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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.6
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (5 votes) 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
77
Theoretisch klingt das alles sehr gut, doch die Steuerung funktioniert nicht so, wie es dem Spiel zuträglich werde. Präzises Schießen ist unheimlich schwer. Zu schwer um Erfolg zu haben. Im Mehrspielermodus, der fein portiert wurde, klappt es doch auch besser.
70
Nintendo-Online.de (Apr 16, 2007)
Insegsamt hat mich „Splinter Cell: Chaos Theory“ für den DS doch etwas enttäuscht. Die Steuerung, die Framerate und die fehlende Sprachausgabe führen dazu, dass Leute, die einen aktuellen PC oder eine Konsole besitzen, auf jeden Fall zu dieser Version greifen sollten. „Splinter Cell“-Fans, die die PC/Konsolen-Version schon gespielt haben, finden hier jedoch einen sehr guten Zeitvertreib bis zur vierten Runde. Und auch DS-only-Besitzer dürfen gerne einen Blick riskieren, wenn ihnen das Spielprinzip gefällt. Falls die angesprochenen Probleme im Nachfolger ausgemerzt werden, ist auf jeden Fall eine Top-Wertung machbar, so aber verpasst das Spiel die 80-Marke knapp.
70
Splinter Cell: Chaos Theory ist ein zweischneidiges Schwert. Das Gameplay ist gewohnt genial ausgefallen und man darf sich auf stundenlangen Schleichspass freuen. Auch beherrscht Sam fast alle gewohnten Bewegungen und die nützlichen Goodies sind auch die meisten vorhanden. Sogar ein spassiger Multiplayer Modus hat es auf den Nintendo DS geschafft, wobei leider alle Spieler ein eigenes Modul besitzen müssen. Die Grafik macht einem aber einen gehörigen Strich durch die Rechnung. Die Kamera muss ständig mühsam nachjustiert werden und die Engine ruckelt oftmals ziemlich stark. Bei aufgesetztem Nachsichtgerät wird das Ganze fast unspielbar. Wer sich daran gewöhnen und die gewohnt brillante Optik von Splinter Cell vergessen kann, den erwartet stundenlangen Schleichspass, welcher momentan noch konkurrenzlos auf dem Nintendo DS ist.
68
Looki (Jul 19, 2005)
Splinter Cell: Chaos Theory hatte viel Potential, das leider durch die technische maue Umsetzung beträchtlich dezimiert wurde. Die Schleicherei von Mission zu Mission macht fast so viel Spaß wie in den Versionen für PC, PlayStation 2 & Co., wird aber durch die Ruckelei beträchtlich gestört. Die Integration eines Mehrspielermodus tröstet aber über das Gezuckel ein wenig hinweg, verlangt aber auch von jedem Mitspieler, dass er eine eigene Version des Spiels besitzt.
68
4Players.de (Jul 14, 2005)
Es ruckelt. Es ist streng linear. Es sieht nicht mehr so gut aus. Und es bietet nicht den Steuerungskomfort der großen Brüder: das Zielen und Orientieren kostet auf dem DS mehr Konzentration als mit Maus oder Controller. Das solltet ihr vor dem Kauf genau so berücksichtigen wie die Tatsache, dass Splinter Cell im Miniformat verdammt schwer ist: Aufgrund des fehlenden Messernahkampfs, der wachsamen KI und der weit auseinander liegenden Speicherpunkte stirbt man für meinen Geschmack zu oft den Heldentod und muss Abschnitte komplett wiederholen. Keine Frage: Es gibt Highlights wie die coolen Animationen, das frische Leveldesign oder den unterhaltsamen Koop-Modus. Und Sam Fisher kann durchaus seine bekannten Reize entfalten, wenn man lauernd im Schatten hockt - schließlich ist er der einzige Stealth-Actionheld auf dem DS. Aber selbst Genre-Fans werden für jede Minute Spaß drei Minuten Arbeit investieren müssen.
64
Gameswelt (Jul 18, 2005)
Die DS-Version von Fishers Abenteuer hätte eigentlich das Zeug zum Hit gehabt. Die total vermurkste Steuerung und die unsaubere 3D-Grafik sorgen aber für viel Frust und wenig Lust. Nur mobile Hobby-Agenten mit Nerven aus Drahtseil dürften an dem Titel ihre Freude haben.
64
Game Chronicles (Jul 25, 2005)
Splinter Cell: Chaos Theory could have been a much better game if the designers had tightened up the game engine. As it is, the game is virtually unplayable using any of the vision modes and without them you are doomed to play the game in total darkness or not at all. The overly complex control scheme will also deter the casual gamers who have neither the time nor patience to master every button, not to mention several touch locations on the bottom screen. For now, you’re better off sticking with Bond for your action-spy gaming. It might be a different sub-genre but at least that game is playable.
