughty – Ed]. For a while, at least.
Gamer 2.0 (Sep 24, 2007)
While Sonic Rush Adventure has some tedious rough edges to it, it's definitely a true blue Sonic experience to be had on the Nintendo DS. It adds some depth to its great level design by incorporating sailing missions that are actually pretty involved and good fun. The combinations of 2D and 3D elements truly make the game unique and its use of the touch screen add a little more flavor to it. It's crazy, but this game may have just put some life back into Sonic because this game is just plain fun and it's even better on the go.
SEGA-Portal.de (Sep 20, 2009)
Im Prinzip wäre Sonic Rush Adventure die perfekte Fortsetzung, hätte man nur nicht versucht, das Spiel künstlich in die Länge zu ziehen. Die Materialsuche und die langen Dialoge nerven; auch die Bootsfahrten verlieren nach einer Zeit ihren anfänglichen Reiz. Hätte man die Level ohne viel Gequatsche stur aneinandergereiht, käme der Spielfluss kaum ins Stocken. Doch im großen und ganzen ist der Titel ein würdiger Vertreter der Sonic-Reihe mit interessantem Szenario, kommt an seinen Vorgänger aber nicht ganz ran.
GameSpy (Sep 19, 2007)
Sonic Rush Adventure is a game that comes screaming out of the gate and doesn't take its foot off the gas. The high-speed excitement and classic gameplay never once hits a speed bump. Sega fans still clinging to the hope that their favorite blue urchin has a little more nitro in the tank should be suitably impressed by this latest outing. It's definitely worth a look for Sonic fans, new and old alike.
Eurogamer.fr (Sep 18, 2007)
C’est peut-être un peu répétitif, mais à l’inverse des jeux ressemblant à Mario, qui en étaient toujours des copies fidèles, ce jeu est un peu une aubaine. Sonic a toujours été le plus swingant et une des critiques qu’on pouvait lui faire était que les anciens titres, parfois, tiraient un médiocre parti de la possibilité de rejouer les niveaux (ce qui le distinguait des autres jeux du genre). Rush Adventure propose la meilleure façon depuis longtemps d’inciter à rejouer et capitalise dessus. Il s’avère moins dur que le premier Rush (le bond vertical parvenant mieux à parer la mort dans les puits sans fond) et, mis à part quelques engins nautiques un peu surannés, il s’en tire bien dans tous les domaines. Au final, considérer Sonic Rush Adventure comme un must n’est pas usurpé.
Gamer.nl (Sep 15, 2010)
Sonic Rush Adventure toont maar weer eens aan dat Sonic eigenlijk gewoon in twee dimensies zou moeten blijven. De game is van begin tot eind leuk om te spelen en lekker onderhoudend. De levels zitten vol met inventiviteit en zijn goed ontworpen, de eindbazen zijn bijzonder leuk om te bevechten en zelfs de minigames op zee slagen volledig in hun opzet. Hoewel de game, zoals we van Sonic-titels gewend zijn, niet bijster lang is, valt er ook na het uitspelen nog genoeg te beleven. Kortom, een ideale game voor fans van Sonic, of van 2D platformgames in het algemeen.
SEGA-Mag (Objectif-SEGA) (Sep 09, 2007)
Sonic Rush Adventure en jette, du début à la fin, et représente un véritable tour de force pour la DS avec ses imposants boss en 3D et ses niveaux qui filent sous nos yeux à la vitesse grand-V ! La Sonic Team a appris de ses erreurs et propose un mode exploration bien senti, avec quatre véhicules aquatiques différents pour rallonger tout cela et faire durer le plaisir encore plus longtemps. Il y a clairement de quoi faire dans ce Sonic Rush Adventure, supérieur en tout point au premier épisode, tout simplement. Enfin, je tiens vraiment à terminer sur le fait que j'ai vraiment été agréablement surpris lors de la découverte de certains niveaux, incroyablement inspirés (Sky Babylon en particulier qui est un plaisir du début à la fin, boss compris), ce qui est remarquable après autant d'épisodes de Sonic. Espérons voir les mêmes qualités dans le prochain Sonic Next-Gen
Super Play (Sweden) (Oct, 2007)
Att det aldrig kommer kunna klättra upp på samma mossiga piedestal som sina förebilder hindrar inte Sonic Rush Adventure från att nå seriens högsta peak på länge.
GameDaily (Sep 24, 2007)
Had Sonic Rush Adventure come with a more refreshing game soundtrack and more memorable characters, it would've been a perfect DS game. Regardless, the fact that Sonic's back in fine form, especially after a couple of less-than-favorable console entries, is worth celebrating. Adventure manages to keep the hedgehog's head above water, reminding us that the K.I.S.S. method -- keep it simple, stupid -- still works after all these years.
