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atari missile command

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.8
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.8
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (9 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
411mania.com (Sep 21, 2006)
2nd review
Starfox Command is probably one of the best DS titles currently available and a testament to Nintendo’s drive for innovation in gaming. The game contains lots of replay value, a story that’s worth playing through for the various alternate resolutions, and top-notch gameplay that minor control issues annoying “voices” can’t hope to dampen. One can forget the recent wave of half-hearted Starfox Gamecube titles; it took going back to basics and to what made Starfox great back in ’93 to bring this franchise back to limelight status and gamers will find Starfox Command a refreshing return to classic gaming.
NGamer (Feb, 2007)
Not what the fans wanted, but this is a Star Fox departure that works. Dogfighting and strategy in perfect unison, this'll keep you going until Fox makes his proper return.
Planet GameCube (Aug 29, 2006)
For the newest entry in a series that has fallen on hard times lately, Star Fox Command is not an attempt to recapture the old magic, but rather a bold new game that mixes some nostalgia and core concepts with many new features. Maybe that's why it works so well, even though we old Star Fox fans may still pine for a fresh set of on-rails shooter levels.
411mania.com (Sep 13, 2006)
For its first stab at the handheld market, Starfox certainly did well for itself. What you have here is a fairly decent game, which adds a lot of story and depth for the series to build on, as well as a unique control style which fits like a glove for the game. A bit more polish and possibly a few more levels would’ve made this perfect, but it’s still a must-have for any DS owner, especially for Starfox fans.
Lawrence (Aug 30, 2006)
I'm definitely glad to see Starfox return to the skies and get rid of the terrible on-foot missions. If a DS sequel featured some classic on-rails areas and perhaps omitted the odd "strategy" element, I think this series has the potential to return to its former glory. Starfox Command is a step in the right direction for the series.
Games TM (Jul, 2006)
Our only real gripe with StarFox Command is that you can reach an ending after just a few hours of play. On each subsequent visit, however, routes through the System do change and the difficulty level gradually increases, although boss characters never become too difficult to beat. In total there are nine different endings to see. There is volume here, you just have to look for it. More importantly, there is a new kind of fun here - and you don't have to look for that, it's as plain as day. Excellent.
Joypad (Feb, 2007)
Certes, SFC n'a rien d'un titre irréprochable. Il refuse au joueur toute alternative à un système de contrôle au stylet contraignant, qui engendrera sûrement autant de frustration que de satisfaction. Sa structure plus souple est aussi plus durement soumise à la redite. Et pourtant, la composante stratégique apporte un plus au jeu, et le mode multi plongera les fans dans une véritable transe extatique. Fox n'est pas mort !
Nintendo-Online.de (May 25, 2007)
Mit Star Fox Command bringt Nintendo ein atmosphärisches Shoot’em Up mit einer äußerst gelungenen Steuerung auf den Nintendo DS. Trotzdem muss sich der Sternenfuchs einige Kritikpunkte ankreiden lassen - so ist der Titel nicht der erhoffte Nachfolger zu den grandiosen SNES und N64 Abenteuern, dafür sind die Kampfmissionen zu einfach und effektarm gestrickt. Unter dem Strich bleibt demnach ein gutes DS-Spiel, dass allerdings die Erwartungen der Star Fox Fans nicht vollständig erfüllt.
Gamervision (Apr 24, 2007)
As far as the game goes, the battles are a lot of fun, although I daresay they border on the ridiculously easy. The biggest issue I had with Starfox Command was that it was over all too quickly. I was sitting on the train yesterday, killing many a space fish and galactic giant worm, and next thing I know, its over. I had beaten the game. In like, maybe, 10 hours of play. Only twenty minutes into my commute home. And I'm sorry, I don't care if a game is hand-held, it needs to last at least until my stop.
