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User Reviews

Memories, you're talking about memories... RussS (819) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
A different code NeoJ (455) 3 Stars3 Stars3 Stars3 Stars3 Stars
A good, not great, mystery adventure Sam Vicchrilli (17) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (25 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
I'm pleased to award this outstanding game a Gold Star and, as mentioned earlier, strongly urge this to become a part of your DS library, particularly if you love adventure games. Given the teenage heroine and nature of the script, I could easily see this as a fine first adventure for a youngster, although it's a bit more mature than the typical Nancy Drew effort (T rating).
90 (Jul 02, 2005)
Bisher konnten mich Adventures nur auf dem PC überzeugen, aber Another Code ist nicht nur eine perfekte Maßanfertigung für das Miniformat, sondern auch einigen großen Kollegen überlegen - erzählerisch und spielerisch. Man könnte dem Titel ankreiden, dass man nicht sofort alle Items aufnehmen kann und dass er recht kurz ist. Aber ich fresse mich lieber mit Heißhunger durch eine brillante Kurzgeschichte als wochenlang an einem öden Roman zu knabbern. Für mich sind das nur Schönheitsfehler in einem großartigen Spiel. Bitte mehr davon!
Cubed3 (Sep 03, 2005)
Another Code: Two Memories is a unique DS game that has an open market to flourish on. So far its success has been moderate in Europe and Japan, but with the US version out this month it is hoped this superb adventure game gets the attention it deserves!
Adventure Gamers (Sep 03, 2005)
Another Code is one of those games you shouldn't judge by its cover — or rather, by reading the back of the box. It will tell you it's about a 14 year old girl named Ashley who must find her long-lost father on a remote island. This father, incidentally, spent years researching human memory in a secret government lab. While this description is correct, the words "secret government lab" led me to expect some sort of cheesy sci-fi/mystery affair in which one would ultimately Save The World From A Dangerous Experiment™. Instead, Another Code (entitled Trace Memory in the US) revealed itself to be a quiet and intimate character-driven story punctuated by simple, though often quite memorable, puzzles.
Zwar sind die meisten Kniffe für alte Adventure Hasen schon vorrausehbar, doch der Umgang mit Stylus, Touchpad und Mikrofon lassen die zum x ten Male aufgekochten Denkspiele wieder schmecken. Inventar und Gegenstände lassen sich mit dem Stift fix verwenden und zuweisen. Wo früher auf Konsolen umständliches Menü-Hopping angesagt war, wird auf dem DS wunderbar eine komfortable Maussteuerung nachgeahmt! Was etwas stört, ist die auf längere Zeit gesehen doch gehaltlose Geschichte und die nervige Musik. Würde Nintendo bei einer sicheren Fortsetzung daran feilen, käme ein echter Hit heraus. Dennoch gehört Another Code derzeit zu unseren absoluten Kaufempfehlungen für Nintendos innovativen Handheld.
Adventure Corner (Jul 18, 2005)
Jeder Adventure-Fan, der einen Nintendo DS besitzt, kommt an 'Another Code' einfach nicht vorbei. Und jeder, der bisher einen guten Grund suchte, sich solch ein Teil zuzulegen, der hat diesen nun ebenfalls bekommen. 'Another Code' ist, wenn wir die geringe Spielzeit und die nicht vollends überzeugende Grafik kurz beiseite schieben, im Kern sogar mit eines der besten Adventures der letzen Monate - plattformübergreifend. Bleibt zu hoffen, dass das Spiel, anders als viele der großen Brüder auf dem PC, seinen Weg machen wird und es schon bald ein Wiedersehen mit Ashley gibt. Verdient hätte sie es.
Adventure Europe (Jul 12, 2005)
The gameplay is one of the best parts of this game, as no game could have been so instinctive, as you can play a bit differently from the way you are playing common adventures titles, whether it is on consoles or on PC. The game is perfectly using the two console screens, as well as its touch screen and microphone.
85 (Oct 05, 2005)
On this adventure of mystery and intrigue, expect nothing less than exciting plot twists and turns that keep you on your mental toes and characters whom you’ll quickly become emotionally tied to. Sadly, the story doesn’t last all that long at about five-or-so hours, which is disappointing, however those five hours are certainly worth the price of admission if you ask me and there are some subtle incentives to replay the game multiple times.
