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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Many of Time Ace's elements seem like they are headed in the right direction, unfortunately they never come together to make a good game. I would by lying if I said there are no fun moments in the game, but there aren't enough to really justify a purchase, even at $20.
I really wanted to make some kind of corny joke about Trainwreck Studios and how this game was a train wreck. Unfortunately for me - and probably lucky for you - Time Ace isn't quite that bad.
Nintendojo (2007)
Conversely, the game does offer the chance to explore interesting stages based on varying historical periods. Since it isn't a straight flight simulator, the lack of completely realistic controls isn't a huge problem. Essentially, Time Ace is a flawed, but fun 3D shooter that values action over realism, which is fortunate, since time travel isn't much of a down-to-earth concept to begin with.
Digital Chumps (Mar 18, 2008)
Ultimately Time Ace deserves a look by anyone who enjoys combat flight games. It has a cool, fun story, some fine visuals and audio, and it controls pretty well. It’s a bit unpolished and could have benefited from another month or so of development, but as it stands it’s not a bad game and it’s worth a rental and possible purchase after that.
Game Chronicles (Jul 02, 2007)
But for whatever reason, the game just feels a tad rushed, and while enjoyable at times, there was just too much frustration and repetition to make this more than a rental, at least until it hits the bargain bins.
GameSpot (Jun 18, 2007)
Whether or not that price is worth five hours of reasonable rail shooting is up to you, though you have the luxury of knowing either choice is a fine one. If you pass on Time Ace, you'll never wish you could go back in time and play it; if you do get Time Ace, you won't find yourself wishing you could go back and not play it. Either way, time is on your side.
IGN (Jun 20, 2007)
At the very least, it's nice to see Konami take risks on non-licensed, original IPs on a platform that doesn't really see a whole lot of success out of games that don't have a recognizable brand. Time Ace has merit and isn't a terrible game -- it just feels a little too slapped together and doesn't have enough polish to be considered even a "good" Nintendo DS action title. There is some fun to be had here, but honestly Time Ace could have used a few more minutes baking in the development oven.
Worth Playing (Oct 05, 2007)
Trainwreck Studios tried with Time Ace. They tried hard. But it's obvious that while they do have some skill in game design (some of the less prohibitive levels, especially later in the game, are quite enjoyable), their first attempt lived up to the company's unfortunate name. Time Ace is exactly what it sounds like: one part Time Pilot, one part Ace Combat and one part train wreck. Even for $20, approach with caution; if you're a die-hard gamer, the flaws will turn you off of the game almost immediately, though more casual gamers may be able to look past the quirks and unpleasant distractions and find something fairly playable.
GameZone (Jun 25, 2007)
Time Ace feels too much like it was just thrown together. So many elements are reused (even the final boss is comprised of bosses from earlier in the game) and numerous graphical glitches make it feel somewhat like an unfinished product. That said, even with all of its shortcomings it is not entirely devoid of fun, and at only $20 it might make a decent time waster for a bus ride or while waiting in line.
55 (Jul 08, 2007)
Time Ace isn’t a bad game, but it has a long way to go before turning into a classic DS title. Its biggest problem is that it takes a lot of sweet ideas together, but doesn’t particularly mix them up in the right way. The game has an interesting premise, but doesn’t reach the high levels of polish that other Konami games like Lunar Knights have. But even with all its drawbacks, Time Ace is an all-new, original franchise that still deserves a rental -- just as Konami deserves credit for at least trying something new in a time where publishers only go for the safe bets.
GameSpy (Jun 26, 2007)
Time Ace comes close to being a good game, but its blandness and obnoxious habit of steering innocent pilots into an early grave keep it from reaching its full potential. If you're really dying for a new flight game for your DS, this might keep you busy for a weekend (and its $20 price tag doesn't hurt, either)... though that money might be better spent checking out the original game that inspired this one.
GamerDad (Jul 13, 2007)
The gameplay consists of you seeking a single target per level, but having to face wave after wave of other enemies along the way. Then you jump to the next time period to continue pursuit. The controls are imprecise to the point that almost all of the planes feel pretty much the same and just look different. And before you know it you are done, and have no desire to play again, and the only multiplayer consists of every player having their own card. Single card game modes should be considered a must for titles such as these, and would have added much to the game. As it is, there is not a single thing for me to recommend about this game - it is a short, mediocre and listsless game that you will be glad to finish if you are unfortunate enough to start.
The Next Level (Aug 31, 2007)
Still, I've completed Time Ace and can't say it caused any real pain. There were a few annoying moments but nothing to make me throw the DS across the room in anger, but unfortunately there were no “Oh cool!” sections either. Repetitive gameplay and an emotional response ranging from mild annoyance to mild entertainment is all Time Ace has to offer, and while that won't put it on anyone's Worst Ever list, I can still think of better ways to spend my spare time.
Game Shark (Jun 28, 2007)
There is fun to be had in Time Ace. The missions can be entertaining and the story, although lacking in any real direction and plausibility, offers some laughs mainly because it lacks direction and plausibility. However the shortness of the campaign, coupled with the lack of any incentive to replay missions makes it hard to call this game a good value, even with the 20 dollar price tag. Ironically enough, what Time Ace needs more of…is time.
Gamernode (Jul 02, 2007)
As an arcade game, Time Ace would be good fun for a quarter or two while you wait for a bowling lane to open up. As a $20 DS title, though, it just doesn't cut it. Multiplayer is a bore (if you can even find other people to play with), the single player is full of decent combat marred by bad controls and physics, and the story is just too cliché to care about. Save yourself some time and money, and go ahead and pass Time Ace up. I love that Konami took a chance, but you guys still need to at least make sure it's a decent game, first. Ironically, the game is developed by Trainwreck Studios. Fitting, given that the game is a complete trainwreck.
G4 TV: X-Play (Aug 28, 2007)
For the hardcore action fans that really need a fix, I suppose Time Ace might be worth a look. There are multiple difficulty levels, plenty of planes and power-ups to collect, and multiplayer battles for you and all your friends who also bought a copy of the game. But really, your money is probably better spent on a game that’s at least trying to be fun.
I have to wonder here. Wouldn’t it have made more sense for Clock to have just gone back in time to the night prior to Scythe going postal? He could have simply killed the nefarious figure in his sleep, and the entire world would never have had to suffer from his wicked intent. The game would not have needed to been made, either, saving me the two hours it took to beat this unspectacular time traveling wreck. Nevertheless, Konami still published Time Ace after Trainwreck (an appropriate company name) had the gravitas to develop this turkey.
20 (Jul 13, 2007)
Time Ace adds on a multiplayer mode that would be worth it if they had managed to enable Download Play, but that's about it. There's nothing here to make it worth playing again… no Challenge Mode or anything. It is entertaining for about 30 minutes or so, but that's not enough to make it worth picking up, or even renting.
1UP (Apr 11, 2007)
Chief among Time Ace's tripping points: an autoengaging autopilot with a knack for tossing you into buildings if you wander too far from the preset flight path. Add spotty hit detection into the mix, and you end up dying more from crashing into obstacles than from taking enemy fire. And the multiplayer mode isn't even worth trying, even if you manage to find four friends who also bought Time Ace (all players need a separate DS card). The four-player dogfights are nothing more than simple fly-in-circles snoozefests that'll make you wish you had a real time machine so you could zip to the past and stop yourself from wasting your time on them. Heck -- and while you're there, just stop yourself from buying the game at all. Your future self will thank you.

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