EL33TONLINE (Feb 20, 2007)
I really enjoyed Star Fox Command as it is a solid polished space shooter with a fun quirky story, simple yet effective control system and solid multiplayer experience. The bosses could have been staggered better in terms of difficulty and the missions could have been more varied. Nevertheless, it is an amazing game worthy of your time and a place in your collection.
Jeuxvideo.com (Jan 25, 2007)
Si StarFox Command mérite d'être défendu, ce n'est pas seulement pour ses choix novateurs qui le démarquent des précédents volets de la série, mais c'est aussi pour le plaisir de jeu exponentiel qu'il offre à mesure qu'on enchaîne les parties. Même si les premières heures peuvent s'avérer déroutantes et décourageantes, ne commettez pas l'erreur de juger ce titre avant d'avoir exploré tout ce qu'il a à vous offrir. Car c'est seulement lorsque vous maîtriserez tous les aspects du soft que celui-ci vous livrera toute sa saveur, et je peux vous garantir que le jeu en vaut la chandelle.
UOL Jogos (Oct 06, 2006)
"Star Fox Command" traz de volta o que os fãs esperam da série, que são os combates de naves. Apesar das batalhas em si, geralmente, serem curtas e fáceis - e com o tempo vai ficando repetitivo demais - o game diverte, ainda mais pela inclusão do modo multiplayer. Não é do jeito tradicional da série, com fases seguindo um caminho específico, sempre para frente, com descoberta de vários segredos, mas esse recomeço tem a vantagem de não exigir muito conhecimento prévio, o que, afinal, é uma das propostas do Nintendo DS.
It looks like someone at Nintendo finally took my advice and broke both of Fox McCloud’s legs. I know this is a horrible thing to say, but disaster strikes whenever this fuzzy little critter frolics in the brush. His place is in the cockpit. That’s where he’s at his best. When he isn’t soaring in his Arwing, the only thing that is airborne is a Nintendo machine thrown out of a window by a disconsolate fan boy. Nintendo tried to expand the Star Fox brand with the on foot focus in Star Fox Adventures and Star Fox Assault, but it just didn’t take. Rather than making the same cataclysmic mistake of grounding the excitement, Nintendo and developer Q-Games are giving Fox another chance to earn his wings. Star Fox Command isn’t the sequel to Star Fox 64 that everyone has been looking to the skies for, but it does deliver the same nerve-rattling intensity that the series has been lacking in recent years.
G4 TV: X-Play (Sep 13, 2006)
The sole fact that Star Fox Command is entirely about dogfighting is enough to make fans of the series rejoice. The action is intense; single-player is packed with replay; and the controls will quickly grow on you like a tick on a dog. Though multiplayer is as predictable as a bologna sandwich and it's a little too save-scarce for being a portable title, Star Fox Command nonetheless asserts itself as a DS top gun.
GameSpy (Aug 28, 2006)
The motley crew of human-like animal pilots known as Star Fox aren't among the most famous of game characters, but the series of space-themed shooters is largely considered to be classic. After an adventure spin-off and a not-so-successful update developed by another company, Star Fox Command isn't exactly the rebirth of the classic some fans might have hoped for. Instead it's a substantially different experience that works a strategy angle and relies almost entirely on touch-screen control. It turns out to be a pleasant surprise.
IGN (2006)
The original Star Fox game gained its notoriety because it was the game that arguably pioneered the 3D era on consoles back in 1992. Even with that as the game's one main "hook," Nintendo and its development team at Argonaut managed to pull off an incredibly memorable and amazingly fun experience, and Star Fox was strong enough to continue on as a franchise and join the likes of Metroid, Zelda, and Mario in the stable of sequel-favored Nintendo properties.
Overall, Starfox Command is a pretty successful lab rat. The gameplay holds up pretty well but it has the same old Starfox problem; the thrills are over far too quickly and far too easily. The visuals run smoothly and the presentation isn’t bad. The online multiplayer is quite a service for Starfox fans who want to take on the world with their skills. Starfox makes a decent handheld landing, albeit with a few holes in its wings–it’s not perfect, but it’ll entertain fans of the series regardless.