Gameswelt (Jul 04, 2005)
'Another Code: Doppelte Erinnerung' ist ein echter Überraschungshit. Das Spiel beweist eindrucksvoll, wie man die Technik des DS sinnvoll und innovativ einsetzen kann. CING ist ein tolles, aber etwas kurzes Adventure mit packender Story und wenigen Macken gelungen.
Gamezine (Jun 26, 2005)
Cependant, malgré toutes ses bonnes intentions, il n’est pas sûr que ce jeu plaise à la majorité des joueurs. L’enchaînement d’énigmes à base de stylet ne plaira pas aux débutants. De plus, la durée de vie est vraiment courte, et il m’a à peine fallu sept heures pour terminer le jeu, mais il faut reconnaître que ce fut sept heures de bonheur. Le champ d’action n’est pas non plus très vaste, et le jeu est très scripté. Mais si vous recherchez un gameplay original qui tire parfaitement profit des capacités de la Nintendo DS, c’est Another Code qu’il vous faut.
N-Zone (Jul 12, 2005)
Kaum ein DS-Spiel hat mich so an den Doppelschirm gefesselt wie Another Code. Ich musste einfach wissen, was hinter dem Mysterium der Insel steckt. Auch wenn einige Rätsel recht knifflig sind, bin ich von der Ideenvielfalt der Entwickler begeistert. Another Code kostet die Eigenschaften des Nintendo DS in vollen Zügen aus. So soll es sein!
Press Start Online (Sep 28, 2005)
Sod it. Another Code is the best game I've played on the DS and is getting marked accordingly, whether you like it or not. And if you complete it and feel short-changed by the length? Just take it back to Game, or flog it on Ebay. Then you've lost little or nothing and you've had just a gorgeous gaming experience you'll never forget.
GamesRadar (2005)
The graphics offer an enticing mix of cutesy Anime portraits and lovely 3D environments, while the gameplay is an original twist on a classic genre with gentle pacing masking fiendish puzzles. Who said point & click was dead? Another subtle smash on the divine DS
Adventure's Planet (Apr 27, 2007)
Un vero e proprio gioiello, dotato di grande atmosfera, di una buona grafica, di un ottimo character-design e molto divertente da giocare, qualità soltanto in parte intaccate dalla semplicità degli enigmi e dalla scarsa longevità. Un must-have per qualsiasi possessore della piccola console portatile dal doppio schermo.
Just Adventure (Oct 13, 2005)
What it does offer, though, is a game that takes advantage of the full capabilities of the Nintendo wonder-machine. It couldn't exist on anything else in anything other than a truncated form, unless you want to fork out for a tablet PC with two monitors! So, if you're looking for some old-school adventuring with a new twist, own a DS (and there are more and more reasons to own one every week, it seems), enjoy the idea of a Nancy Drew-esque story with a supernatural/sci-fi twist and can put up with the short running time, head out to the shops this weekend and pick it up. It's guaranteed fun for young and old alike.
Adventure's Planet (Apr 27, 2007)
Another code appartiene a un genere molto particolare, quello delle avventure grafiche, privo di azione e dallo sviluppo piuttosto lento, nel quale è posta grande enfasi sull’atmosfera, l’esplorazione e il susseguirsi della trama. Come mai allora tanto successo ha ottenuto questo gioco, nonostante il giocatore tipo di una console, specie se portatile, privilegi spesso giochi d’azione veloci e mordi-e-fuggi? Un grande merito va alla Nintendo che è stata in grado, con i videogame “alternativi” sviluppati (tra tutti Brain Age e Nintendogs), di allargare il target classico verso giocatori di ogni età, ed anche verso coloro che fino a quel momento non erano stati per nulla interessati al divertimento elettronico; questo ha permesso di avere tra le fila degli acquirenti del DS un maggior numero di persone attratte da meccaniche di questo tipo.