Eurogamer.net (UK) (Sep 13, 2007)
It may be a bit repetitious, then, but in contrast to the likes of Mario games, which were always precise harmonies, that's actually something of a boon. Sonic was always jazzier, and one of the criticisms you could level at it was that the older games sometimes did a poor job of harnessing the inherent replayability that really stood them apart from their genre-mates. Rush Adventure comes up with the best way in a while to encourage and capitalise on that, proves less harsh than the first Rush did (the midair dash doing a better job of mitigating against bottomless-pit death), and, apart from a couple of duff watercraft bits, does it all satisfyingly. All in all, a bit of a must-have.
IGN (Sep 17, 2007)
Dimps and Sonic Team continue to prove that 2D is the perfect canvas for the Sonic the Hedgehog design. Sonic Rush Adventure is an improved and worthy sequel to Sonic Rush, definitely the game to get if you haven't already made the leap with the original title. It's a lot of great ideas in fun package…but Sonic Rush Adventure just doesn't hit the market with the same amount of "oomph" as the first game did simply because it recycled a lot from the original title.
GameSpot (Sep 19, 2007)
The extra bells and whistles that Sonic Rush Adventure add to the formula might not equate to much of an overall improvement, and the game might not have as much impact as its predecessor, but this is still a mighty-fine platformer that is guaranteed to satisfy Sonic fans.
Modojo (Sep 26, 2007)
Had Sonic Rush Adventure gotten some more charm in the character design department and a soundtrack on par with the Sonic CD Japanese song collection, we'd really be getting somewhere as far as this sequel is concerned. Overall, though, it's still a step in the right direction for the 'hog, especially considering where he's been lulling over the past couple of years. Getting back on the right path, even at a dwindled speed, is better than going the opposite way any day of the week. Take a trip on this Adventure, Sonic fans.
Pocket Gamer UK (Sep 28, 2007)
It all adds up to a pretty compelling package that'll keep any fan of Sonic and/or platform games occupied for many happy hours. Prepare to set sail – there be monsters and treasure ahead.
Fragland.net (Sep 30, 2007)
Sonic might be on the right way with Sonic Rush Adventure. But that doesn't mean everything is forgiven and forgotten. He has to prove he's back on track with Mario and Sonic at the Olympics, and then we will see if the Sonic franchise still has future.
Thunderbolt Games (Oct 19, 2007)
Despite the rather simplistic motions, there's just something about moving like a blur that really satisfies. Sharing the same fulfilment with others only adds to it to its greatness. And all the while, you'll be jamming along to some funky hip-hop beats that lie just below the quality of the first game's soundtrack - if only because there's less nonsensical phrases chucked in, which may be a good thing to some people. I half-expected Sonic Rush Adventure to take a tepid turn for the worst given the last part of its title. I came out feeling relieved that all the things I loved about the first Rush made it through unfazed. If only the combination of "Rush" and "Adventure" had been more complementary rather than supplementary, but for the time being, this is more than adequate.
UltraNinjas (Nov 09, 2007)
So it’s with a hearty slap on the back that I push Sonic forward once more as a viable option for people who don’t enjoy cack games. With his pointy red boots dipped in both his 2D past and a new, better 3D current, the future suddenly doesn’t seem to bad after all. Perhaps Sonic Team need to take notice of the success of the side-scrolling handheld games and rework their main console offerings to match, as if they did then we’d be on for something pretty swell indeed.
videogamer.com (Oct 27, 2007)
While the game is not a massive departure from Sonic Adventure, and at £30 it's a tad expensive for the play-time you get, if you're new to the series on DS or love all things Sonic, we heartily recommend it. One of the best games on the system.
Jeuxvideo.com (Sep 11, 2007)
Sonic emprunte une courbe ascendante et s'envole vers un avenir radieux avec cet épisode très réussi pour la DS. On appréciera toutes les modifications apportées par rapport au volet précédent, la non-linéarité de l'aventure et le parfait équilibre entre les phases de plates-formes et de navigation. Avec sa jouabilité impeccable et sa difficulté bien dosée, Sonic Rush Adventure est un titre que l'on découvre avec beaucoup de délectation et dont l'achat vous est donc chaudement recommandé.
UOL Jogos (Oct 01, 2007)
Se Sonic tem seus melhores momentos no estilo 2D que o consagrou, o DS parece ser o hardware perfeito para acolhê-lo. A produtora Dimps manteve o bom trabalho que fez em "Sonic Rush" (e também na franquia "Sonic Advance"), mas, desta vez, incluiu um bom "tempero" de minigames para usar os recursos do portátil da Nintendo. De fato, eles ajudam a complementar a mecânica sólida da parte principal. Os estágios convidam novas explorações, mas, mesmo assim, a quantidade de conteúdo deixa a desejar (são 14 fases, mais sete chefes). Mesmo com os extras - até há um multiplayer interessante - a curta duração de "Sonic Rush Adventure" deixa um gosto de quero mais, pois a nova aventura do ouriço terrestre continua sendo divertida.