4Players.de (Feb 08, 2007)
Starfox Command ist somit eine etwas undankbare Mischung: Taktiker dürften sich an der Action und der ungewohnten Kontrolle stören, Ballerfans dürfte das Stylus-Figürchen-Verschieben sauer aufstoßen - hätten sich die Designer eindeutiger für einen Schwerpunkt entschieden, wäre die Empfehlung einfacher.
Fragland.net (Mar 26, 2007)
You get a decent space-shooter with an original and good control system through the touchscreen, added with a strategic sauce, beautiful 3D graphics and a presentation that's done as it should. A pleasant go-between for those that love simple but fun games.
Nintendo Vision (Aug 21, 2006)
StarFox fait un come-back en demi teinte sur Nintendo DS. Si effectivement le fun est toujours là, le mode solo ne se renouvelle jamais, malgré un scénario bien présent. Difficile d'accrocher du début à la fin de l'aventure dans ces conditions si répétitives. Restent un gameplay impeccable et un mode multijoueur attrayant. Les fans s'en contenteront sans mal !
Retro Gamer (Sep, 2006)
Yes, it's got some nice touches to it and it's obviously "Starfox" in looks if not actual gameplay, but why on earth didn't Nintendo simply tell Q-Games to give us a jazzed up version of the superb N64 game? To many, "Starfox" will always be and on-rails shooter and while Nintendo should be applauded for trying something new, you can't help but wonder how good "Starfox Command" would have been if it had stuck to the more traditional formula.
GameSpot (Aug 25, 2006)
Star Fox Command has great controls and introduces a strategic layer that's fairly interesting. However, the random feel of the story battles and the frantic multiplayer mode don't make the most of this game's solid foundation, which might cause nostalgic fans to long for the series' good old days. Fortunately, Star Fox Command still has a lot of good qualities going for it, so anyone looking for an original, portable flight combat game should set their sights on this one.
As long as you're open minded enough and not expecting something traditional from Star Fox Command, there's plenty of fun to be had. It's not perfect, the controls are strangely inhibitive, but the gameplay is otherwise solid. With a unique mix of dog fighting action and a little strategy, plenty of alternate paths and competent online action, Star Fox's latest adventure comes recommended.
Extreme Gamer (Oct 02, 2006)
Star Fox Command is an interesting twist on the Star Fox franchise adding strategy and touch screen controls. Like the previous Star Fox game, Assault, Nintendo took a chance by giving the ok to switch up the traditional gameplay. Star Fox Command might not be for all gamers, but the ones who take to Fox's new gig they will find a game full which is rewarding and unique. Overall, I have to recommend Star Fox Command as rent before you by mainly because it might not be what you expected.
neXGam (2007)
Action & Strategie - Nintendo wollte bei Starfox Command offenbar beides, so richtig umwerfend ist aber keiner der beiden Teile geworden. Wer hier kein klassisches Spiel á la StarWing erwartet und mit der Strategie-Diät seinen Frieden schließen kann, mag vielleicht mal hineinschnuppern. Zu guter letzt war´s dann besonders der Multiplayermodus, der mich noch längere Zeit ans Spiel fesselte - hier macht Starfox Command seine Sache nämlich sehr ordentlich.
Consoles Plus (Sep, 2006)
Le seul point noir notable est la maniabilité au stylet, qui en laissera certains perplexes. Pourquoi ne pas avoir laissé la possibilité de jouer au pad ? Mystère. À part cela, les codes de Starfox sont chamboulés. Fini le shooting guidé sur des rails, avec Command on se rapproche plus de ce qu'on voyait dans le mode Versus de la version N64. On est tout d'abord interloqué, puis on gagne de l'assurance en pilotant au stylet. Mais c'est surtout la partie tactique qui apporte un vent de nouveauté. Pas culte, certes, mais agréable.