MAN!AC (Jul 01, 2005)
Hier legt Ihr selber Hand an: "Another Code" ist ein Grusel-Adventure mit intelligenten Rätseln und spannender Handlung, das auch ohne blutrünstige Ungeheuer funktioniert - so kommen auch die kleinen Zocker in den Genuss des kalten Schauers. Ein Kinderspiel ist die Grübelinsel aber noch lange nicht, selbst erfahrene Abenteurer müssen ihre grauen Zellen gehörig anstrengen und neuartige Spielmechanik studieren. Spiegelrätsel und der handfeste Einsatz der Drahtbürste sprengen den Rahmen herkömmlicher Adventures - so könnt Ihr die verzwickte Handlung wirklich selbst erleben. Weil es aber meist nur an einer Stelle weiter geht, habt Ihr schon einmal längere Hänger. Ebenfalls nicht optimal ist der Sound, der sich stellenweise auf einzelne Geräusche beschränkt.
Gamenikki (2006)
While some players may be disgruntled by the lack of action and lack of length, fans of the point and click adventure genre will be thrilled with this artistically-inclined entry from Nintendo. While the story doesn’t exactly leave much in the way for sequel material, I’d offer much love for some further attention to this genre from any publisher, much less another excellent title from Nintendo.
If you're in the market for a fast paced action title, do yourself a favor and get Castlevania: Dawn of Sorrows instead. But if you're looking for a relaxed game with a good story and interesting puzzles, and you're a big fan of games like Myst, Trace Memory will more than satisfy your craving for adventure.
Sydney Morning Herald (Aug 04, 2005)
Fusing new technology with a compelling story and head-scratching brain-teasers, Another Code offers an absorbing adventure. Players control 13-year-old Ashley as she explores an island in search of her father. She is joined by a ghost in search of answers to his own painful childhood. A rich plot exploring themes of love, grief, ambition and memory complements engaging characters. The bottom display of the DS console's twin screens shows an overhead view for navigation, the upper a detailed view from Ashley's perspective, including gorgeous character drawings during conversations. Puzzles are wonderfully innovative, utilising the touch-screen and microphone. Solving such tricky conundrums is satisfying but there is little replay appeal.
80 (Aug 23, 2005)
Für das Nintendo DS ist Another Code sicherlich ein Must Have-Titel. Zum einen sind klassische Adventurespiele auf Handhelds ohnehin selten, dazu kommt die fast perfekte Ausnutzung des Touch Screens. Die guten und abwechslungsreichen Rätsel helfen dann auch über die langweilige Doppel-Story hinweg, die zudem einfach zu kindlich erzählt wird. Dennoch macht das Abenteuer durchweg Spaß und bleibt bei den Knobeleien auch immer fair. An die Klasse eines aktuellen PC-Abenteuerspiels wie Black Mirror oder Nibiru reicht Another Code dann aber doch nicht heran.
PlayDevil (2005)
"Another Code: Two Memories" is a briljant point & click adventure game for your DS featuring some of the best design work I have seen on this new handheld console and the game is very addictive. It's well designed and easy to master as well. Unfortunately it's way too short since after 6-10 hours I completed the entire game. And while there are lot of puzzles to solve and other riddles ... replay value is too short since most of the time you'll remember what to do or what to search for. You could ask yourself wether this is really worth your money. But right now, this is really the best point & click game I have ever played on a handheld console. Besides its innovation that the game brings to the genre, using the touch screen with the stylus is always a joy. In other words, a great adventure game but ... a bit too short!
Video Game Generation (Oct 15, 2005)
Trace Memory is an excellent way to kill $30 dollars and a few hours...and I do mean a few. The game is over before you know it, though there is some replay value with a second ending and trying to find every item and unlock all of D’s story. The puzzles are fun, if not challenging, and there is a great variety and use of the DS. The story is one of the main draws, not even breaking character to explain the controls, since the DS is a character! Finishing this game will probably leave you hungry for more, both because of its size and its story, and the game even teases you with the possibility of a sequel. See you in two years, Ashley!
Jolt (UK) (Oct 17, 2005)
To describe Another Code as a significant evolution in the adventure game genre would be tricky after playing the wonderful Fahrenheit. As far as handheld adventures are concerned though, it certainly sets a new standard. While obviously not for those seeking an arcade fix, Another Code is an absolute must for those who are always on the lookout for a decent adventure.
78 (Aug 29, 2005)
Another Code: Two Memories is the first point&click adventure for the Nintendo DS, a bit like we know them from the early PC era. A much spoken about title that wasn't supposed to be released outside Japan but due to the many requests from fans did come to the US and Europe. A title that got a lot of attention but got released earlier than expected... does the early release bring problems?
