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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed 4.8
Overall User Score (6 votes) 4.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Nintendojo (Jan, 2007)
Tactical Assault hits the balance between staying true to the series while making an entertaining and challenging video game. It doesn't try to create dogfights, but rather battles between larger capital ships, which is what Star Trek battles were always about. It is an outstanding simulation, and easily one of the better Star Trek titles available.
90
Game Couch (Nov 09, 2006)
The game works great on the DS and isn’t dependent on the stylus. Except for over-pixelated planets, the graphics are respectable (damage effects are incredible). In-game audio is spot-on and the score is appropriately stirring and haunting.
83
Gaming Age (Dec 08, 2006)
Star Trek: Tactical Assault does a fantastic job with giving the player a feel of the Star Trek universe and what the commander of a starship had to go through in the shows. I would probably recommend picking out the PSP version if you had a choice, which is rare for me to say since most PSP games are plagued with load times and this game does a fantastic job of making sure that the load times do not hinder the game. This game is really designed for the Trekkie fan, however, someone who is not a big fan of the show can still enjoy the game. Just remember one question as you are playing through the game. What would Kirk do?
75
Game Revolution (Nov 30, 2006)
There’s plenty of game happening in Tactical Assault, comfortably framed in adequate writing and a fair look and feel - I'm going to call this one good for the DS, call it a day, and start scheming up ways to recover my Starfleet pilot’s license.
72
Game Vortex (Nov 30, 2006)
When I first got into this game, and even after the all too brief tutorial, I felt like I had been ... well, thrown at the helm of an interstellar space ship. I was forced to keep in mind way too many screens, menus and button combinations and ultimately, this took away from the fun of space combat. Basically, though, this game tries to be a good game for Trekkies that will supposedly give them a lot of control over their ship and crew. But it gets overly complicated and just doesn't have an arcade enough feel to appeal to me.
70
411mania.com (Jan 04, 2007)
Star Trek: Tactical Assault is a pretty good game in its own right. A few little miscues may make a person think twice. However, for any Star Trek fan, the power of a Star Fleet captain in the palm of your hand is something that any Trekkie shouldn’t pass up.
65
Worth Playing (Nov 16, 2006)
In the end, Star Trek: Tactical Assault isn't great. It's slow-paced, repetitive and a bit unbalanced, the lack of variety in combat really hurts the game, and the lackluster graphics really can grow frustrating at times. The two campaigns are fun, but they're a bit too easy to give the title any replay value. For Trek fans looking for some on-the-go fun, this is a good choice. For those who can't tell a Tribble from a tire iron, I'll say this: I'm not much of a Star Trek fan, and I enjoyed Tactical Assault. It's far from perfect and requires a lot of patience, and it isn't for everyone, but if you're willing to overlook its glaring flaws and give it a shot, you just might have some fun, but don't make it your first choice.
65
Deeko (Dec 18, 2006)
Star Trek: Tactical Assault is a perfectly competent title; even on the DS it looks good, and while the touchscreen controls aren't a homerun, they are at the very least well thought out. Lack of customizability, blah story and predictable AI make for something of a dull single player campaign, but what's there for multiplayer is solid. Fans of Star Trek will undoubtedly find things to like about this game, but fans of space sims might give it a cold reception. However, since the graphics are far better, and very little is lost by not having the touchscreen, if you're going to get this game, the PSP version is probably the way to go.
63
4Players.de (Dec 25, 2006)
Unterm Strich steht somit ein Spiel, das sich mit viel gutem Willen an Anhänger der Serie richtet, aber nicht mehr bietet als sehr happige Weltraumschlachten. Ich will mehr davon! Denn eine verzweigte Missionsstruktur, eine spannende Story sowie weitere Schiffe unter meinem Kommando könnten aus dem durchdachten Fundament eine große Weltraumoper machen - selbst ohne teure Lizenz. In Tactical Assault müsst ihr euch leider mit einer kurzen Arie begnügen.
62
GameSpot (Nov 10, 2006)
Star Trek: Tactical Assault is brimming with good ideas that just don't feel fleshed out. It's got a nice strategic concept but doesn't run far enough with it. Even with two lengthy campaigns and skirmish options, it doesn't feel quite complete. The underused license is also a shame because a little Captain Kirk goes a long way. Trekkies will find Tactical Assault worth a look, but there isn't enough Star Trek or strategy to give life to the game's promising concept.
