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Summon Night: Twin Age Nintendo DS Main menu


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Critic Reviews

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Game Vortex (Jun 24, 2008)
Summon Night: Twin Age may have its flaws, but it is also a solid title and one of the better Action RPGs currently available on the DS.
GameZone (Jun 23, 2008)
Summon Night: Twin Age is a fun, deep, and lengthy action-RPG that’s perfectly suited to the DS. The myriad customization options keep things fresh and add replay value, and the story impresses with its writing and presentation. This game definitely deserves a spot in any RPG fan’s DS library.
IGN (Jun 04, 2008)
This isn’t Atlus’s blowout, “Riviera-like” offering on DS just yet, but if we put Twin Age head to head with the likes of Lunar Nights or Children of Mana, we’d take Twin Age hands-down. The combat is fun, the customization is deep, and the presentation is slick and polished.
PlayDevil (Oct 09, 2008)
"Summon Night: Twin Age" has great promise, great sound, and nice visuals. However, it's let down by un-involving gameplay that is repetitive, and somehow, pretty challenging considering the lack of options. It is, however, a bit different from the rest of the RPG's on the system, so if you're desperate for something a bit left of field, this may entertain you. As for everyone else, whilst it's a worthy efforts, it's still a long way behind the likes of Square.
GameDaily (Jun 26, 2008)
Summon Night: Twin Age is a pleasant surprise. You won't come for the story, but you'll stay for the gameplay. Being one of the finest examples of how to successfully implement touch controls in an RPG, battles are intuitive, easy and a blast to play. Whether you love collecting loot, building up your characters or fighting hordes of enemies, Summon Night has what you're looking for.
NintendoWorldReport (Jun 22, 2008)
However, neither of these flaws really break the game. Indeed, the first complaint, regarding your party’s near invincibility, may appeal to you. It’s nice to not have to grind all the time, I suppose. And the story sequences are more a larger symptom of the genre, rather than the game itself. No matter your feelings regarding RPG’s, Twin Age is a deep, very enjoyable game.
Cheat Code Central (Jun 10, 2008)
After many of the dungeon hacks we've seen on the DS, I was pleasantly surprised with Summon Night: Twin Age. If you like the original games, you should definitely check this one out (although it's worth noting the plot of this game is not directly connected to that of the originals). Moreover, if you're looking for a fun, rewarding (albeit familiar) game, then Twin Age is one to check out. It's nothing revolutionary, but it sure is fun.
Summon Night: Twin Age is not a risky game. It never veers far from the realm of the tried-and-true in either gameplay or storytelling, but its high production values redeem it from being a completely forgettable experience. If you’re looking for a dungeon crawler to satisfy your light action-RPG urges, Summon Night: Twin Age may be just what you’re looking for, but it is hardly memorable.
Game Shark (Jun 26, 2008)
There are RPGs with better storylines, dialogue, and pacing, but few involve the player in such a personal way. Although some traditionalists will inevitably scoff at the lack of complete party-control, I thoroughly enjoyed the focus on strategic, fast-paced combat over micromanaging. And it only gets better as more skills open and the danger rises. Summon Night: Twin Age doesn’t start off with a bang, but once the long fuse burns through, you’ll be glad that you stayed for the show.
Gaming Age (Jun 23, 2008)
Twin Age is nice dungeon crawl for killing time. It's not a great RPG as far as that goes. The MMO combat system gets old just like it does in a real online RPG. Still, it was one of the better DS RPGs I've played, and stayed in my system for quite a while.
RPGamer (Jun 13, 2008)
Overall, Summon Night: Twin Age is a very solid game with simple DS-focused gameplay and a light-hearted story. It offers very useful A.I. assistance and a ton of variety for combat. For many, it will be a little too easy and a little too short, but in the end it makes for a great introduction to the Summon Night series. For those that missed out on the Swordcraft Story titles, this is a great place to start, even if the experience is completely different.