PlayDevil (Mar 23, 2007)
Starfox Command has a lot to recommend it, but it is a strong departure from the classic SNES and N64 games. For some, this may not be a bad thing, but for those wanting a nostalgia trip, you may be better to stay away. I can't help but feel that without the personality of the Starfox characters that this would be an extremely generic game that would not appeal at all, but the addition of wi-fi multiplayer and the great cast pull the game back from the brink of mediocrity and make it a good addition to the library of any DS owner.
Gamer.nl (Feb 10, 2007)
Star Fox Command is misschien niet de revival van de rail-shooter waar veel fans op gehoopt hadden, maar toch is dit een erg degelijke actiegame met een oppervlakkig maar wel toegankelijk en behoorlijk uitgewerkt tactisch element. Hopelijk besteedt men de volgende keer wel wat meer aandacht aan de verhaallijn, want dat was nu toch echt wat te corny.
Gameplay RPG (Jan, 2007)
StarFox Command est vraiment surprenant. Un shoot'em up 3D au stylet, qui l'eût cru ? Nintendo, bien sûr ! Et ça marche. Ce n'est pas le titre du siècle, mais l'ensemble est assez bien pensé pour rendre le jeu agréable. Evidemment, si vous êtes allergique au softs tactiles, fuyez, car les touches sont exploités au minimum. Pour les autres, c'est vraiment une bonne surprise.
Gamestyle (2006)
Though lacking in certain areas, Star Fox Command's qualities all add up. It's odd that its hindrance would be its aerial combat and its saving grace would be its strategy, something that the series has not been known for, but this is still the best Starfox game in while.
1UP (Aug 29, 2006)
Lately, it seems that there's always something a little off with Star Fox. Rare's attempt at a Zelda-esque adventure game, Star Fox Adventures, fell a little flat, and contrary to what were reasonable assumptions at the time, Namco never should've been given the lead on the mediocre Star Fox: Assault. The last truly great Star Fox experience was Star Fox 64, a straight-up space shooter with only a few well-executed ground missions. Yet this recent streak of quirks continues in Star Fox Command, a game that mixes the franchise's traditional arcade combat with, of all things, turn-based strategy. What's even stranger? It somehow kinda works.
V2.fi (Apr 05, 2007)
Star Fox Commandin yritys olla samaan aikaan sekä räiskintä- että strategiapeli ei ole idean asteella huono. Käytännön toteutus on vain niin valju ja tympiinnyttävä, että hyvillä ideoilla on aika vähän merkitystä. Muutaman tunnin pelaamisen jälkeen aloin toivoa, että taistelut voisi ratkaista automaatilla. Kevyenä käsikonsolistrategiana Star Fox Command ei ole paha, ja moninpeliäkin tuetaan sekä lähiverkossa että netissä, mutta rempseää sooloräiskintää kaipaaville on luvassa vain puuduttavaa piinaa.
Bravo Screenfun (Jan 24, 2007)
Auf dem Nintendo DS dürfen Fox McCloud und seine tierischen Freunde ihre Angriffstaktik selber planen: Vor jedem Einsatz wird die Flugroute in einer strategischen Übersichtskarte des Einsatzgebiets eingezeichnet. Dabei muss man das eigene Mutterschiff schützen, feindliche Verbände ausschalten und den Sprit kalkulieren, denn die Jäger müssen regelmäßig nachtanken! Abgesehen von dieser Komponente gibt's in "Star Fox Command" wenig Neues. Du folgst der geplanten Flugroute und ballerst mit Lasern und Bomben auf alles, was sich bewegt. Optimal ist die Action aber nicht: Die Stylus-Steuerung ist etwas überladen, man kommt gelegentlich durcheinander. Zudem ist der Jäger ein wenig zu groß geraten und verdeckt so die Sicht auf Schüsse oder Meteoriten.