Cincinnati Enquirer (Jan 11, 2006)
An interesting portable Myst-style graphic adventure with good graphics and fun controls but a slow pace and a lot of reading.
Despite these flaws, Another Code is such a charming and superbly presented title that it's hard not to recommend, albeit it with certain provisos in place. If you're a quality-deprived adventure game fan or simply looking for a refreshing, unique alternative to the current crop of me-too titles on other systems then you absolutely owe it to yourself to give Another Code a whirl. Just be aware that the game's brief playtime and innate genre flaws mean that you probably won't be playing for all that long and while you are, you aren't necessarily going to be having fun absolutely all of the time.
Pelit (Sep, 2005)
Silti tekijöille pitää nostaa hattua: he eivät ole sortuneet keinotekoisiin pelinpidennyksiin, kuten äkkikuolemiin tai tiukkoihin aikarajoihin. Lisäksi Another Code todistaa, miten hyvin DS sopii seikkailupelien alustaksi. Lisää samanlaista, mutta enemmän täytettä, kiitos.
Adventure-Treff (Jul 26, 2005)
Zum Schluss bleibt ein zwiespältiger Eindruck: einerseits schön gezeichnete Grafik, interessante Rätsel und eine Gute Hintergrundsgeschichte. Andererseits wurde vergessen die Grafik auch angemessen zu animieren und den Schwierigkeitsgrad sowie die Länge des Spiels entsprechend zu gestalten. Tolles Spiel, aber das nächste Mal bitte doppelt so lang und etwas schwerer.
FOK!games (Aug 05, 2005)
Another Code: Two Memories is een leuke adventure op de DS. Het spel maakt goed gebruik van de unieke features; maar is helaas te kort om echt zijn geld waard te zijn. Als je een ervaren adventure-speler bent is dit te kort en te makkelijk. Wil je echter wel eens een adventure proberen om te kijken wat dat nou eigenlijk is, dan val je je hier geen buil aan. Het verhaal is onderhoudend en origineel, al is het hier en daar wat voorspelbaar en heb je als speler bepaalde dingen veel eerder door dan Ashley.
Planet GameCube (May 30, 2005)
However, having said all that, I'm not entirely sure that this game wouldn't be satisfying, fun and intriguing to a lot of people who have never played Myst or King's Quest. The story is certainly involved enough - in fact, it's twisty enough that if you're not paying attention you probably won't know what's going on by the time it's over. The protagonist is believable, "reluctantly courageous" in the face of a truly bizarre situation, and generally likeable. And if you're not set in your puzzle-solving ways like I am, perhaps the "find the puzzle, then find the solution" game model will seem perfectly natural. So all in all, I'm going to give Another Code a somewhat hesitant thumbs up. It's involved, it's long, it's original, and it represents another milestone in console gaming history - the first time that anyone has truly made a PC-style adventure game work on a handheld.
I played through to the end, and I think that most who pick Trace Memory up will do the same, but that's what the caveats that here is some serious frustration in the quest. Struggle through, though, and you'll be rewarded with a few moments of pure puzzle transcendence.
DarkZero (2005)
I loved this game all the way through. It is short, so if you’re still in doubt, pick it up later when it drops in price. But do yourself a favour and try this one out sooner or later. I’m hoping for a sequel, or at the very least more adventure games for the DS. Graphically this game is stunning. The music is excellent but all other sounds were average at best. Fast loading times, interesting story and great use of the DS its functions make Another Code a fantastic game. This is not a very difficult game but thanks to the DS it has several unique puzzles. At the very least one puzzle will totally wow and amaze you once you figure it out, but sadly you don’t need to solve this one to beat the game so I think a lot will miss out on a great experience.
Next Level Gaming (Nov 22, 2005)
That’s about all there is to say about Trace Memory. Really, the only thing it has going for it is a well-written plot. The game isn’t overly fun to play, and can get annoying at times. There are a few puzzles where, even if it’s painfully clear what you need to do, you can’t do it until you examine a certain item, which can leave you stuck and frustrated. Still, I recommend renting Trace Memory, if only for the story. If you play it with any kind of consistency, you should be able to beat it within a week- even if you have to rent it twice, you’ll save yourself money. I hope that we see more point-and-click style games for the DS, as it really lends itself towards that genre. I just hope that the puzzles get more challenging, and that the play is a little more open-ended than in Trace Memory. Not a bad game, but not worth buying.