G4 TV: X-Play (Oct 30, 2007)
Sonic Rush Adventure is another solid DS game starring the little blue hedgehog, and will likely count as one of the only reasons series fans won’t write off Sonic and his friends anytime soon. Sega really needs to take the magic of these portable games and translate it into a kick-ass console game…quick.
1UP (Sep 18, 2007)
This doesn't ruin the game, but it can be a frustrating, arbitrary stumbling block. Without the compulsory backtracking and exploration requirements, Sonic Rush Adventure is a rather brief and lightweight experience, and one gets the impression that Sonic Team simply added these speed bumps to pad the playtime. It's a shame they didn't have more faith in their creation; the value of a good game has less to do with how long the first playthrough takes than it does with whether or not the experience is worth revisiting later. Sonic Rush Adventure stretches playtime at the expense of replayability.
PAL Gaming Network (PALGN) (Sep 30, 2007)
Sonic Rush Adventure is a quality entry in a series that desperately needs to be reassessed, but intrusive, frequent and annoying story sequences, poorly conceived new characters and an awful lot of repetition keep it from being great. The adventure parts of the game feel a bit undercooked – there should be a bit more depth to these sequences than merely replaying already completed levels to collect materials to move on to the next point. That said, we think that Sonic Rush Adventure is a solid game that should appeal to not just fans of the newer Sonic titles, but those who grew up with the series too.
GameTrailers (Nov 12, 2007)
Sonic Rush Adventure more or less hits all the notes we’ve come to expect in a good Sonic game. It stays largely in safe, familiar territory, which is not necessarily a bad thing. This tried and true Sonic formula is miles better than the 3D games. In this rare case, we’re thankful for the lack of innovation.
Game Informer Magazine (Nov, 2007)
Sonic Rush Adventure begins with Tails and our blue hero flying a biplane straight into hurricane and waking up on a beach. Yes, there are a lot of silly cutscenes in SRA, a fairly decent sequel to Sonic Rush, but at least you can skip them all and get straight to the mostly 2D stages to collect building materials. Players can use these to create sea faring vessels and play amusing 3D minigames to access new islands. Multiplayer now includes online play, but most people will probably focus on bettering their online time trial rankings.
Gamereactor (Sweden) (Sep 20, 2007)
Jag skall snart ut och semestra en vecka. Sonic Rush Adventure kommer att vara ett av de lyckligt utvalda spelen som får följa med mig på resan. För det finns många banor som måste nötas så att de kan klaras tajtare innan jag är helt färdig med spelet. Jag bortser från hangaround-djuren så gott jag kan och fokuserar på hur kul det är att springa runt på banorna. Och det är mitt under en snabb bana när allting flyter på som jag bestämmer mig för att sätta åttan. Men sen kom de små djuren tillbaka och puttade ned betyget ett snäpp. Det lilla äckliga djuret som pratade en konstig fejk-australiensiska puttade hårdast. Skyll på henne.
Gemakei (formerly Zentendo) (Oct 25, 2007)
Sonic Rush Adventure is a bit on the easy side, especially for a Sonic title, but has a decent length. Some might complain that the core Sonic gameplay is reduced to 2 levels and a boss battle, much like the original Genesis titles, and that there should have been at least 3 levels per island to increase the length. The dual screen makes for more impressive level layouts, and rarely interferes with the gameplay.
The Video Game Critic (Jul 04, 2008)
Worst of all, the "Sonic Team" forgot how to design a fun stage. Each of these massive zones forces you run through the same general sequence of obstacles over and over again! And when you do stumble upon something exciting (like a wild minecart ride), the game totally beats it to death! The "ghost ship" zone sounds intriguing, but these ships look as if they were decorated by Ikea, and they're infested with annoying ghosts latch onto you like leeches! Even SRA's control scheme is convoluted. I mean, do we really need three dash moves?? Sonic Rush Adventure exudes some good old-fashioned Sonic charm, but the game lacks focus because everything is so overblown. Note to designers: Sometimes more is less.
Game Revolution (Oct 05, 2007)
There are other objectives like collecting a certain amount of rings, making a speed run, or finding a hidden item, but the story mode has already made you run through these levels so many times that unless you are a real completionist you've probably already moved on. Next time could just be Sonic Wave Race and I would be fine with that.