64
Gamesmania.de (Jul 26, 2005)
Muss man eigentlich wirklich jede erfolgreiche Spieleserie für einen Handheld umsetzten? Die DS-Version von Splinter Cell Chaos Theory zeigt leider deutlich, wie man den exzellenten Ruf einer Serie mit einer schwachen Portierung auch zerstören kann. Auf dem DS wirkt Splinter Cell absolut unausgereift, was sich vor allem bei der total vermurksten Steuerung mit dem Touch Screen zeigt. Da auch Grafik und Leveldesign ähnlich schwach sind können wir das Spiel noch nicht mal Sam Fisher-Fans empfehlen. Die werden ohnehin schon die erstklassige PC- oder Konsolenfassung durchgezockt haben und keine Lust verspüren, die gleiche Story in armseliger Grafik und simpleren Missionen nochmals durchzuspielen.
62
DS-x2 (2005)
Hardcore Splinter Cell fans will be delighted with this DS version of Chaos Theory as will everyone who had hoped for a 3D handheld outing. It's certainly truer to the original in both atmosphere and stealth tactics but due to the nature of the platform it's not without its drawbacks. Most of the problems with Chaos Theory stem from the developer?s desire to produce a solid and engaging title but their ambitious design is simply too much for the DS, and the gamer, to handle. Once you manage to overcome these glitches there's a truly memorable and enjoyable experience to be had as long as you manage to stick with it throughout the various frustrating elements. Not quite the DS classic we were all hoping for then but certainly closer to the console versions than has previously been possible on a handheld system.
60
Gamezone (Germany) (Oct 12, 2005)
Splinter Cell auf dem DS ist leider um einiges schlechter als die Konsolen-Versionen. Im Prinzip sind die Ansätze ja wirklich gut und so richtig schlecht ist das Spiel ja auch nicht, aber die Negativpunkte sind einfach ganz schön schwerwiegend und vor allem die grottenschlechte Steuerung klaut dem Spiel einige Wertungspunkte. Im Endeffekt macht Splinter Cell ja auch einige Zeit Spaß und wer sich von den Negativpunkten nicht abschrecken lässt wird wohl auch auf seine Kosten kommen. Splinter Cell-Fans, welche auch unterwegs mit Sam Fisher die Welt retten möchten, sollten sich den Titel auf jeden Fall mal ansehen.
60
IGN (Jun 28, 2005)
It's clear that Gameloft put a lot of time and energy into the Nintendo DS version of Splinter Cell; its presentation and use of touch-screen show that the team focused on bringing a unique Splinter Cell experience on the dual screen handheld. But it's almost too complex for its own good; overwhelmingly complex control and an unsatisfactory framerate hurts the game design, but not so much that it makes the experience a bad one. Single player is far more satisfying than the multiplayer in the Nintendo DS rendition, which is a harsh 180 from the console's favored four player, two-on-two combat.
60
The console versions of the Splinter Cell series are virtually perfect. It's really hard to accept anything less regardless of what system it's on.
56
I honestly see no real reason to buy this game. Unless you only own a GCN and desperately want to play the Spies vs. Mercs minigame, then I would advise you to get the console version. If you do get this game, there will be a lot of frustrations to deal with. If you can get past the bad camera, weird controls, messed up graphics, repetitive sound, linear gameplay design, and a lot of other condensed features, you will still get Sam’s Stealth Happy Time. It could be worse, luckily, but I have a feeling all the problems with this title, including the lagging menu screens, should turn consumers towards the better console version.
56
GameSpot (Jul 01, 2005)
Splinter Cell for DS sounds like it's got everything you'd want out of a portable stealth game, but it lacks the fundamentals necessary to make for an entertaining experience. Considering that the quality of the series' presentation is arguably what it is best known for, it's surprising and disappointing that Splinter Cell on the DS doesn't come across better. Nevertheless, forgiving fans of Sam Fisher might enjoy some aspects of having the Third Echelon agent in their pocket, though they should proceed with caution.
55
1UP (Jun 28, 2005)
Let's get one thing straight right away -- Splinter Cell Chaos Theory should not have been ported in 3D to the DS. Fact. It's a title that requires extremely precise camera controls and analog stick movement to be at the top of its game, and neither of those are present here. If you can get past that, you might find a game to enjoy, but that's a lot to ask of the player up front.
55
Worth Playing (Jul 29, 2005)
Overall, Splinter Cell: Chaos Theory on the Nintendo DS is a mediocre experience at best. There's a lengthy single player mode that has a lot to offer, but doesn't do anything particularly well. The controls are tedious and the graphics are slow and blocky; the sound is all right but nothing to get really excited about. The multiplayer modes can extend the life a little bit, but you'll be frustrated with the versus mode in a matter of minutes. If you're a patient gamer who has never played the console versions of Splinter Cell: Chaos Theory, you might have a better time with this title than someone who knows all the ins and outs of the PS2 and Xbox versions. Everyone else will wonder why they didn't just stick with their big screen version.
50
GameSpy (Jul 28, 2005)
If you're a hardcore Sam Fisher fan, it might be worth your while to check out Chaos Theory on the DS. Despite its flaws, the developers obviously tried to bring as much of the console experience as possible to Nintendo's handheld system. Although far from perfect, this is still shaping up to be the best portable version of Splinter Cell to come out to date.