Even though it’s short, and the backtracking can be tedious, I would still recommend this game. I wouldn’t recommend paying full price for it, however. The puzzles are fun to solve, and even inventive in terms of how you must solve them. As I said, the story is by far the strong point of the game, but if you really want to know it, I’m sure you can find it online somewhere. So, other than a few puzzles and an interesting story, this game only has about four or five hours of gameplay.
74 (Oct 05, 2005)
There are many things that should be considered before diving into Trace Memory. If you're interested in trying something new, with a great plot and deep rewards, then this is a good pickup. If you'd rather have a more mainstream experience, with more obvious intense moments, then this won't be a good purchase.
Trace Memory is an enjoyable point and click adventure that has a few quirks that stop it from being a great game. With a short length and linear style to it, the game really is over too quickly. Regardless if you are looking for something new on the DS you should at least give this game a try.
GameSpot (Sep 26, 2005)
Trace Memory serves up an interesting story with a handful of inspired puzzles that are all too quickly conquered. Fans of adventure games seeking a quick fix and a new sort of mind-bending puzzle-solving will enjoy this game while it lasts, but making it last is one puzzle that this game doesn't quite figure out.
Games TM (Jul 14, 2005)
This is the first time, apart from games such as Zoo Keeper and Meteos, that the DS's capabilities have been used to good effect and - in some areas- expanded on to the point that we can see many developers in the future 'borrowing' ideas for their own games. Another Code: Two Memories manages to achieve what it sets out to do perfectly and has raised the bar for DS titles once again. It's definitely worth a try, but just don't expect to spend too much time with it.
Yahoo! Games (Sep 29, 2005)
Though you are bound to find yourself marveling at the innovative use of the DS hardware and the creativity of the puzzles, the core adventure is simply way too short -- six hours at best. If you're looking for a different experience and something to show off your DS, then this title's worth checking out. But Trace Memory only scratches the surface when it comes to providing a deep adventure game.
NTSC-uk (Aug, 2005)
Another Code is not a classic game by any means, but it is yet another step in the right direction by Nintendo to give us something new and different. This, if you think about it, is probably what some of the intention of releasing the DS was all about. As with other games in the same bracket, Another Code is entertaining, fun and well worth playing, but is over far too quickly to consider a definite purchase.
Gamers Europe (Jul 28, 2005)
Another Code doesn't redefine a genre. It won't start a second coming. What it does is showcase what the DS is capable of for this genre, and does it very well indeed. It's also a very fun, if short-lived, experience and a very satisfying one. Just don't be disappointed when you finish it in less than six hours.
We’ve screamed out for original DS titles that make full use of the unique capabilities and in many ways Another Code: Two Memories succeeds on this front. However it’s doubtful that an adventure game will set the pulses of hardcore gaming DS owners racing, and it’s probable that Another Code will pass by without too many people even noticing.
Nintendo Life (Apr 17, 2009)
Despite the lack of difficulty with the game, Trace Memory is an enjoyable title once you get going. It makes good use of the DS and provides an engaging storyline, but the short length of the story ultimately lets it down. Still, it is a great experience from dawn to dusk – or breakfast to lunch! – but it will leave you wanting more. For those looking for a lengthier experience, it might be better to knock at the door of Trace Memory’s spiritual successor, Hotel Dusk: Room 215
70 (Apr 17, 2007)
Mit „Another Code: Two Memories“ erwartet einen ein ungemein spannendes und gleichzeitig auch abwechslungsreiches Adventure. Einzig die kurze Spieldauer von etwa fünf Stunden sorgt für ein vorzeitiges Ende des Spielvergnügens. Trotzdem ist der Titel unserer Meinung nach der erste richtige Kaufgrund für den Nintendo DS. In Zukunft werden hoffentlich auch LucasArts (unter Anderem „Sam & Max“) und dtp entertainment AG (mit „Tony Tough“) Adventure für den Nintendo DS entwickeln, um Another Code vom Genrethron zu stoßen.