Consoles Plus (Feb, 2007)
En fait, voici le titre idéal qu'un fan de Star Fox sur Super Nintendo pourrait offrir à son fils ou neveu pour lui faire découvrir son héros. Mais le vieux, il joue à quoi, lui ?
Armchair Empire, The (Sep 28, 2006)
For the longest time, it’s seemed like someone deep within Nintendo has held a grudge against Star Fox. The questionable Star Fox Adventures and even more mediocre Star Fox Assault seemed to point to a company that had no idea what to do with their spaceship-piloting, furry-shooting extravaganza. Their latest entry, Star Fox Command, is another misguided attempt to keep the series from falling into obscurity, but at least it has its heart in the right place.
Eurogamer.net (UK) (Sep 11, 2006)
Viewed alongside Other Games Of Its Kind, Star Fox Command isn't bad at all. The combat itself is well handled and exciting at first, although it does become repetitive, and nothing about it is particularly frustrating or deficient. Placed in the context of the Star Fox series, however, it is profoundly disappointing. It lacks Lylat Wars' balleticism, subtle difficulty curve and queer beauty, and its dialogue and plot really are extraordinarily bad. If this wasn't stamped with the Star Fox brand, though, none of that would matter nearly as much (and besides, this is at least better than Star Fox Assault). Star Fox Command is not what most of us wanted Star Fox DS to be, but it is a competent if unvaried space combat game. And if that's all you want, I don't suppose you'd find it particularly offensive.
Ce StarFox lasse, et bien trop rapidement. Les missions se ressemblent toutes. Et les rejouer pour connaître par cœur le chemin emprunté par l’ennemi n’aide pas. (A noter tout de même qu’une fois le jeu terminé, on peut recommencer et emprunter des embranchements différents : l’histoire change, on découvre de nouveaux niveaux, pilotes, et la fin n’est pas identique). Ajoutez à cela le manque de diversité des terrains pour achever le travail. Vous obtenez un tactical-shooter qui laisse sur sa faim, pas réellement tactique, et pas réellement shoot. Pourquoi Nintendo n’a t-elle simplement pas opté pour l’adaptation d’un StarFox 64 ?
Eurogamer.de (Feb 21, 2007)
Jetzt wo ich auch Fox McCloud kennen gelernt habe, bereue ich meine früheren Versäumnisse ein wenig. Trotz der recht unmotivierten Storypräsentation, der einen oder anderen Macke und den doch immer wiederkehrenden Frustmomenten, kommt beim Luft-Shootout gegen die Schergen des Bösen viel Freude auf. Die verschiedenen Verläufe der Geschichte wollen schließlich erprobt werden – und sei es auch nur, um wirklich keinen der wunderbar hektischen Kämpfe zu vermissen. Bei eventuellen Fortsetzungen sollte Nintendo den Schwierigkeitsgrad allerdings etwas runterschrauben oder zumindest eine unbegrenzte Speicherfunktion integrieren. All jene, die mit der Touchscreen-Steuerung des DS noch nicht besonders geübt sind oder die mit taktischen Überlegungen nicht viel anfangen können, werden ihre liebe Not dabei haben, mit Starfox Command warm zu werden.
The Video Game Critic (Jan 26, 2007)
Star Fox Command is addicting at first, but its overbearing strategy becomes tiresome after a while. The advanced missions can be pretty drawn out, and sometimes a single hidden enemy will slip by and ruin an otherwise flawless mission, forcing you to start over. There's also a lot of worthless text dialogue between stages, although thankfully you can skip this. Star Fox Command certainly takes advantage of the DS's capabilities, but unless you have a mind for strategy, you may want to pass this one up.
In a perfect world, Command would be a straightforward shooter picking off where Star Fox 64 ended, not after the rut Star Fox has been pushed into. As if we needed another reason to prove it, we do not live in that world. Instead, we're forced to endure an attempt to change what didn't need changing with little regard for why fans love this series. This is a questionable buy even if you have access to a Wi-Fi connection.

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