50
Eurogamer.net (UK) (Jul 15, 2005)
So does Chaos Theory DS have any redeeming features? Well, if you're a die hard Splinter Cell fan, you might learn to live with the shonky control system and poor quality graphics. It's not as if the game is completely unplayable, after all. However, it's not varied or involving enough for our tastes, and the ratio of frustration to enjoyment is far too high. We're still optimistic that one day we'll see a DS port of a third person adventure that offers the same level of entertainment as the original - but Chaos Theory isn't it.
50
Splinter Cell: Chaos Theory is a victim of ambition being bigger than the hardware its being envisioned for. There are some really good ideas at work if you know where to look, but these are muddied by a number of problems that add up too quickly. Even the more ardent of Splinter Cell fans should avoid this one unless you can find some kind of deal on it.
45
But as it is, Splinter Cell: Chaos Theory is overly ambitious. Ubisoft has tried to port everything from the console version over to the Nintendo DS version and it just hasn't worked. There are far too many controls, the touch screen is actually over utilised and the adventure is slow. There is a distinct difference between stealth gameplay and slow gameplay - unfortunately Splinter Cell borders on the latter. Only truly forgiving fans of Sam Fisher will enjoy this game. It's such a shame that after such a high quantity of quality titles, Sam Fisher has finally taken on a challenge he cannot fulfill. A huge disappointment.
44
Nintendojo (2006)
A castrate of its GameCube counterpart, Splinter Cell for the DS lacks many of the levels, abilities, features, pathways, and audio enjoyed in said console version. Bungled load times and inherent slowdown (in simple menu navigation!) is completely unacceptable on such a powerful handheld. Even the script suffers, as the story and text is radically altered from the “set-top-boxed” versions that released in March. Worst of all, perhaps, is the overly static nature of this product. In-game environments are completely lifeless, and rarely ever change. Alas, I did not have fun playing Splinter Cell, and neither will you.
43
neXGam (2005)
Glaubt mir, ich als Splinter Cell-Fan würde euch gerne etwas anderes mit auf den Weg geben... aber Chaos Theory auf dem DS ist meiner Meinung nach eine kleine Katastrophe. Die Steuerung frustriert einfach nur und wenn die technische Darbietung nicht so traurig wäre, könnte man fast schon wieder drüber lachen. Finger weg!
42
Armchair Empire, The (Aug 10, 2005)
Any way you slice it, Splinter Cell: Chaos Theory is a poor game and you’d have to be Sam Fisher’s number one fan to grab this rendition of the franchise.
40
Pocket Gamer UK (Jul 01, 2005)
For everyone else though, this once-anticipated game is a bit of a disaster. Maybe given a couple more years, Ubisoft will be able to get a version of the Splinter Cell world to work well on DS. But, like Sam Fisher trying to infiltrate the enemy camp, it will have to think a lot more carefully about options available to it.
40
Planet GameCube (Jun 29, 2005)
Overall, Splinter Cell Chaos Theory for Nintendo DS is just full of problem after problem, but even without the bugs and glitches, the game is simply dull compared to its console counterparts.
40
Gameplanet (Aug 13, 2005)
Overall, Tom Clancy's Splinter Cell: Chaos Theory has buckets of potential, but it is let down by poor controls, camera switching issues and low light levels. These drawbacks ultimately make it a game that will only appeal to hardened fans of the series. These in turn may well lament what may have been.
40
Kombo.com (Dec 14, 2005)
Splinter Cell: Chaos Theory is everything you do not want in a videogame: Boring level design, lack of any artistic values, poorly implemented multiplayer, and lackluster programming are all problems that plague the dual-screened version of the title. It's a shame, really, that the developers didn't put the time and effort to create a game that was just as good as the console version -- within the limits of the system's hardware. What's also a shame is that the game's poor production values might lead some gamers to believe that the DS is not capable of something better.
30
Daily Game (Aug 03, 2005)
Overall, there isn’t much to say about this game other than do not, I repeat… do not pick up this game. It isn’t even worth buying if you are the richest person in the world. It’s one of those games that scream “I should have never been released,” or, to quote Bart Simpson…”it’s crap-tacular.”
25
N-Philes (2005)
A nice effort, but Sam's handheld foray into the 3D realm didn't bring with it the trademark [i]Splinter Cell[i] gameplay in one piece. On one hand, you have gorgeous visuals, tense action-paced music, and a hefty single player mode (8 levels which should take you around 30 minutes to an hour each). However, the other side of the coin features linear missions, sloppy controls, framerate issues and an overall buggy design. Had this game been released at the lower price of $30 I might be able to go easier on it, but the fact that Ubisoft is asking a $40 admission price makes it just not worth your time. You'd be better off waiting for next year's edition, because you know it's going to happen.
10
Game Revolution (Jul 29, 2005)
And while you're at it, find a better game. While the DS is a very versatile machine that can adapt to different play mechanics thanks to its stylus and touchscreen, there are some things it obviously shouldn't attempt. This is one such thing. Avoid like a trip-wire.


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