Aventura y Cía (Sep 24, 2005)
`Another Code´ no impresiona, no pasará a la historia, pero sí entretiene, y mucho. De hecho, en cuestión de jugablidad es de lo mejorcito que podemos encontrar en relación a nuestro género en el mercado, lo cual a estas alturas es mucho decir. El juego de Taisuke Kawasaki y Rika Suzuki (como si pusiéramos nombres en Klingon, ¿verdad?) es como salir del cine un domingo por la tarde: 2 horas (en este caso la extensión del juego es de unas 6) entretenidas, pero fácilmente olvidables al día siguiente.
Adventure Island (Jun 24, 2006)
Het verhaal is erg interessant, het gebruik van de stylus is ideaal en het spel maakt optimaal gebruik van de twee schermen, de touchscreen en de microfoon. Daarnaast ziet het spel er goed uit en is de muziek ook gewoon goed. Ook de puzzels zijn leuk om te doen en maken goed gebruik van de nieuwe functionaliteit van de DS. Maar nu de negatieve dingen. Het spel is erg kort, de puzzels zijn te makkelijk, de muziek is een beetje normaaltjes (maar wel goed) en de 2D graphics en de karakters zijn mooi, maar te simpel en statisch. De 3D graphics zien er ook goed uit, maar zijn in close-up te hoekig. Dat het spel erg kort is en de puzzels te simpel zijn, trekt het cijfer omlaag. Maar toch een zeer verdiende 7.
Armchair Empire, The (Oct 05, 2005)
As an adventure game on-the-go for younger gamers, Trace Memory offers a solid challenge and a very good presentation and use of the touchscreen. Older gamers can give Trace Memory a miss – although it demonstrates the possibilities, it’s not quite up to the task; it’s not all that engrossing.
70 (Jun 21, 2005)
Another Code nous prouve que le jeu d'aventure a de l'avenir sur la portable de Nintendo. L'utilisation intelligente de l'écran tactile permet de se rapprocher des sensations "point and clickesques" que l'on trouve sur PC. Plus qu'à revoir la durée de vie pour une éventuelle suite, et l'on sera sûr d'obtenir un titre de haute volée.
Gamestyle (2005)
Another Code is not a game without its problems: its short length, its stilted dialogue, its murky 3D graphics, its ridiculous name (seriously, what will the sequel be called?!); and yet there is an ineffable quality to the game that transcends these shortcomings. This is a game that will hopefully be succeeded by others of its kind. It's a seminal stepping stone to a family of similar titles which can afford to go the extra mile and get it right. Another Code may be a small first step, but it's a good one.
70 (UK) (Jun 27, 2005)
If you know what you're dealing with, then Another Code can be a hugely immersive experience that's totally unique among handheld games. Sure, adventure games have appeared on handhelds before, but none have been so perfectly tailored to the strengths of the system. If you need you thirst for adventuring quenched, Another Code is an essential purchase, but novices need to bear in mind that this style of game is very much an acquired taste, and experts should be mindful that compared to the adventuring greats it's not exactly in the same league. That said, it's a very welcome release and stands alone, making it a great curiosity purchase if nothing else. Now pass me the solution before I go completely nuts...
Imperium Gier (Sep 05, 2005)
Another Code jest niezwykle ciekawą grą, ze złożoną i interesującą fabułą oraz niezłym wykonaniem. Jest też jedną z pierwszych przygodówek point'n'click na DS'a, a to jest również ważne. Niestety jej wadą jest to, że osobom zaprawionym w bojach jej ukończenie nie zajmie zbyt wiele czasu. Warto zaznaczyć, że gra posiada całkiem ciekawy patent, jakim jest jej uśpienie. Wystarczy podczas zabawy zamknąć konsolkę (nie wyłączając jej przyciskiem), a po ponownym otwarciu zaczniemy dokładnie w tym samym momencie, w którym skończyliśmy.
Even though this game plays to the DS' capabilities, I hope that second-rate adventure titles like this don't become the standard fare for the system, because Trace Memory proves that being creative at using the system doesn't necessarily make for an entertaining game.
1UP (Sep 26, 2005)
The DS as a system is a natural fit for adventure games -- it's portable, and the touch interface is every bit as good as a mouse for pointing at and clicking on things. It's just a shame the system's first significant adventure sticks to such familiar territory. It's not a disaster by any means; Trace Memory a good choice for adventure novices, or for anyone craving an intriguing mystery. Less avant-garde than Indigo Prophecy, far less self-important than Myst V, Trace Memory is the very definition of a safe, comfortable, middle-of-the-road experience.