In the end, the biggest problem with Summon Night: Twin Age is that despite its available depth and gorgeous presentation, what most players will find in their quest for convenience is a fairly straight-forward affair with a cliché but well-executed story serving as its key attraction. There's a lot to like here that should appeal to genre newcomers and veterans alike, but it generally feels breezy enough that you'll probably only want to play an hour or two at a time. If you're cool with that—keeping in mind that this is a handheld title, after all—then this is a good investment. The masochistic among you who are looking for an eye-straining epic that draws you in and won't let go... should probably seek your addiction elsewhere.
Gamernode (Jun 22, 2008)
Summon Night: Twin Age presents a generally gratifying gameplay experience, making good use of the DS hardware and offering players a unique and functional method of controlling the on-screen action. Where it stumbles is in the exploration surrounding that, and in its largely derivative storyline.
GameSpot (Jun 05, 2008)
Twin Age's only real problem is that its 20-hour adventure is undeniably cozy--and little else. Nothing it contains could be considered revolutionary, and its plot and gameplay mechanics, though adequate for the job, are hardly seductive. Still, if you're looking for something that feels familiar rather than fresh, you should get your money's worth in this decent dungeon crawler.
RPG Land (Jun 16, 2008)
Despite the lack of difficulty, Summon Night: Twin Age is a game that can easily inspire the player to complete all the extra stuff in order to experience the game to its fullest--perhaps even those who don't normally do so. The game is fun and a worthy addition to any collection. If there were to be a sequel, hopefully there would be some more difficulty, but leave everything else alone.
GamesRadar (Jun 17, 2008)
See if you've played this one: it's a role-playing game with real-time battles and a top-down, slightly angled view. You're slogging around one dungeon after another, alternately hacking baddies into little bits with handheld weapons or just pummeling them with elemental magic like fire, ice, and the like. Of course it sounds familiar. On the surface, Summon Night: Twin Age is a lot like dozens of other games - specifically, literally any action RPG from the original Zelda to Diablo. But that doesn't mean it's not worth a play.
GamePro (US) (Jun 23, 2008)
Unremarkable story aside, Summon Night Twin Age is a solid RPG with a fun battle system. However, the DS isn't hurting for stylus-driven RPGs, so whether or not you pick it up depends on your status with adventures like The Legend of Zelda: Phantom Hourglass and The World Ends With You. Need more frantic stylus-slashing? By all means you could do worse. Had enough? Don't bother.
Deeko (Jun 24, 2008)
You'll find that Summon Night Twin Age is fun and you will most likely not want to put it down. My DS battery died on me while playing. I can honestly say that's only happened once before. This game has a surprising level of depth in customization of items, characters and weapons as well as an intriguing story that will keep you interested. Just don't let the leveling frustrate you, because it will.
There are worst things out there than grinding levels, and Twin Age controls better than most DS games in the genre. However, unlike the classic action/RPGs it emulates, Twin Age sacrifices almost everything in favor of combat, but it just isn't enough.
As you tap-tap-tap your way past the endless dialogue exchanges between battles, you may wonder why this title continues to offer so little compelling character interactions and plot in a genre that should excel in those arenas. Why indeed?
Gaming Nexus (Jul 22, 2008)
Summon Night Twin Age from Atlus is a fun little diversion, but it is unfortunately overshadowed by some bigger and better talent, namely The World Ends With You. An initially confusing and overall slow battle system keeps this game from being more entertaining, but if you’re starved for something a little more casual and don’t need a massive time sink Summon Night Twin Age has a great pick up and play system with plenty of options when you’re strapped for time. It’s a fun game, but with its battle system, it feels like this belongs back in 2005 shortly after the DS launched. I would have certainly taken this over Lunar: Dragon Song.
1UP (Jun 17, 2008)
Despite these shortcomings, Twin Age isn't bad. Its core mechanics are sound, if inexpertly presented, and the further you advance into the story, the more the level designs open up. Boss encounters can be pleasantly brutal, especially when your foes start dishing out debilitating status ailments and effortlessly dodging your best attacks. Its closest kin on DS is Contact, which was more creative and involving but also considerably more obtuse. There's a decent time to be had here, so long as you're willing to push past the (common, flimsy, immaterial, weak, babyish, infantile, and puerile) storyline and exasperating combat screwups.