62
NGamer (Feb, 2007)
Although there's some slow and long-winded combat in space - which is so unresponsive, it feels like sailing through treacle - there's also a fair amount of text scrolling, hailing and chatting to ships and trade negotiations, which is a little more sophisticated than we were expecting to be honest. Oh, and watch out for the explosion-making objects on the periphery of your vision - very handy for making you explode in a loud punch of unconvincing fire.
60
GameSpy (Dec 04, 2006)
But whether you're playing on the DS or the PSP, odds are you'll have a similar experience: lots of fun as you're mastering the unique strategies of Star Trek: Tactical Assault, followed by a crushing tedium once you realize that it doesn't really get any better, or even any different. Only the most fanatic fans will want to grab this one before Christmas. Everyone else should wait until it's beamed into the discount bin.
60
IGN (Nov 21, 2006)
As far as Trek games go, Tactical Assault beats out many of its predecessors. Sadly, that's not too hard to do. It offers a decent mix of strategy and action, though both halves never gel very well. The option to pilot several vessels in two different campaigns is definitely nice, but the story and missions could have used more variety. Lastly, Tactical Assault looks and sounds the part, though Trek aficionados will still find the game's presentation ho-hum.
50
Pocket Gamer UK (Dec 19, 2006)
Star Trek Tactical Assault is a limited strategy combat game with a few nice Star Trek touches, but after several encounters, hypersleep may beckon.
50
Gamer 2.0 (Feb 14, 2007)
If it weren’t for the Star Trek name being plastered on the cover the game, it may not be so easy to tell that Star Trek: Tactical Assault is indeed a licensed game. The irony that the gameplay isn’t so tactical is quite apparent after you realize you haven’t been fighting your enemies so much as you’ve been spinning around in circles at them. The game’s more frustrating than fun after you find that game doesn’t care to give you an idea of what you need to do to succeed. What was a promising game turns into a disappointment quickly that’s not really worth the purchase—unless you’re a Trekkie.
50
Jeuxvideo.com (Dec 22, 2006)
Sans être la daube infâme à laquelle on a pu goûter sur Playstation 2 avec la précédente utilisation de la licence Star Trek (Encounters), Tactical Assault sur DS n'en reste pas moins un soft moyen à cause d'une utilisation de l'univers de la saga un peu limite et d'un gameplay trop pauvre en possibilités. De plus, sa réalisation graphique est vraiment décevante. Il est donc à réserver aux inconditionnels, inconditionnels anglophones de surcroît car le jeu est intégralement dans la langue de Shakespeare.
45
GameCola.net (Jun, 2007)
Still, ST:TA captures Star Trek. It has all the banter and feel of the shows/movies, and it provides the feel of the Roddenberryverse. Star Trek fans may enjoy the game just for that, though the rest of us might be better served by dusting off Starfleet Command III for going into battle.
45
NintendoWorldReport (Nov 24, 2006)
Tactical Assault has one-note gameplay and many other problems, but I can still see its appeal for true Trekkies whose desire to set up classic battles from the series and movies will help them overlook almost anything (as they have through dozens of terrible Star Trek games over the years). For general strategy gamers or even moderate Star Trek fans, including me, there are more reasons to avoid this game than to play it.
40
Nintendo Life (May 25, 2010)
If you're a die-hard Trek fan you can probably have some fun with this game, but be prepared for frustration and a lot of mission replays due to senseless deaths. We can only hope that any future attempt at a Star Trek game on the DS will be better executed than this.
40
GameDaily (Nov 13, 2006)
With some more thought put into the gameplay and story, Star Trek: Tactical Assault could have been a campy little classic for the Nintendo DS. Instead, it fails to live up to the ambitious franchise that it's based upon. In some cases, the developers had its boosters on full speed, particularly with multiplayer, but the control scheme fails to thrill. Not even Scotty could get this underperforming vehicle up to task -- even if he was "giving it all she's got, Captain!"
40
The Next Level (Dec 27, 2006)
But what ultimately left this feeling futile was the fact that none of this was any fun at all. The game proves an ample challenge, and the combat is fairly strategic, but it takes too long to play out most fights, they are achingly slow, and many of them feel like the same thing over and over. It's clear to me that the developers had a vision for this game, but whatever they were attempting to do is simply lost on me. I'm afraid this time, that's all the insight I can provide.