Modojo (Sep 27, 2005)
Trace Memory came very close to receiving a 2 out of 5 because I always needed a perfect (meaning quiet) setting to get into it, but the more I thought about it, the puzzles combined with the neat music and 3D engine was enough to get this title over the hump, but just barely. I'm certainly not singing its praises, but I will say that if you manage to get into this game it creates this desire to forge ahead, because even though what may ensue just might make zero sense to you (and in some cases it'll be absolutely ridiculous), getting to those points as well as wanting to see what happens next makes this a solid pickup, though like select foods it's an acquired taste. Nintendo's come through with yet another intriguing DS title but just barely. If a sequel doesn't improve upon the original I won't be as kind.
With it's gentle pace, well-penned storyline and (just occasionally) some of the neatest puzzles we've seen this side of Grim Fandango (last mention, promise), PALGN wants to love CING's game. But it's all a little too obscure in parts, and over too quickly to encourage a real obsession.
Gameplanet (Aug 13, 2005)
While delivering a decent gaming experience, it's all over far too quickly. There are some extremely innovative puzzles but the replayability is based purely on trying to get the best ending.
Nintendo Vision (Jul 26, 2006)
Une sorte d'aventure conceptuelle qui ne fait que tester de nouvelles possibilités auprès des joueurs est-elle un jeu à part entière ? Difficile de répondre avec objectivité. Mention toutefois pour les graphismes : des plans 2D somptueux et une 3D maîtrisée. Mais Another Code, c'est surtout la promesse d'un futur complètement original pour la console et le jeu vidéo en général. Un futur en marche puisque les développeurs sont déjà sur d'autres projets DS bien plus consistants…
G4 TV: X-Play (Oct 27, 2005)
Ashley’s stubbornness aside, Trace Memory is worth a play-through, but not worth owning except by the most die-hard adventure fans. For others, it’s the perfect rental, lasting only a few short hours and, like most adventure games, doesn’t have much value beyond that.
IGN (Sep 22, 2005)
Plotline flaws and forced game structure aside, Trace Memory isn't entirely a waste. Even with the awkward and sometimes irritating dialogue, it's a good read from beginning to end, and it's a game that will fill the gap as a lengthy bedtime story. The game's dual ending structure isn't enough for true multiple plays through, and the only way to get the "good" ending is to simply be meticulous enough to click on every little thing that appears on the screen. No skill is required beyond some patient reading ability and basic problem solving, and there's not a whole lot of reward for doing things right the first time around. Five hours of playtime is all this game offers.
Factornews (Sep 21, 2005)
Le plaisir de la découverte et la surprise de chaque trouvaille de gameplay laissent rapidement place à d'autres sentiments moins enchanteurs. La mollesse de l'intrigue, le manque d'information ainsi que la durée de vie de moins d'une demi-douzaine d'heures laissent sur le palais le goût de la frustration. On reste hélas sur cette note négative après avoir achevé cet Another Code : Doubles Mémoires qui aurait mérité un bien meilleur sort.
Another Code: Two Memories suffers from some serious issues. The fact that they deliberately ensured that you can't pick up items until you need them is just a lame attempt to lengthen what is already a short game. If you ignore the silly plot and poor control, you could breeze through it in a few short hours. It's really not worth your time, and I'd be hard pressed to recommend a rental either.
GameSpy (Sep 29, 2005)
Given the somewhat simplistic (yet way angst-filled) plot, the short length and easy nature of the game, and the fact that the main character is a young girl, I'm beginning to wonder if Trace Memory was indeed intended for younger audiences. As a "my first graphic adventure," it works pretty well, with some unique puzzles and some interesting characters to get involved with. Veterans of the genre, however, will come away wanting more. Maybe it's time for LucasArts to get cracking on a DS port of Grim Fandango.
Game Revolution (Oct 20, 2005)
TRACE MEMORY is basically MYST for kids, offering a short trip through puzzle-ville with occasional stops at the lame story station. While we don’t recommend paying the full price for this ride, it’s a decent trip, if not a memorable one.
Boomtown (Sep 27, 2005)
The time of Adventure games isn’t over. The last couple of years have seen good stories and solid gameplay. Fahrenheit is also waiting just around the corner and Dreamfall should be in stores next year. Obviously we will also see great adventure games for the DS, but Another Code isn’t one of them.

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